khanat-code-old/code/nel/include/nel/misc/xml_pack.h
2017-03-15 20:43:10 +01:00

124 lines
3.7 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef XML_PACK_H
#define XML_PACK_H
#include "types_nl.h"
#include "string_mapper.h"
#include "sstring.h"
namespace NLMISC
{
/** The xml pack is a data format to store a great number of XML file
* in a simple pseudo XML format.
* The primary goal was to support the greate number of XML file
* that we handle for Ryzom in a convenient and efficient way (mainly
* in the CVS point of view).
*
* In a xml pack file, all xml files are concatenated inside
* XML elements.
* In the header of each subfile, there is only the file name.
* So, it is possible to easily edit the file by hand, compare it
* and add or remove file.
*
* NB : we use xml pack file as an intermediate format between the
* level design team and the runtime data (that are ganarated by
* the loadForm function of george) that are a binary extraction of
* the content of the xml files.
*/
class CXMLPack
{
NLMISC_SAFE_SINGLETON_DECL(CXMLPack);
CXMLPack(){}
~CXMLPack() {}
public:
// Add an xml pack to the manager
bool add (const std::string &xmlPackFileName);
// List all files in an xml_pack file
void list (const std::string &xmlPackFileName, std::vector<std::string> &allFiles);
// Used by CIFile to get information about the files within the xml pack
FILE* getFile (const std::string &sFileName, uint32 &rFileSize, uint32 &rFileOffset,
bool &rCacheFileOnOpen, bool &rAlwaysOpened);
private:
///@name parser functions
///@{
/// Consume space and tab characters (but NOT newlines)
void skipWS(std::string::iterator &it, std::string::iterator end);
/** Try to match the specified text at current position. Return false if no match
* return true and advance the it iterator if match is found.
*/
bool matchString(std::string::iterator &it, std::string::iterator end, const char *text);
/// Advance up to the beginning of the next line, incrementing the in/out param lineCount
void skipLine(std::string::iterator &it, std::string::iterator end, uint32 &lineCount);
///@}
/// the name of the xml_pack file
std::string XMLPackFileName;
/// A descriptor for one file inside the pack
struct TXMLFileInfo
{
/// The name of the file, mapped in the string mapper
TStringId FileName;
/// The start position of the data for this file
uint32 FileOffset;
/// The size of this file
uint32 FileSize;
};
/// A descriptor for the content of an xml pack file
struct TXMLPackInfo
{
typedef std::map<TStringId, TXMLFileInfo> TFileList;
/// the content of the xml pack
TFileList _XMLFiles;
/// The xml pack file handler (we keep it open)
// FILE *FileHandler;
// TXMLPackInfo()
// : FileHandler(NULL)
// {
// }
//
//
// ~TXMLPackInfo()
// {
// if (FileHandler != NULL)
// fclose(FileHandler);
// }
};
typedef std::map<TStringId, TXMLPackInfo> TPackList;
/// The list of xml pack file already parsed
TPackList _XMLPacks;
};
} // namespace NLMISC
#endif // XML_PACK_H