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487 lines
17 KiB
C++
487 lines
17 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RY_DEPOSIT_H
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#define RY_DEPOSIT_H
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#include "nel/ligo/primitive.h"
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#include "egs_sheets/egs_static_deposit.h"
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#include "game_share/time_weather_season/time_and_season.h"
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#include "game_share/ecosystem.h"
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#include "game_share/rm_family.h"
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#include "harvest_info.h"
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#include "mission_manager/ai_alias_translator.h"
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#include "egs_variables.h"
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#include "nel/misc/random.h"
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#include "nel/misc/variable.h"
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class CDeposit;
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const uint16 MaxNbActiveSources = std::numeric_limits<uint16>::max();
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/**
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* A recent forage site prevents from extracting too much material from the same place in a short time.
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* When an extraction is succesful, a timer is launched. If no more extraction is done then, the site
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* is destroyed after the time is elapsed. If an extraction fails (no more stock available), the site
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* will be blocked for extraction (isDepleted() will be true) during the specified time, then freed.
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* Note: the timer resolution is abstract. The actual time in ticks will depend on the rate of update.
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*/
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class CRecentForageSite
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{
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public:
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/// Create forage site. Precondition: dep not NULL.
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CRecentForageSite( CDeposit *dep, const NLMISC::CVector& pos ) : _Deposit(dep), _Pos(pos), _TimeToLive(ForageSiteNbUpdatesToLive.get()), _LowScopeStock(ForageSiteStock.get()), _NbActiveSources(0) {}
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/// Add a source
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bool addActiveSource() { if ( _NbActiveSources == MaxNbActiveSources ) return false; ++_NbActiveSources; return true; }
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/// Remove a source
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void removeActiveSource() { nlassert(_NbActiveSources!=0); --_NbActiveSources; } // TEMP: assert
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/// Return the quantity available in the deposit (or FLT_MAX if there is no quantity constraint)
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float getQuantityInDeposit();
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/**
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* Consume 1 unit of forage site stock by a source in the (independant on the quantity extracted).
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* Reset life time of forage site if successful.
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* Additionally, consume n units of deposit stock (dependant on the quantity extracted).
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* Return the actual quantity that is extracted (can be less that requested if the deposit is (nearly or fully) empty.
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*/
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float consume( float n );
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/// Consume all stock at once
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void depleteAll() { _LowScopeStock = 0; _TimeToLive = ForageSiteNbUpdatesToLive.get(); }
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/** Update forage site. Return false if the forage site lifetime is ended and the object must be destroyed (which won't occur while there are active sources)
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* This method does not need to be called every tick, but at the rate of CDeposit::lowFreqUpdate().
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*/
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bool lowFreqUpdate() { if ( _TimeToLive != 0 ) { --_TimeToLive; return true; } else return hasActiveSources(); }
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/// Return deposit (never NULL).
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const CDeposit *deposit() const { return _Deposit; }
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/// Return center position
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const NLMISC::CVector& pos() const { return _Pos; }
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/// Test if site is depleted
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bool isDepleted() const { return _LowScopeStock == 0; }
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/// Test if site contains a position
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bool contains( const NLMISC::CVector& pos ) const;
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/// Display debug or stat info
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void display( NLMISC::CLog& log ) const;
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/// True if the owned deposit allo depletion risk
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bool allowDepletionRisk() const;
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protected:
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/// Test if site has sources
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bool hasActiveSources() const { return _NbActiveSources!=0; }
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private:
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/// Pointer to deposit (deposits don't move in memory). Never NULL.
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CDeposit *_Deposit;
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/// Center of site area
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NLMISC::CVector _Pos;
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///
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uint16 _TimeToLive;
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///
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uint16 _LowScopeStock;
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///
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uint16 _NbActiveSources;
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};
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typedef std::list<CRecentForageSite> CRecentForageSites;
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/**
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* Type of ecosystem or terrain.
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* CEcotype ojects are loaded from primitives, are used to build CDeposit objects, then erased.
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*/
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class CEcotypeZone : public NLLIGO::CPrimZone
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{
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public:
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/// Init
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bool build( const NLLIGO::CPrimZone* zone );
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/// Return ecotype
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TEcotype ecotype() const { return _Ecotype; }
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private:
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///
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TEcotype _Ecotype;
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};
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typedef std::vector< CEcotypeZone* > CEcotypeZones;
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/**
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* Properties of auto-spawn sources of a deposit
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*/
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struct CAutoSpawnProperties
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{
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NL_INSTANCE_COUNTER_DECL(CAutoSpawnProperties);
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public:
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/// In game cycles, but depends of the update frequency of the deposits
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uint32 SpawnPeriodGc;
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/// Time before disappearance when no extraction has started (game cycles)
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uint32 LifeTimeGc;
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/// Time remaining since the beginning of the first extraction
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uint32 ExtractionTimeGc;
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/// Minimium Number of Auto-Spawned Sources that must always exist
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uint32 MinimumSpawnedSources;
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};
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/**
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* Quantity constraints
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*/
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struct CQuantityConstraints
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{
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NL_INSTANCE_COUNTER_DECL(CQuantityConstraints);
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public:
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/// Current quantity (shared by all materials in the deposit)
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float CurrentQuantity;
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/// Day of the next respawn (valid if CurrentQuantity is 0)
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uint32 NextRespawnDay;
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/// Initial quantity
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uint16 InitialQuantity;
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/// Time before the initial quantity becomes available backs, in Ryzom Days (note: 30 days for a whole season)
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uint16 RespawnTimeRyzomDays;
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/// Return the current quantity. If 0 and the respawn time is elapsed, unlock.
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float getCurrentQuantity();
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/// Consume. If the current quantity falls to 0, lock. Return the actual consumed quantity.
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float consumeQuantity( float consumed );
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};
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namespace NLMISC
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{
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class IVariable;
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class CWordsDictionary;
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}
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/**
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* \author Nicolas Brigand, Alain Saffray, Olivier Cado
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* \author Nevrax France
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* \date 2003
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*/
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class CDeposit : public NLLIGO::CPrimZone, public NLMISC::CRefCount
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{
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public:
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/// Constructor
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CDeposit() : _AutoSpawnSourcePt(NULL), _QuantityConstraintsPt(NULL), _Ecotype(ECOSYSTEM::common_ecosystem), _FilterPhase(0), _KamiAnger(0.0f), _MinQuality(-1), _MaxQuality(-1), _SourceFXIndex(0), _CanProspect(false), _Enabled(false), _CurrentNbAutoSpawnedSources(0), _AllowDepletionRisk(true) {}
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/// Destructor
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~CDeposit();
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/// Add an ecotype information
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static void addEcotype( CEcotypeZone *ecotypeZone ) { _EcotypeZones.push_back( ecotypeZone ); }
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/// Init deposit
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bool build( const NLLIGO::CPrimZone* zone );
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/// Clear all ecotype information, after having built the deposits
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static void clearEcotypes();
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// Update deposit (especially recent forage sites).
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void lowFreqUpdate();
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// Update deposit that need to auto spawn because number of harvest sources is too low
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void autoSpawnUpdate();
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// fill CHarvestInfos with deposit founded
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///void harvestInfo( const NLMISC::CEntityId& charId, HARVEST_INFOS::CHarvestInfos& infos );
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// character take MP, kami eat this fool character ?
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//void characterTakeRM( const NLMISC::CEntityId& charId, uint32 depositIndexContent, uint16 quantity );
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// Display deposit content
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void displayContent( NLMISC::CLog * log = NLMISC::InfoLog, bool extendedInfo=false, NLMISC::CWordsDictionary *itemDictionary=NULL );
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const std::string& name() const { return _Name; }
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/// Return the number of MPS in the deposit
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uint getContentSize() const { return (uint)_RawMaterials.size(); }
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/// Return the MPS
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const std::vector<CStaticDepositRawMaterial>& getContents() const { return _RawMaterials; }
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/// Return the terrain type
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TEcotype ecotype() const { return _Ecotype; }
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/// Return the MinQuality
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sint16 minQuality() const { return _MinQuality; }
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/// Return the MaxQuality or -1 if it has to be taken from the raw material information
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sint16 maxQuality() const { return _MaxQuality; }
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/// Return the index of the visual shape/FX of the sources from this deposit
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uint16 sourceFXIndex() const { return _SourceFXIndex; }
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/// Return true if the deposit is currently enabled
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bool enabled() const { return _Enabled; }
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/// Enable(true)/Disable(false) the deposit
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void enable(bool bEnable) { _Enabled = bEnable; }
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/// Return true if the deposit can be prospected
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bool canProspect() const { return _CanProspect; }
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/// Return true if the submitted terrain matches the deposit
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bool matchEcotype( TEcotype t ) const
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{ return t==_Ecotype; }
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/// Return true if the submitted season matches the deposit
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bool matchSeason( CRyzomTime::ESeason s ) const
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{ return _SeasonFilter.empty() || (std::find( _SeasonFilter.begin(), _SeasonFilter.end(), s ) != _SeasonFilter.end()); }
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/// Return true if the submitted weather matches the deposit
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bool matchWeather( CRyzomTime::EWeather w ) const
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{ return _WeatherFilter.empty() || (std::find( _WeatherFilter.begin(), _WeatherFilter.end(), w ) != _WeatherFilter.end()); }
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/// Return true if the submitted time of day matches the deposit
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bool matchTimeOfDay( CRyzomTime::ETimeOfDay t ) const
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{ return _TimeOfDayFilter.empty() || (std::find( _TimeOfDayFilter.begin(), _TimeOfDayFilter.end(), t ) != _TimeOfDayFilter.end()); }
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/// Return true if the deposit contains at least one RM of the specified family
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bool hasFamily( RM_FAMILY::TRMFamily family ) const;
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/// Return true if the deposit contains at least one RM of the specified group
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bool hasGroup( RM_GROUP::TRMGroup group ) const;
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/// Return true if the deposit contains at least one RM than can craft the specified item part
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bool hasRMForItemPart( uint itemPartIndex ) const;
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/// Return true if the deposit contains at least one RM with energy lower_eq than the specified value
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bool hasLowerStatEnergy( uint8 maxStatEnergy ) const;
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/// Return true if the deposit contains at least one RM with energy equalling the specifing value
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bool hasExactStatEnergy( uint8 statEnergy ) const;
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/// Return the kami anger level (or -1 if disabled)
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float kamiAnger() const { return _KamiAnger; }
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/// Set the kami anger level
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void setKamiAnger( float newKamiAnger ) { _KamiAnger = newKamiAnger; }
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/// Increment the kami anger level. React if a threshold is reached. Return the kami anger level (see kamiAnger())
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float incKamiAnger( float delta, const std::vector<TDataSetRow>& foragers );
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/// Decrement the kami anger level (result clamped to 0)
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float decKamiAnger( float delta ) { if ( _KamiAnger != -1.0f ) { _KamiAnger -= delta; if ( _KamiAnger < 0 ) _KamiAnger = 0; } return _KamiAnger; }
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/// True if the deposit allow depletion risk for recent forage site
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bool allowDepletionRisk() const {return _AllowDepletionRisk;}
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/// Return the auto spawn properties (if auto-spawn is on, otherwise return NULL)
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const CAutoSpawnProperties *getAutoSpawnProperties() const { return _AutoSpawnSourcePt; }
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/// Return the quantuty constraints (if any, otherwise return NULL)
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const CQuantityConstraints *getQuantityConstraints() const { return _QuantityConstraintsPt; }
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/// Return the quantity available in the deposit (or FLT_MAX if there is no quantity constraint)
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float getMaxQuantity() { return _QuantityConstraintsPt ? _QuantityConstraintsPt->getCurrentQuantity() : FLT_MAX; }
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/// Consume. Return the actual consumed quantity (may be lower if there is no more to get)
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float consumeQuantity( float requested ) { if ( _QuantityConstraintsPt ) return _QuantityConstraintsPt->consumeQuantity( requested ); else return requested; }
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/**
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* Get a random RM from the neighbourhood of the specified position.
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* OptFastFloorBegin()/OptFastFloorEnd() must enclose one or more calls to this method.
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*/
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const CStaticDepositRawMaterial *getRandomRMAtPos( const NLMISC::CVector& pos, bool testIfSiteDepleted, bool& isDepleted );
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/**
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* Get the RM at the specified position (no random for map generation).
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* OptFastFloorBegin()/OptFastFloorEnd() must enclose one or more calls to this method.
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* \param testIfSiteDepleted Set it to false for map generation.
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*/
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const CStaticDepositRawMaterial *getRMAtPos( const NLMISC::CVector& pos, bool testIfSiteDepleted, bool& isDepleted );
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/// Return always a forage site
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CRecentForageSite *findOrCreateForageSite( const NLMISC::CVector& pos );
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/// Display forage sites info
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void displayRecentForageSites( NLMISC::CLog& log ) const;
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/// Empty all forage sites
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void depleteAllRecentForageSites();
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// For auto-spawn source minimum number. Internaly used by CHarvestSource only
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void decreaseAutoSpawnedSources();
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void increaseAutoSpawnedSources();
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protected:
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/// Select the raw materials, using the specified filters and _Ecotype
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void selectRMsByFilters( std::vector<std::string>& exactRMCodesS, const std::vector<std::string>& rmFamilyFilterS, const std::vector<std::string>& itemPartsFilterS, const std::vector<std::string>& craftCivS, uint minEnergy, uint maxEnergy );
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std::string getSeasonStr() const;
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std::string getTimeOfDayStr() const;
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std::string getWeatherStr() const;
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/**
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* Get the ecotype zone under the position.
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* This information is valid only at init time. After the deposits are built, this information
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* can be found only in deposits.
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* If not found, a NULL pointer is returned.
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*/
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static CEcotypeZone *getEcotypeZone( const NLMISC::CVector& pos );
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/// auto spawn a source in the deposit, in the given bbox
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void autoSpawnSource(const NLMISC::CVector &cornerMin, const NLMISC::CVector &cornerMax);
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private:
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/// The ecotype zones (only valid at init, cleared after deposit built)
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static CEcotypeZones _EcotypeZones;
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/// List of raw materials (const)
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std::vector< CStaticDepositRawMaterial > _RawMaterials;
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/// Type of terrain (const)
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TEcotype _Ecotype;
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/// Season filter (const)
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std::vector<CRyzomTime::ESeason> _SeasonFilter;
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/// Weather filter (const)
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std::vector<CRyzomTime::EWeather> _WeatherFilter;
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/// Time of day filter (const)
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std::vector<CRyzomTime::ETimeOfDay> _TimeOfDayFilter;
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/// Phase for noise value generator (deduced from season, weather, time... filters)
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uint _FilterPhase;
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/// Recent forage site list (per deposit, which means forage won't affect another overlapped deposit)
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CRecentForageSites _RecentForageSites;
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/// Deposit name
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std::string _Name;
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/// Not null if the deposit can spawn sources without foraging action
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CAutoSpawnProperties *_AutoSpawnSourcePt;
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/// From 0 to KAMI_ANGER_THRESHOLD 1 & 2, or -1 for N/A; will be persistant some day...
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float _KamiAnger;
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/// Min quality or -1 if there is no inferior limit
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sint16 _MinQuality;
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/// Max quality or -1 if it has to be taken from the raw material information
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sint16 _MaxQuality;
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/// Not null if the deposit has main quantity constraints
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CQuantityConstraints *_QuantityConstraintsPt;
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/// Index of the visual shape/FX of the sources from this deposit
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uint16 _SourceFXIndex;
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/// Can a player prospect on this deposit
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bool _CanProspect;
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/// Is this deposit enabled or disabled (for deposits that are not permanent)
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bool _Enabled;
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/// Is this deposit allows depletion risk. True by default
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bool _AllowDepletionRisk;
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// deposit id
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//uint _Id;
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/// Current Number of AutoSpawned Sources in this deposit
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uint32 _CurrentNbAutoSpawnedSources;
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};
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/**
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* Predicate to compare two pointed deposits using their kami anger level.
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* If a value is -1, it is not considered as lower.
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*/
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struct CHasLowerKamiAngerPred : std::binary_function< CDeposit*, CDeposit*, bool >
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{
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bool operator() ( CDeposit *d1, CDeposit *d2 )
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{
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return (d1->kamiAnger() >= 0) && (d1->kamiAnger() < d2->kamiAnger());
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}
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};
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/*
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* Return the quantity available in the deposit (or FLT_MAX if there is no quantity constraint)
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*/
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inline float CRecentForageSite::getQuantityInDeposit()
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{
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return _Deposit->getMaxQuantity();
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}
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/*
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* Consume 1 unit of forage site stock by a source in the (independant on the quantity extracted).
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* Reset life time of forage site if successful.
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* Additionally, consume n units of deposit stock (dependant on the quantity extracted).
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* Return the actual quantity that is extracted (can be less that requested if the deposit is (nearly or fully) empty.
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*/
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inline float CRecentForageSite::consume( float n )
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{
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if ( _LowScopeStock != 0 )
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{
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--_LowScopeStock;
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_TimeToLive = ForageSiteNbUpdatesToLive.get();
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}
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return _Deposit->consumeQuantity( n );
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}
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/*
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* Return true if the deposit allows depletion risk
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*/
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inline bool CRecentForageSite::allowDepletionRisk() const
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{
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return _Deposit && _Deposit->allowDepletionRisk();
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}
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#endif // RY_DEPOSIT_H
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/* End of deposit.h */
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