mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-27 01:06:19 +00:00
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
/* Copyright, 2000 Nevrax Ltd.
|
|
*
|
|
* This file is part of NEVRAX NEL.
|
|
* NEVRAX NEL is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2, or (at your option)
|
|
* any later version.
|
|
|
|
* NEVRAX NEL is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with NEVRAX NEL; see the file COPYING. If not, write to the
|
|
* Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
|
|
* MA 02111-1307, USA.
|
|
*/
|
|
|
|
#ifndef NL_VALUE_H_
|
|
#define NL_VALUE_H_
|
|
|
|
#include <string>
|
|
|
|
class IValue {
|
|
public:
|
|
virtual void getValue(IValue &) = 0;
|
|
virtual void setValue(IValue &) = 0;
|
|
|
|
virtual bool operator==(IValue *) const = 0 ;
|
|
virtual bool operator<(IValue &) = 0;
|
|
virtual bool operator>(IValue &) = 0;
|
|
};
|
|
|
|
template<class T> class CValue : public IValue {
|
|
private:
|
|
T _Value;
|
|
public:
|
|
CValue();
|
|
CValue(T);
|
|
CValue(const CValue<T> &);
|
|
virtual void getValue(IValue &);
|
|
virtual void setValue(IValue &);
|
|
|
|
// virtual CValue<T> &operator=(T);
|
|
|
|
virtual bool operator==(IValue *) const;
|
|
bool operator<(IValue &);
|
|
bool operator>(IValue &);
|
|
|
|
virtual T getValue();
|
|
virtual void setValue(T);
|
|
};
|
|
|
|
template<class T> CValue<T>::CValue()
|
|
{
|
|
}
|
|
|
|
template<class T> CValue<T>::CValue(T value)
|
|
{
|
|
_Value = value;
|
|
}
|
|
|
|
template<class T> CValue<T>::CValue(const CValue<T> &value)
|
|
{
|
|
_Value = value.getValue();
|
|
}
|
|
|
|
template<class T> void CValue<T>::getValue(IValue &value)
|
|
{
|
|
( (CValue<T> &)value)._Value = _Value;
|
|
}
|
|
|
|
template<class T> void CValue<T>::setValue(IValue &value)
|
|
{
|
|
_Value = ( ( (CValue<T> &)value ).getValue() );
|
|
}
|
|
|
|
template<class T> bool CValue<T>::operator==(IValue *value) const
|
|
{
|
|
return ( _Value == ( ( (CValue<T> *)value )->getValue() ) );
|
|
}
|
|
|
|
template<class T> bool CValue<T>::operator<(IValue &value)
|
|
{
|
|
if ( _Value < ( ( (CValue<T> &)value ).getValue() ) )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
template<class T> bool CValue<T>::operator>(IValue &value)
|
|
{
|
|
if ( _Value > ( ( (CValue<T> &)value ).getValue() ) )
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
template<class T> void CValue<T>::setValue(T value)
|
|
{
|
|
_Value = value;
|
|
}
|
|
|
|
template<class T> T CValue<T>::getValue()
|
|
{
|
|
return _Value;
|
|
}
|
|
|
|
#endif
|