khanat-code-old/code/nel/include/nel/3d
2012-04-09 17:50:54 +02:00
..
anim_ctrl.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
anim_detail_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animatable.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_lightmap.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_material.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_morph.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animated_value.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_optimizer.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_playlist.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_set.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_set_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
animation_time.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
async_file_manager_3d.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
async_texture_block.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
async_texture_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bezier_patch.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bloom_effect.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bone.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
bsp_tree.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
camera.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
camera_col.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
channel_mixer.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
clip_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cloud.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cloud_scape.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cloud_scape_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cluster.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
CMakeLists.txt Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
coarse_mesh_build.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
coarse_mesh_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
computed_string.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cube_grid.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
cube_map_builder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
debug_vb.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
deform_2d.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
driver.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
driver_material_inline.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
driver_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
dru.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
event_mouse_listener.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fast_ptr_list.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
fasthls_modifier.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
flare_model.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
flare_shape.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
font_generator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
font_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
frustum.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
heat_haze.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
height_map.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hls_color_texture.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hls_texture_bank.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hls_texture_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
hrc_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_surface_light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ig_surface_light_build.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
index_buffer.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
init_3d.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
instance_group_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
instance_lighter.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
key.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_collision_grid.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_def.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_face_vector_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_model.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_profile.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscape_vegetable_block.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscapeig_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscapevb_allocator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
landscapevb_info.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
layered_ordering_table.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_contribution.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_influence_interpolator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
light_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lighting_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
load_balancing_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_builder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_shape.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_shape_bank.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
lod_character_texture.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
logic_info.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
material.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
matrix_3x4.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_base.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_base_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_blender.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_block_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_geom.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_morpher.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_mrm.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_mrm_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_mrm_skinned.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_mrm_skinned_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_multi_lod.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_multi_lod_instance.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mesh_vertex_program.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
meshvp_per_pixel_light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
meshvp_wind_tree.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mini_col.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
motion_blur.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mrm_builder.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mrm_internal.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mrm_level_detail.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mrm_mesh.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
mrm_parameters.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
nelu.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
noise_3d.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
occlusion_query.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ordering_table.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
packed_world.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
packed_zone.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
particle_system.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
particle_system_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
particle_system_model.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
particle_system_process.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
particle_system_shape.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patch.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patch_rdr_pass.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patchdlm_context.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
patchuv_locator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
play_list_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
play_list_manager_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
play_list_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
point_light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
point_light_influence.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
point_light_model.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
point_light_named.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
point_light_named_array.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
portal.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
primitive_profile.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_allocator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker_bin_op.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker_bin_op_inline.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker_helper.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker_iterators.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_attrib_maker_template.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_color.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_direction.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_dot.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_edit.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_emitter.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_face.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_face_look_at.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_fan_light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_float.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_force.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_int.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_iterator.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_light.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_located.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_lod.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_macro.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_mesh.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_misc.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_particle.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_particle2.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_particle_basic.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_plane_basis.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_plane_basis_maker.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_quad.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_register_color_attribs.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_register_float_attribs.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_register_int_attribs.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_register_plane_basis_attribs.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_ribbon.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_ribbon_base.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_ribbon_look_at.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_shockwave.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_sound.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_spawn_info.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_tail_dot.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_util.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ps_zone.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ptr_set.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
quad_effect.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
quad_grid.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
quad_grid_clip_cluster.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
quad_grid_clip_manager.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
quad_tree.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
radix_sort.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
raw_skin.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
raw_skinned.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
ray_mesh.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
register_3d.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
render_trav.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
root_model.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scene.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scene_group.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
scene_user.h Branched: #100 #167 #168 #794 #795 sound_dev 2012-04-09 17:50:54 +02:00
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