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70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/////////////
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// INCLUDE //
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/////////////
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#include "stdpch.h"
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// Misc.
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#include "nel/misc/debug.h"
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// 3D Interface.
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//#include "nel/3d/u_driver.h"
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// Client
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#include "sheets_packer_release.h"
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///////////
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// USING //
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///////////
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//using namespace NL3D;
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using namespace NLMISC;
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////////////
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// EXTERN //
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////////////
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//extern UDriver *Driver;
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///////////////
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// FUNCTIONS //
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///////////////
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//---------------------------------------------------
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// release :
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// Release all the memory.
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//---------------------------------------------------
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void release()
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{
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// Delete the driver.
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/* if(Driver)
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{
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// Release Scene, textcontexts, materials, ...
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Driver->release();
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// Delete the driver.
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delete Driver;
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Driver = 0;
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}
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*/
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DebugLog->removeDisplayer ("CLIENT.LOG");
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InfoLog->removeDisplayer ("CLIENT.LOG");
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WarningLog->removeDisplayer ("CLIENT.LOG");
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ErrorLog->removeDisplayer ("CLIENT.LOG");
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AssertLog->removeDisplayer ("CLIENT.LOG");
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}// release //
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