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279 lines
8.4 KiB
C++
279 lines
8.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/**
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* This file defines the classes:
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* - CProfileOwner
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* - IAIProfileFactory
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* - CAIGenericProfileFactory
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* - CAIBaseProfile
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* - CProfilePtr
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*/
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#ifndef RYAI_AI_PROFILE_H
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#define RYAI_AI_PROFILE_H
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//#pragma warning (disable : 4355) // warning C4355: 'this' : used in base member initializer list
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// This is the base class for defining NPC behaviour profiles
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// The team infrastructure manages the allocation of AI profiles to bots
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class CProfilePtr;
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class IAIProfile;
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//////////////////////////////////////////////////////////////////////////////
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// CProfileOwner //
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//////////////////////////////////////////////////////////////////////////////
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class CProfileOwner
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{
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public:
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virtual ~CProfileOwner() { }
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};
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//////////////////////////////////////////////////////////////////////////////
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// IAIProfileFactory //
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//////////////////////////////////////////////////////////////////////////////
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class IAIProfileFactory
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: public NLMISC::CDbgRefCount<IAIProfileFactory>
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{
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public:
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friend class CProfilePtr;
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virtual ~IAIProfileFactory() { }
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virtual NLMISC::CSmartPtr<IAIProfile> createAIProfile(CProfileOwner *owner) = 0;
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};
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#define RYAI_DECLARE_PROFILE_FACTORY(ProfileClass) RYAI_DECLARE_FACTORY(IAIProfileFactory, ProfileClass, std::string);
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#define RYAI_REGISTER_PROFILE_FACTORY(ProfileClass, KeyValue) RYAI_REGISTER_FACTORY(IAIProfileFactory, ProfileClass, std::string, std::string(KeyValue));
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//////////////////////////////////////////////////////////////////////////////
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// CAIGenericProfileFactory //
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//////////////////////////////////////////////////////////////////////////////
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template <class TProfile>
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class CAIGenericProfileFactory
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: public IAIProfileFactory
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{
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public:
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NLMISC::CSmartPtr<IAIProfile> createAIProfile(CProfileOwner* owner)
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{
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return new TProfile(owner);
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}
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAIBaseProfile //
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//////////////////////////////////////////////////////////////////////////////
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class IAIProfile
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: public NLMISC::CRefCount
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{
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public:
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virtual ~IAIProfile() { }
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/// @name Virtual interface
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//@{
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// routine called when a profOwner starts to use a given profile
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// note that bots have a data member called 'void *aiProfileData' reserved for the use of the profile code
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// this data member should be setup here if it is to be used by the profile
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virtual void beginProfile() = 0;
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// routine called every time the profOwner is updated (frequency depends on player proximity, etc)
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virtual void updateProfile(uint ticksSinceLastUpdate) = 0;
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// routine called just before profOwner starts to use a new profile or when a profOwner dies
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virtual void endProfile() = 0;
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virtual AITYPES::TProfiles getAIProfileType() const = 0;
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virtual std::string getOneLineInfoString() const = 0;
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// routine called every time the profOwner's group changes state but profOwner maintains same ai profile
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virtual void stateChangeProfile() = 0;
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virtual void resumeProfile() = 0;
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//@}
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};
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//////////////////////////////////////////////////////////////////////////////
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// CAIBaseProfile //
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//////////////////////////////////////////////////////////////////////////////
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class CAIBaseProfile
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: public IAIProfile
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{
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public:
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virtual ~CAIBaseProfile() { }
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/// @name IAIProfile base implementation
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//@{
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virtual void stateChangeProfile() { beginProfile(); }
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virtual void resumeProfile() { }
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//@}
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};
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//////////////////////////////////////////////////////////////////////////////
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// CProfilePtr //
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//////////////////////////////////////////////////////////////////////////////
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class CProfilePtr
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{
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public:
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enum TStartProfileType
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{
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START_BEGIN = 0,
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START_RESUME
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};
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public:
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CProfilePtr();
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virtual ~CProfilePtr();
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// std::string buildProfileDebugString() const;
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virtual std::string getOneLineInfoString() const;
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AITYPES::TProfiles getAIProfileType() const;
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template <class T>
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void setAIProfile(T* obj, IAIProfileFactory* profile, bool callStateChangedIfSame) const
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{
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if (profile)
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{
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setAIProfile(profile->createAIProfile(obj), callStateChangedIfSame);
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}
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}
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void setAIProfile(NLMISC::CSmartPtr<IAIProfile> profile, bool callStateChangedIfSame = false, TStartProfileType startType = START_BEGIN) const;
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void updateProfile(uint ticks) const;
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void mayUpdateProfile(uint ticks) const;
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IAIProfile* getAIProfile() const { return _AiProfile; }
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NLMISC::CSmartPtr<IAIProfile> const& getAISpawnProfile() const { return _AiProfile; }
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private:
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mutable NLMISC::CSmartPtr<IAIProfile> _AiProfile;
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mutable NLMISC::CSmartPtr<IAIProfile> _NextAiProfile;
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mutable bool _NextAiProfileCallStateChangedIfSame;
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mutable TStartProfileType _NextStartType;
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mutable bool _IsUpdating;
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};
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//////////////////////////////////////////////////////////////////////////////
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// Global functions //
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//////////////////////////////////////////////////////////////////////////////
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/// the lookup routine that serves as a kind of repository interface
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IAIProfileFactory* lookupAIGrpProfile(char const* name);
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/****************************************************************************/
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/* Inlined methods */
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/****************************************************************************/
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//////////////////////////////////////////////////////////////////////////////
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// CProfilePtr //
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//////////////////////////////////////////////////////////////////////////////
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inline
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CProfilePtr::CProfilePtr()
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: _AiProfile(NULL)
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, _NextAiProfile(NULL)
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, _NextStartType(START_BEGIN)
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, _IsUpdating(false)
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{
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}
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inline
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CProfilePtr::~CProfilePtr()
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{
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_NextAiProfile = NULL;
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_AiProfile = NULL;
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}
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inline
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std::string CProfilePtr::getOneLineInfoString() const
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{
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if (_AiProfile.isNull())
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return std::string("No Profile");
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return _AiProfile->getOneLineInfoString();
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}
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inline
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AITYPES::TProfiles CProfilePtr::getAIProfileType() const
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{
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if (!_AiProfile.isNull())
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return _AiProfile->getAIProfileType();
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return AITYPES::BAD_TYPE; // unknown
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}
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inline
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void CProfilePtr::setAIProfile(NLMISC::CSmartPtr<IAIProfile> profile, bool callStateChangedIfSame, TStartProfileType startType) const
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{
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// :NOTE: profile can be NULL
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if (_IsUpdating)
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{
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_NextAiProfileCallStateChangedIfSame = callStateChangedIfSame;
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_NextAiProfile = profile;
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_NextStartType = startType;
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return;
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}
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if (!_AiProfile.isNull())
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{
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// we may use the == operator because it doesn't take account of parameters (which is bad) :(
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if (callStateChangedIfSame==true && _AiProfile->getAIProfileType ()==profile->getAIProfileType ()) // if we already have this profile, then call its stateChangeProfile method
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{
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_AiProfile->stateChangeProfile();
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return;
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}
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_AiProfile->endProfile();
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_AiProfile = NULL;
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}
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if (!profile.isNull())
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{
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_AiProfile = profile;
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if (startType==START_BEGIN)
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_AiProfile->beginProfile();
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else
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_AiProfile->resumeProfile();
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}
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}
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inline
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void CProfilePtr::updateProfile(uint ticks) const
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{
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BOMB_IF(_AiProfile.isNull(),"Attempting updateProfile() with _AiProfile.isNull()",return);
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_IsUpdating = true;
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_AiProfile->updateProfile(ticks);
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_IsUpdating = false;
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if (!_NextAiProfile.isNull())
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{
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setAIProfile(_NextAiProfile, _NextAiProfileCallStateChangedIfSame, _NextStartType);
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_NextAiProfile = NULL;
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}
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}
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inline
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void CProfilePtr::mayUpdateProfile(uint ticks) const
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{
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if (_AiProfile)
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updateProfile(ticks);
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}
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#endif
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