khanat-code-old/code/nel/samples/3d/nel_qt/main_window.cpp
2015-02-22 17:15:41 +01:00

506 lines
14 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <nel/misc/types_nl.h>
#include "main_window.h"
// STL includes
// Qt includes
#include <QtGui/QtGui>
#include <QtGui/QTreeView>
#include <QtGui/QDirModel>
#include <QtGui/QUndoStack>
#include <QtGui/QScrollArea>
// NeL includes
// #include <nel/misc/debug.h>
#include <nel/misc/i18n.h>
#include <nel/3d/u_driver.h>
// Project includes
#include "command_log.h"
#include "graphics_viewport.h"
#include "graphics_config.h"
using namespace std;
using namespace NLMISC;
namespace NLQT {
namespace {
QString nli18n(const char *label)
{
return QString::fromUtf16(CI18N::get(label).c_str());
}
} /* anonymous namespace */
CMainWindow::CMainWindow(const QMap<QString, QSize> &customSizeHints, QWidget *parent, Qt::WindowFlags flags)
: QMainWindow(parent, flags),
m_UndoStack(NULL),
m_IsGraphicsInitialized(false), m_IsGraphicsEnabled(false),
m_IsSoundInitialized(false), m_IsSoundEnabled(false),
m_GraphicsViewport(NULL),
m_CommandLog(NULL), m_CommandLogDock(NULL),
m_GraphicsConfig(NULL), m_GraphicsConfigScroll(NULL), m_GraphicsConfigDock(NULL),
m_FileMenu(NULL), m_EditMenu(NULL), m_ViewportMenu(NULL), m_WidgetsMenu(NULL), m_HelpMenu(NULL),
m_FileToolBar(NULL), m_EditToolBar(NULL),
m_AboutAct(NULL), m_QuitAct(NULL), m_PrintDebugAct(NULL),
m_UndoAct(NULL), m_RedoAct(NULL), m_SaveScreenshotAct(NULL)
{
setObjectName("CMainWindow");
m_UndoStack = new QUndoStack(this);
m_Configuration.init();
m_OriginalPalette = QApplication::palette();
m_Configuration.setAndCallback("QtStyle", CConfigCallback(this, &CMainWindow::cfcbQtStyle));
m_Configuration.setAndCallback("QtPalette", CConfigCallback(this, &CMainWindow::cfcbQtPalette));
m_Internationalization.init(&m_Configuration);
m_Internationalization.enableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode));
m_GraphicsViewport = new CGraphicsViewport(this);
setCentralWidget(m_GraphicsViewport);
createActions();
createMenus();
createToolBars();
createStatusBar();
createDockWindows();
incbLanguageCode();
recalculateMinimumWidth();
// As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface.
QTimer *timer = new QTimer(this);
connect(timer, SIGNAL(timeout()), this, SLOT(updateRender()));
// timer->start(); // <- timeout 0
// it's heavy on cpu, though, when no 3d driver initialized :)
timer->start(40); // 25fps
m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled();
connect(m_GraphicsConfig, SIGNAL(applyGraphicsConfig()), this, SLOT(applyGraphicsConfig()));
m_Configuration.setAndCallback("SoundEnabled", CConfigCallback(this, &CMainWindow::cfcbSoundEnabled));
}
CMainWindow::~CMainWindow()
{
delete m_GraphicsConfig; m_GraphicsConfig = NULL;
m_Configuration.dropCallback("SoundEnabled");
updateInitialization(false);
m_Internationalization.disableCallback(CEmptyCallback(this, &CMainWindow::incbLanguageCode));
m_Internationalization.release();
m_Configuration.dropCallback("QtPalette");
m_Configuration.dropCallback("QtStyle");
m_Configuration.release();
}
void CMainWindow::setVisible(bool visible)
{
// called by show()
// code assuming visible window needed to init the 3d driver
if (visible != isVisible())
{
if (visible)
{
QMainWindow::setVisible(true);
updateInitialization(true);
}
else
{
updateInitialization(false);
QMainWindow::setVisible(false);
}
}
}
void CMainWindow::updateInitialization(bool visible)
{
bool done;
do
{
done = true; // set false whenever change
bool wantSound = m_IsSoundEnabled && visible;
bool wantGraphics = m_IsGraphicsEnabled && visible;
// bool wantLandscape = wantGraphics && m_IsGraphicsInitialized && isLandscapeEnabled;
// .. stuff that depends on other stuff goes on top to prioritize deinitialization
// Landscape
// ...
// Graphics (Driver)
if (m_IsGraphicsInitialized)
{
if (!wantGraphics)
{
m_IsGraphicsInitialized = false;
if (m_IsSoundInitialized)
m_SoundUtilities.releaseGraphics();
m_GraphicsViewport->release();
done = false;
}
}
else
{
if (wantGraphics)
{
m_GraphicsViewport->init(m_GraphicsConfig);
if (m_IsSoundInitialized)
m_SoundUtilities.initGraphics(m_GraphicsViewport);
m_IsGraphicsInitialized = true;
done = false;
}
}
// Sound (AudioMixer)
if (m_IsSoundInitialized)
{
if (!wantSound)
{
m_IsSoundInitialized = false;
if (m_IsGraphicsInitialized)
m_SoundUtilities.releaseGraphics();
m_SoundUtilities.release();
done = false;
}
}
else
{
if (wantSound)
{
m_SoundUtilities.init(&m_Configuration, &m_Internationalization);
if (m_IsGraphicsInitialized)
m_SoundUtilities.initGraphics(m_GraphicsViewport);
m_IsSoundInitialized = true;
done = false;
}
}
} while (!done);
}
void CMainWindow::createActions()
{
m_QuitAct = new QAction(this);
m_QuitAct->setShortcuts(QKeySequence::Quit);
connect(m_QuitAct, SIGNAL(triggered()), this, SLOT(close()));
m_AboutAct = new QAction(this);
connect(m_AboutAct, SIGNAL(triggered()), this, SLOT(about()));
m_PrintDebugAct = new QAction(this);
connect(m_PrintDebugAct, SIGNAL(triggered()), this, SLOT(printDebug()));
m_UndoAct = m_UndoStack->createUndoAction(this);
m_UndoAct->setShortcuts(QKeySequence::Undo);
m_RedoAct = m_UndoStack->createRedoAction(this);
m_RedoAct->setShortcuts(QKeySequence::Redo);
m_SaveScreenshotAct = m_GraphicsViewport->createSaveScreenshotAction(this);
}
void CMainWindow::translateActions()
{
m_QuitAct->setText(nli18n("ActionQuit"));
m_QuitAct->setStatusTip(nli18n("ActionQuitStatusTip"));
m_AboutAct->setText(nli18n("ActionAbout"));
m_AboutAct->setStatusTip(nli18n("ActionAboutStatusTip"));
m_PrintDebugAct->setText(nli18n("ActionPrintDebug"));
m_PrintDebugAct->setStatusTip(nli18n("ActionPrintDebugStatusTip"));
m_UndoAct->setText(nli18n("ActionUndo"));
m_UndoAct->setStatusTip(nli18n("ActionUndoStatusTip"));
m_RedoAct->setText(nli18n("ActionRedo"));
m_RedoAct->setStatusTip(nli18n("ActionRedoStatusTip"));
m_SaveScreenshotAct->setText(nli18n("ActionSaveScreenshot"));
m_SaveScreenshotAct->setStatusTip(nli18n("ActionSaveScreenshotStatusTip"));
}
void CMainWindow::createMenus()
{
m_FileMenu = menuBar()->addMenu(QString::null);
//m_FileMenu->addAction(saveAct);
//m_FileMenu->addSeparator();
m_FileMenu->addAction(m_QuitAct);
m_EditMenu = menuBar()->addMenu(QString::null);
m_EditMenu->addAction(m_UndoAct);
m_EditMenu->addAction(m_RedoAct);
m_ViewportMenu = menuBar()->addMenu(QString::null);
m_ViewportMenu->addAction(m_SaveScreenshotAct);
m_WidgetsMenu = menuBar()->addMenu(QString::null);
menuBar()->addSeparator();
m_HelpMenu = menuBar()->addMenu(QString::null);
m_HelpMenu->addAction(m_AboutAct);
}
void CMainWindow::translateMenus()
{
m_FileMenu->setTitle(nli18n("MenuFile"));
m_EditMenu->setTitle(nli18n("MenuEdit"));
m_ViewportMenu->setTitle(nli18n("MenuViewport"));
m_WidgetsMenu->setTitle(nli18n("MenuWidgets"));
m_HelpMenu->setTitle(nli18n("MenuHelp"));
}
void CMainWindow::createToolBars()
{
m_FileToolBar = addToolBar(QString::null);
m_FileToolBar->addAction(m_QuitAct);
m_FileToolBar->addAction(m_PrintDebugAct);
m_EditToolBar = addToolBar(QString::null);
m_EditToolBar->addAction(m_AboutAct);
}
void CMainWindow::translateToolBars()
{
m_FileToolBar->setWindowTitle(nli18n("BarFile"));
m_EditToolBar->setWindowTitle(nli18n("BarEdit"));
}
void CMainWindow::createStatusBar()
{
statusBar()->showMessage(nli18n("StatusReady"));
}
void CMainWindow::createDockWindows()
{
//QDockWidget *dock = new QDockWidget(tr("Test1"), this);
//dock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
//customerList = new QListWidget(dock);
//dock->setWidget(customerList);
//addDockWidget(Qt::RightDockWidgetArea, dock);
//m_WidgetsMenu->addAction(dock->toggleViewAction());
//dock = new QDockWidget(tr("Test2"), this);
//paragraphsList = new QListWidget(dock);
//dock->setWidget(paragraphsList);
//addDockWidget(Qt::RightDockWidgetArea, dock);
//m_WidgetsMenu->addAction(dock->toggleViewAction());
//connect(customerList, SIGNAL(currentTextChanged(QString)),
// this, SLOT(insertCustomer(QString)));
//connect(paragraphsList, SIGNAL(currentTextChanged(QString)),
// this, SLOT(addParagraph(QString)));
//dock = new QDockWidget(
// CommandLog (Console)
{
m_CommandLogDock = new QDockWidget(this);
m_CommandLogDock->setAllowedAreas(Qt::TopDockWidgetArea | Qt::BottomDockWidgetArea);
m_CommandLog = new CCommandLog(m_CommandLogDock);
m_CommandLogDock->setWidget(m_CommandLog);
addDockWidget(Qt::BottomDockWidgetArea, m_CommandLogDock);
m_WidgetsMenu->addAction(m_CommandLogDock->toggleViewAction());
}
// GraphicsConfig (Graphics Configuration)
{
m_GraphicsConfigDock = new QDockWidget(this);
m_GraphicsConfigDock->setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea);
m_GraphicsConfigScroll = new QScrollArea();
m_GraphicsConfigScroll->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
m_GraphicsConfigScroll->setWidgetResizable(true);
m_GraphicsConfig = new CGraphicsConfig(m_GraphicsConfigDock, &m_Configuration, &m_Internationalization, m_UndoStack);
m_GraphicsConfigScroll->setWidget(m_GraphicsConfig);
m_GraphicsConfigDock->setWidget(m_GraphicsConfigScroll);
addDockWidget(Qt::RightDockWidgetArea, m_GraphicsConfigDock);
m_WidgetsMenu->addAction(m_GraphicsConfigDock->toggleViewAction());
}
// AssetTree (Assets)
{
m_AssetTreeDock = new QDockWidget(this);
m_AssetTreeDock->setAllowedAreas(Qt::AllDockWidgetAreas);
m_AssetTreeView = new QTreeView(m_AssetTreeDock);
m_AssetTreeModel = new QDirModel();
m_AssetTreeView->setModel(m_AssetTreeModel);
m_AssetTreeView->setSortingEnabled(true);
m_AssetTreeDock->setWidget(m_AssetTreeView);
addDockWidget(Qt::LeftDockWidgetArea, m_AssetTreeDock);
m_WidgetsMenu->addAction(m_AssetTreeDock->toggleViewAction());
}
}
void CMainWindow::translateDockWindows()
{
m_CommandLogDock->setWindowTitle(nli18n("WidgetCommandLog"));
m_GraphicsConfigDock->setWindowTitle(nli18n("WidgetGraphicsConfig"));
m_AssetTreeDock->setWindowTitle(nli18n("WidgetAssetTree"));
}
void CMainWindow::recalculateMinimumWidth()
{
if (m_GraphicsConfigScroll)
m_GraphicsConfigScroll->setMinimumWidth(m_GraphicsConfig->minimumSizeHint().width() + m_GraphicsConfigScroll->minimumSizeHint().width());
}
void CMainWindow::cfcbQtStyle(NLMISC::CConfigFile::CVar &var)
{
QApplication::setStyle(QStyleFactory::create(var.asString().c_str()));
recalculateMinimumWidth();
}
void CMainWindow::cfcbQtPalette(NLMISC::CConfigFile::CVar &var)
{
if (var.asBool()) QApplication::setPalette(QApplication::style()->standardPalette());
else QApplication::setPalette(m_OriginalPalette);
}
void CMainWindow::applyGraphicsConfig()
{
// reinitializes the graphics system completely
// heavy lifting is done in updateInitialization
m_IsGraphicsEnabled = false;
updateInitialization(isVisible());
m_IsGraphicsEnabled = m_GraphicsConfig->getGraphicsEnabled();
updateInitialization(isVisible());
}
void CMainWindow::cfcbSoundEnabled(NLMISC::CConfigFile::CVar &var)
{
// temp, todo as above
m_IsSoundEnabled = var.asBool(); // update loop inits
}
void CMainWindow::incbLanguageCode()
{
setWindowTitle(nli18n("WindowTitle"));
translateActions();
translateMenus();
translateToolBars();
translateDockWindows();
recalculateMinimumWidth();
}
void CMainWindow::about()
{
QMessageBox::about(this, nli18n("AboutTitle"), nli18n("AboutText"));
}
void CMainWindow::updateRender()
{
updateInitialization(isVisible());
if (isVisible())
{
// call all update functions
// 01. Update Utilities (configuration etc)
m_Configuration.updateUtilities();
// 02. Update Time (deltas)
// ...
// 03. Update Receive (network, servertime, receive messages)
// ...
// 04. Update Input (keyboard controls, etc)
if (m_IsGraphicsInitialized)
m_GraphicsViewport->updateInput();
// 05. Update Weather (sky, snow, wind, fog, sun)
// ...
// 06. Update Entities (movement, do after possible tp from incoming messages etc)
// - Move other entities
// - Update self entity
// - Move bullets
// ...
// 07. Update Landscape (async zone loading near entity)
// ...
// 08. Update Collisions (entities)
// - Update entities
// - Update move container (swap with Update entities? todo: check code!)
// - Update bullets
// ...
// 09. Update Animations (playlists)
// - Needs to be either before or after entities, not sure,
// there was a problem with wrong order a while ago!!!
// ...
// 10. Update Camera (depends on entities)
// ...
// 11. Update Interface (login, ui, etc)
// ...
// 12. Update Sound (sound driver)
if (m_IsSoundInitialized)
m_SoundUtilities.updateSound();
// 13. Update Send (network, send new position etc)
// ...
// 14. Update Debug (stuff for dev)
// ...
if (m_IsGraphicsInitialized && !m_GraphicsViewport->getDriver()->isLost())
{
// 01. Render Driver (background color)
m_GraphicsViewport->renderDriver(); // clear all buffers
// 02. Render Sky (sky scene)
// ...
// 04. Render Scene (entity scene)
// ...
// 05. Render Effects (flare)
// ...
// 06. Render Interface 3D (player names)
// ...
// 07. Render Debug 3D
// ...
// 08. Render Interface 2D (chatboxes etc, optionally does have 3d)
// ...
// 09. Render Debug 2D (stuff for dev)
m_GraphicsViewport->renderDebug2D();
// swap 3d buffers
m_GraphicsViewport->getDriver()->swapBuffers();
}
}
}
void CMainWindow::printDebug()
{
nldebug("This is a debug message.");
}
} /* namespace NLQT */
/* end of file */