khanat-code-old/code/nel/src/pacs/move_cell.cpp

206 lines
5.1 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpacs.h"
#include "move_cell.h"
#include "move_element.h"
#include "move_primitive.h"
namespace NLPACS
{
// ***************************************************************************
CMoveCell::CMoveCell()
{
_FirstX=NULL;
_LastX=NULL;
/*_FirstY=NULL;
_LastY=NULL;*/
}
// ***************************************************************************
void CMoveCell::unlinkX (CMoveElement *element)
{
// Check first last
if (_FirstX==element)
_FirstX=element->NextX;
if (_LastX==element)
_LastX=element->PreviousX;
// Relink to others
if (element->NextX)
element->NextX->PreviousX=element->PreviousX;
if (element->PreviousX)
element->PreviousX->NextX=element->NextX;
}
// ***************************************************************************
/*void CMoveCell::unlinkY (CMoveElement *element)
{
// Linked in list ?
// Check first / last
if (_FirstY==element)
_FirstY=element->NextY;
if (_LastY==element)
_LastY=element->PreviousY;
// Relink to others
if (element->NextY)
element->NextY->PreviousY=element->PreviousY;
if (element->PreviousY)
element->PreviousY->NextY=element->NextY;
}*/
// ***************************************************************************
void CMoveCell::linkX (CMoveElement *previous, CMoveElement *element, CMoveElement *next)
{
// Link the element
element->NextX=next;
element->PreviousX=previous;
// Link to others
if (previous)
previous->NextX=element;
if (next)
next->PreviousX=element;
// Check first / last
if (previous==NULL)
_FirstX=element;
if (next==NULL)
_LastX=element;
}
// ***************************************************************************
/*void CMoveCell::linkY (CMoveElement *previous, CMoveElement *element, CMoveElement *next)
{
// Link the element
element->NextY=next;
element->PreviousY=previous;
// Link to others
if (previous)
previous->NextY=element;
if (next)
next->PreviousY=element;
// Check first / last
if (previous==NULL)
_FirstY=element;
if (next==NULL)
_LastY=element;
}*/
// ***************************************************************************
void CMoveCell::updateSortedLists (CMoveElement *element, uint8 worldImage)
{
// ** Update sorted list on X
// Primitive pointer
CMovePrimitive *primitive=element->Primitive;
// Get the world image
CPrimitiveWorldImage *wI=primitive->getWorldImage (worldImage);
// Test if we will go to the right
CMoveElement *ptr=element->NextX;
if (ptr && (wI->getBBXMin() > ptr->Primitive->getWorldImage (worldImage)->getBBXMin()) )
{
// Unlink
unlinkX (element);
// Adjust the list localisation
while (ptr->NextX && (wI->getBBXMin() > ptr->NextX->Primitive->getWorldImage (worldImage)->getBBXMin()) )
{
// Next ptr
ptr=ptr->NextX;
}
// Here we go
linkX (ptr, element, ptr->NextX);
}
else
{
// Test if we will go to the left
ptr=element->PreviousX;
if (ptr && (ptr->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) )
{
// Unlink
unlinkX (element);
// Adjust the list localisation
while (ptr->PreviousX && (ptr->PreviousX->Primitive->getWorldImage (worldImage)->getBBXMin() > wI->getBBXMin()) )
{
// Next ptr
ptr=ptr->PreviousX;
}
// Here we go
linkX (ptr->PreviousX, element, ptr);
}
}
/* // ** Update sorted list on Y
// Test if we will go to the right
ptr=element->NextY;
if (ptr && (primitive->getBBYMin() > ptr->Primitive->getBBYMin()) )
{
// Unlink
unlinkY (element);
// Adjust the list localisation
while (ptr->NextY && (primitive->getBBYMin() > ptr->NextY->Primitive->getBBYMin()) )
{
// Next ptr
ptr=ptr->NextY;
}
// Here we go
linkY (ptr, element, ptr->NextY);
}
else
{
// Test if we will go to the left
ptr=element->PreviousY;
if (ptr && (ptr->Primitive->getBBYMin() > primitive->getBBYMin()) )
{
// Unlink
unlinkY (element);
// Adjust the list localisation
while (ptr->PreviousY && (ptr->PreviousY->Primitive->getBBYMin() > primitive->getBBYMin()) )
{
// Next ptr
ptr=ptr->PreviousY;
}
// Here we go
linkY (ptr->PreviousY, element, ptr);
}
}*/
}
// ***************************************************************************
} // NLPACS