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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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90 lines
3.1 KiB
C++
90 lines
3.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "global.h"
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#include "water_env_map_rdr.h"
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#include "interface_v3/interface_manager.h"
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using namespace NLMISC;
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// ***************************************************************************
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// Main System
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NL3D::UDriver *Driver = 0; // The main 3D Driver
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CSoundManager *SoundMngr = 0; // the sound manager
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NL3D::UMaterial GenericMat; // Generic Material
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NL3D::UTextContext *TextContext = 0; // Context for all the text in the client.
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// Main 3D Objects
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NL3D::UScene *Scene = 0;
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NL3D::UScene *SceneRoot = 0;
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NL3D::UInstanceGroup *BackgroundIG = 0;
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NL3D::ULandscape *Landscape = 0;
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NL3D::UCloudScape *CloudScape = 0;
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NL3D::UCamera MainCam;
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NL3D::UVisualCollisionManager *CollisionManager = 0;
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#ifdef USE_WATER_ENV_MAP
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CWaterEnvMapRdr WaterEnvMapRdr;
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NL3D::UWaterEnvMap *WaterEnvMap = NULL;
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uint WaterEnvMapRefCount = 0;
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NL3D::UCamera WaterEnvMapSkyCam;
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NL3D::UCamera WaterEnvMapCanopyCam;
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#endif
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// Network Walls
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bool UserCharPosReceived = false;
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bool SabrinaPhraseBookLoaded = false;
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// Main scene matrices.
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NLMISC::CMatrix MainSceneViewMatrix; // Matrix to transform from world space to camera space
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NLMISC::CMatrix InvMainSceneViewMatrix; // Matrix to transform from camera space to world space
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// Misc
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bool InitCloudScape = true; // tells that the cloud scape must be reinitialized
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CEntityAnimationManager *EAM = 0;
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CProgress ProgressBar;
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TBackground LoadingBackground = StartBackground;
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string LoadingMusic;
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CContinent *LoadingContinent = NULL;
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bool ConnectionReadySent= false;
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bool PermanentlyBanned = false;
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bool IgnoreEntityDbUpdates = false;
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bool FreeTrial = false;
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/// Ring main page
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string RingMainURL;
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void resetTextContext (const char *font, bool resetInterfaceManager)
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{
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if (TextContext != NULL)
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Driver->deleteTextContext(TextContext);
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TextContext = Driver->createTextContext(CPath::lookup(font));
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if (TextContext != NULL)
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TextContext->setKeep800x600Ratio(false);
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else
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nlerror("Cannot create a TextContext with font %s.", font);
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// Reset the text indexes
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if (resetInterfaceManager)
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{
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CInterfaceManager *im = CInterfaceManager::getInstance();
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CViewRenderer::setTextContext( TextContext );
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im->resetTextIndex();
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}
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}
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