khanat-code-old/code/ryzom/client/src/contextual_cursor.h
2014-06-01 19:52:54 +00:00

83 lines
2.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef CL_CONTEXTUAL_CURSOR_H
#define CL_CONTEXTUAL_CURSOR_H
/////////////
// INCLUDE //
/////////////
// Misc
#include "nel/misc/types_nl.h"
/**
* Class to manage contextual cursor.
* \author Guillaume PUZIN
* \author Nevrax France
* \date 2001
*/
class CContextualCursor
{
public:
/// Callback function to call per context.
typedef void (*TFunc) (void);
typedef void (*TFunc2) (bool,bool);
protected:
typedef struct
{
float distMax;
TFunc checkFunc;
TFunc2 execFunc;
std::string cursor;
bool isString; // True if this cursor is a string cursor and not an icon cursor
}TFunctions;
typedef std::map<std::string, TFunctions> TContext;
TContext _Contexts;
/// Current Context.
std::string _Context;
public:
/// Constructor
CContextualCursor();
void release();
/// Insert a context and associate the function. If the context already exist -> replace the function if 'replace' = true.
void add(bool isString, const std::string &contextName, const std::string &texture, float distMax, TFunc checkFunc, TFunc2 execFunc, bool replace = true);
/// Remove a context.
void del(const std::string &contextName);
// Select a nex context.
bool context(const std::string &contextName, float dist = 0, const ucstring &cursName = ucstring(""));
inline const std::string &context() const {return _Context;}
// Check if there is an entity under the cursor.
void check();
/// Execute the Action according to the cursor state.
void execute(bool rightClick, bool dblClick);
};
#endif // CL_CONTEXTUAL_CURSOR_H
/* End of contextual_cursor.h */