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85 lines
3 KiB
C++
85 lines
3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include <stdio.h>
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#include <stdlib.h>
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// contains all debug features
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#include <nel/misc/debug.h>
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void repeatederror()
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{
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nlassert(false && "hit always ignore");
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}
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int main(int /* argc */, char ** /* argv */)
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{
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// all debug functions have different behaviors in debug and in release mode.
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// in general, in debug mode, all debug functions are active, they display
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// what happens and some break the program to debug it. In release mode, they often
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// do nothing to increase the execution speed.
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// this function initializes debug functions. it adds displayers into the debug
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// logger.
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// in debug mode, all debug functions display on the std output.
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// in release mode, this function does nothing by default. you have to add a displayer
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// manually, or put true in the parameter to say to the function that you want it to
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// add the default displayers
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NLMISC::createDebug();
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// enable the crash report tool
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NLMISC::INelContext::getInstance().setWindowedApplication(true);
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// display debug information, that will be skipped in release mode.
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nldebug("nldebug() %d", 1);
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// display the string
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nlinfo("nlinfo() %d", 2);
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// when something not normal, but that the program can manage, occurs, call nlwarning()
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nlwarning("nlwarning() %d", 3);
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// nlassert() is like assert but do more powerful things. in release mode, the test is
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// not executed and nothing will happen. (Press F5 in Visual C++ to continue the execution)
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nlassert(true == false);
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// in a switch case or when you want that the program never executes a part of code, use stop.
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// in release, nlstop does nothing. in debug mode,
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// if the code reaches the nlstop, a breakpoint will be set. (In Visual C++ press F5 to continue)
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nlstop;
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// when the program failed, call nlerror(), it displays the message and throws a EFatalError to
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// exit the program. don't forget to put a try/catch block everywhere an nlerror could
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// occurs. (In Visual C++ press F5 to continue)
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try
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{
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nlerror("nlerror() %d", 4);
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}
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catch (const NLMISC::EFatalError &)
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{
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// just continue...
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nlinfo("nlerror() generated an EFatalError exception, just ignore it");
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}
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for (int i = 0; i < 32; ++i)
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repeatederror();
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printf("\nPress <return> to exit\n");
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getchar();
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return EXIT_SUCCESS;
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}
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