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157 lines
5.8 KiB
C++
157 lines
5.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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/*
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#ifndef RYAI_ENTITY_ID_H
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#define RYAI_ENTITY_ID_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/common.h"
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#include "nel/misc/debug.h"
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#include "nel/misc/entity_id.h"
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#include "game_share/ryzom_entity_id.h"
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#include <string>
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//--------------------------------------------------------------------------
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// Advanced declaration of some classes with circular refferences
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//--------------------------------------------------------------------------
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/*
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class AI;
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class CAIBot;
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class CAIGrp;
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class CAIMgr;
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class CAIEntity;
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class CAIPlayer;
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*/
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//--------------------------------------------------------------------------
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// The class itself
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//--------------------------------------------------------------------------
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/*
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class CAIEntityId
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{
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public:
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// default ctor
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inline CAIEntityId();
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///////////////////
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// Statics Start //
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// returns the highest numbers allowed for bot, grp and mgr id components
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inline static uint32 maxBotId();
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inline static uint32 maxGrpId();
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inline static uint32 maxMgrId();
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// building an id from component parts
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inline static CAIEntityId botId(uint mgr, uint grp, uint bot);
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inline static CAIEntityId botId(CAIEntityId grp, uint bot);
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inline static CAIEntityId grpId(uint mgr, uint grp);
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inline static CAIEntityId grpId(CAIEntityId mgr, uint grp);
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inline static CAIEntityId mgrId(uint mgr);
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inline static CAIEntityId plrId(const TDataSetRow& entityIndex);
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// these methods are not intended to be fast but they should be thorough,
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// trying every sensible way of interpretting the strings to identify bots
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// including: CAIEntitId format, CEntityId format, mgr_name.grp_name.bot_name
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// format, stand alone name and mgr_name:grp_name:bot_name format
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// Not inlined coz they thake a large amount of code.
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static CAIEntityId botId(const std::string &name);
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static CAIEntityId grpId(const std::string &name);
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static CAIEntityId mgrId(const std::string &name);
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static CAIEntityId entityId(const std::string &name);
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// get the ptr of the CAIEntity generated with the parameter String ..
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inline static CAIBot *botPtr(const std::string &name); // get ptr to Bot (NULL if !isBot() or !getGrp() or bot>=getGrp()->size)
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inline static CAIGrp *grpPtr(const std::string &name); // get ptr to Grp (NULL if (!isBot()&&!isGrp()) or !getMgr() or bot>=getMgr()->size)
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inline static CAIMgr *mgrPtr(const std::string &name); // get ptr to Mgr (NULL if isInvalid() or !getMgr())
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inline static CAIEntity *entityPtr(const std::string &name); // get ptr to Plr, Mgr, Grp or Bot
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// Statics End //
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/////////////////
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// What kind of id is this - is it a bot, grp, mgr, plr or invalid
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inline bool isBot() const; // syntactically, is this a bot id
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inline bool isGrp() const; // syntactically, is this a grp id
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inline bool isMgr() const; // syntactically, is this a mgr id
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inline bool isPlr() const; // syntactically, is this a player id
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inline bool isValid() const; // syntactically, is this a valid id ( not invalid, may it be ? ).
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inline bool isInvalid() const; // syntactically, is this an invalid id
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// Getting ptr to object of this id ----------------------------------------
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inline bool exists() const; // traverse entity hierachy to see whether this entity exists
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inline CAIBot *botPtr() const; // get ptr to Bot (NULL if !isBot() or !getGrp() or bot>=getGrp()->size)
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inline CAIGrp *grpPtr() const; // get ptr to Grp (NULL if (!isBot()&&!isGrp()) or !getMgr() or bot>=getMgr()->size)
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inline CAIMgr *mgrPtr() const; // get ptr to Mgr (NULL if isInvalid() or !getMgr())
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inline CAIPlayer *plrPtr() const; // get ptr to Plr (NULL if isInvalid() or !getMgr())
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inline CAIEntity *entityPtr() const; // get ptr to Plr, Mgr, Grp or Bot
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// Routines for iterating through ids
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inline static CAIEntityId firstMgr(); // get first mgr in the ai singleton
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inline CAIEntityId firstGrp() const; // get first grp for the mgr part of this CAIEntityId
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inline CAIEntityId firstBot() const; // get first bot for the grp part of this CAIEntityId
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inline CAIEntityId nextMgr() const;
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inline CAIEntityId nextGrp(bool sameMgr=false) const;
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inline CAIEntityId nextBot(bool sameGrp=false,bool sameMgr=false) const;
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// Basic accessors
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inline bool setBotId(uint32 id);
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inline bool setGrpId(uint32 id);
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inline bool setMgrId(uint32 id);
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inline uint32 getBotId() const;
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inline uint32 getGrpId() const;
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inline uint32 getMgrId() const;
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inline uint32 getPlrId() const;
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// Convertions to and from string, int and CEntityId
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inline CAIEntityId(const NLMISC::CEntityId &id);
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inline CAIEntityId(const std::string &str);
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inline CAIEntityId(uint32 val);
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inline uint32 toInt32() const;
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inline NLMISC::CEntityId toEntityId() const;
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inline std::string toString() const;
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// Handy basic operators
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inline bool operator==(const CAIEntityId &other) const;
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inline bool operator!=(const CAIEntityId &other) const;
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inline bool operator>=(const CAIEntityId &other) const;
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inline bool operator<=(const CAIEntityId &other) const;
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inline bool operator>(const CAIEntityId &other) const;
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inline bool operator<(const CAIEntityId &other) const;
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protected:
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private:
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uint32 _id;
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};
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#endif
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*/
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