khanat-code-old/code/ryzom/server/src/shard_unifier_service/character_sync.h
2016-09-24 14:22:22 +02:00

66 lines
2.2 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/types_nl.h"
#include "nel/misc/singleton.h"
#include "nel/misc/speaker_listener.h"
#ifndef CHARACTER_SYNCH_H
#define CHARACTER_SYNCH_H
namespace CHARSYNC
{
class ICharacterSync;
/** Callback interface to implement and register in the
* entity character synchronizer to receive character update events.
*/
class ICharacterSyncCb : public NLMISC::CListener<ICharacterSync>
{
public:
/** Callback called when the name of a character have been changed */
virtual void onCharacterNameUpdated(uint32 charId, const std::string &oldName, const std::string &newName) =0;
/** Callback called when a character is deleted/removed */
virtual void onBeforeCharacterDelete(uint32 charId) =0;
};
/** Local interface for the character synchronizer */
class ICharacterSync
: public NLMISC::CManualSingleton<ICharacterSync>,
public NLMISC::CSpeaker<ICharacterSyncCb>
{
public:
/** Get the name of a user */
virtual std::string getUserName(uint32 userId) =0;
/** Get the name of a character */
virtual ucstring getCharacterName(uint32 charId) =0;
/// Try to find a shard id from a name and session id. Return 0 if not found
virtual uint32 findCharId(const std::string &charName, uint32 homeSessionId) =0;
/// Try to find a shard id from a name without session id, return 0 if 0 or more than one match.
virtual uint32 findCharId(const std::string &charName) =0;
};
} // namespace ENTITYLOC
#endif // CHARACTER_SYNCH_H