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87 lines
2.5 KiB
C++
87 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#if !defined(AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_)
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#define AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif
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#include "ps_wrapper.h"
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namespace NLMISC
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{
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class CVector ;
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}
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class CDirectionAttr ;
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struct IPopupNotify;
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/////////////////////////////////////////////////////////////////////////////
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// CDirectionEdit dialog
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class CDirectionEdit : public CDialog
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{
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// Construction
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public:
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CDirectionEdit(IPSWrapper<NLMISC::CVector> *wrapper) ; // standard constructor
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void init(IPopupNotify *p, CWnd *parent) ;
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// Dialog Data
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//{{AFX_DATA(CDirectionEdit)
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enum { IDD = IDD_DIRECTION_EDIT };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CDirectionEdit)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// the mouse state
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enum State { Wait, Drag } _MouseState ;
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IPopupNotify *_Parent ;
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// select a new vect from a point (must be in the basis)
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void selectNewVect(const CPoint &pos) ;
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IPSWrapper<NLMISC::CVector> *_Wrapper ;
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// Generated message map functions
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//{{AFX_MSG(CDirectionEdit)
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afx_msg void OnPaint();
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnClose();
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_DIRECTION_EDIT_H__D494432C_2D31_4725_BEE7_E042C1F7845F__INCLUDED_)
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