khanat-code-old/code/nel
sfb 4cb71eedf2 Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms.
- Refactored the tree view to show only structs, arrays, vstructs and eliminated atoms from its view.
- Refactored the form view to have a Qt Properties Browser
- Refactored the loader to use the classic GE addStruct/addArray.
- Moved some functionality into CFormItem.
- Added icons from classic GE and configured model/item to return them appropriately.
- Getting read for changes via undo commands.
- Eliminating/ignoring the hold/slots business from classic GE code.
2012-09-20 16:39:21 -05:00
..
doc Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
include merge from default 2012-08-23 12:13:25 -05:00
resources Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
samples merge from default 2012-08-23 12:13:25 -05:00
src merge from default 2012-09-13 08:39:36 -05:00
tools Changed: #1306 Radically changed the plugin in a new branch to match the way classic GE loads forms. 2012-09-20 16:39:21 -05:00
AUTHORS Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
ChangeLog Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
CMakeLists.txt Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
COPYING Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
INSTALL Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
nel-config.in Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
NEWS Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00
README Added: #1306 Created branch to segregate my GEQt clutter from default. 2012-05-29 14:38:02 -05:00

Introduction
------------

NeL is a software platform for creating and running massively multi-user
entertainment in a 3D environment over the Internet.

The NeL library is further divided into specific modules: network, ai, 3d
and misc. If you want to use any of these, you also need to use the misc
part of the library, but ai, 3d and network are totally independant from
each other so you can use only the parts you really need in your project.

If you want know more about the library content and functionalities, you
should take a look on the documents present in the doc directory.

NeL is currently developped and tested under GNU/Linux and Windows
environments. 


License
-------

NeL is a Free Software project under the GNU Affero General Public License,
which means all its code is available for everyone to download, examine,
use, modify, and distribute, subject to the usual restrictions attached
to any GPL software. If you are not familiar with the AGPL, see the COPYING
file for for more details on license terms and other legal issues.


Installation
------------

Please check the dev.ryzom.com for more information