mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-05 01:34:48 +00:00
236 lines
5.6 KiB
C++
236 lines
5.6 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/misc/time_nl.h"
|
|
#include "nel/misc/config_file.h"
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/displayer.h"
|
|
#include "nel/misc/file.h"
|
|
#include "nel/misc/matrix.h"
|
|
|
|
#include "nel/misc/aabbox.h"
|
|
|
|
#include "nel/3d/register_3d.h"
|
|
#include "nel/3d/scene_group.h"
|
|
#include "nel/3d/transform_shape.h"
|
|
#include "nel/3d/water_model.h"
|
|
#include "nel/3d/water_shape.h"
|
|
|
|
#include <string>
|
|
#include <map>
|
|
#include <deque>
|
|
#include <set>
|
|
|
|
#include <stdlib.h>
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NL3D;
|
|
|
|
#ifndef NL_BIB_CFG
|
|
#define NL_BIB_CFG "."
|
|
#endif // NL_BIB_CFG
|
|
|
|
string Output;
|
|
string IGPath;
|
|
vector<string> IGs;
|
|
|
|
class CIGBox
|
|
{
|
|
public:
|
|
CIGBox() {}
|
|
CIGBox(const string &name, const CAABBox &bbox) : Name(name), BBox(bbox) {}
|
|
string Name;
|
|
CAABBox BBox;
|
|
void serial(NLMISC::IStream &f) { f.serial(Name, BBox); }
|
|
};
|
|
|
|
vector<CIGBox> Boxes;
|
|
set<string> NonWaterShapes;
|
|
|
|
|
|
//
|
|
|
|
int getInt(CConfigFile &cf, const string &varName)
|
|
{
|
|
CConfigFile::CVar &var = cf.getVar(varName);
|
|
return var.asInt();
|
|
}
|
|
|
|
string getString(CConfigFile &cf, const string &varName)
|
|
{
|
|
CConfigFile::CVar &var = cf.getVar(varName);
|
|
return var.asString();
|
|
}
|
|
|
|
void init()
|
|
{
|
|
registerSerial3d();
|
|
|
|
try
|
|
{
|
|
#ifdef NL_OS_UNIX
|
|
std::string homeDir = getenv("HOME");
|
|
NLMISC::CPath::addSearchPath( homeDir + "/.nel");
|
|
#endif // NL_OS_UNIX
|
|
|
|
NLMISC::CPath::addSearchPath(NL_BIB_CFG);
|
|
|
|
CConfigFile cf;
|
|
uint i;
|
|
|
|
cf.load("build_ig_boxes.cfg");
|
|
|
|
Output = getString(cf, "Output");
|
|
// nlinfo("Output=%s", Output.c_str());
|
|
|
|
CConfigFile::CVar &cvIGs = cf.getVar("IGs");
|
|
for (i=0; i<cvIGs.size(); i++)
|
|
{
|
|
IGs.push_back(cvIGs.asString(i));
|
|
}
|
|
|
|
CConfigFile::CVar &cvPathes = cf.getVar("Pathes");
|
|
for (i=0; i<cvPathes.size(); ++i)
|
|
{
|
|
nlinfo("Using search path %s", cvPathes.asString(i).c_str());
|
|
CPath::addSearchPath(cvPathes.asString(i));
|
|
}
|
|
}
|
|
catch (EConfigFile &e)
|
|
{
|
|
printf ("Problem in config file : %s\n", e.what ());
|
|
}
|
|
}
|
|
|
|
//
|
|
CFileDisplayer fd("evallog.log", true);
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
// Filter addSearchPath
|
|
NLMISC::createDebug();
|
|
InfoLog->addNegativeFilter("adding the path");
|
|
|
|
createDebug();
|
|
|
|
try
|
|
{
|
|
// Init
|
|
init();
|
|
|
|
uint i, j, k;
|
|
|
|
for (i=0; i<IGs.size(); ++i)
|
|
{
|
|
// load ig associated to the zone
|
|
string igName = IGs[i]+".ig";
|
|
CIFile igStream(CPath::lookup(igName));
|
|
CInstanceGroup ig;
|
|
igStream.serial(ig);
|
|
|
|
CAABBox igBBox;
|
|
bool boxSet = false;
|
|
|
|
nlinfo("Generating BBOX for %s", igName.c_str());
|
|
|
|
// search in group for water instance
|
|
for (j=0; j<ig._InstancesInfos.size(); ++j)
|
|
{
|
|
/*
|
|
Ben: c'est degueulasse, mais c'est les coders a la 3D, y savent pas coder
|
|
Hld: ouai, mais ca marche pas ton truc, alors p'tet qu'on sait pas coder mais toi non plus :p Special Dedicace to SupaGreg!
|
|
string shapeName = ig._InstancesInfos[j].Name+".shape";
|
|
*/
|
|
string shapeName = ig._InstancesInfos[j].Name;
|
|
if (CFile::getExtension (shapeName) == "")
|
|
shapeName += ".shape";
|
|
|
|
if (NonWaterShapes.find(shapeName) != NonWaterShapes.end())
|
|
continue;
|
|
|
|
string shapeNameLookup = CPath::lookup (shapeName, false, false);
|
|
if (!shapeNameLookup.empty())
|
|
{
|
|
CIFile f;
|
|
if (f.open (shapeNameLookup))
|
|
{
|
|
CShapeStream shape;
|
|
shape.serial(f);
|
|
|
|
CWaterShape *wshape = dynamic_cast<CWaterShape *>(shape.getShapePointer());
|
|
if (wshape == NULL)
|
|
{
|
|
NonWaterShapes.insert(shapeName);
|
|
continue;
|
|
}
|
|
|
|
CMatrix matrix;
|
|
ig.getInstanceMatrix(j, matrix);
|
|
|
|
CPolygon wpoly;
|
|
wshape->getShapeInWorldSpace(wpoly);
|
|
|
|
for (k=0; k<wpoly.Vertices.size(); ++k)
|
|
{
|
|
if (boxSet)
|
|
{
|
|
igBBox.extend(matrix * wpoly.Vertices[k]);
|
|
}
|
|
else
|
|
{
|
|
igBBox.setCenter(matrix * wpoly.Vertices[k]);
|
|
boxSet = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning ("Can't load shape %s", shapeNameLookup.c_str());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
NonWaterShapes.insert(shapeName);
|
|
}
|
|
}
|
|
|
|
if (boxSet)
|
|
{
|
|
Boxes.push_back(CIGBox(igName, igBBox));
|
|
nlinfo("Bbox: (%.1f,%.1f)-(%.1f,%.1f)", igBBox.getMin().x, igBBox.getMin().y, igBBox.getMax().x, igBBox.getMax().y);
|
|
}
|
|
}
|
|
|
|
COFile output(Output);
|
|
output.serialCont(Boxes);
|
|
}
|
|
catch (Exception &e)
|
|
{
|
|
fprintf (stderr,"main trapped an exception: '%s'\n", e.what ());
|
|
}
|
|
#ifndef NL_DEBUG
|
|
catch (...)
|
|
{
|
|
fprintf(stderr,"main trapped an unknown exception\n");
|
|
}
|
|
#endif // NL_DEBUG
|
|
|
|
return 0;
|
|
}
|