mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-24 01:38:45 +00:00
120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_CALLBACK_SERVER_H
|
|
#define NL_CALLBACK_SERVER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
|
|
#include "callback_net_base.h"
|
|
#include "buf_server.h"
|
|
|
|
|
|
namespace NLNET {
|
|
|
|
|
|
/**
|
|
* Server class for layer 3
|
|
* \author Vianney Lecroart
|
|
* \author Nevrax France
|
|
* \date 2001
|
|
*/
|
|
class CCallbackServer : public CCallbackNetBase, public CBufServer
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CCallbackServer( TRecordingState rec=Off, const std::string& recfilename="", bool recordall=true, bool initPipeForDataAvailable=true );
|
|
|
|
/// Sends a message to the specified host
|
|
void send (const CMessage &buffer, TSockId hostid, bool log = true);
|
|
|
|
/// Force to send all data pending in the send queue. See comment in CCallbackNetBase.
|
|
bool flush (TSockId destid, uint *nbBytesRemaining=NULL) { nlassert( destid != InvalidSockId ); return CBufServer::flush(destid, nbBytesRemaining); }
|
|
|
|
/** Updates the network (call this method evenly).
|
|
* More info about timeout and mintime in the code of CCallbackNetBase::baseUpdate().
|
|
*/
|
|
void update2 (sint32 timeout=-1, sint32 mintime=0);
|
|
|
|
/// Updates the network (call this method evenly) (legacy)
|
|
void update (sint32 timeout=0);
|
|
|
|
/// Sets callback for incoming connections (or NULL to disable callback)
|
|
void setConnectionCallback (TNetCallback cb, void *arg) { _ConnectionCallback = cb; _ConnectionCbArg = arg; }
|
|
|
|
/// Sets callback for disconnections (or NULL to disable callback)
|
|
void setDisconnectionCallback (TNetCallback cb, void *arg) { CCallbackNetBase::setDisconnectionCallback (cb, arg); }
|
|
|
|
/// Returns true if the connection is still connected. on server, we always "connected"
|
|
bool connected () const { return true; }
|
|
|
|
/** Disconnect a connection
|
|
* Set hostid to InvalidSockId to disconnect all connections.
|
|
* If hostid is not InvalidSockId and the socket is not connected, the method does nothing.
|
|
* Before disconnecting, any pending data is actually sent.
|
|
*/
|
|
void disconnect (TSockId hostid);
|
|
|
|
/// Returns the address of the specified host
|
|
const CInetAddress& hostAddress (TSockId hostid) { nlassert(hostid!=InvalidSockId); return CBufServer::hostAddress (hostid); }
|
|
|
|
/// Returns the sockid (cf. CCallbackClient)
|
|
virtual TSockId getSockId (TSockId hostid = InvalidSockId);
|
|
|
|
uint64 getReceiveQueueSize () { return CBufServer::getReceiveQueueSize(); }
|
|
uint64 getSendQueueSize () { return CBufServer::getSendQueueSize(0); }
|
|
|
|
void displayReceiveQueueStat (NLMISC::CLog *log = NLMISC::InfoLog) { CBufServer::displayReceiveQueueStat(log); }
|
|
void displaySendQueueStat (NLMISC::CLog *log = NLMISC::InfoLog, TSockId destid = InvalidSockId) { CBufServer::displaySendQueueStat(log, destid); }
|
|
|
|
void displayThreadStat (NLMISC::CLog *log = NLMISC::InfoLog) { CBufServer::displayThreadStat(log); }
|
|
|
|
private:
|
|
|
|
/// This function is public in the base class and put it private here because user cannot use it in layer 2
|
|
void send (const NLMISC::CMemStream &/* buffer */, TSockId /* hostid */) { nlstop; }
|
|
|
|
bool dataAvailable ();
|
|
virtual bool getDataAvailableFlagV() const { return dataAvailableFlag(); }
|
|
|
|
void receive (CMessage &buffer, TSockId *hostid);
|
|
|
|
void sendAllMyAssociations (TSockId to);
|
|
|
|
TNetCallback _ConnectionCallback;
|
|
void *_ConnectionCbArg;
|
|
|
|
friend void cbsNewConnection (TSockId from, void *data);
|
|
|
|
// ---------------------------------------
|
|
#ifdef USE_MESSAGE_RECORDER
|
|
void noticeConnection( TSockId hostid );
|
|
virtual bool replaySystemCallbacks();
|
|
std::vector<CBufSock*> _MR_Connections;
|
|
std::map<TSockId,TSockId> _MR_SockIds; // first=sockid in file; second=CBufSock*
|
|
#endif
|
|
// ---------------------------------------
|
|
|
|
};
|
|
|
|
|
|
} // NLNET
|
|
|
|
|
|
#endif // NL_CALLBACK_SERVER_H
|
|
|
|
/* End of callback_server.h */
|