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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_TILE_NOISE_MAP_H
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#define NL_TILE_NOISE_MAP_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/stream.h"
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namespace NL3D
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{
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// ***************************************************************************
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// How many pixels per tile. must be a power of 2.
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#define NL3D_TILE_NOISE_MAP_TILE_FACTOR 4
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// size of the map. must be a power of 2.
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#define NL3D_TILE_NOISE_MAP_SIZE 32
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// ***************************************************************************
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/**
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* A Noise Map for landscape.
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* \author Lionel Berenguier
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* \author Nevrax France
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* \date 2001
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*/
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class CTileNoiseMap
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{
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public:
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// The array of pixels. -127 is mapped to -NL3D_NOISE_MAX, and +127 is mapped to NL3D_NOISE_MAX.
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sint8 Pixels[NL3D_TILE_NOISE_MAP_SIZE * NL3D_TILE_NOISE_MAP_SIZE];
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void serial(NLMISC::IStream &f);
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};
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} // NL3D
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#endif // NL_TILE_NOISE_MAP_H
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/* End of tile_noise_map.h */
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