khanat-code-old/code/ryzom/server/src/mirror_service/tick_proxy.h

144 lines
3.8 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef TICK_PROXY_H
#define TICK_PROXY_H
#include "nel/misc/types_nl.h"
#include "game_share/tick_proxy_time_measure.h"
enum TTickTockState
{
ExpectingLocalTocks, ExpectingMasterTick
};
namespace NLNET
{
class CMessage;
};
/**
*
*/
class CTickProxy
{
public :
/**
* Get the current universal game time
*/
static const NLMISC::TGameTime getGameTime() { return _GameTime; }
/**
* Set the current universal game time
*/
static void setGameTime( NLMISC::TGameTime gameTime) { _GameTime = gameTime; }
/**
* Get the current step time of the tick service
*/
static const NLMISC::TGameTime getGameTimeStep() { return _GameTimeStep; }
/**
* Set the current game time step
*/
static void setGameTimeStep( NLMISC::TGameTime gameTimeStep) { _GameTimeStep = gameTimeStep; }
/**
* Get the number of ellapsed game cycles
*/
static const NLMISC::TGameCycle& getGameCycle() { return _GameCycle; }
/**
* Get the number of ellapsed game cycles
*/
static void setGameCycle( NLMISC::TGameCycle gameCycle ) { _GameCycle = gameCycle; }
static void setMasterTickService( NLNET::TServiceId serviceId ) { _MasterTickService = serviceId; }
static bool alreadySyncd() { return _GameTimeStep != 0; }
/// Register a client service
static void addService( NLNET::TServiceId serviceId );
/// Supports any service id, even one not added before (ignored then)
static void removeService( NLNET::TServiceId serviceId );
static void masterTickUpdate( NLNET::TServiceId serviceId );
static void sendSyncToClient( NLNET::TServiceId serviceId );
static void sendSyncs();
static void sendTicks();
static void receiveTockFromClient( NLNET::CMessage& msgin, NLNET::TServiceId senderId, bool real=true );
static void displayExpectedTocks( /*NLMISC::CDisplayer *log*/ );
static bool checkIfAllClientTocksReceived() { if ( State != ExpectingLocalTocks ) return false; else return (_NbTocked == _Services.size()); }
static void sendMasterTock();
/// Called when nothing remains to be done in the current tick
static void setEndOfTick();
static const std::vector<NLNET::TServiceId>& services() { return _Services; }
/**
* Initialize the tick proxy.
*
* \param updateFunc will be called when we receive a new tick
* \param syncFunc will be called when the ticks send the syncro (initialisation)
*/
static void init( void (*updateFunc)(),
void (*syncFunc)() );
static TTickTockState State;
static CMirrorGameCycleTimeMeasure TimeMeasures;
private :
static void sendTockBack( NLNET::TServiceId serviceId );
/// Time according to the game (used for determining day, night...) (double in seconds)
static NLMISC::TGameTime _GameTime;
/// game time step
static NLMISC::TGameTime _GameTimeStep;
///number of game cycles
static NLMISC::TGameCycle _GameCycle;
static uint _NbTocked;
static TAccurateTime _BeginOfTickTime;
static std::vector<NLNET::TServiceId> _Services;
static std::vector<NLNET::TServiceId> _TockedServices;
static NLNET::TServiceId _MasterTickService;
CTickProxy() {}
};
#endif