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144 lines
3.8 KiB
C++
144 lines
3.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef TICK_PROXY_H
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#define TICK_PROXY_H
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#include "nel/misc/types_nl.h"
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#include "game_share/tick_proxy_time_measure.h"
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enum TTickTockState
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{
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ExpectingLocalTocks, ExpectingMasterTick
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};
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namespace NLNET
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{
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class CMessage;
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};
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/**
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*
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*/
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class CTickProxy
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{
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public :
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/**
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* Get the current universal game time
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*/
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static const NLMISC::TGameTime getGameTime() { return _GameTime; }
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/**
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* Set the current universal game time
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*/
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static void setGameTime( NLMISC::TGameTime gameTime) { _GameTime = gameTime; }
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/**
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* Get the current step time of the tick service
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*/
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static const NLMISC::TGameTime getGameTimeStep() { return _GameTimeStep; }
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/**
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* Set the current game time step
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*/
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static void setGameTimeStep( NLMISC::TGameTime gameTimeStep) { _GameTimeStep = gameTimeStep; }
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/**
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* Get the number of ellapsed game cycles
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*/
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static const NLMISC::TGameCycle& getGameCycle() { return _GameCycle; }
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/**
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* Get the number of ellapsed game cycles
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*/
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static void setGameCycle( NLMISC::TGameCycle gameCycle ) { _GameCycle = gameCycle; }
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static void setMasterTickService( NLNET::TServiceId serviceId ) { _MasterTickService = serviceId; }
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static bool alreadySyncd() { return _GameTimeStep != 0; }
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/// Register a client service
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static void addService( NLNET::TServiceId serviceId );
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/// Supports any service id, even one not added before (ignored then)
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static void removeService( NLNET::TServiceId serviceId );
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static void masterTickUpdate( NLNET::TServiceId serviceId );
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static void sendSyncToClient( NLNET::TServiceId serviceId );
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static void sendSyncs();
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static void sendTicks();
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static void receiveTockFromClient( NLNET::CMessage& msgin, NLNET::TServiceId senderId, bool real=true );
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static void displayExpectedTocks( /*NLMISC::CDisplayer *log*/ );
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static bool checkIfAllClientTocksReceived() { if ( State != ExpectingLocalTocks ) return false; else return (_NbTocked == _Services.size()); }
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static void sendMasterTock();
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/// Called when nothing remains to be done in the current tick
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static void setEndOfTick();
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static const std::vector<NLNET::TServiceId>& services() { return _Services; }
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/**
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* Initialize the tick proxy.
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*
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* \param updateFunc will be called when we receive a new tick
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* \param syncFunc will be called when the ticks send the syncro (initialisation)
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*/
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static void init( void (*updateFunc)(),
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void (*syncFunc)() );
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static TTickTockState State;
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static CMirrorGameCycleTimeMeasure TimeMeasures;
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private :
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static void sendTockBack( NLNET::TServiceId serviceId );
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/// Time according to the game (used for determining day, night...) (double in seconds)
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static NLMISC::TGameTime _GameTime;
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/// game time step
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static NLMISC::TGameTime _GameTimeStep;
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///number of game cycles
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static NLMISC::TGameCycle _GameCycle;
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static uint _NbTocked;
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static TAccurateTime _BeginOfTickTime;
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static std::vector<NLNET::TServiceId> _Services;
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static std::vector<NLNET::TServiceId> _TockedServices;
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static NLNET::TServiceId _MasterTickService;
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CTickProxy() {}
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};
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#endif
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