mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-05 01:34:48 +00:00
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
#ifndef CL_SKY_RENDER_H
|
|
#define CL_SKY_RENDER_H
|
|
|
|
#include "nel/misc/rgba.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
class UCamera;
|
|
class UInstance;
|
|
}
|
|
|
|
class CLightCycleManager;
|
|
|
|
// create the sky scene
|
|
void createSkyScene();
|
|
|
|
// Render the sky dome
|
|
void renderSky(const CLightCycleManager &lcm, NLMISC::CRGBA fogColor);
|
|
|
|
// delete the sky scene
|
|
void deleteSkyScene();
|
|
|
|
|
|
// the scene containing sky
|
|
extern NL3D::UScene *SkyScene;
|
|
// Instance of sky used for 1st pass drawing
|
|
extern NL3D::UInstance Sky;
|
|
// Instance of sky used for 2ndt pass drawing. We use a second instance to keep texture pointers.
|
|
extern NL3D::UInstance Sky2ndPass;
|
|
// A shape used to draw fog part
|
|
extern NL3D::UInstance SkyFogPart;
|
|
|
|
|
|
|
|
#endif
|
|
|