khanat-code-old/code/ryzom/tools/leveldesign/georges_plugin_sound/PageBgFlags.cpp
2016-09-24 14:22:22 +02:00

435 lines
10 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// PageBgFlags.cpp : implementation file
//
#include "std_sound_plugin.h"
#include "nel/misc/types_nl.h"
#include "georges_plugin_sound.h"
#include "nel/georges/u_form_elm.h"
#include "sound_document_plugin.h"
#include "nel/sound/u_audio_mixer.h"
#include "PageBgFlags.h"
#include "resource.h"
using namespace std;
// controls id arrays
uint FILTER_EDIT[] =
{
IDC_FILTER_00,
IDC_FILTER_01,
IDC_FILTER_02,
IDC_FILTER_03,
IDC_FILTER_04,
IDC_FILTER_05,
IDC_FILTER_06,
IDC_FILTER_07,
IDC_FILTER_08,
IDC_FILTER_09,
IDC_FILTER_10,
IDC_FILTER_11,
IDC_FILTER_12,
IDC_FILTER_13,
IDC_FILTER_14,
IDC_FILTER_15,
IDC_FILTER_16,
IDC_FILTER_17,
IDC_FILTER_18,
IDC_FILTER_19,
IDC_FILTER_20,
IDC_FILTER_21,
IDC_FILTER_22,
IDC_FILTER_23,
IDC_FILTER_24,
IDC_FILTER_25,
IDC_FILTER_26,
IDC_FILTER_27,
IDC_FILTER_28,
IDC_FILTER_29,
IDC_FILTER_30,
IDC_FILTER_31
};
uint FILTER_EDIT_NAME[] =
{
IDC_FILTER_NAME_00,
IDC_FILTER_NAME_01,
IDC_FILTER_NAME_02,
IDC_FILTER_NAME_03,
IDC_FILTER_NAME_04,
IDC_FILTER_NAME_05,
IDC_FILTER_NAME_06,
IDC_FILTER_NAME_07,
IDC_FILTER_NAME_08,
IDC_FILTER_NAME_09,
IDC_FILTER_NAME_10,
IDC_FILTER_NAME_11,
IDC_FILTER_NAME_12,
IDC_FILTER_NAME_13,
IDC_FILTER_NAME_14,
IDC_FILTER_NAME_15,
IDC_FILTER_NAME_16,
IDC_FILTER_NAME_17,
IDC_FILTER_NAME_18,
IDC_FILTER_NAME_19,
IDC_FILTER_NAME_20,
IDC_FILTER_NAME_21,
IDC_FILTER_NAME_22,
IDC_FILTER_NAME_23,
IDC_FILTER_NAME_24,
IDC_FILTER_NAME_25,
IDC_FILTER_NAME_26,
IDC_FILTER_NAME_27,
IDC_FILTER_NAME_28,
IDC_FILTER_NAME_29,
IDC_FILTER_NAME_30,
IDC_FILTER_NAME_31
};
uint FILTER_SIM[] =
{
IDC_ENV_FLAG_00,
IDC_ENV_FLAG_01,
IDC_ENV_FLAG_02,
IDC_ENV_FLAG_03,
IDC_ENV_FLAG_04,
IDC_ENV_FLAG_05,
IDC_ENV_FLAG_06,
IDC_ENV_FLAG_07,
IDC_ENV_FLAG_08,
IDC_ENV_FLAG_09,
IDC_ENV_FLAG_10,
IDC_ENV_FLAG_11,
IDC_ENV_FLAG_12,
IDC_ENV_FLAG_13,
IDC_ENV_FLAG_14,
IDC_ENV_FLAG_15,
IDC_ENV_FLAG_16,
IDC_ENV_FLAG_17,
IDC_ENV_FLAG_18,
IDC_ENV_FLAG_19,
IDC_ENV_FLAG_20,
IDC_ENV_FLAG_21,
IDC_ENV_FLAG_22,
IDC_ENV_FLAG_23,
IDC_ENV_FLAG_24,
IDC_ENV_FLAG_25,
IDC_ENV_FLAG_26,
IDC_ENV_FLAG_27,
IDC_ENV_FLAG_28,
IDC_ENV_FLAG_29,
IDC_ENV_FLAG_30,
IDC_ENV_FLAG_31,
};
uint FILTER_SIM_NAME[] =
{
IDC_ENV_NAME_00,
IDC_ENV_NAME_01,
IDC_ENV_NAME_02,
IDC_ENV_NAME_03,
IDC_ENV_NAME_04,
IDC_ENV_NAME_05,
IDC_ENV_NAME_06,
IDC_ENV_NAME_07,
IDC_ENV_NAME_08,
IDC_ENV_NAME_09,
IDC_ENV_NAME_10,
IDC_ENV_NAME_11,
IDC_ENV_NAME_12,
IDC_ENV_NAME_13,
IDC_ENV_NAME_14,
IDC_ENV_NAME_15,
IDC_ENV_NAME_16,
IDC_ENV_NAME_17,
IDC_ENV_NAME_18,
IDC_ENV_NAME_19,
IDC_ENV_NAME_20,
IDC_ENV_NAME_21,
IDC_ENV_NAME_22,
IDC_ENV_NAME_23,
IDC_ENV_NAME_24,
IDC_ENV_NAME_25,
IDC_ENV_NAME_26,
IDC_ENV_NAME_27,
IDC_ENV_NAME_28,
IDC_ENV_NAME_29,
IDC_ENV_NAME_30,
IDC_ENV_NAME_31,
};
std::map<uint, uint> FILTER_SIM_IDX;
std::map<uint, uint> FILTER_EDIT_IDX;
/////////////////////////////////////////////////////////////////////////////
// CPageBgFlags property page
#undef new
IMPLEMENT_DYNCREATE(CPageBgFlags, CPageBase)
#define new NL_NEW
CPageBgFlags::CPageBgFlags(NLGEORGES::CSoundDialog *soundDialog)
: CPageBase(soundDialog, CPageBgFlags::IDD),
_recurse(false)
{
AFX_MANAGE_STATE(AfxGetStaticModuleState());
//{{AFX_DATA_INIT(CPageBgFlags)
_SubSoundName = _T("");
//}}AFX_DATA_INIT
for (uint i=0; i<32; ++i)
{
FILTER_EDIT_IDX.insert(make_pair(FILTER_EDIT[i], i));
FILTER_SIM_IDX.insert(make_pair(FILTER_SIM[i], i));
}
}
CPageBgFlags::~CPageBgFlags()
{
}
void CPageBgFlags::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CPageBgFlags)
DDX_Text(pDX, IDC_SUB_SOUND_NAME, _SubSoundName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CPageBgFlags, CPropertyPage)
//{{AFX_MSG_MAP(CPageBgFlags)
ON_BN_CLICKED(IDC_BTN_EDIT_ALL_ON, OnBtnEditAllOn)
ON_BN_CLICKED(IDC_BTN_EDIT_ALL_OFF, OnBtnEditAllOff)
ON_BN_CLICKED(IDC_BTN_ENV_ALL_OFF, OnBtnEnvAllOff)
ON_BN_CLICKED(IDC_BTN_ENV_ALL_ON, OnBtnEnvAllOn)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CPageBgFlags message handlers
BOOL CPageBgFlags::OnCommand(WPARAM wParam, LPARAM lParam)
{
_recurse = true;
if (lParam != 0)
{
int id = ::GetDlgCtrlID(HWND(lParam));
// command come from a control
if (FILTER_EDIT_IDX.find(id) != FILTER_EDIT_IDX.end())
{
bool state = static_cast<CButton*>(GetDlgItem(id))->GetCheck() == 1;
nldebug("Setting filter %u of sound %u to %s", FILTER_EDIT_IDX[id], _Index, state ? "true" : "false");
// here, we don't use the updateData method coz it's too slow for only one value
char path[1024];
sprintf(path, ".SoundType.Sounds[%u].Filter%02u", _Index, FILTER_EDIT_IDX[id]);
SoundDialog->getSoundPlugin()->getActiveDocument()->setValue(state ? "true" : "false", path);
SoundDialog->getSoundPlugin()->getActiveDocument()->refreshView();
}
else if (FILTER_SIM_IDX.find(id) != FILTER_SIM_IDX.end())
{
// bool state = (static_cast<CButton*>(GetDlgItem(id))->GetState() & 0x0003) != 0;
// nldebug("Setting simul filter %u to %s", FILTER_SIM_IDX[id] , state ? "true" : "false");
updateData(false);
}
}
_recurse = false;
return CPropertyPage::OnCommand(wParam, lParam);
}
void CPageBgFlags::OnBtnEditAllOn()
{
for (uint i=0; i<32; ++i)
{
static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(TRUE);
}
updateData(true);
}
void CPageBgFlags::OnBtnEditAllOff()
{
for (uint i=0; i<32; ++i)
{
static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(FALSE);
}
updateData(true);
}
void CPageBgFlags::OnBtnEnvAllOn()
{
for (uint i=0; i<32; ++i)
{
static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(TRUE);
}
updateData(false);
}
void CPageBgFlags::OnBtnEnvAllOff()
{
for (uint i=0; i<32; ++i)
{
static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(FALSE);
}
updateData(false);
}
void CPageBgFlags::onDocChanged()
{
// the document have been modified, update the dialog
NLGEORGES::IEditDocument *pdoc = SoundDialog->getSoundPlugin()->getActiveDocument();
bool valid = false;
if (_recurse)
return;
if (pdoc != NULL)
{
string type, dfnName;
NLGEORGES::UFormElm *psoundType;
pdoc->getForm()->getRootNode().getNodeByName(&psoundType, ".SoundType");
if (psoundType != NULL)
{
psoundType->getDfnName(dfnName);
if (dfnName == "background_sound.dfn")
{
// set the filter flags according to active node
bool val;
string activeNode;
pdoc->getActiveNode(activeNode);
if (activeNode.find(".SoundType.Sounds") != string::npos)
{
// extract the root path on the sheet.
string::size_type p = activeNode.find(".SoundType.Sounds");
while (p < activeNode.size() && activeNode[p] != '[')
p++;
if (p < activeNode.size())
{
// skip the open [
p++;
string index;
while (isdigit(activeNode[p]))
index += char(activeNode[p++]);
// extract the index value
_Index = atoi(index.c_str());
// skip the closing ]
p++;
string sheetRoot = activeNode.substr(0, p);
string soundName;
// pdoc->getForm()->getRootNode().getValueByName(soundName, (sheetRoot+".Sound").c_str());
// _SoundFilterPane.SetWindowText((string("Edit Sound Filters ")+soundName).c_str());
for (uint i=0; i<32; ++i)
{
char tmp[128];
sprintf(tmp, "%02u", i);
pdoc->getForm()->getRootNode().getValueByName(val, (sheetRoot+".Filter"+tmp).c_str());
GetDlgItem(FILTER_EDIT[i])->EnableWindow(TRUE);
static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->SetCheck(val ? 1 : 0);
}
// set the name of the sub sound
string s;
pdoc->getForm()->getRootNode().getValueByName(s, (sheetRoot+".Sound").c_str());
_SubSoundName = s.c_str();
UpdateData(FALSE);
GetDlgItem(IDC_SUB_SOUND_NAME)->EnableWindow(TRUE);
valid = true;
}
}
}
}
}
if (!valid)
{
for (uint i=0; i<32; ++i)
{
GetDlgItem(FILTER_EDIT[i])->EnableWindow(FALSE);
}
GetDlgItem(IDC_SUB_SOUND_NAME)->EnableWindow(FALSE);
_Index = -1;
}
}
void CPageBgFlags::updateData(bool updateEditFilter)
{
_recurse = true;
// update the filter flags and simulation status
if (_Index != -1 && updateEditFilter)
{
// filter edition is valid, update them
for (uint i=0; i<32; ++i)
{
bool state = static_cast<CButton*>(GetDlgItem(FILTER_EDIT[i]))->GetCheck() == 1;
char path[1024];
sprintf(path, ".SoundType.Sounds[%u].Filter%02u", _Index, i);
SoundDialog->getSoundPlugin()->getActiveDocument()->setValue(state ? "true" : "false", path);
}
SoundDialog->getSoundPlugin()->getActiveDocument()->refreshView();
}
// simulation filters
NLSOUND::UAudioMixer::TBackgroundFlags flags;
for (uint i=0; i<32; ++i)
{
flags.Flags[i] = static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->GetCheck() == 1;
}
SoundDialog->getSoundPlugin()->getMixer()->setBackgroundFlags(flags);
_recurse = false;
}
BOOL CPageBgFlags::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// update filter labels and state
const NLSOUND::UAudioMixer::TBackgroundFlags &flag = SoundDialog->getSoundPlugin()->getMixer()->getBackgroundFlags();
for (uint i=0; i<32; ++i)
{
GetDlgItem(FILTER_EDIT_NAME[i])->SetWindowText(SoundDialog->EnvNames[i].Name.c_str());
GetDlgItem(FILTER_SIM_NAME[i])->SetWindowText(SoundDialog->EnvNames[i].ShortName.c_str());
static_cast<CButton*>(GetDlgItem(FILTER_SIM[i]))->SetCheck(flag.Flags[i] ? 1 : 0);
}
// force an update of the dialog state
onDocChanged();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}