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191 lines
5 KiB
C++
191 lines
5 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_SCROLL_BAR_H
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#define NL_SCROLL_BAR_H
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#include "nel/misc/types_nl.h"
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#include "control.h"
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#include "nel/misc/rgba.h"
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class CScrollableControl;
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/**
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* <Class description>
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* \author David Fleury
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* \author Nevrax France
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* \date 2001
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*/
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class CScrollBar : public CControl
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{
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public:
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///default Constructor
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CScrollBar(uint id);
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/// constructor
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CScrollBar(uint id, float x, float y, float x_pixel, float y_pixel, float w, float h, float w_pixel, float h_pixel, bool vertical = true,CScrollableControl *ctrl = NULL);
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/// destructor
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virtual ~CScrollBar() {}
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/// Display the control
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virtual void display();
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/// Manage the click of the mouse for control
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virtual void click(float x, float y, bool &taken);
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/// set the number of unit
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void setNbUnit(uint32 nbUnits) { _NbUnits = nbUnits; }
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/// set the number of unit displayed
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void setNbDisplayedUnit(uint32 nbUnits) { _NbDisplayedUnit = nbUnits; }
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/**
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* set the texture of the button 'up' when 'On'
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* \param uint textureId
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*/
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void setUpArrowTextureOn( uint textureId) { _UpTextureOn = textureId; }
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/**
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* set the texture of the button 'up' when 'Off'
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* \param uint textureId
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*/
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void setUpArrowTextureOff( uint textureId) { _UpTextureOff = textureId; }
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/**
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* set the texture of the button 'down' when 'On'
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* \param uint textureId
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*/
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void setDownArrowTextureOn( uint textureId) { _DownTextureOn = textureId; }
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/**
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* set the texture of the button 'down' when 'Off'
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* \param uint textureId
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*/
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void setDownArrowTextureOff( uint textureId) { _DownTextureOff = textureId; }
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/**
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* set the texture of the button 'left' when 'On'
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* \param uint textureId
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*/
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void setLeftArrowTextureOn( uint textureId) { _LeftTextureOn = textureId; }
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/**
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* set the texture of the button 'left' when 'Off'
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* \param uint textureId
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*/
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void setLeftArrowTextureOff( uint textureId) { _LeftTextureOff = textureId; }
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/**
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* set the texture of the button 'right' when 'On'
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* \param uint textureId
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*/
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void setRightArrowTextureOn( uint textureId) { _RightTextureOn = textureId; }
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/**
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* set the texture of the button 'right' when 'Off'
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* \param uint textureId
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*/
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void setRightArrowTextureOff( uint textureId) { _RightTextureOff = textureId; }
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/// Change color when On.
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void colorOn(const NLMISC::CRGBA &color);
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/// Change color when Disable.
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void colorDisable(const NLMISC::CRGBA &color);
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/// Change texture when On.
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void textureOn(uint32 texture);
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/// Change texture when Disable.
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void textureDisable(uint32 texture);
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/// Get the state of the scroll bar (Enable/Disable).
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bool enable();
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/// Enable or Disable the scroll bar.
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void enable(bool e);
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/**
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* get the display size of the scroll bar (width if Vertical, Height if horizontal)
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*/
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float size() const;
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private:
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/// init function
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void init();
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// attributes
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private:
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/// tells if the control, is vertical or horizontal
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bool _Vertical;
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/// the scroll bar size (in units)
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uint32 _NbUnits;
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/// the current position of the slider
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uint32 _CurrentUnit;
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/// the number of displayed unit
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uint32 _NbDisplayedUnit;
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/// texture of the upper arrow 'on'
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uint _UpTextureOn;
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/// texture of the upper arrow 'off'
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uint _UpTextureOff;
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/// texture of the down arrow 'on'
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uint _DownTextureOn;
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/// texture of the down arrow 'off'
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uint _DownTextureOff;
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/// texture of the left arrow 'on'
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uint _LeftTextureOn;
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/// texture of the left arrow 'off'
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uint _LeftTextureOff;
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/// texture of the right arrow 'on'
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uint _RightTextureOn;
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/// texture of the right arrow 'off'
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uint _RightTextureOff;
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/// color of the scroll bar
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NLMISC::CRGBA _ColorOn;
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/// color of the scroll bar when disabled
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NLMISC::CRGBA _ColorDisable;
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/// texture of the scroll bar when disabled
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uint32 _TextureOn;
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/// texture of the scroll bar when disabled
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uint32 _TextureDisable;
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/// state of the scroll bar (enable/disable)
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bool _Enable;
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/// the height (if vertical, width if horizontal) of the button, in proportion of th window (0-1)
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float _ButtonDisplaySize;
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};
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#endif // NL_SCROLL_BAR_H
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/* End of scroll_bar.h */
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