khanat-code-old/code/nel/tools/3d/object_viewer/vegetable_density_page.cpp

553 lines
17 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// vegetable_density_page.cpp : implementation file
//
#include "std_afx.h"
#include "object_viewer.h"
#include "vegetable_density_page.h"
#include "vegetable_edit_tools.h"
#include "vegetable_noise_value_dlg.h"
#include "vegetable_dlg.h"
#include "nel/misc/noise_value.h"
#include "nel/3d/vegetable.h"
#define NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE 256
/////////////////////////////////////////////////////////////////////////////
// CVegetableDensityPage property page
IMPLEMENT_DYNCREATE(CVegetableDensityPage, CPropertyPage)
CVegetableDensityPage::CVegetableDensityPage() : CPropertyPage(CVegetableDensityPage::IDD),
_DensityDlg(NULL), _MaxDensityDlg(NULL)
{
//{{AFX_DATA_INIT(CVegetableDensityPage)
//}}AFX_DATA_INIT
}
CVegetableDensityPage::~CVegetableDensityPage()
{
#define REMOVE_WND(wnd) if (wnd) { wnd->DestroyWindow(); delete wnd; }
REMOVE_WND(_DensityDlg);
REMOVE_WND(_MaxDensityDlg);
}
void CVegetableDensityPage::DoDataExchange(CDataExchange* pDX)
{
CPropertyPage::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CVegetableDensityPage)
DDX_Control(pDX, IDC_STATIC_VEGETABLE_SHAPENAME, StaticVegetableShape);
DDX_Control(pDX, IDC_STATIC_MAX_DENSITY, MaxDensityStaticText);
DDX_Control(pDX, IDC_SLIDER_ANGLE_MIN, AngleMinSlider);
DDX_Control(pDX, IDC_SLIDER_ANGLE_MAX, AngleMaxSlider);
DDX_Control(pDX, IDC_EDIT_ANGLE_MIN, AngleMinEdit);
DDX_Control(pDX, IDC_EDIT_ANGLE_MAX, AngleMaxEdit);
DDX_Control(pDX, IDC_COMBO_DIST_TYPE, DistTypeCombo);
DDX_Control(pDX, IDC_CHECK_MAX_DENSITY, MaxDensityCheckBox);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CVegetableDensityPage, CPropertyPage)
//{{AFX_MSG_MAP(CVegetableDensityPage)
ON_BN_CLICKED(IDC_CHECK_MAX_DENSITY, OnCheckMaxDensity)
ON_CBN_SELCHANGE(IDC_COMBO_DIST_TYPE, OnSelchangeComboDistType)
ON_BN_CLICKED(IDC_RADIO_ANGLE_CEILING, OnRadioAngleCeiling)
ON_BN_CLICKED(IDC_RADIO_ANGLE_FLOOR, OnRadioAngleFloor)
ON_BN_CLICKED(IDC_RADIO_ANGLE_WALL, OnRadioAngleWall)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_ANGLE_MAX, OnReleasedcaptureSliderAngleMax)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_ANGLE_MIN, OnReleasedcaptureSliderAngleMin)
ON_EN_KILLFOCUS(IDC_EDIT_ANGLE_MIN, OnKillfocusEditAngleMin)
ON_EN_KILLFOCUS(IDC_EDIT_ANGLE_MAX, OnKillfocusEditAngleMax)
ON_EN_CHANGE(IDC_EDIT_ANGLE_MIN, OnChangeEditAngleMin)
ON_EN_CHANGE(IDC_EDIT_ANGLE_MAX, OnChangeEditAngleMax)
ON_BN_CLICKED(IDC_BUTTON_VEGETABLE_BROWSE, OnButtonVegetableBrowse)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
void CVegetableDensityPage::setVegetableToEdit(NL3D::CVegetable *vegetable)
{
_Vegetable= vegetable;
// If not NULL, init all controls.
if(_Vegetable)
{
// Init ShapeName
// ----------
StaticVegetableShape.SetWindowText(_Vegetable->ShapeName.c_str());
// init Creation Distance.
// ----------
// normalize creation distance for this editor.
_Vegetable->DistType= std::min( (uint)_Vegetable->DistType, (uint)(DistTypeCombo.GetCount()-1) );
// set Creation Distance.
DistTypeCombo.SetCurSel( _Vegetable->DistType );
// init _DensityDlg.
// ----------
_DensityDlg->setNoiseValue(&_Vegetable->Density, _VegetableDlg);
// init MaxDensity
// ----------
if(_Vegetable->MaxDensity == -1)
{
// Disable the checkBox and the slider.
MaxDensityCheckBox.SetCheck(0);
static float dummy;
_MaxDensityDlg->setFloat(&dummy, _VegetableDlg);
_MaxDensityDlg->EnableWindow(false);
// Init with a default value
_PrecMaxDensityValue= NL_VEGETABLE_EDIT_DEFAULT_MAX_DENSITY;
}
else
{
// Enable the checkBox and the slider
MaxDensityCheckBox.SetCheck(1);
_MaxDensityDlg->setFloat(&_Vegetable->MaxDensity, _VegetableDlg);
_MaxDensityDlg->EnableWindow(true);
}
// init AngleSetup.
// ----------
NL3D::CVegetable::TAngleType angType= _Vegetable->getAngleType();
// disable 3 radio buttons.
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_FLOOR))->SetCheck(0);
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_WALL))->SetCheck(0);
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_CEILING))->SetCheck(0);
// enable only the one of interest.
switch(angType)
{
case NL3D::CVegetable::AngleGround:
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_FLOOR))->SetCheck(1);
enableAngleEdit(IDC_RADIO_ANGLE_FLOOR);
break;
case NL3D::CVegetable::AngleWall:
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_WALL))->SetCheck(1);
enableAngleEdit(IDC_RADIO_ANGLE_WALL);
break;
case NL3D::CVegetable::AngleCeiling:
((CButton*)GetDlgItem(IDC_RADIO_ANGLE_CEILING))->SetCheck(1);
enableAngleEdit(IDC_RADIO_ANGLE_CEILING);
break;
}
// to avoid a strange bug if pos==0... (not correctly setuped the first time)
AngleMinSlider.SetPos(10);
AngleMaxSlider.SetPos(10);
// Init sliders / edit.
updateViewAngleMin();
updateViewAngleMax();
}
}
// ***************************************************************************
void CVegetableDensityPage::enableAngleEdit(uint radioId)
{
// first disable all
AngleMinSlider.EnableWindow(false);
AngleMinEdit.EnableWindow(false);
AngleMaxSlider.EnableWindow(false);
AngleMaxEdit.EnableWindow(false);
// Then enable only what needed.
if(radioId == IDC_RADIO_ANGLE_WALL || radioId == IDC_RADIO_ANGLE_FLOOR)
{
AngleMinSlider.EnableWindow(true);
AngleMinEdit.EnableWindow(true);
}
if(radioId == IDC_RADIO_ANGLE_WALL || radioId == IDC_RADIO_ANGLE_CEILING)
{
AngleMaxSlider.EnableWindow(true);
AngleMaxEdit.EnableWindow(true);
}
}
// ***************************************************************************
void CVegetableDensityPage::updateViewAngleMin()
{
double angle= _Vegetable->getCosAngleMin();
NLMISC::clamp(angle, -1, 1);
angle= asin(angle);
sint pos= (sint)(angle/(NLMISC::Pi/2) * NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
NLMISC::clamp(pos, -NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
AngleMinSlider.SetPos(pos);
char stmp[256];
sprintf(stmp, "%.2f", (double)(angle*180/NLMISC::Pi));
AngleMinEdit.SetWindowText(stmp);
}
// ***************************************************************************
void CVegetableDensityPage::updateViewAngleMax()
{
double angle= _Vegetable->getCosAngleMax();
NLMISC::clamp(angle, -1, 1);
angle= asin(angle);
sint pos= (sint)(angle/(NLMISC::Pi/2) * NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
NLMISC::clamp(pos, -NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
AngleMaxSlider.SetPos(pos);
char stmp[256];
sprintf(stmp, "%.2f", (double)(angle*180/NLMISC::Pi));
AngleMaxEdit.SetWindowText(stmp);
}
// ***************************************************************************
void CVegetableDensityPage::updateAngleMinFromEditText()
{
// get angles edited.
TCHAR stmp[256];
AngleMinEdit.GetWindowText(stmp, 256);
float angleMin;
NLMISC::fromString(stmp, angleMin);
NLMISC::clamp(angleMin, -90, 90);
// make a sinus, because 90 => 1, and -90 =>-1
float cosAngleMin= (float)sin(angleMin*NLMISC::Pi/180.f);
// setup vegetable.
if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
_Vegetable->setAngleWall(cosAngleMin, _Vegetable->getCosAngleMax());
else if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleGround)
_Vegetable->setAngleGround(cosAngleMin);
// update views
updateViewAngleMin();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::updateAngleMaxFromEditText()
{
// get angles edited.
TCHAR stmp[256];
AngleMaxEdit.GetWindowText(stmp, 256);
float angleMax;
NLMISC::fromString(stmp, angleMax);
NLMISC::clamp(angleMax, -90, 90);
// make a sinus, because 90 => 1, and -90 =>-1
float cosAngleMax= (float)sin(angleMax*NLMISC::Pi/180.f);
// setup vegetable.
if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
_Vegetable->setAngleWall(_Vegetable->getCosAngleMin(), cosAngleMax);
else if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleCeiling)
_Vegetable->setAngleCeiling(cosAngleMax);
// update views
updateViewAngleMax();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
// ***************************************************************************
// CVegetableDensityPage message handlers
// ***************************************************************************
// ***************************************************************************
// ***************************************************************************
BOOL CVegetableDensityPage::OnInitDialog()
{
CPropertyPage::OnInitDialog();
// position setup.
uint x= 5;
// Position of the density DlgBox relative to CVegetableDensityPage.
uint yDensity= 130;
// y relative to MaxDensity Group
uint yMaxDensity= 45;
// get y of MaxDensityStaticText relative to CVegetableDensityPage.
RECT rectParent;
RECT rect;
GetWindowRect(&rectParent);
MaxDensityStaticText.GetWindowRect(&rect);
// and apply.
yMaxDensity+= rect.top - rectParent.top;
// Init Density Dialog.
_DensityDlg = new CVegetableNoiseValueDlg (std::string("Density"));
_DensityDlg->setDefaultRangeAbs(NL_VEGETABLE_DENSITY_ABS_RANGE_MIN, NL_VEGETABLE_DENSITY_ABS_RANGE_MAX);
_DensityDlg->setDefaultRangeRand(NL_VEGETABLE_DENSITY_RAND_RANGE_MIN, NL_VEGETABLE_DENSITY_RAND_RANGE_MAX);
_DensityDlg->setDefaultRangeFreq(NL_VEGETABLE_FREQ_RANGE_MIN, NL_VEGETABLE_FREQ_RANGE_MAX);
_DensityDlg->init(x, yDensity, this);
// Init MaxDensity Dialog.
_MaxDensityDlg = new CDirectEditableRangeFloat (std::string("VEGET_MAX_DENSITY"), 0, NL_VEGETABLE_EDIT_DEFAULT_MAX_DENSITY,
"MaxDensity");
_MaxDensityDlg->enableLowerBound(0, false);
_MaxDensityDlg->init(x+10, yMaxDensity, this);
// Init angle sliders.
AngleMinSlider.SetRange(-NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
AngleMaxSlider.SetRange(-NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE, NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE);
// Init ShapeName
StaticVegetableShape.SetWindowText(_T(""));
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
// ***************************************************************************
void CVegetableDensityPage::OnCheckMaxDensity()
{
if(MaxDensityCheckBox.GetCheck() == 1)
{
// check, restore maxDensity
_Vegetable->MaxDensity= _PrecMaxDensityValue;
// enable dlg.
_MaxDensityDlg->setFloat(&_Vegetable->MaxDensity, _VegetableDlg);
_MaxDensityDlg->EnableWindow(true);
}
else
{
// uncheck, bkup maxDenstiy
_PrecMaxDensityValue= _Vegetable->MaxDensity;
// disable dlg
static float dummy;
_MaxDensityDlg->setFloat(&dummy, _VegetableDlg);
_MaxDensityDlg->EnableWindow(false);
// and setup vegetable (disable MaxDensity).
_Vegetable->MaxDensity= -1;
}
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::OnSelchangeComboDistType()
{
// Get the DistType, and just copy to vegetable.
_Vegetable->DistType= DistTypeCombo.GetCurSel();
// Since used to display name in selection listBox, must update the name
_VegetableDlg->updateCurSelVegetableName();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::OnRadioAngleCeiling()
{
// Enable just the AngleMax slider.
enableAngleEdit(IDC_RADIO_ANGLE_CEILING);
// Init value.
_Vegetable->setAngleCeiling(0);
// Update view Value
updateViewAngleMax();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::OnRadioAngleFloor()
{
// Enable just the AngleMin slider.
enableAngleEdit(IDC_RADIO_ANGLE_FLOOR);
// Init value.
_Vegetable->setAngleGround(0);
// Update view Value
updateViewAngleMin();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::OnRadioAngleWall()
{
// Enable both sliders.
enableAngleEdit(IDC_RADIO_ANGLE_WALL);
// Init value.
_Vegetable->setAngleWall(-1, 1);
// Update view Value
updateViewAngleMin();
updateViewAngleMax();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
// ***************************************************************************
void CVegetableDensityPage::OnReleasedcaptureSliderAngleMax(NMHDR* pNMHDR, LRESULT* pResult)
{
float angle= 90 * (float)AngleMaxSlider.GetPos() / (float)NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE;
NLMISC::clamp(angle, -90, 90);
// make a sinus, because 90 => 1, and -90 =>-1
float cosAngleMax= (float)sin(angle*NLMISC::Pi/180.f);
// setup vegetable.
if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
_Vegetable->setAngleWall(_Vegetable->getCosAngleMin(), cosAngleMax);
else
_Vegetable->setAngleCeiling(cosAngleMax);
// update view
updateViewAngleMax();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
*pResult = 0;
}
// ***************************************************************************
void CVegetableDensityPage::OnReleasedcaptureSliderAngleMin(NMHDR* pNMHDR, LRESULT* pResult)
{
float angle= 90 * (float)AngleMinSlider.GetPos() / (float)NL_VEGETABLE_EDIT_ANGLE_SLIDER_SIZE;
NLMISC::clamp(angle, -90, 90);
// make a sinus, because 90 => 1, and -90 =>-1
float cosAngleMin= (float)sin(angle*NLMISC::Pi/180.f);
// setup vegetable.
if(_Vegetable->getAngleType()== NL3D::CVegetable::AngleWall)
_Vegetable->setAngleWall(cosAngleMin, _Vegetable->getCosAngleMax());
else
_Vegetable->setAngleGround(cosAngleMin);
// update view
updateViewAngleMin();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
*pResult = 0;
}
// ***************************************************************************
void CVegetableDensityPage::OnKillfocusEditAngleMin()
{
updateAngleMinFromEditText();
}
void CVegetableDensityPage::OnKillfocusEditAngleMax()
{
updateAngleMaxFromEditText();
}
static void concatEdit2Lines(CEdit &edit)
{
const uint lineLen= 1000;
uint n;
// retrieve the 2 lines.
TCHAR tmp0[2*lineLen];
TCHAR tmp1[lineLen];
n= edit.GetLine(0, tmp0, lineLen); tmp0[n]= 0;
n= edit.GetLine(1, tmp1, lineLen); tmp1[n]= 0;
// concat and update the CEdit.
edit.SetWindowText(_tcscat(tmp0, tmp1));
}
void CVegetableDensityPage::OnChangeEditAngleMin()
{
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
// user has press enter.
if(AngleMinEdit.GetLineCount()>1)
{
// must ccat the 2 first lines.
concatEdit2Lines(AngleMinEdit);
// the text (and so the lineCount) is reseted in this method.
updateAngleMinFromEditText();
}
}
void CVegetableDensityPage::OnChangeEditAngleMax()
{
// Trick to track "Enter" keypress: CEdit are multiline. If GetLineCount()>1, then
// user has press enter.
if(AngleMaxEdit.GetLineCount()>1)
{
// must ccat the 2 first lines.
concatEdit2Lines(AngleMinEdit);
// the text (and so the lineCount) is reseted in this method.
updateAngleMaxFromEditText();
}
}
// ***************************************************************************
void CVegetableDensityPage::OnButtonVegetableBrowse()
{
CFileDialog fd(TRUE, _T("veget"), _T("*.veget"), 0, NULL, this) ;
fd.m_ofn.lpstrTitle = _T("Open Vegetable Shape");
if (fd.DoModal() == IDOK)
{
// Add to the path
char drive[256];
char dir[256];
char path[256];
// Add search path for the .veget
_splitpath (fd.GetPathName(), drive, dir, NULL, NULL);
_makepath (path, drive, dir, NULL, NULL);
NLMISC::CPath::addSearchPath (path);
try
{
// verify the file can be opened.
NLMISC::CPath::lookup((const char*)fd.GetFileName());
// update shapeName and view
_Vegetable->ShapeName= std::string(fd.GetFileName());
StaticVegetableShape.SetWindowText(fd.GetFileName());
// update the name in the list-box
_VegetableDlg->updateCurSelVegetableName();
// update 3D view
_VegetableDlg->refreshVegetableDisplay();
}
catch (NLMISC::EPathNotFound &ep)
{
MessageBox(ep.what(), "Can't open file");
}
}
}