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117 lines
2.3 KiB
C++
117 lines
2.3 KiB
C++
// State.h: interface for the CState class.
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// 2001 Fleury David, Nevrax
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_)
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#define AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include <afxtempl.h>
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namespace NLLOGIC
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{
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class CLogicState;
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}
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/**
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* class CEvent
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*/
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class CEvent
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{
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public:
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CEvent()
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{
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m_bActionIsMessage = FALSE;
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}
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virtual ~CEvent()
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{
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}
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const CString &getEventAsString() const;
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//attributes:
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public:
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CString m_sConditionName;
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/// bool, true if the event action is sending a message, false if it's changing state
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bool m_bActionIsMessage;
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/// \name event message
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//@{
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///destination of the message (name of a .bot, .flaura, .var... file)
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CString m_sMessageDestination;
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/// message ID (selected from valid ID for given destination (file extension))
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CString m_sMessageID;
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/// message arguments, syntax defined for given message ID
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CString m_sArguments;
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//@}
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/// \name state change event
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//@{
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/// destination state (if m_bActionIsMessage == false)
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CString m_sStateChange;
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//@]
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/// temp string used to store the event as a string when requested
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mutable CString eventString;
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friend bool operator==( const CEvent &ev1, const CEvent &ev2);
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};
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typedef CList< CEvent *, CEvent *&> TPEventList;
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/**
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* class State
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*/
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class CState
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{
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public:
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/// constructor
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CState( const CString &name = CString("") );
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/// copy constructor
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CState( const CState &state );
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virtual ~CState();
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/// add an event to this State
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inline void addEvent( CEvent *event) { m_evEvents.AddTail( event ) ; }
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/// remove the specified event from the state object, return TRUE if done, FALSE if event not found
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BOOL removeEvent( CEvent *event);
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// attributes
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//private:
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public:
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CString m_sName;
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/// list of pointers on CEvent objects
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TPEventList m_evEvents;
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};
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/**
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* Set a CLogicState from a CState
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*/
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void cStateToCLogicState( CState& state, NLLOGIC::CLogicState& logicState );
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/**
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* Set a CState from a CLogicState
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*/
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void cLogicStateToCState( const NLLOGIC::CLogicState& logicState, CState& state );
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#endif // !defined(AFX_STATE_H__8501C0A2_320A_42B9_BD7E_3D77F27301ED__INCLUDED_)
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