mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-30 12:20:54 +00:00
506 lines
15 KiB
C++
506 lines
15 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// includes
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#include "character.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// namespaces
|
|
//-----------------------------------------------------------------------------
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
|
|
#define PERSISTENT_TOKEN_FAMILY RyzomTokenFamily
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Globals
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// If the following macro is defined then the macros such as PERSISTENT_CLASS, PERSISTENT_DATA, PERSISTENT_PRE_STORE, etc
|
|
// are undefined after inclusion of perstent_data_template.h
|
|
#define PERSISTENT_MACROS_AUTO_UNDEF
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanMissionHistory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanMissionHistory
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(bool, Successfull)\
|
|
PROP(TGameCycle, LastSuccessDate)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanDeathPenalties
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanDeathPenalties
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint8,_NbDeath)\
|
|
PROP(double,_CurrentDeathXP)\
|
|
PROP(double,_DeathXPToGain)\
|
|
PROP(uint32,_BonusUpdateTime)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanRespawnPoints
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanRespawnPoints
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP_VECT(string,RespawnPoints)\
|
|
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanFameContainerEntry
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanFameContainerEntry
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(sint32,Fame)\
|
|
PROP(sint32,FameMemory)\
|
|
PROP(string,LastFameChangeTrend)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanFameContainer
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanFameContainer
|
|
|
|
#define PERSISTENT_DATA\
|
|
STRUCT_MAP(CSheetId,CStatsScanFameContainerEntry,_Fame)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanEncyCharThema
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanEncyCharThema
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint8,ThemaState)\
|
|
PROP(uint16,RiteTaskStatePacked)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanEncyCharAlbum
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanEncyCharAlbum
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint8,AlbumState)\
|
|
STRUCT_VECT(Themas)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanCharaterEncyclopedia
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanCharaterEncyclopedia
|
|
|
|
#define PERSISTENT_DATA\
|
|
STRUCT_VECT(_EncyCharAlbums)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanGameEvent
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanGameEvent
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint32,_Date)\
|
|
PROP(string,_EventFaction)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPact
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPact
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint8,PactNature)\
|
|
PROP(uint8,PactType)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPetAnimal
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPetAnimal
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(CSheetId,TicketPetSheetId)\
|
|
PROP(CSheetId,PetSheetId)\
|
|
PROP(uint32,Price)\
|
|
PROP(CEntityId,OwnerId)\
|
|
PROP(TAIAlias,StableAlias)\
|
|
PROP(sint32,Landscape_X)\
|
|
PROP(sint32,Landscape_Y)\
|
|
PROP(sint32,Landscape_Z)\
|
|
PROP(uint32,DeathTick)\
|
|
PROP(uint16,PetStatus)\
|
|
PROP(sint16,Slot)\
|
|
PROP(bool,IsFollowing)\
|
|
PROP(bool,IsMounted)\
|
|
PROP(bool,IsTpAllowed)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPhysCharacs
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPhysCharacs
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP_MAP(string,sint32,_PhysicalCharacteristics)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPhysScoresEntry
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPhysScoresEntry
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(sint32,Current)\
|
|
PROP(sint32,Base)\
|
|
PROP(sint32,Max)\
|
|
PROP(float,BaseRegenerateRepos)\
|
|
PROP(float,BaseRegenerateAction)\
|
|
PROP(float,CurrentRegenerate)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPhysScores
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPhysScores
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(float,BaseWalkSpeed)\
|
|
PROP(float,BaseRunSpeed)\
|
|
PROP(float,CurrentWalkSpeed)\
|
|
PROP(float,CurrentRunSpeed)\
|
|
STRUCT_MAP(string,CStatsScanPhysScoresEntry,PhysicalScores)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanSkillsEntry
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanSkillsEntry
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(sint32,Base)\
|
|
PROP(sint32,Current)\
|
|
PROP(sint32,MaxLvlReached)\
|
|
PROP(double,Xp)\
|
|
PROP(double,XpNextLvl)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanSkills
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanSkills
|
|
|
|
#define PERSISTENT_DATA\
|
|
STRUCT_MAP(string,CStatsScanSkillsEntry,Skills)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanItemCraftParameters
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanItemCraftParameters
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(float,Durability)\
|
|
PROP(float,Weight)\
|
|
PROP(float,SapLoad)\
|
|
PROP(float,StatEnergy)\
|
|
PROP(float,Dmg)\
|
|
PROP(float,Speed)\
|
|
PROP(float,Range)\
|
|
PROP(float,DodgeModifier)\
|
|
PROP(float,ParryModifier)\
|
|
PROP(float,AdversaryDodgeModifier)\
|
|
PROP(float,AdversaryParryModifier)\
|
|
PROP(float,ProtectionFactor)\
|
|
PROP(float,MaxSlashingProtection)\
|
|
PROP(float,MaxBluntProtection)\
|
|
PROP(float,MaxPiercingProtection)\
|
|
PROP(float,ElementalCastingTimeFactor)\
|
|
PROP(float,ElementalPowerFactor)\
|
|
PROP(float,OffensiveAfflictionCastingTimeFactor)\
|
|
PROP(float,OffensiveAfflictionPowerFactor)\
|
|
PROP(float,HealCastingTimeFactor)\
|
|
PROP(float,HealPowerFactor)\
|
|
PROP(float,DefensiveAfflictionCastingTimeFactor)\
|
|
PROP(float,DefensiveAfflictionPowerFactor)\
|
|
PROP(uint8,Color)\
|
|
PROP(sint32,HpBuff)\
|
|
PROP(sint32,SapBuff)\
|
|
PROP(sint32,StaBuff)\
|
|
PROP(sint32,FocusBuff)\
|
|
PROP(string,Protection)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanItem
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanItem
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(CSheetId,_SheetId)\
|
|
PROP(sint16,_ClientInventoryPosition)\
|
|
PROP(uint32,_HP)\
|
|
PROP(uint32,_Recommended)\
|
|
PROP(CEntityId,_CreatorId)\
|
|
PROP(uint8,_LocSlot)\
|
|
PROP(string,_PhraseId)\
|
|
PROP(uint16,_SlotImage)\
|
|
PROP(sint16,_SlotCount)\
|
|
PROP(uint32,_SapLoad)\
|
|
PROP(bool,_Dropable)\
|
|
PROP(bool,_Destroyable)\
|
|
PROP(uint32,StackSize)\
|
|
STRUCT(_CraftParameters)\
|
|
PROP_VECT(CSheetId,_Enchantment)\
|
|
STRUCT_VECT(Child)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanInventory
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanInventory
|
|
|
|
#define PERSISTENT_DATA\
|
|
STRUCT_VECT(_Item)\
|
|
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanPlayerRoom
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanPlayerRoom
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(TAIAlias,Building)\
|
|
STRUCT(Inventory)\
|
|
PROP(sint32,Bulk)\
|
|
PROP(sint32,MaxBulk)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanEntityPosition
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanEntityPosition
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(sint32,X)\
|
|
PROP(sint32,Y)\
|
|
PROP(sint32,Z)\
|
|
PROP(float,Heading)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CStatsScanEntityBase
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanEntityBase
|
|
|
|
#define PERSISTENT_DATA\
|
|
STRUCT(_EntityPosition)\
|
|
PROP(uint32,_SheetId)\
|
|
PROP(string,_Name)\
|
|
PROP(string,_Race)\
|
|
PROP(uint8,_Gender)\
|
|
PROP(uint8,_Size)\
|
|
PROP(bool,_DodgeAsDefense)\
|
|
STRUCT(_PhysCharacs)\
|
|
STRUCT(_PhysScores)\
|
|
STRUCT(_Skills)\
|
|
\
|
|
PROP(sint32,MeleeAttackModifierOnEnemy)\
|
|
PROP(sint32,MeleeAttackModifierOnSelf)\
|
|
PROP(sint32,MagicCastingModifierOnSelf)\
|
|
PROP(sint32,MagicCastingModifierOnEnemy)\
|
|
PROP(sint32,RangeAttackModifierOnEnemy)\
|
|
PROP(sint32,RangeAttackModifierOnSelf)\
|
|
PROP(sint32,AttackModifierOnSelf)\
|
|
PROP(sint32,ChanceToFailStrategy)\
|
|
PROP(sint32,ChanceToFailSpell)\
|
|
PROP(sint32,ChanceToFailFaber)\
|
|
PROP(sint32,ChanceToFailHarvest)\
|
|
PROP(sint32,ChanceToFailTracking)\
|
|
PROP(sint32,MeleeAttackSlow)\
|
|
PROP(sint32,MeleeSlashingDamageArmor)\
|
|
PROP(sint32,MeleeBluntDamageArmor)\
|
|
PROP(sint32,MeleePiercingDamageArmor)\
|
|
PROP(sint32,MeleeDamageModifierFactor)\
|
|
PROP(sint32,RangeDamageModifierFactor)\
|
|
PROP(sint32,CreatureMeleeTakenDamageFactor)\
|
|
PROP(sint32,CreatureRangeTakenDamageFactor)\
|
|
PROP(sint32,CombatBrickLatencyMultiplier)\
|
|
PROP(sint32,MagicBrickLatencyMultiplier)\
|
|
PROP(sint32,ArmorQualityModifier)\
|
|
PROP(sint32,WeaponQualityModifier)\
|
|
PROP(sint32,ArmorAbsorbtionMultiplier)\
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Persistent data for CCharacter
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#define PERSISTENT_CLASS CStatsScanCharacter
|
|
|
|
#define PERSISTENT_DATA\
|
|
PROP(uint32,VERSION)\
|
|
\
|
|
PROP(uint8, _HairType)\
|
|
PROP(uint8, _HairColor)\
|
|
PROP(uint8, _HatColor)\
|
|
PROP(uint8, _JacketColor)\
|
|
PROP(uint8, _ArmsColor)\
|
|
PROP(uint8, _TrousersColor)\
|
|
PROP(uint8, _FeetColor)\
|
|
PROP(uint8, _HandsColor)\
|
|
PROP(uint64,_Money)\
|
|
PROP(uint32,_GuildId)\
|
|
PROP(bool, _NewCharacter)\
|
|
PROP(uint8, _CreationPointsRepartition)\
|
|
PROP(uint32,_ForbidAuraUseEndDate)\
|
|
PROP(string,_Title)\
|
|
\
|
|
/* Visual Properties */\
|
|
PROP(uint8,HairType)\
|
|
PROP(uint8,HairColor)\
|
|
PROP(uint8,GabaritHeight)\
|
|
PROP(uint8,GabaritTorsoWidth)\
|
|
PROP(uint8,GabaritArmsWidth)\
|
|
PROP(uint8,GabaritLegsWidth)\
|
|
PROP(uint8,GabaritBreastSize)\
|
|
PROP(uint8,MorphTarget1)\
|
|
PROP(uint8,MorphTarget2)\
|
|
PROP(uint8,MorphTarget3)\
|
|
PROP(uint8,MorphTarget4)\
|
|
PROP(uint8,MorphTarget5)\
|
|
PROP(uint8,MorphTarget6)\
|
|
PROP(uint8,MorphTarget7)\
|
|
PROP(uint8,MorphTarget8)\
|
|
PROP(uint8,EyesColor)\
|
|
PROP(uint8,Tattoo)\
|
|
PROP(uint8,NameStringId)\
|
|
\
|
|
PROP(bool, _HairCuteDiscount )\
|
|
PROP(float,_NextDeathPenaltyFactor)\
|
|
\
|
|
STRUCT(_DeathPenalties)\
|
|
STRUCT(_PlayerRoom)\
|
|
STRUCT(EntityBase)\
|
|
STRUCT(RespawnPoints)\
|
|
STRUCT(_Fames)\
|
|
STRUCT(_EncycloChar)\
|
|
STRUCT(_GameEvent)\
|
|
\
|
|
PROP_VECT(CSheetId,_BoughtPhrases)\
|
|
PROP_VECT(CSheetId,_KnownBricks)\
|
|
PROP_VECT(CEntityId,_FriendsList)\
|
|
PROP_VECT(CEntityId,_IgnoreList)\
|
|
PROP_VECT(CEntityId,_IsFriendOf)\
|
|
PROP_VECT(CEntityId,_IsIgnoredBy)\
|
|
\
|
|
STRUCT_VECT(_Pact)\
|
|
\
|
|
PROP_MAP(string,double,SkillPoints)\
|
|
PROP_MAP(string,uint32,SpentSkillPoints)\
|
|
PROP_MAP(string,sint32,ScorePermanentModifiers)\
|
|
PROP_MAP(string,uint8,StartingCharacteristicValues)\
|
|
\
|
|
STRUCT_MAP(TAIAlias,CStatsScanMissionHistory,_MissionHistories)\
|
|
STRUCT_MAP(uint32,CStatsScanPetAnimal,_PlayerPets)\
|
|
STRUCT_MAP(string,CStatsScanInventory,Inventory)\
|
|
|
|
|
|
#include "game_share/persistent_data_template.h"
|
|
|