mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-27 17:26:16 +00:00
186 lines
5.4 KiB
C++
186 lines
5.4 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
#include "stdpch.h"
|
|
// Misc.
|
|
#include "nel/misc/path.h"
|
|
// Interface 3D
|
|
#include "nel/3d/u_scene.h"
|
|
// Client Sheets
|
|
#include "client_sheets/item_sheet.h"
|
|
// Client
|
|
#include "item_cl.h"
|
|
#include "ingame_database_manager.h"
|
|
#include "pacs_client.h"
|
|
#include "misc.h"
|
|
#include "debug_client.h"
|
|
|
|
|
|
////////////
|
|
// USING //
|
|
////////////
|
|
using namespace NL3D;
|
|
using namespace NLMISC;
|
|
|
|
|
|
////////////
|
|
// EXTERN //
|
|
////////////
|
|
extern UScene * Scene;
|
|
|
|
|
|
//-----------------------------------------------
|
|
// CItemCL :
|
|
//
|
|
//-----------------------------------------------
|
|
CItemCL::CItemCL() : CEntityCL()
|
|
{
|
|
}// CItemCL //
|
|
|
|
//-----------------------------------------------
|
|
// CItemCL :
|
|
//
|
|
//-----------------------------------------------
|
|
CItemCL::CItemCL(const std::string &fileName) : CEntityCL()
|
|
{
|
|
initShape( fileName );
|
|
}// CItemCL //
|
|
|
|
//-----------------------------------------------
|
|
// CItemCL :
|
|
//
|
|
//-----------------------------------------------
|
|
CItemCL::~CItemCL()
|
|
{
|
|
}// CItemCL //
|
|
|
|
//-----------------------------------------------
|
|
// build :
|
|
// Build the entity from a sheet.
|
|
//-----------------------------------------------
|
|
bool CItemCL::build(const CEntitySheet *sheet ) // virtual
|
|
{
|
|
// Cast the sheet in the right type.
|
|
const CItemSheet *sh = dynamic_cast<const CItemSheet *>(sheet);
|
|
if(sh==0)
|
|
{
|
|
nlwarning("Item:build: the sheet is not an item sheet -> entity not initialized.");
|
|
return false;
|
|
}
|
|
// Get the DB Entry
|
|
if(IngameDbMngr.getNodePtr())
|
|
{
|
|
CCDBNodeBranch *nodeRoot = dynamic_cast<CCDBNodeBranch *>(IngameDbMngr.getNodePtr()->getNode(0));
|
|
if(nodeRoot)
|
|
{
|
|
_DBEntry = dynamic_cast<CCDBNodeBranch *>(nodeRoot->getNode(_Slot));
|
|
if(_DBEntry == 0)
|
|
pushDebugStr("Cannot get a pointer on the DB entry.");
|
|
}
|
|
}
|
|
//
|
|
initialize();
|
|
|
|
initShape( sh->getShape() );
|
|
// Entity Created.
|
|
return true;
|
|
}// build //
|
|
|
|
//-----------------------------------------------
|
|
// initProperties :
|
|
// Initialize properties for an item.
|
|
//-----------------------------------------------
|
|
void CItemCL::initProperties()
|
|
{
|
|
properties().liftable(true);
|
|
}// initProperties //
|
|
|
|
//-----------------------------------------------
|
|
// initShape :
|
|
//
|
|
//-----------------------------------------------
|
|
void CItemCL::initShape( const string &fileName )
|
|
{
|
|
string filePath = CPath::lookup(fileName, false, false);
|
|
if(!filePath.empty())
|
|
_Instance = Scene->createInstance( filePath );
|
|
else
|
|
nlwarning("Item:initShape:%d: file '%s' not found.", _Slot, fileName.c_str());
|
|
}// initShape //
|
|
|
|
//-----------------------------------------------
|
|
// updateVisualProperty0 :
|
|
/// Update the item position.
|
|
//-----------------------------------------------
|
|
void CItemCL::updateVisualPropertyPos(const NLMISC::TGameCycle &/* gameCycle */, const sint64 &prop, const NLMISC::TGameCycle &/* pI */)
|
|
{
|
|
// Check the DB entry (the warning is already done in the build method).
|
|
if(_DBEntry == 0)
|
|
return;
|
|
// Get The property 'Y'.
|
|
CCDBNodeLeaf *nodeY = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSY));
|
|
if(nodeY == 0)
|
|
{
|
|
nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSY(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSY);
|
|
return;
|
|
}
|
|
// Get The property 'Z'.
|
|
CCDBNodeLeaf *nodeZ = dynamic_cast<CCDBNodeLeaf *>(_DBEntry->getNode(CLFECOMMON::PROPERTY_POSZ));
|
|
if(nodeZ == 0)
|
|
{
|
|
nlwarning("ITM:updtVPPos:%d: Cannot find the property 'PROPERTY_POSZ(%d)'.", _Slot, CLFECOMMON::PROPERTY_POSZ);
|
|
return;
|
|
}
|
|
// Insert the primitive into the world.
|
|
if(_Primitive)
|
|
_Primitive->insertInWorldImage(dynamicWI);
|
|
float x = (float)(prop)/1000.0f;
|
|
float y = (float)(nodeY->getValue64())/1000.0f;
|
|
float z = (float)(nodeZ->getValue64())/1000.0f;
|
|
// Set the primitive position.
|
|
pacsPos(CVectorD(x, y, z));
|
|
// Snap the entity to the ground.
|
|
snapToGround();
|
|
// Change the instance position.
|
|
if(!_Instance.empty())
|
|
{
|
|
_Instance.setPos(pos());
|
|
_Instance.getShapeAABBox(_SelectBox);
|
|
_SelectBox.setCenter(pos() + _SelectBox.getCenter());
|
|
// Adjust the collision.
|
|
if(_Primitive)
|
|
{
|
|
_Primitive->setRadius(std::min(std::max((_SelectBox.getHalfSize()).x, (_SelectBox.getHalfSize()).y), (float)(RYZOM_ENTITY_SIZE_MAX/2)));
|
|
_Primitive->setHeight((_SelectBox.getHalfSize()).z);
|
|
}
|
|
}
|
|
}// updateVisualProperty0 //
|
|
|
|
|
|
//---------------------------------------------------
|
|
// drawBox :
|
|
// Draw the selection Box.
|
|
//---------------------------------------------------
|
|
void CItemCL::drawBox() // virtual
|
|
{
|
|
::drawBox(selectBox().getMin(), selectBox().getMax(), CRGBA(250,250,0));
|
|
}// drawBox //
|