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150 lines
No EOL
3.3 KiB
C++
150 lines
No EOL
3.3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef MOULINETTE_H_
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#define MOULINETTE_H_
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//////////////////////////////////
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// INCLUDE FILES //
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//////////////////////////////////
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#include <nel/misc/types_nl.h>
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#include <nel/misc/sstring.h>
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#include "nel/misc/path.h"
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#include <nel/misc/file.h>
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//////////////////////////////////
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// USED NAMESPACES //
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//////////////////////////////////
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using namespace NLMISC;
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using namespace std;
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//////////////////////////////////
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// DATA STRUCTURES //
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//////////////////////////////////
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enum
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{
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NumMPStats= 34,
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NumMPCraftParts= 26, // Warning: changing this value won't be sufficient.
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// You'll have to look deeper into code
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};
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// Contains Craft Part description and different stats related
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struct CraftPart
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{
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CSString Desc;
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bool Carac[NumMPStats];
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};
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// Raw mats stats for craft
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struct MPCraftStats
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{
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CSString Craft;
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bool UsedAsCraftRequirement;
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int bestStatA;
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int worstStatA1;
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int worstStatA2;
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int bestStatB;
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int worstStatB1;
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int worstStatB2;
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int color;
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MPCraftStats()
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{
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UsedAsCraftRequirement= false;
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}
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};
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// Allows to sort strings
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struct ItemSort : public std::less<NLMISC::CSString>
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{
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bool operator()( const NLMISC::CSString& x, const NLMISC::CSString& y ) const
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{
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return x.icompare( y );
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}
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};
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typedef set<CSString, ItemSort> CSortedStringSet;
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// Describe a item generated for a creature raw mat
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struct CreatureMPItem
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{
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char eco;
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int itemLevel;
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int creatureLevel;
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CSString codeCreature;
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CSortedStringSet generatedItems;
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CSString creatureFileName;
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};
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typedef list<CreatureMPItem*> ListeCreatureMP;
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// Misc Info on a MP family
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class CExtraInfo
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{
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public:
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bool DropOrSell;
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CExtraInfo()
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{
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DropOrSell= false;
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}
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};
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//////////////////////////////////
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// GLOBAL VARIABLES //
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//////////////////////////////////
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// Craft parts list
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CraftPart craftParts[NumMPCraftParts];
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// .creature files list
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map<string, string> creatureFiles;
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// generated names for each item
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CSortedStringSet itemNames;
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// Items list to generate for each creature code
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map<CSString, ListeCreatureMP> itemsAGenerer;
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// MP Family list
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class CMPFamily
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{
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public:
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// Name of the family
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CSString Name;
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// Icon
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CSString Icon;
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};
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std::vector<CMPFamily> MPFamilies;
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// directories pathes
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CSString LEVEL_DESIGN_PATH;
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CSString TRANSLATION_PATH;
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CSString ITEM_MP_FAMILY_TYP;
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CSString ITEM_MP_GROUPE_TYP;
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CSString ITEM_MP_PARAM_DFN;
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CSString MP_DIRECTORY;
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CSString DEPOSIT_MPS;
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CSString RAW_MATERIAL_ASSIGN;
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CSString IC_FAMILIES_FORAGE_SOURCE;
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CSString WK_UXT;
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CSString ITEM_WORDS_WK;
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#endif |