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499 lines
14 KiB
C++
499 lines
14 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_BUF_SERVER_H
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#define NL_BUF_SERVER_H
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#include "nel/misc/types_nl.h"
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#include "buf_net_base.h"
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#include "listen_sock.h"
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#include "buf_sock.h"
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#include "net_log.h"
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#include <list>
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#include <set>
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// POLL1 (ignore POLL comments)
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namespace NLNET {
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class CInetAddress;
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class CBufServer;
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/**
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* Common part of CListenTask and CServerReceiveTask
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*/
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class CServerTask
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{
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public:
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/// Destructor
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virtual ~CServerTask();
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/// Tells the task to exit
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void requireExit() { _ExitRequired = true; }
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#ifdef NL_OS_UNIX
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/// Wake the thread up, when blocked in select (Unix only)
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void wakeUp();
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#endif
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uint32 NbLoop;
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protected:
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/// Constructor
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CServerTask();
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/// Returns true if the requireExit() has been called
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bool exitRequired() const { return _ExitRequired; }
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#ifdef NL_OS_UNIX
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/// Pipe for select wake-up (Unix only)
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int _WakeUpPipeHandle [2];
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#endif
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private:
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volatile bool _ExitRequired;
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};
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/**
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* Code of listening thread
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*/
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class CListenTask : public NLMISC::IRunnable, public CServerTask
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{
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public:
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/// Constructor
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CListenTask( CBufServer *server ) : CServerTask(), _Server(server) {}
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/// Begins to listen on the specified port (call before running thread)
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void init( uint16 port, sint32 maxExpectedBlockSize );
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/// Run (exits when the listening socket disconnects)
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virtual void run();
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/// Close listening socket
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void close();
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/// Returns the listening address
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const CInetAddress& localAddr() { return _ListenSock.localAddr(); }
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private:
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CBufServer *_Server;
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CListenSock _ListenSock;
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uint32 _MaxExpectedBlockSize;
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};
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typedef std::vector<NLMISC::IThread*> CThreadPool;
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// Mode: Small server
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#undef PRESET_BIG_SERVER
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#ifdef PRESET_BIG_SERVER
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// Big server
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#define DEFAULT_STRATEGY SpreadSockets
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#define DEFAULT_MAX_THREADS 64
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#define DEFAULT_MAX_SOCKETS_PER_THREADS 64
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#else
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// Small server
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#define DEFAULT_STRATEGY FillThreads
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#define DEFAULT_MAX_THREADS 64
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#define DEFAULT_MAX_SOCKETS_PER_THREADS 16
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#endif
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/**
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* Server class for layer 1
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*
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* Listening socket and accepted connections, with packet scheme.
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* The provided buffers are sent raw (no endianness conversion).
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* By default, the size time trigger is disabled, the time trigger is set to 20 ms.
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*
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* Where do the methods take place:
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* \code
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* send(), -> send buffer -> update(), flush()
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* bytesSent(), newBytesSent()
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*
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* receive(), dataAvailable(), <- receive buffer <- receive thread,
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* dataAvailable(),
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* bytesReceived(), newBytesReceived(),
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* connection callback, disconnection callback
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* \endcode
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*
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* \author Olivier Cado
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* \author Nevrax France
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* \date 2001
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*/
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class CBufServer : public CBufNetBase
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{
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public:
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enum TThreadStategy { SpreadSockets, FillThreads };
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/** Constructor
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* Set nodelay to true to disable the Nagle buffering algorithm (see CTcpSock documentation)
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* initPipeForDataAvailable is for Linux only. Set it to false if you provide an external pipe with
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* setExternalPipeForDataAvailable().
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*/
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CBufServer( TThreadStategy strategy=DEFAULT_STRATEGY,
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uint16 max_threads=DEFAULT_MAX_THREADS,
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uint16 max_sockets_per_thread=DEFAULT_MAX_SOCKETS_PER_THREADS,
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bool nodelay=true, bool replaymode=false, bool initPipeForDataAvailable=true );
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/// Destructor
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virtual ~CBufServer();
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/// Listens on the specified port
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void init( uint16 port );
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/** Disconnect a connection
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* Set hostid to InvalidSockId to disconnect all connections.
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* If hostid is not InvalidSockId and the socket is not connected, the method does nothing.
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* If quick is true, any pending data will not be sent before disconnecting.
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* If quick is false, a flush() will be called. In case of network congestion, the entire pending
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* data may not be flushed. If this is a problem, call flush() multiple times until it returns 0
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* before calling disconnect().
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*/
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void disconnect( TSockId hostid, bool quick=false );
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/// Sets callback for incoming connections (or NULL to disable callback)
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void setConnectionCallback( TNetCallback cb, void* arg ) { _ConnectionCallback = cb; _ConnectionCbArg = arg; }
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/** Send a message to the specified host, or to all hosts if hostid is InvalidSockId
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*/
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//void send( const std::vector<uint8>& buffer, TSockId hostid );
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void send( const NLMISC::CMemStream& buffer, TSockId hostid );
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/** Checks if there is some data to receive. Returns false if the receive queue is empty.
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* This is where the connection/disconnection callbacks can be called.
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*/
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bool dataAvailable();
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#ifdef NL_OS_UNIX
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/** Wait until the receive queue contains something to read (implemented with a select()).
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* This is where the connection/disconnection callbacks can be called.
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* If you use this method (blocking scheme), don't use dataAvailable() (non-blocking scheme).
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* \param usecMax Max time to wait in microsecond (up to 1 sec)
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*/
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void sleepUntilDataAvailable( uint usecMax=100000 );
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#endif
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/** Receives next block of data in the specified (resizes the vector)
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* You must call dataAvailable() or sleepUntilDataAvailable() before every call to receive()
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*/
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void receive( NLMISC::CMemStream& buffer, TSockId* hostid );
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/// Update the network (call this method evenly)
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void update();
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// Returns the size in bytes of the data stored in the send queue.
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uint32 getSendQueueSize( TSockId destid );
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void displaySendQueueStat( NLMISC::CLog *log = NLMISC::InfoLog, TSockId destid = InvalidSockId);
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void displayThreadStat (NLMISC::CLog *log = NLMISC::InfoLog);
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/** Sets the time flush trigger (in millisecond). When this time is elapsed,
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* all data in the send queue is automatically sent (-1 to disable this trigger)
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*/
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void setTimeFlushTrigger( TSockId destid, sint32 ms );
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/** Sets the size flush trigger. When the size of the send queue reaches or exceeds this
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* value, all data in the send queue is automatically sent (-1 to disable this trigger )
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*/
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void setSizeFlushTrigger( TSockId destid, sint32 size );
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/** Force to send data pending in the send queue now. If all the data could not be sent immediately,
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* the returned nbBytesRemaining value is non-zero.
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* \param destid The identifier of the destination connection.
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* \param nbBytesRemaining If the pointer is not NULL, the method sets the number of bytes still pending after the flush attempt.
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* \returns False if an error has occured (e.g. the remote host is disconnected).
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* To retrieve the reason of the error, call CSock::getLastError() and/or CSock::errorString()
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*/
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bool flush( TSockId destid, uint *nbBytesRemaining=NULL );
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/// Returns the internet address of the listening socket
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const CInetAddress& listenAddress() const { return _ListenTask->localAddr(); }
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/// Returns the address of the specified host
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const CInetAddress& hostAddress( TSockId hostid );
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/*
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/// Returns the number of bytes pushed into the receive queue since the beginning (mutexed)
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uint32 bytesDownloaded()
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{
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NLMISC::CSynchronized<uint32>::CAccessor syncbpi ( &_BytesPushedIn );
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return syncbpi.value();
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}
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/// Returns the number of bytes downloaded since the previous call to this method
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uint32 newBytesDownloaded();
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*/
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/// Returns the number of bytes popped by receive() since the beginning
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uint64 bytesReceived() const { return _BytesPoppedIn; }
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/// Returns the number of bytes popped by receive() since the previous call to this method
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uint64 newBytesReceived();
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/// Returns the number of bytes pushed by send() since the beginning
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uint64 bytesSent() const { return _BytesPushedOut; }
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/// Returns the number of bytes pushed by send() since the previous call to this method
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uint64 newBytesSent();
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/// Returns the number of connections (at the last update())
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uint32 nbConnections() const { return _NbConnections; }
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protected:
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friend class CServerBufSock;
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friend class CListenTask;
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friend class CServerReceiveTask;
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/// Returns the TCP_NODELAY flag
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bool noDelay() const { return _NoDelay; }
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/** Binds a new socket and send buffer to an existing or a new thread (that starts)
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* Note: this method is called in the listening thread.
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*/
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void dispatchNewSocket( CServerBufSock *bufsock );
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/// Returns the receive task corresponding to a particular thread
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CServerReceiveTask *receiveTask( std::vector<NLMISC::IThread*>::iterator ipt )
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{
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return ((CServerReceiveTask*)((*ipt)->getRunnable()));
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}
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/// Pushes a buffer to the specified host's send queue and update (unless not connected)
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/*void pushBufferToHost( const std::vector<uint8>& buffer, TSockId hostid )
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{
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if ( hostid->pushBuffer( buffer ) )
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{
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_BytesPushedOut += buffer.size() + sizeof(TBlockSize); // statistics
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}
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}*/
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void pushBufferToHost( const NLMISC::CMemStream& buffer, TSockId hostid )
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{
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nlassert( hostid != InvalidSockId );
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if ( hostid->pushBuffer( buffer ) )
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{
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_BytesPushedOut += buffer.length() + sizeof(TBlockSize); // statistics
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}
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}
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// Creates a new task and run a new thread for it
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void addNewThread( CThreadPool& threadpool, CServerBufSock *bufsock );
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/// Returns the connection callback
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TNetCallback connectionCallback() const { return _ConnectionCallback; }
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/// Returns the argument of the connection callback
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void* argOfConnectionCallback() const { return _ConnectionCbArg; }
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/*/// Returns the synchronized number of bytes pushed into the receive queue
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NLMISC::CSynchronized<uint32>& syncBytesPushedIn() { return _BytesPushedIn; }
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*/
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private:
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typedef std::set<TSockId> TClientSet;
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/// List of currently connected client
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TClientSet _ConnectedClients;
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/// Thread socket-handling strategy
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TThreadStategy _ThreadStrategy;
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/// Max number of threads
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uint16 _MaxThreads;
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/// Max number of sockets handled by one thread
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uint16 _MaxSocketsPerThread;
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/// Listen task
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CListenTask *_ListenTask;
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/// Listen thread
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NLMISC::IThread *_ListenThread;
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/* Vector of receiving threads.
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* Thread: thread control
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* Thread->Runnable: access to the CServerReceiveTask object
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* Thread->getRunnable()->sock(): access to the socket
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* The purpose of this list is to delete the objects after use.
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*/
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NLMISC::CSynchronized<CThreadPool> _ThreadPool;
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/// Connection callback
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TNetCallback _ConnectionCallback;
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/// Argument of the connection callback
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void* _ConnectionCbArg;
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/// Number of bytes pushed by send() since the beginning
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uint64 _BytesPushedOut;
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/// Number of bytes popped by receive() since the beginning
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uint64 _BytesPoppedIn;
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/// Previous number of bytes received
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uint64 _PrevBytesPoppedIn;
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/// Previous number of bytes sent
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uint64 _PrevBytesPushedOut;
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/// Number of connections (debug stat)
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uint32 _NbConnections;
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/// TCP_NODELAY
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bool _NoDelay;
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/// Replay mode flag
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bool _ReplayMode;
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/*
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/// Number of bytes pushed into the receive queue (by the receive threads) since the beginning.
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NLMISC::CSynchronized<uint32> _BytesPushedIn;
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/// Previous number of bytes received
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uint32 _PrevBytesPushedIn;
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*/
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};
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typedef std::set<TSockId> CConnections;
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// POLL2
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/**
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* Code of receiving threads for servers.
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* Note: the methods locations in the classes do not correspond to the threads where they are
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* executed, but to the data they use.
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*/
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class CServerReceiveTask : public NLMISC::IRunnable, public CServerTask
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{
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public:
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/// Constructor
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CServerReceiveTask( CBufServer *server ) : CServerTask(), _Server(server), _Connections("CServerReceiveTask::_Connections"), _RemoveSet("CServerReceiveTask::_RemoveSet") {}
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/// Run
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virtual void run();
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/// Returns the number of connections handled by the thread (mutexed on _Connections)
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uint numberOfConnections()
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{
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uint nb;
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{
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NLMISC::CSynchronized<CConnections>::CAccessor connectionssync( &_Connections );
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nb = (uint)connectionssync.value().size();
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}
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return nb;
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}
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/// Add a new connection into this thread (mutexed on _Connections)
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void addNewSocket( TSockId sockid )
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{
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//nlnettrace( "CServerReceiveTask::addNewSocket" );
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nlassert( sockid != InvalidSockId );
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{
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NLMISC::CSynchronized<CConnections>::CAccessor connectionssync( &_Connections );
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connectionssync.value().insert( sockid );
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}
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// POLL3
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}
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// POLL4
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/** Add connection to the remove set (mutexed on _RemoveSet)
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* Note: you must not call this method within a mutual exclusion on _Connections, or
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* there will be a deadlock (see clearClosedConnection())
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*/
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void addToRemoveSet( TSockId sockid )
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{
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nlnettrace( "CServerReceiveTask::addToRemoveSet" );
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nlassert( sockid != InvalidSockId );
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{
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// Three possibilities :
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// - The value is inserted into the set.
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// - The value is already present in the set.
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// - The set is locked by a receive thread which is removing the closed connections.
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// When the set gets unlocked, it is empty so the value is inserted. It means the
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// value could be already in the set before it was cleared.
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// Note: with a fonction such as tryAcquire(), we could avoid to enter the mutex
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// when it is already locked
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// See clearClosedConnections().
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NLMISC::CSynchronized<CConnections>::CAccessor removesetsync( &_RemoveSet );
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removesetsync.value().insert( sockid );
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//LNETL1_DEBUG( "LNETL1: ic: %p - RemoveSet.size(): %d", ic, removesetsync.value().size() );
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}
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#ifdef NL_OS_UNIX
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wakeUp();
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#endif
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}
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/// Delete all connections referenced in the remove list (mutexed on _RemoveSet and on _Connections)
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void clearClosedConnections();
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/// Access to the server
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CBufServer *server() { return _Server; }
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friend class CBufServer;
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private:
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CBufServer *_Server;
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/* List of sockets and send buffer.
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* A TSockId is a pointer to a CBufSock object
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*/
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NLMISC::CSynchronized<CConnections> _Connections;
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// Connections to remove
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NLMISC::CSynchronized<CConnections> _RemoveSet;
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// POLL5
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};
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} // NLNET
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#endif // NL_BUF_SERVER_H
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/* End of buf_server.h */
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