khanat-code-old/code/ryzom/common/data_common/r2/r2_texts.lua
2010-09-11 19:26:22 +02:00

164 lines
3.4 KiB
Lua

local registerFeature = function()
local feature = {}
feature.Name = "TextManager"
feature.Description = "A little texts manager"
feature.Components=
{
{
Name="TextManager",
Prop=
{
{Name="InstanceId",Type="String"},
{Name="Texts",Type="Table"},
}
},
{
Name="TextManagerEntry",
Prop=
{
{Name="InstanceId", Type="String" },
{Name="Text",Type="String"},
{Name="Count",Type="Number"}
}
}
}
--returns nil if the text is still in the textManager
--else, return a new entry, not inserted in the TextManager
feature.checkText = function(textManager,text)
local texts = r2.Scenario.Texts.Texts
k,entry = next(texts,nil)
while k ~=nil do
local textEntry = entry.Text
if textEntry==text
then
return entry
end
k,entry = next(texts,k)
end
entry = r2.newComponent("TextManagerEntry")
entry.Text=text
entry.Count=0
return entry
end
feature.getText = function (textManager, entry)
debugInfo("feature.getText")
for i=0, textManager.Texts.Size-1 do
local text = textManager.Texts[i]
if text.InstanceId == entry
then
return text.Text
end
end
return nil
end
--add a text to the text manager.
--if the text exist, increment its counter
feature.addText = function(textManager,text)
local max = table.getn(textManager.Texts)
local entry
for i=1,max do
entry = textManager.Texts[i]
if entry.Text==text
then
entry.Count = entry.Count+1
return entry
end
end
entry = r2.newComponent("TextManagerEntry")
entry.Text=text
entry.Count=1
table.insert(textManager.Texts,entry)
return entry
end
--decrement the counter of a text.
--if this counter==0, remove the text from the TextManager
feature.removeText = function(textManager, text)
for i=0,textManager.Texts.Size-1 do
local entry = textManager.Texts[i]
if entry.Text==text then
local newCount = entry.Count-1
if newCount==0 then
r2.requestEraseNode(entry.InstanceId, "", -1)
else
r2.requestSetNode(entry.InstanceId, "Count", newCount)
end
end
end
end
feature.Translator = function(context)
local comp = context.Feature
local texts = context.Feature.Texts
local entry
local rtTextMgr = context.RtScenario.Texts
--for each entry
local k,v = next(texts,nil)
while v~=nil do
if k~="Keys"
then
--create and fill a RT entry
entry = r2.newComponent("RtEntryText")
entry.Text = v.Text
--insert it in the RT text manager
table.insert(rtTextMgr.Texts,entry)
local tmp = {}
table.insert(tmp,v.InstanceId)
table.insert(tmp,entry.Id)
table.insert(context.TextTranslateId,tmp)
end
k,v = next(texts,k)
end
if table.getn(context.TextTranslateId)==0
then
debugInfo("translator:: pas d'entrees dans la table!!!")
end
end
-- ?
feature.getRtId = function(context, instanceId)
local tab = context.TextTranslateId
assert(tab~=nil)
for k,v in pairs(tab)
do
if instanceId == v[1]
then
return v[2]
end
end
local max = table.getn(tab)
if max==0
then
debugInfo(colorTag(255, 255, 0).."WAR: The text table is empty.")
return
end
for i=1,max do
if instanceId == tab[i][1]
then
return tab[i][2]
end
end
end
return feature
end
r2.Features["TextManager"] = registerFeature()