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60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "multi_target.h"
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// ***********************************************************************
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void CMultiTarget::pack(uint64 *destVP, uint numVP)
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{
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nlassert(numVP * 4 >= Targets.size()); // not enough room to stores visual properties!
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CTarget invalidTarget;
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uint index = 0;
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for(uint k = 0; k < numVP; ++k)
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{
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uint16 parts[4];
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for(uint l = 0; l < 4; ++l)
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{
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parts[l] = index < Targets.size() ? Targets[index].getPacked() : invalidTarget.getPacked();
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++ index;
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}
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destVP[k] = (uint64) parts[0] | ((uint64) parts[1] << 16) | ((uint64) parts[2] << 32) | ((uint64) parts[3] << 48);
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}
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}
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// ***********************************************************************
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void CMultiTarget::unpack(const uint64 *srcVP, uint numVP)
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{
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Targets.clear();
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for(uint k = 0; k < numVP; ++k)
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{
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for(uint l = 0; l < 4; ++l)
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{
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CTarget t;
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t.setPacked((uint16) ((srcVP[k] >> (16 * l)) & 0xffff));
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if (t.TargetSlot != CLFECOMMON::INVALID_SLOT)
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{
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Targets.push_back(t);
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}
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else
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{
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return;
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}
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}
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}
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}
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