mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
385 lines
11 KiB
C++
385 lines
11 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
#include "stdpch.h"
|
|
#include "string_manager_sender.h"
|
|
#include "nel/net/unified_network.h"
|
|
#include "nel/net/message.h"
|
|
#include "nel/net/service.h"
|
|
#include "nel/net/service.h"
|
|
#include "nel/misc/string_conversion.h"
|
|
#include "nel/misc/variable.h"
|
|
#include "utils.h"
|
|
#include "synchronised_message.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
|
|
NLMISC::CVariable<bool> DebugPhraseSender("debug", "DebugPhraseSender", "Send debug phrase message to the IOS", false, 0, true);
|
|
|
|
namespace STRING_MANAGER
|
|
{
|
|
|
|
void TParam::serial(NLMISC::IStream &f)
|
|
{
|
|
serialParam(true, f, invalid_value);
|
|
}
|
|
|
|
bool TParam::serialParam(bool debug, NLMISC::IStream & f,TParamType type)
|
|
{
|
|
bool ret = true;
|
|
if (debug)
|
|
{
|
|
TParamType checkType = NB_PARAM_TYPES;
|
|
|
|
|
|
if (!f.isReading() && type != invalid_value)
|
|
{
|
|
nlassert(Type == type);
|
|
checkType = Type;
|
|
}
|
|
|
|
f.serialEnum(checkType);
|
|
|
|
if (f.isReading() && type != invalid_value)
|
|
{
|
|
if (type != checkType)
|
|
{
|
|
nlwarning("Serializing a string TParam : need a '%s', receive a '%s' !",
|
|
paramTypeToString(type).c_str(),
|
|
paramTypeToString(checkType).c_str());
|
|
ret = false;
|
|
}
|
|
Type = checkType;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( f.isReading() )
|
|
Type = type;
|
|
}
|
|
|
|
switch (Type)
|
|
{
|
|
case item:
|
|
case creature_model:
|
|
case sphrase:
|
|
case sbrick:
|
|
case outpost:
|
|
// sheetId
|
|
f.serial(const_cast<NLMISC::CSheetId&>(SheetId));
|
|
break;
|
|
case creature:
|
|
case guild:
|
|
case player:
|
|
case bot:
|
|
case entity:
|
|
// entity
|
|
f.serial(const_cast<NLMISC::CEntityId&>(EId));
|
|
f.serial(_AIAlias);
|
|
break;
|
|
|
|
case place:
|
|
case bot_name:
|
|
case title:
|
|
case event_faction:
|
|
// identifier (string)
|
|
f.serial(const_cast<std::string &>(Identifier));
|
|
break;
|
|
|
|
case skill:
|
|
case role:
|
|
// case career:
|
|
// case job:
|
|
case ecosystem:
|
|
case race:
|
|
case faction:
|
|
case compass:
|
|
case body_part:
|
|
case score:
|
|
case characteristic:
|
|
case damage_type:
|
|
case power_type:
|
|
case classification_type:
|
|
case clan:
|
|
// enum
|
|
f.serial(const_cast<uint32&>(Enum));
|
|
break;
|
|
case integer:
|
|
// integer.
|
|
f.serial(const_cast<sint32&>(Int));
|
|
break;
|
|
case time:
|
|
// time
|
|
f.serial(const_cast<uint32&>(Time));
|
|
break;
|
|
case money:
|
|
f.serial(const_cast<uint64&>(Money));
|
|
break;
|
|
case string_id:
|
|
case dyn_string_id:
|
|
f.serial(const_cast<uint32&>(StringId));
|
|
break;
|
|
case literal:
|
|
f.serial(Literal);
|
|
break;
|
|
case self:
|
|
nlwarning("Invalid parameter type : can't be self");
|
|
return false;
|
|
default:
|
|
nlwarning("Invalid parameter type : unknown (%d)", Type);
|
|
return false;
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static uint32 SequenceCounter = 0;
|
|
|
|
uint32 pickStringSerialNumber()
|
|
{
|
|
SequenceCounter = (SequenceCounter+1) & 0xffffff ;
|
|
if (SequenceCounter == 0)
|
|
SequenceCounter++;
|
|
|
|
uint32 stringSeq = SequenceCounter++;
|
|
|
|
stringSeq = (NLNET::IService::getInstance()->getServiceId().get() << 24) | (stringSeq & 0xffffff);
|
|
|
|
return stringSeq;
|
|
}
|
|
|
|
|
|
/*
|
|
* Generic method used to send localised texts to clients ( whether they are ingame or in the character creation process )
|
|
* this method is inline and declared there so that it cannot be accessed from elsewhere.
|
|
* Use sendStringToClient or sendStringToUser
|
|
*/
|
|
inline uint32 sendString(NLNET::CMessage & msg, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
|
|
{
|
|
uint32 stringSeq = pickStringSerialNumber();
|
|
|
|
msg.serial(stringSeq);
|
|
msg.serial(const_cast<std::string&>(stringName));
|
|
|
|
for (uint i=0; i<params.size(); ++i)
|
|
{
|
|
const TParam ¶m = params[i];
|
|
if (!((TParam&)param).serialParam(DebugPhraseSender, msg, param.Type) )
|
|
return 0xFFFFFFFF;
|
|
}
|
|
|
|
if (sender == NULL)
|
|
{
|
|
// send the message through network.
|
|
// NLNET::CUnifiedNetwork::getInstance()->send("IOS", msg);
|
|
sendMessageViaMirror("IOS", msg);
|
|
}
|
|
else
|
|
{
|
|
// send message with sender interface
|
|
sender->send(msg, DebugPhraseSender);
|
|
}
|
|
|
|
return stringSeq;
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// setPhrase
|
|
//-----------------------------------------------
|
|
void setPhrase(const std::string &phraseName, const ucstring &phraseContent)
|
|
{
|
|
NLNET::CMessage msg("SET_PHRASE");
|
|
std::string mutablePhraseName = phraseName;
|
|
ucstring mutablePhraseContent = phraseContent;
|
|
msg.serial(mutablePhraseName);
|
|
msg.serial(mutablePhraseContent);
|
|
sendMessageViaMirror("IOS", msg);
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// sendStringToClient
|
|
//-----------------------------------------------
|
|
uint32 sendStringToClient(const TDataSetRow &clientRowId, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
|
|
{
|
|
BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
|
|
if (DebugPhraseSender)
|
|
{
|
|
NLNET::CMessage msg("PHRASE_DEBUG");
|
|
msg.serial(const_cast<TDataSetRow &>(clientRowId));
|
|
return sendString( msg,stringName,params,sender );
|
|
}
|
|
else
|
|
{
|
|
NLNET::CMessage msg("PHRASE");
|
|
msg.serial(const_cast<TDataSetRow &>(clientRowId));
|
|
return sendString( msg,stringName,params,sender );
|
|
}
|
|
}
|
|
|
|
void sendSystemStringToClientAudience(const TDataSetRow &clientRowId, const std::vector<NLMISC::CEntityId> &excluded, CChatGroup::TGroupType audience, const char * stringName, const std::vector<TParam> ¶ms, ISender *sender)
|
|
{
|
|
BOMB_IF(strlen(stringName) == 0, "Trying to send a phrase to IOS with an empty stringName", return;);
|
|
if (DebugPhraseSender)
|
|
{
|
|
NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE_DEBUG");
|
|
msg.serial(const_cast<TDataSetRow &>(clientRowId));
|
|
msg.serialCont(const_cast<vector<CEntityId> &>(excluded));
|
|
msg.serialEnum(audience);
|
|
sendString( msg,stringName,params,sender );
|
|
}
|
|
else
|
|
{
|
|
NLNET::CMessage msg("BROADCAST_SYSTEM_PHRASE");
|
|
msg.serial(const_cast<TDataSetRow &>(clientRowId));
|
|
msg.serialCont(const_cast<vector<CEntityId> &>(excluded));
|
|
msg.serialEnum(audience);
|
|
sendString( msg,stringName,params,sender );
|
|
}
|
|
}
|
|
|
|
void sendCustomEmoteTextToClientAudience(const TDataSetRow &clientRowId, const std::vector<NLMISC::CEntityId> &excluded, const char * stringName, const std::vector<STRING_MANAGER::TParam> ¶ms, ISender *sender)
|
|
{
|
|
BOMB_IF(strlen(stringName) == 0, "Trying to send a custom emot phrase to IOS with an empty stringName", return;);
|
|
|
|
// send crowd emote message to IOS
|
|
NLNET::CMessage msgout2("EMOTE_CROWD");
|
|
std::string stringNameStr(stringName);
|
|
msgout2.serial( const_cast<TDataSetRow&>(clientRowId) );
|
|
msgout2.serial(const_cast<string&>(stringNameStr));
|
|
|
|
uint32 size = (uint32)params.size();
|
|
msgout2.serial(size);
|
|
for ( uint i = 0; i < size; i++ )
|
|
{
|
|
uint8 type8 = (uint8)params[i].Type;
|
|
msgout2.serial(type8);
|
|
const_cast<STRING_MANAGER::TParam&>(params[i]).serialParam( false, msgout2, params[i].Type );
|
|
}
|
|
msgout2.serialCont(const_cast<std::vector<NLMISC::CEntityId> &>(excluded));
|
|
sendMessageViaMirror("IOS", msgout2);
|
|
}
|
|
|
|
|
|
|
|
//-----------------------------------------------
|
|
// sendStringToUser
|
|
//-----------------------------------------------
|
|
uint32 sendStringToUser(uint32 userId, const std::string &stringName, const std::vector<TParam> ¶ms, ISender *sender)
|
|
{
|
|
BOMB_IF(stringName.empty(), "Trying to send a phrase to IOS with an empty phraseName", return 0;);
|
|
if (DebugPhraseSender)
|
|
{
|
|
NLNET::CMessage msg("PHRASE_USER_DEBUG");
|
|
msg.serial(userId);
|
|
return sendString( msg,stringName,params,sender );
|
|
}
|
|
else
|
|
{
|
|
NLNET::CMessage msg("PHRASE_USER");
|
|
msg.serial(userId);
|
|
return sendString( msg,stringName,params,sender );
|
|
}
|
|
}
|
|
|
|
NL_BEGIN_STRING_CONVERSION_TABLE (TParamType)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( item )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( place )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( creature )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( skill )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( role )
|
|
// NL_STRING_CONVERSION_TABLE_ENTRY( career )
|
|
// NL_STRING_CONVERSION_TABLE_ENTRY( job )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( ecosystem )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( race )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( sbrick )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( faction )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( guild )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( player )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( bot )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( integer )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( time )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( money )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( compass )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( string_id )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( dyn_string_id )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( self )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( creature_model )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( entity )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( body_part )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( score )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( sphrase )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( characteristic )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( damage_type )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( bot_name)
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( power_type )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( literal )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( title )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( event_faction )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( classification_type )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( outpost )
|
|
NL_STRING_CONVERSION_TABLE_ENTRY( clan )
|
|
NL_END_STRING_CONVERSION_TABLE(TParamType, ParamTypeConversion, NB_PARAM_TYPES)
|
|
|
|
//-----------------------------------------------
|
|
// stringToParamType
|
|
//-----------------------------------------------
|
|
TParamType stringToParamType( const std::string & str )
|
|
{
|
|
return ParamTypeConversion.fromString( str );
|
|
}
|
|
|
|
//-----------------------------------------------
|
|
// stringToParamType
|
|
//-----------------------------------------------
|
|
const std::string & paramTypeToString( TParamType type )
|
|
{
|
|
return ParamTypeConversion.toString( type );
|
|
}
|
|
|
|
|
|
void TParam::setEId(const NLMISC::CEntityId& eId)
|
|
{
|
|
EId = eId;
|
|
_AIAlias = 0;
|
|
}
|
|
|
|
NLMISC::CEntityId TParam::getEId() const
|
|
{
|
|
return EId;
|
|
}
|
|
|
|
TAIAlias TParam::getAIAlias() const
|
|
{
|
|
return _AIAlias;
|
|
}
|
|
|
|
void TParam::setAIAlias(TAIAlias aiAlias)
|
|
{
|
|
_AIAlias = aiAlias;
|
|
EId = CEntityId::Unknown;
|
|
}
|
|
|
|
void TParam::setEIdAIAlias(const NLMISC::CEntityId& eId, TAIAlias aiAlias)
|
|
{
|
|
_AIAlias = aiAlias;
|
|
EId = eId;
|
|
}
|
|
|
|
|
|
}
|