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253 lines
6.1 KiB
C++
253 lines
6.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GUILD_PD_H
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#define GUILD_PD_H
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#include <nel/misc/types_nl.h>
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#include <nel/misc/debug.h>
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#include <nel/misc/common.h>
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#include <nel/misc/entity_id.h>
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#include <nel/misc/sheet_id.h>
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#include <vector>
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#include <map>
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#include <pd_lib/pd_lib.h>
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#include <game_share/persistent_data.h>
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// User #includes
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#include "mission_manager/ai_alias_translator.h"
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namespace EGSPD
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{
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//
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// Forward declarations
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//
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//
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// Typedefs & Enums
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//
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/** CGuildPD
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* defined at entities_game_service/pd_scripts/guild.pds:36
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*/
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class CGuildPD : public RY_PDS::IPDBaseData
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{
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public:
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/// \name Accessors and Mutators methods
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// @{
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/**
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* Use these methods to change a value, add or delete elements.
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*/
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TGuildId getId() const;
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uint64 getMoney() const;
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void setMoney(uint64 __v, bool forceWrite=false);
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uint32 getCreationDate() const;
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void setCreationDate(uint32 __v, bool forceWrite=false);
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CPeople::TPeople getRace() const;
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void setRace(CPeople::TPeople __v, bool forceWrite=false);
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uint64 getIcon() const;
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void setIcon(uint64 __v, bool forceWrite=false);
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uint32 getBuilding() const;
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void setBuilding(uint32 __v, bool forceWrite=false);
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uint32 getVersion() const;
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void setVersion(uint32 __v, bool forceWrite=false);
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CGuildMemberPD* getMembers(const TCharacterId& __k);
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const CGuildMemberPD* getMembers(const TCharacterId& __k) const;
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std::map<TCharacterId, CGuildMemberPD*>::iterator getMembersBegin();
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std::map<TCharacterId, CGuildMemberPD*>::iterator getMembersEnd();
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std::map<TCharacterId, CGuildMemberPD*>::const_iterator getMembersBegin() const;
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std::map<TCharacterId, CGuildMemberPD*>::const_iterator getMembersEnd() const;
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const std::map<TCharacterId, CGuildMemberPD*> & getMembers() const;
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void setMembers(CGuildMemberPD* __v);
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void deleteFromMembers(const TCharacterId &__k);
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CGuildFameContainerPD* getFameContainer();
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const CGuildFameContainerPD* getFameContainer() const;
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void setFameContainer(CGuildFameContainerPD* __v);
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CGuildContainerPD* getParent();
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const CGuildContainerPD* getParent() const;
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// @}
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public:
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/// \name Public Management methods
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// @{
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/**
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* Use these methods to create, load, unload and get
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* an object from database.
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*/
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/**
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* Clear whole object content but key (delete subobjects if there are, key is left unmodified), default clear value is 0.
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*/
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void clear();
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/**
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* Cast base object to CGuildPD
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*/
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static CGuildPD* cast(RY_PDS::IPDBaseData* obj);
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/**
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* Cast base object to const CGuildPD
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*/
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static const CGuildPD* cast(const RY_PDS::IPDBaseData* obj);
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/**
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* Set user factory for this class (as class is indicated as derived, a home made constructor must be provided)
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*/
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static void setFactory(RY_PDS::TPDFactory userFactory);
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/**
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* Create an object of the CGuildPD class, and declare it to the PDS.
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*/
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static CGuildPD* create(const TGuildId &Id);
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// @}
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public:
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/// \name Public constructor
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// @{
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/**
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* This constructor is public to allow direct instanciation of the class
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*/
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CGuildPD();
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virtual ~CGuildPD();
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// @}
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public:
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/// \name Persistent methods declaration
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// @{
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void apply(CPersistentDataRecord &__pdr);
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void store(CPersistentDataRecord &__pdr) const;
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// @}
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protected:
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/// \name User defined init and release methods
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// @{
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/**
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* Overload those methods to implement init and release behaviours
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*/
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virtual void init();
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virtual void release();
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// @}
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protected:
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/// \name Attributes
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// @{
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/**
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* Don't modify those value manually, use accessors and mutators above
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*/
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TGuildId _Id;
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uint64 _Money;
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uint32 _CreationDate;
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CPeople::TPeople _Race;
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uint64 _Icon;
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uint32 _Building;
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uint32 _Version;
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std::map<TCharacterId, CGuildMemberPD*> _Members;
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CGuildFameContainerPD* _FameContainer;
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CGuildContainerPD* _Parent;
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// @}
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protected:
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/// \name Internal Management methods
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// @{
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void pds__init(const TGuildId &Id);
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void pds__destroy();
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void pds__fetch(RY_PDS::CPData &data);
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void pds__register();
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void pds__registerAttributes();
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void pds__unregister();
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void pds__unregisterAttributes();
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void pds__setParent(CGuildContainerPD* __parent);
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void pds__setParentUnnotified(CGuildContainerPD* __parent);
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void pds__notifyInit();
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void pds__notifyRelease();
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void pds__unlinkMembers(TCharacterId __k);
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void pds__unlinkFameContainer(NLMISC::CEntityId dummy);
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static void pds_static__init();
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// @}
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protected:
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/// \name Default Factory and Fetch methods
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// @{
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static void pds_static__setFactory(RY_PDS::TPDFactory userFactory);
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static bool _FactoryInitialised;
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static RY_PDS::CIndexAllocator _IndexAllocator;
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static void pds_static__fetch(RY_PDS::IPDBaseData *object, RY_PDS::CPData &data);
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// @}
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protected:
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friend class CGuildContainerPD;
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friend class CGuildFameContainerPD;
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friend class CGuildMemberPD;
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friend class RY_PDS::CPDSLib;
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friend void EGSPD::init(uint32);
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};
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} // End of EGSPD
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#endif
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