khanat-code-old/code/ryzom/server/src/entities_game_service/zone_manager.cpp

2354 lines
70 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "nel/misc/command.h"
#include "nel/misc/variable.h"
#include "nel/misc/config_file.h"
#include "nel/net/service.h"
#include "nel/ligo/primitive_utils.h"
#include "game_share/time_weather_season/time_and_season.h"
#include "zone_manager.h"
#include "mission_manager/mission_manager.h"
#include "primitives_parser.h"
#include "player_manager/player_manager.h"
#include "player_manager/player.h"
#include "player_manager/character.h"
#include "creature_manager/creature_manager.h"
#include "deposit.h"
#include "egs_globals.h"
#include "phrase_manager/phrase_utilities_functions.h"
#include "player_manager/character_respawn_points.h"
#include "stables/stable.h"
#include "chat_groups_ids.h"
#include "pvp_manager/pvp_manager.h"
#include "pvp_manager/pvp_manager_2.h"
#include "pvp_manager/pvp_safe_zone.h"
//#include "backward_compatibility/spawn_zones_back_compat.h"
#include "backward_compatibility/places_back_compat.h"
#include "pvp_manager/pvp.h"
#include "pvp_manager/pvp_faction_reward_manager/pvp_faction_reward_manager.h"
#include "outpost_manager/outpost_manager.h"
#include "modules/shard_unifier_client.h"
using namespace std;
using namespace NLMISC;
using namespace NLLIGO;
using namespace NLNET;
// The ecotype zones
CEcotypeZones CZoneManager::_EcotypeZones;
/*
const std::string CContinent::ContNames [] =
{
"fyros",
"tryker"
"zorai",
"matis",
};
*/
/*
arg0: is the zone name id
arg1:
if zone is not pvp
arg1 is interpreted as a boolean (0 - inactive, 1 - active)
if zone is a pvp zone
arg1 is interpreted as
0 - inactive
1 - active with faction point rewards
2 - active without faction point rewards
*/
void cbSetZoneState( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId )
{
string sZoneName;
uint32 nState;
msgin.serial(sZoneName);
msgin.serial(nState);
CZoneManager *pZM = &CZoneManager::getInstance();
// get the places
CPlace *place = pZM->getPlaceFromName(sZoneName);
if (place != NULL)
if (place->isGooPath())
place->setGooActive(nState != 0);
// get the deposit zone (linear search)
const vector<CDeposit*> &rDeps = pZM->getDeposits();
for (uint32 i = 0; i < rDeps.size(); ++i)
{
CDeposit *pd = rDeps[i];
if (pd->getName() == sZoneName)
{
pd->enable(nState!=0);
return;
}
}
// get the pvp zone
CPVPManager *pPVPM = CPVPManager::getInstance();
IPVPZone *pPVPZ = pPVPM->getPVPZone(sZoneName);
if (pPVPZ != NULL)
{
pPVPZ->setActive(nState!=0);
CPVPVersusZone *pPVPVZ = dynamic_cast<CPVPVersusZone*>(pPVPZ);
if (pPVPVZ != NULL)
pPVPVZ->giveFactionPoints(nState == 1);
return;
}
// TODO : treat other zones !
}
//-----------------------------------------------
// CGooPath build
//-----------------------------------------------
/*bool CGooPath::build(const NLLIGO::CPrimPath * path,uint16 id )
{
_Id = id;
*( (NLLIGO::CPrimPath*)this ) = *path;
if ( !zone->getPropertyByName("name",_Name) )
{
nlwarning("<CGooPath build> : no name in goo place %u", id);
return false;
}
if ( VPoints.empty() )
{
nlwarning("<CGooPath build> :no points in goo place %u/%s", id, _Name.c_str());
return false;
}
// get the bounding box
float minX = VPoints[0].x;
float minY = VPoints[0].y;
float maxX = VPoints[0].x;
float maxY = VPoints[0].y;
for ( uint i = 1; i < VPoints.size(); i++)
{
if ( VPoints[i].x < minX )minX = VPoints[i].x;
if ( VPoints[i].y < minY )minY = VPoints[i].y;
if ( VPoints[i].x > maxX )maxX = VPoints[i].x;
if ( VPoints[i].y > maxY )maxY = VPoints[i].y;
}
// get the center of the Box
_CenterX = sint32 ( ( minX + maxX ) *1000.0f / 2.0f );
_CenterY = sint32 ( ( minY + maxY ) *1000.0f / 2.0f );
return true;
}// CGooPath build
*/
//-----------------------------------------------
// Tp Dest zone build
//-----------------------------------------------
bool CTpSpawnZone::build(const NLLIGO::CPrimPoint * point)
{
*( (NLLIGO::CPrimPoint*)this ) = *point;
_Continent = CONTINENT::UNKNOWN;
string value;
if ( !point->getPropertyByName("name",_Name) )
{
nlwarning("<CTpSpawnZone build> : no name in CTpSpawnZone" );
return false;
}
if ( !point->getPropertyByName("radius",value) )
{
nlwarning("<CTpSpawnZone build> : no radius in CTpSpawnZone '%s'",_Name.c_str() );
return false;
}
// get radius in mm
_Radius = uint16( atof( value.c_str() ) * 1000.0f );
// get the z value if necessary
if ( !point->getPropertyByName("use_z", value) )
{
nlwarning("<CTpSpawnZone build> : no use_z in CTpSpawnZone '%s'",_Name.c_str() );
return false;
}
if ( value == "true" )
{
if ( !point->getPropertyByName("z", value) )
{
nlwarning("<CTpSpawnZone build> : no z in CTpSpawnZone '%s'",_Name.c_str() );
return false;
}
Point.z = ( float ) atof( value.c_str() );
Point.z = float( sint32 (1000.0f* Point.z) );
}
else
Point.z = 0.0f;
// convert coords in mm
Point.x = float( sint32 (1000.0f* Point.x) );
Point.y = float( sint32 (1000.0f* Point.y) );
if ( !point->getPropertyByName("type", value) )
{
nlwarning("<CTpSpawnZone build> : no type in CTpSpawnZone '%s'",_Name.c_str() );
return false;
}
_Type = RESPAWN_POINT::toRespawnPointType( value );
if ( _Type == RESPAWN_POINT::UNKNOWN )
{
nlwarning("<CTpSpawnZone build> : invalid type '%s' in CTpSpawnZone '%s'",value.c_str(), _Name.c_str() );
return false;
}
return true;
}
//-----------------------------------------------
// CPlace build
//-----------------------------------------------
bool CPlace::build(const NLLIGO::CPrimPath * path, uint16 id)
{
_Id = id;
if (!path->VPoints.empty())
*( (NLLIGO::CPrimZone*)this ) = *(NLLIGO::CPrimZone*) path;
if ( !path->getPropertyByName("name",_Name) )
{
nlwarning("<CPlace build> : no name for GooPath %u", id);
return false;
}
if ( VPoints.empty() )
{
nlwarning("<CPlace build> :no points in GooPath %u/%s", id, _Name.c_str());
return false;
}
string val;
if (path->getPropertyByName("main place", val))
_MainPlace = val == "true";
else
_MainPlace = false;
nlverify (CPrimitivesParser::getAlias(path, _Alias));
// _Alias = NLMISC::fromString( val.c_str() );
nlassert( _Alias != CAIAliasTranslator::Invalid );
// get the bounding box
float minX = VPoints[0].x;
float minY = VPoints[0].y;
float maxX = VPoints[0].x;
float maxY = VPoints[0].y;
for ( uint i = 1; i < VPoints.size(); i++)
{
if ( VPoints[i].x < minX )minX = VPoints[i].x;
if ( VPoints[i].y < minY )minY = VPoints[i].y;
if ( VPoints[i].x > maxX )maxX = VPoints[i].x;
if ( VPoints[i].y > maxY )maxY = VPoints[i].y;
}
// get the center of the Box
_CenterX = sint32 ( ( minX + maxX ) *1000.0f / 2.0f );
_CenterY = sint32 ( ( minY + maxY ) *1000.0f / 2.0f );
_GooPath = true;
_GooActive = true;
_Reported = false;
return true;
}
//-----------------------------------------------
// CPlace build
//-----------------------------------------------
bool CPlace::build(const NLLIGO::CPrimZone * zone,uint16 id, bool reportAutorised )
{
_Id = id;
if (!zone->VPoints.empty())
*( (NLLIGO::CPrimZone*)this ) = *zone;
if ( !zone->getPropertyByName("name",_Name) )
{
nlwarning("<CPlace build> : no name in place %u", id);
return false;
}
string val;
if (zone->getPropertyByName("reported", val))
_Reported = val == "true";
else
_Reported = true & reportAutorised;
if (zone->getPropertyByName("main place", val))
_MainPlace = val == "true";
else
_MainPlace = true;
if (!CPrimitivesParser::getAlias(zone, _Alias))
{
nlwarning("Fatal Error, no alias in primitive '%s'",
buildPrimPath(zone).c_str());
nlstop;
}
// _Alias = NLMISC::fromString( val.c_str() );
nlassert( _Alias != CAIAliasTranslator::Invalid );
if ( VPoints.empty() )
{
nlwarning("<CPlace build> :no points in place %u/%s", id, _Name.c_str());
return false;
}
// get the bounding box
float minX = VPoints[0].x;
float minY = VPoints[0].y;
float maxX = VPoints[0].x;
float maxY = VPoints[0].y;
for ( uint i = 1; i < VPoints.size(); i++)
{
if ( VPoints[i].x < minX )minX = VPoints[i].x;
if ( VPoints[i].y < minY )minY = VPoints[i].y;
if ( VPoints[i].x > maxX )maxX = VPoints[i].x;
if ( VPoints[i].y > maxY )maxY = VPoints[i].y;
}
// get the center of the Box
_CenterX = sint32 ( ( minX + maxX ) *1000.0f / 2.0f );
_CenterY = sint32 ( ( minY + maxY ) *1000.0f / 2.0f );
_GooPath = false;
_GooActive = false;
// get place_type of re-spawn point
PLACE_TYPE::TPlaceType placeType;
if( zone->getPropertyByName("place_type", val) )
{
placeType = PLACE_TYPE::fromString(val);
if( placeType == PLACE_TYPE::Undefined )
placeType = PLACE_TYPE::Place;
}
else
placeType = PLACE_TYPE::Place;
// get children respawn points
bool ret = true;
for (uint i=0; i< getNumChildren();++i)
{
const IPrimitive *child;
if ( getChild(child,i) && child )
{
child->getPropertyByName("name",val);
uint16 idx = CZoneManager::getInstance().getTpSpawnZoneIdByName(val);
if ( idx != InvalidSpawnZoneId )
{
const CTpSpawnZone * spawn = CZoneManager::getInstance().getTpSpawnZone( idx );
if ( spawn == NULL )
{
nlwarning( "Invalid spawn zone '%s' in place '%s' : bad index %u",val.c_str(), _Name.c_str(), idx );
ret = false;
}
// if the respawn point is validated when user enters the place, add it to the place.
// we dont add special respawn points ( outposts,... ) because they are validated separatly from the place where they are
else if ( spawn->getType() == RESPAWN_POINT::KAMI ||
spawn->getType() == RESPAWN_POINT::KARAVAN ||
spawn->getType() == RESPAWN_POINT::NEWBIELAND ||
spawn->getType() == RESPAWN_POINT::RESPAWNABLE )
{
(const_cast<CTpSpawnZone *>(spawn))->setPlaceType(placeType);
_RespawnPoints.push_back( idx );
}
}
}
}
return ret;
}// CPlace build
//-----------------------------------------------
// CRegion build
//-----------------------------------------------
bool CRegion::build(const NLLIGO::CPrimZone * zone,uint16 id)
{
if ( CPlace::build(zone,id) )
{
string value;
if ( !zone->getPropertyByName("newbie_region",value) )
{
nlwarning("<CRegion build> : failed : no newbie_region property in primitive");
_NewbieRegion = false;
}
else
{
_NewbieRegion = (!nlstricmp( value,"true"))?true:false;
}
return true;
}
else
{
nlwarning("<CRegion build> : failed in place build");
return false;
}
}// CRegion build
//-----------------------------------------------
// CRegion dtor
//-----------------------------------------------
CRegion::~CRegion()
{
}// CRegion dtor
//-----------------------------------------------
// CRegion registerChatGroup
//-----------------------------------------------
void CRegion::registerChatGroup()
{
TGroupId idGroup = CHAT_GROUPS_IDS::getRegionChatGroupId(_Id);
CMessage msgout("ADD_GROUP");
msgout.serial( idGroup );
CChatGroup::TGroupType type = CChatGroup::region;
msgout.serialEnum( type );
sendMessageViaMirror( "IOS", msgout );
// add online members ( if IOS crashed... )
set< CEntityId >::iterator it = _Players.begin();
for (; it != _Players.end(); ++it )
{
TDataSetRow row = TheDataset.getDataSetRow( (*it) );
// if we can get the user from this row, the user is ingame
CCharacter* user = PlayerManager.getChar( row );
if ( user )
{
CMessage msgout("ADD_TO_GROUP");
msgout.serial( idGroup );
msgout.serial( const_cast<NLMISC::CEntityId &>(user->getId()) );
sendMessageViaMirror( "IOS", msgout );
}
}
}
//-----------------------------------------------
// CRegion addPlayer
//-----------------------------------------------
void CRegion::addPlayer( const NLMISC::CEntityId & id )
{
_Players.insert(id);
TGroupId idGroup = CHAT_GROUPS_IDS::getRegionChatGroupId(_Id);
CMessage msgout("ADD_TO_GROUP");
msgout.serial( idGroup );
msgout.serial( const_cast<NLMISC::CEntityId &>(id) );
sendMessageViaMirror( "IOS", msgout );
}
//-----------------------------------------------
// CRegion removePlayer
//-----------------------------------------------
void CRegion::removePlayer( const NLMISC::CEntityId & id )
{
_Players.erase(id);
TGroupId idGroup = CHAT_GROUPS_IDS::getRegionChatGroupId(_Id);
CMessage msgout("REMOVE_FROM_GROUP");
msgout.serial( idGroup );
msgout.serial( const_cast<NLMISC::CEntityId &>(id) );
sendMessageViaMirror( "IOS", msgout );
}
//-----------------------------------------------
// CContinent build
//-----------------------------------------------
bool CContinent::build(const NLLIGO::CPrimZone * zone)
{
string value;
if ( zone->getPropertyByName("id",value) )
{
_Id = CONTINENT::toContinent( value );
if ( _Id != CONTINENT::UNKNOWN )
{
return CPlace::build( zone,_Id );
}
else
nlwarning("<CContinent build> : invalid continent id '%s'",value.c_str());
}
else
nlwarning("<CContinent build> : no id in a continent");
return false;
}// CContinent build
//-----------------------------------------------
// CContinent dtor
//-----------------------------------------------
CContinent::~CContinent()
{
}// CContinent dtor
//-----------------------------------------------
// CZoneManager init
//-----------------------------------------------
void CZoneManager::init()
{
RandomGenerator.srand( CTickEventHandler::getGameCycle() );
initInstance();
}// CZoneManager init
//-----------------------------------------------
// CZoneManager release
//-----------------------------------------------
void CZoneManager::release()
{
for (uint i = 0; i < _Deposits.size(); i++ )
delete _Deposits[i];
for ( uint i = 0; i < _Places.size(); i++ )
delete _Places[i];
clearEcotypes();
}// CZoneManager release
//-----------------------------------------------
// CZoneManager initInstance
//-----------------------------------------------
void CZoneManager::initInstance()
{
_NextDepositIndexUpdated = 0;
_SpreadUpdateLoopBeginTick = CTickEventHandler::getGameCycle();
// get the loaded primitives
const CPrimitivesParser::TPrimitivesList & primsList = CPrimitivesParser::getInstance().getPrimitives();
_PlacesByAlias.clear();
// parse the zones
nlinfo("CZoneManager : parsing the zones");
CPrimitivesParser::TPrimitivesList::const_iterator first, last;
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseContinents(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the continents");
}
}
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseRegions(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the regions");
}
}
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseTpSpawnZones(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the tp spawn Zones");
}
}
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseZones(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the zones");
}
}
// Parse ecotypes, that will be used when building deposits
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseEcotypes( first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the ecotypes");
}
}
// Parse (and build) deposits
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseDeposits(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the zones");
}
}
// Don't keep ecotypes in memory, the information is already in the deposits
CDeposit::clearEcotypes();
// Parse stables
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseStables(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the stables");
}
}
// Parse the goo border
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseGooBorder(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the Goo Border");
}
}
// preallocate 5 start points per newbieland
_StartPoints.reserve( 20 );
// Parse the start points
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if (! parseStartPoints(first->Primitive.RootNode ) )
{
nlwarning("<CZoneManager constructor> Error while building the start points");
}
}
// parse the PVP zones, must be before parsing the PVP safe zones!
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if ( !parsePVPZones(first->Primitive.RootNode) )
{
nlwarning("<CZoneManager constructor> Error while building the PVP zones");
}
}
// parse the PVP safe zones (except for outpost zones)
for (first = primsList.begin(), last = primsList.end(); first != last; ++first)
{
if ( !parsePVPSafeZones(first->Primitive.RootNode) )
{
nlwarning("<CZoneManager constructor> Error while building the PVP safe zones");
}
}
// apply config to PVP zones (must be done after loading primitives), except outpost ones
CPVPManager::getInstance()->applyConfigToPVPZones();
// for backward compatibility
//BACK_COMPAT::initSpawnZonesCompat();
BACK_COMPAT::initPlacesCompat();
// Initialize messages from other services
// array of callback items
NLNET::TUnifiedCallbackItem _cbArray[] =
{
{ "SET_ZONE_STATE", cbSetZoneState },
};
// register call back for zone manager
CUnifiedNetwork::getInstance()->addCallbackArray( _cbArray, sizeof(_cbArray) / sizeof(_cbArray[0]) );
}// CZoneManager ctor
//-----------------------------------------------
// CZoneManager dtor
//-----------------------------------------------
CZoneManager::~CZoneManager()
{
// remove deposits
for (uint i = 0; i < _Deposits.size(); i++ )
delete _Deposits[i];
// all must have unregistered from the set of autospawn update
nlassert(_DepositNeedingAutoSpawnUpdate.empty());
// remove places
for ( uint i = 0; i < _Places.size(); i++ )
delete _Places[i];
// clear ecotypes
clearEcotypes();
}// CZoneManager dtor
//-----------------------------------------------
// CZoneManager iosConnection
//-----------------------------------------------
void CZoneManager::iosConnection()
{
for ( uint i = 0; i < _Continents.size(); i++ )
{
for ( uint j = 0; j < _Continents[i].getRegions().size(); j++ )
{
_Continents[i].getRegions()[j]->registerChatGroup();
}
}
}// CZoneManager iosConnection
//-----------------------------------------------
// CZoneManager getTpSpawnZoneIdByName
//-----------------------------------------------
uint16 CZoneManager::getTpSpawnZoneIdByName( const std::string & name )
{
map<string,uint16>::const_iterator it = _TpSpawnZoneIdByName.find( name );
if ( it == _TpSpawnZoneIdByName.end() )
{
return InvalidSpawnZoneId;
}
const uint16 id = (*it).second;
BOMB_IF( (id >= _TpSpawnZones.size()), "<SPAWN_ZONE> invalid spawn zone id", return InvalidSpawnZoneId );
BOMB_IF( (name != _TpSpawnZones[id].getName()), "<SPAWN_ZONE> spawn zone name does not match", return InvalidSpawnZoneId );
return id;
}// CZoneManager getTpSpawnZoneIdByName
//-----------------------------------------------
// CZoneManager parseContinents
//-----------------------------------------------
bool CZoneManager::parseContinents( const NLLIGO::IPrimitive* prim )
{
std::string value;
const CPrimZone* zone = dynamic_cast<const CPrimZone*>( prim);
// if the primitive is a continent, parse it, build it and add it to this manager if it is correct
if ( zone && zone->getPropertyByName("class",value) && value == "continent" )
{
CContinent continent;
if ( continent.build( zone ) )
{
uint i = 0;
for (; i < _Continents.size(); i++ )
{
if ( _Continents[i].getId() == continent.getId() )
break;
}
if ( i == _Continents.size() )
{
_Continents.push_back( continent );
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseContinents(child) && ok;
}
return ok;
}// CZoneManager parseContinents
//-----------------------------------------------
// CZoneManager parseRegions
//-----------------------------------------------
bool CZoneManager::parseRegions( const NLLIGO::IPrimitive* prim )
{
std::string value;
const CPrimZone* zone = dynamic_cast<const CPrimZone*>(prim);
// if the primitive is a continent, parse it, build it and add it to this manager if it is correct
if ( zone && prim->getPropertyByName("class",value) && value == "region" )
{
CRegion * region = new CRegion();
if ( region->build( zone,(uint16)_Places.size() ) )
{
bool found = false;
for (uint i = 0; i < _Continents.size(); i++ )
{
const std::vector<CPrimVector> & regionPoints = zone->VPoints;
for (uint j = 0; j < regionPoints.size(); j++ )
{
if ( _Continents[i].contains( regionPoints[j] ) )
{
found = true;
_Continents[i].addRegion( region );
region->setContinent( (CONTINENT::TContinent) _Continents[i].getId() );
break;
}
}
}
nlassertex(found, (toString("No continent found that includes the region %s", prim->getName().c_str()).c_str() ) );
_Places.push_back( region );
_PlacesByAlias.insert( make_pair(region->getAlias(), region) );
}
else
delete region;
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseRegions(child) && ok;
}
return ok;
}// CZoneManager parseRegions
//-----------------------------------------------
// CZoneManager parseZones
//-----------------------------------------------
bool CZoneManager::parseZones( const NLLIGO::IPrimitive* prim )
{
std::string value;
const CPrimZone* zone = dynamic_cast<const CPrimZone*>(prim);
// if the primitive is a zone, parse it
if ( zone )
{
// build the zone and add it to this manager if it is correct
if (prim->getPropertyByName("class",value) )
{
if ( value == "place" )
{
CPlace* place = new CPlace();
if ( place->build( zone,(uint16)_Places.size() ) )
{
for (uint i = 0; i < _Continents.size(); i++ )
{
for (uint j = 0; j < _Continents[i].getRegions().size(); j++ )
{
for ( uint k = 0; k < place->VPoints.size(); k++ )
{
if ( _Continents[i].getRegions()[j]->contains( place->VPoints[k] ) )
{
_Continents[i].getRegions()[j]->addPlace( place );
break;
}
}
}
}
_Places.push_back( place );
_PlacesByAlias.insert( make_pair(place->getAlias(), place) );
}
else
delete place;
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseZones(child) && ok;
}
return ok;
} // CZoneManager parseZones
//-----------------------------------------------
// CZoneManager parseEcotypes
//-----------------------------------------------
bool CZoneManager::parseEcotypes( const NLLIGO::IPrimitive* prim )
{
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "ecotypezone_list" )
{
std::string ecotypeZoneListName;
prim->getPropertyByName( "name", ecotypeZoneListName );
// Parse the children ecotypes
for( uint i = 0; i < prim->getNumChildren(); ++i )
{
const IPrimitive * childPrim;
if ( prim->getChild( childPrim, i ) )
{
// If the primitive is a zone, parse it
const CPrimZone* zone = dynamic_cast<const CPrimZone*>(childPrim);
if ( zone )
{
string primType;
childPrim->getPropertyByName( "class", primType );
if( primType == "ecotypezone" )
{
CEcotypeZone *ecotype = new CEcotypeZone();
if ( ecotype->build( zone ) )
{
CDeposit::addEcotype( ecotype );
CEcotypeZone *ecotype2 = new CEcotypeZone();
if( ecotype2->build( zone ) )
CZoneManager::addEcotype( ecotype2 );
else
delete ecotype2;
}
else
delete ecotype;
}
}
}
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseEcotypes(child) && ok;
}
return ok;
}
//-----------------------------------------------
// CZoneManager parseDeposits
// Assumes the ecotypes have been parsed before
//-----------------------------------------------
bool CZoneManager::parseDeposits( const NLLIGO::IPrimitive* prim )
{
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "depositzone_list" )
{
std::string depositZoneListName;
prim->getPropertyByName( "name", depositZoneListName );
// Parse the children deposits
for( uint i = 0; i < prim->getNumChildren(); ++i )
{
const IPrimitive * childPrim;
if ( prim->getChild( childPrim, i ) )
{
// If the primitive is a zone, parse it
const CPrimZone* zone = dynamic_cast<const CPrimZone*>(childPrim);
if ( zone )
{
string primType;
childPrim->getPropertyByName( "class", primType );
if( primType == "depositzone" )
{
bool found = false;
CDeposit * deposit = new CDeposit;
if ( deposit->build( zone ) )
{
for (uint j = 0; j < _Continents.size(); j++ )
{
for (uint k = 0; k < _Continents[j].getRegions().size(); k++ )
{
uint l = 0;
for ( ; l < deposit->VPoints.size(); l++ )
{
if ( _Continents[j].getRegions()[k]->contains( deposit->VPoints[l] ) )
{
_Continents[j].getRegions()[k]->addDeposit( deposit );
found = true;
break;
}
}
}
if ( !found )
{
for ( uint k = 0; k < _Continents[j].getRegions().size(); k++ )
{
for ( uint l = 0 ; l < _Continents[j].getRegions()[k]->VPoints.size(); l++ )
{
if ( deposit->contains( _Continents[j].getRegions()[k]->VPoints[l] ) )
{
_Continents[j].getRegions()[k]->addDeposit( deposit );
found = true;
break;
}
}
}
}
}
if ( !found )
nlwarning("<CZoneManager parseDeposits> a deposit of %s is not in a region", depositZoneListName.c_str());
_Deposits.push_back(deposit);
}
else
delete deposit;
}
}
}
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseDeposits(child) && ok;
}
return ok;
} // CZoneManager parseDeposits
//-----------------------------------------------
// CZoneManager parseStables
//-----------------------------------------------
bool CZoneManager::parseStables( const NLLIGO::IPrimitive* prim )
{
// Primitives format:
// <!-- stables -->
// <PRIMITIVE CLASS_NAME="stables" TYPE="node" AUTO_INIT="true" DELETABLE="true">
// <DYNAMIC_CHILD CLASS_NAME="stable"/>
// </PRIMITIVE>
//
// <!-- stable -->
// <PRIMITIVE CLASS_NAME="stable" TYPE="zone" R="0" G="255" B="255" A="128" AUTO_INIT="false" DELETABLE="true">>
// <PARAMETER NAME="name" TYPE="string" VISIBLE="true"/>
//
// <STATIC_CHILD CLASS_NAME="stable_entry" NAME ="stable entry"/>
// </PRIMITIVE>
//
// <!-- stable entry point -->
// <PRIMITIVE CLASS_NAME="stable_entry" TYPE="point" R="128" G="50" B="200" A="128" AUTO_INIT="true" DELETABLE="false">
// </PRIMITIVE>
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "stables" )
{
string stableName, continent;
prim->getPropertyByName( "name", stableName );
for( uint c = 0; c < prim->getNumChildren(); ++c )
{
const NLLIGO::IPrimitive* child;
prim->getChild(child,c);
if (child->getPropertyByName("class",value) )
{
if( value == "stable" )
{
//geometry of stable point (normally one dot with directional information)
const NLLIGO::CPrimZone* primZone = dynamic_cast<const CPrimZone*>(child);
if( primZone )
{
bool found = false;
CPlace* place = new CPlace();
if ( place->build( primZone,(uint16)_Places.size(), true ) )
{
for (uint i = 0; i < _Continents.size(); i++ )
{
continent = CONTINENT::toString( (CONTINENT::TContinent)_Continents[i].getId() );
for (uint j = 0; j < _Continents[i].getRegions().size(); ++j )
{
for ( uint k = 0; k < place->VPoints.size(); ++k )
{
if ( _Continents[i].getRegions()[j]->contains( place->VPoints[k] ) )
{
_Continents[i].getRegions()[j]->addPlace( place );
found = true;
// Displaying the aliases of all the stables:
//string branchPath = _Continents[i].getName() + "." + _Continents[i].getRegions()[j]->getName() + "." + place->getName();
//InfoLog->displayRawNL( "STBL:%s: %u", branchPath.c_str(), place->getAlias() );
break;
}
}
}
}
}
if( place->getId() == 0x35 )
{
nlinfo("catch it!");
}
if( found == false )
{
nlwarning("<CZoneManager::parseStables> Stable %s is not in a region", stableName.c_str());
delete place;
}
else
{
_Places.push_back( place );
_PlacesByAlias.insert( make_pair(place->getAlias(), place) );
for( uint c2 = 0; c2 < child->getNumChildren(); ++c2 )
{
const NLLIGO::IPrimitive* child2;
child->getChild(child2,c2);
if (child2->getPropertyByName("class",value) )
{
if( value == "stable_entry" )
{
const NLLIGO::CPrimPoint *stableEntryPoint = dynamic_cast< const CPrimPoint * >(child2);
if( stableEntryPoint == 0 )
{
nlwarning("<CZoneManager::parseStables> Stable %s not contained stable entry point", stableName.c_str());
return false;
}
CStable::getInstance()->addStable( stableName, place->getId(), continent, stableEntryPoint->Point.x, stableEntryPoint->Point.y, stableEntryPoint->Point.z, stableEntryPoint->Angle );
}
}
}
}
}
}
}
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseStables(child) && ok;
}
return ok;
}
//-----------------------------------------------
// CZoneManager parseTpSpawnZones
//-----------------------------------------------
bool CZoneManager::parseTpSpawnZones( const NLLIGO::IPrimitive* prim )
{
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "teleport_spawn_zone" )
{
const NLLIGO::CPrimPoint* point = dynamic_cast<const CPrimPoint*>(prim);
if ( !point )
{
nlwarning("CZoneManager::parseTpSpawnZones -> teleport_trigger should be prim points");
return false;
}
CTpSpawnZone zone;
if( !zone.build( point ) )
return false;
// if it is a respawn point get the continent where the zone is
if ( zone.getType() == RESPAWN_POINT::KAMI ||
zone.getType() == RESPAWN_POINT::KARAVAN ||
zone.getType() == RESPAWN_POINT::NEWBIELAND ||
zone.getType() == RESPAWN_POINT::RESPAWNABLE )
{
bool found = false;
uint j;
for ( j = 0; j < _Continents.size() && !found; ++j )
{
if ( _Continents[j].contains( point->Point ) )
{
zone.setContinent((CONTINENT::TContinent) _Continents[j].getId());
found = true;
break;
}
}
if( !found )
{
nlwarning("<CZoneManager::parseTpSpawnZones> Re-spawn point '%s' is not in a continent", zone.getName().c_str());
return false;
}
found = false;
for ( uint k = 0; k < _Continents[j].getRegions().size(); k++ )
{
if( _Continents[j].getRegions()[k]->contains( point->Point ) )
{
zone.setRegion( _Continents[j].getRegions()[k]->getId() );
found = true;
break;
}
}
if( ! found )
{
nlwarning("<CZoneManager::parseTpSpawnZones> Re-spawn point '%s' is not in a region", zone.getName().c_str());
return false;
}
}
nlassert( _TpSpawnZones.size() < 0xffff );
map<string,uint16>::const_iterator it = _TpSpawnZoneIdByName.find( zone.getName() );
BOMB_IF( (it != _TpSpawnZoneIdByName.end()),
toString( "<SPAWN_ZONE> spawn zone name '%s' is already used!!!", zone.getName().c_str() ),
return false
);
_TpSpawnZoneIdByName[zone.getName()] = (uint16)_TpSpawnZones.size();
_TpSpawnZones.push_back( zone );
return true;
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseTpSpawnZones(child) && ok;
}
return ok;
}
//-----------------------------------------------
// CZoneManager parseGooBorder
//-----------------------------------------------
bool CZoneManager::parseGooBorder( const NLLIGO::IPrimitive* prim )
{
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "goo_border" )
{
string gooBorderName, continent;
prim->getPropertyByName( "name", gooBorderName );
const CPrimPath * path = dynamic_cast<const CPrimPath*>(prim);
if( path )
{
CPlace* place = new CPlace();
if ( place->build( path,(uint16)_Places.size() ) ) //assume CPrimPath and CPrimZone has the same members, method needed are only in CPrimZone
{
for (uint i = 0; i < _Continents.size(); i++ )
{
for (uint j = 0; j < _Continents[i].getRegions().size(); j++ )
{
for ( uint k = 0; k < place->VPoints.size(); k++ )
{
if ( _Continents[i].getRegions()[j]->contains( place->VPoints[k] ) )
{
_Continents[i].getRegions()[j]->addPlace( place );
break;
}
}
}
}
_Places.push_back( place );
_PlacesByAlias.insert( make_pair(place->getAlias(), place) );
}
else
{
delete place;
}
}
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseGooBorder(child) && ok;
}
return ok;
}
//-----------------------------------------------
// CZoneManager parseStartPoints
//-----------------------------------------------
bool CZoneManager::parseStartPoints( const NLLIGO::IPrimitive* prim )
{
std::string value;
if (prim->getPropertyByName("class",value) )
{
if ( value == "start_village" )
{
string value;
prim->getPropertyByName( "name", value );
RYZOM_STARTING_POINT::TStartPoint start = RYZOM_STARTING_POINT::toStartPoint( value );
if ( start == RYZOM_STARTING_POINT::NB_START_POINTS )
{
nlwarning("<parseStartPoints> invalid start point %s",value.c_str() );
return false;
}
uint16 startIdx = (uint16) start;
if ( startIdx >= _StartPoints.size() )
_StartPoints.resize( startIdx + 1);
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child = NULL;
if ( prim->getChild(child,i) && child && child->getPropertyByName("class",value) && value == "start_point")
{
CStartPoint point;
child->getPropertyByName( "mission", value );
point.Mission = CAIAliasTranslator::getInstance()->getMissionUniqueIdFromName( value );
if ( point.Mission == CAIAliasTranslator::Invalid )
{
nlwarning("<parseStartPoints> invalid mission %s",value.c_str() );
}
child->getPropertyByName( "welcomer", value );
point.Welcomer = CAIAliasTranslator::Invalid;
vector<TAIAlias> aliases;
CAIAliasTranslator::getInstance()->getNPCAliasesFromName( value, aliases );
if ( aliases.empty() )
{
nlwarning("<parseStartPoints> invalid welcomer %s",value.c_str() );
}
else
point.Welcomer = aliases[0];
if ( point.Welcomer == CAIAliasTranslator::Invalid )
{
nlwarning("<parseStartPoints> invalid welcomer %s",value.c_str() );
}
child->getPropertyByName( "spawn_zone", value );
point.SpawnZoneId = getTpSpawnZoneIdByName( value );
if ( point.SpawnZoneId == InvalidSpawnZoneId )
{
nlwarning("<parseStartPoints> invalid spawn zone %s",value.c_str() );
ok = false;
}
if ( ok )
{
_StartPoints[startIdx].push_back( point );
}
}
}
return ok;
}
}
// Lookup recursively in the children
bool ok = true;
for (uint i=0;i<prim->getNumChildren();++i)
{
const IPrimitive *child;
if ( prim->getChild(child,i) )
ok = parseStartPoints(child) && ok;
}
return ok;
}
CVariable<bool> LoadPVPFreeZones("egs", "LoadPVPFreeZones", "If true PVP free zones will be loaded", false, 0, true );
CVariable<bool> LoadPVPVersusZones("egs", "LoadPVPVersusZones", "If true PVP versus zones will be loaded", false, 0, true );
CVariable<bool> LoadPVPGuildZones("egs", "LoadPVPGuildZones", "If true PVP guild zones will be loaded", false, 0, true );
//-----------------------------------------------
// CZoneManager parsePVPZones
//-----------------------------------------------
bool CZoneManager::parsePVPZones( const NLLIGO::IPrimitive * prim )
{
std::string value;
prim->getPropertyByName("class",value);
const CPrimZone * zone = dynamic_cast<const CPrimZone *>(prim);
// if the primitive is a zone, parse it
if ( zone && (value == "pvp_zone") )
{
CSmartPtr<IPVPZone> pvpZone = IPVPZone::build( zone );
bool load = false;
switch (pvpZone->getPVPZoneType())
{
case PVP_ZONE_TYPE::FreeZone:
load = LoadPVPFreeZones;
break;
case PVP_ZONE_TYPE::VersusZone:
load = LoadPVPVersusZones;
break;
case PVP_ZONE_TYPE::GuildZone:
load = LoadPVPGuildZones;
break;
default:
nlwarning( "Invalid %s zone in pvp_zone primitive %s", PVP_ZONE_TYPE::toString( pvpZone->getPVPZoneType() ).c_str(), prim->getName().c_str() );
load = false;
}
if (load)
CPVPManager::getInstance()->addPVPZone( pvpZone );
}
// lookup recursively in the children
bool result = true;
for (uint i = 0; i < prim->getNumChildren(); i++)
{
const IPrimitive * child;
if ( prim->getChild(child, i) )
result &= parsePVPZones(child);
}
return result;
} // CZoneManager parsePVPZones
//-----------------------------------------------
// CZoneManager parsePVPSafeZones
//-----------------------------------------------
bool CZoneManager::parsePVPSafeZones( const NLLIGO::IPrimitive * prim )
{
std::string value;
const CPrimPoint * point = dynamic_cast<const CPrimPoint *>(prim);
// if the primitive is a point, parse it
if ( point && prim->getPropertyByName("class",value) && value == "safe_zone" )
{
value = "true";
prim->getPropertyByName("safe_from_pvp", value);
if ( value == "true" )
{
CSmartPtr<CPVPSafeZone> safeZone = CPVPSafeZone::build( point );
if ( !safeZone.isNull() )
{
CPVPManager::getInstance()->addPVPSafeZone( safeZone );
CPVPManager2::getInstance()->addPVPSafeZone( safeZone );
}
}
}
// lookup recursively in the children
bool result = true;
for (uint i = 0; i < prim->getNumChildren(); i++)
{
const IPrimitive * child;
if ( prim->getChild(child, i) )
result &= parsePVPSafeZones(child);
}
return result;
} // CZoneManager parsePVPSafeZones
//-----------------------------------------------
// CZoneManager getContinent
//-----------------------------------------------
CContinent * CZoneManager::getContinent( sint32 x, sint32 y )
{
CVector vect( x * 0.001f, y * 0.001f, 0.0f );
for ( uint i = 0; i < _Continents.size(); i++ )
{
if ( _Continents[i].contains(vect) )
return &_Continents[i];
}
return NULL;
return getContinent(vect);
}// CZoneManager getContinent*
//-----------------------------------------------
// Same with vector
//-----------------------------------------------
CContinent * CZoneManager::getContinent( const NLMISC::CVector& pos )
{
for ( uint i = 0; i < _Continents.size(); i++ )
{
if ( _Continents[i].contains(pos) )
return &_Continents[i];
}
return NULL;
}// CZoneManager getContinent
//-----------------------------------------------
// CZoneManager getRegion
//-----------------------------------------------
bool CZoneManager::getRegion( sint32 x, sint32 y, const CRegion ** region, const CContinent ** continent)
{
nlassert(region);
CVector vect( x * 0.001f, y * 0.001f, 0.0f );
for ( uint i = 0; i < _Continents.size(); i++ )
{
if ( _Continents[i].contains(vect) )
{
for (uint j = 0; j < _Continents[i].getRegions().size(); j++ )
{
if ( _Continents[i].getRegions()[j]->contains( vect ) )
{
if ( continent )
*continent = &_Continents[i];
*region = _Continents[i].getRegions()[j];
return true;
}
}
}
}
return false;
}// CZoneManager getRegion
#include <limits>
//-----------------------------------------------
// CZoneManager getPlace
//-----------------------------------------------
bool CZoneManager::getPlace( sint32 x, sint32 y, float& gooDistance, const CPlace ** stable, std::vector<const CPlace *>& places, const CRegion ** region , const CContinent ** continent )
{
nlassert(stable);
if( continent ) *continent = NULL;
if( region ) *region = NULL;
*stable = NULL;
float nearGooDistance = numeric_limits<float>::max();
CVector vect( x * 0.001f, y * 0.001f, 0.0f );
for ( uint i = 0; i < _Continents.size(); i++ )
{
if ( _Continents[i].contains(vect) )
{
if ( continent )
*continent = &_Continents[i];
for (uint j = 0; j < _Continents[i].getRegions().size(); j++ )
{
if ( _Continents[i].getRegions()[j]->contains( vect ) )
{
if ( region )
{
*region = _Continents[i].getRegions()[j];
}
for (uint k = 0; k < _Continents[i].getRegions()[j]->getPlaces().size(); k++ )
{
if( _Continents[i].getRegions()[j]->getPlaces()[k]->isGooPath() == false )
{
if ( _Continents[i].getRegions()[j]->getPlaces()[k]->contains( vect ) )
{
const CPlace * p;
p = _Continents[i].getRegions()[j]->getPlaces()[k];
CStable::TStableData stableData;
if( CStable::getInstance()->getStableData( p->getId(), stableData ) )
{
*stable = p;
}
places.push_back( p );
}
}
else
{
CVector p1, p2, nearPos;
float distance;
CPrimZone::contains (vect, _Continents[i].getRegions()[j]->getPlaces()[k]->VPoints, distance, nearPos, true);
if( distance < nearGooDistance )
{
nearGooDistance = distance;
}
}
}
gooDistance = nearGooDistance;
return true;
}
}
}
}
gooDistance = nearGooDistance;
return false;
}// CZoneManager getPlace
//-----------------------------------------------
// CZoneManager getRegion
//-----------------------------------------------
CRegion * CZoneManager::getRegion( const NLMISC::CVector& pos )
{
const CRegion *cregion = 0;
if ( (! getRegion( (sint32)(pos.x*1000.0f), (sint32)(pos.y*1000.0f), &cregion )) || (! cregion) )
{
nlwarning( "Invalid region for pos %s", pos.asString().c_str() );
return NULL;
}
return (const_cast<CRegion*>(cregion));
}
//-----------------------------------------------
// CZoneManager getDepositsUnderUser
//-----------------------------------------------
void CZoneManager::getDepositsUnderPos( const CVector& pos, std::vector<CDeposit*>& deposits, bool warnIfOutsideOfRegion )
{
const CRegion *cregion = 0;
CRegion *region;
if ( (! getRegion( (sint32)(pos.x*1000.0f), (sint32)(pos.y*1000.0f), &cregion )) || (! cregion) )
{
if ( warnIfOutsideOfRegion )
nlwarning( "<CZoneManager getDepositsUnderPos> invalid region for pos %s", pos.asString().c_str() );
return;
}
region = (const_cast<CRegion*>(cregion));
deposits.clear();
for (uint i=0; i!=region->getDeposits().size(); ++i )
{
if ( region->getDeposits()[i]->contains( pos ) )
deposits.push_back( region->getDeposits()[i] );
}
}// CZoneManager getDepositsUnderPos
//
// get the first deposit found under the position (faster than getDepositsUnderPos()), or NULL if not found
//
CDeposit* CZoneManager::getFirstFoundDepositUnderPos( const NLMISC::CVector& pos )
{
const CRegion *cregion = 0;
CRegion *region;
if ( (! getRegion( (sint32)(pos.x*1000.0f), (sint32)(pos.y*1000.0f), &cregion )) || (! cregion) )
{
nlwarning( "<CZoneManager getFirstFoundDepositUnderPos> invalid region for pos %s", pos.asString().c_str() );
return NULL;
}
region = (const_cast<CRegion*>(cregion));
for (uint i=0; i!=region->getDeposits().size(); ++i )
{
if ( region->getDeposits()[i]->contains( pos ) )
return region->getDeposits()[i];
}
return NULL;
}
//-----------------------------------------------
// CZoneManager getContinentFromId
//-----------------------------------------------
CPlace* CZoneManager::getPlaceFromAlias( TAIAlias alias )
{
std::map< TAIAlias, CPlace* >::iterator it = _PlacesByAlias.find( alias );
if ( it != _PlacesByAlias.end() )
{
return ( (*it).second );
}
return NULL;
}
//-----------------------------------------------
// CZoneManager getPlaceFromName
//-----------------------------------------------
CPlace* CZoneManager::getPlaceFromName( const std::string & name )
{
for ( uint i = 0; i < _Places.size(); i++ )
{
if ( _Places[i] && _Places[i]->getName() == name )
{
return _Places[i];
}
}
return NULL;
}// CZoneManager getPlaceFromName
//-----------------------------------------------
// CZoneManager getContinentFromId
//-----------------------------------------------
CContinent* CZoneManager::getContinentFromId( CONTINENT::TContinent id )
{
if (id == CONTINENT::UNKNOWN )
return NULL;
for ( uint i = 0; i< _Continents.size(); i++ )
{
if ( _Continents[i].getId() == id )
return &_Continents[i];
}
nlwarning("<CZoneManager getContinentFromId> continent id %u is out of bound",id);
return NULL;
}// CZoneManager getContinentFromId
//-----------------------------------------------
// CZoneManager updateCharacterPosition
//-----------------------------------------------
void CZoneManager::updateCharacterPosition( CCharacter * user )
{
nlassert(user);
// if user is in an instance, do not update the places where he is
CMirrorPropValueRO<TYPE_CELL> mirrorCell( TheDataset, user->getEntityRowId(), DSPropertyCELL );
sint32 cell = mirrorCell;
if ( cell <= - 2 )
return;
if ( user->getState().X <= 0 || user->getState().Y >= 0 )
return;
SM_STATIC_PARAMS_1(params, STRING_MANAGER::place);
SM_STATIC_PARAMS_2(params2, STRING_MANAGER::place, STRING_MANAGER::faction);
// get the current location of the character
const CPlace * stable;
std::vector<const CPlace*> places;
const CRegion * region ;
const CContinent * continent;
float gooDistance;
getPlace( user, gooDistance, &stable, places, &region, &continent);
// SOURCE: user->getCurrentContinent()
// DESTINATION: continent->getId()
// {
// update the continent if necessary
if ( continent == NULL )
{
CPlace * oldPlace = getContinentFromId( user->getCurrentContinent() ); // returns NULL for CONTINENT::UNKNOWN
if (oldPlace)
{
params[0].Identifier = oldPlace->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_CONTINENT",params);
}
user->setCurrentContinent( CONTINENT::UNKNOWN );
}
else if ( (CONTINENT::TContinent)continent->getId() != user->getCurrentContinent() )
{
// if current continent is NEWBIELAND, send an 'newbie' update to the SU
bool updateSU = false;
if (user->getCurrentContinent() == CONTINENT::NEWBIELAND)
updateSU = true;
const CONTINENT::TContinent oldContinent = user->getCurrentContinent();
CPlace * oldPlace = getContinentFromId( oldContinent ); // returns NULL for CONTINENT::UNKNOWN
if (oldPlace)
{
params[0].Identifier = oldPlace->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_CONTINENT",params);
}
params[0].Identifier = continent->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_CONTINENT",params);
user->setCurrentContinent( (CONTINENT::TContinent)continent->getId() );
// notify player respawn points system that continent changed
user->getRespawnPoints().cbContinentChanged(oldContinent);
// update newbieland flag (defailt to 1 if there's aproblem determining the true value)
bool newbie = user->isNewbie();
// user->_PropertyDatabase.setProp("USER:IS_NEWBIE", newbie);
CBankAccessor_PLR::getUSER().setIS_NEWBIE(user->_PropertyDatabase, newbie);
bool trialPlayer = false;
CPlayer *player = PlayerManager.getPlayer( PlayerManager.getPlayerId(user->getId()));
if (!player)
{
nlwarning("Error %s was not found in player manager.",user->getId().toString().c_str());
trialPlayer = player->isTrialPlayer();
}
// user->_PropertyDatabase.setProp("USER:IS_TRIAL", trialPlayer);
CBankAccessor_PLR::getUSER().setIS_TRIAL(user->_PropertyDatabase, trialPlayer);
if (updateSU)
{
if (IShardUnifierEvent::getInstance() != NULL)
IShardUnifierEvent::getInstance()->onUpdateCharNewbieFlag(user->getId(), newbie);
}
}
// do the same for region
// first send message for leaving previous region
CRegion * oldRegion = dynamic_cast<CRegion *> ( getPlaceFromId( user->getCurrentRegion() ) );
if( user->getCurrentRegion() != 0xFFFF )
{
// previously in region
if( region == 0 || ( region->getId() != user->getCurrentRegion()) )
{
// and not the same than actual region
if (oldRegion)
{
const CTotemBase* pTotem = CPVPFactionRewardManager::getInstance().getTotemBaseFromId( user->getCurrentRegion() );
if( pTotem )
{
PVP_CLAN::TPVPClan regionFaction = pTotem->getOwnerFaction();
if( regionFaction == PVP_CLAN::Neutral )
{
params[0].Identifier = oldRegion->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_NEUTRAL_REGION",params);
}
else
{
params2[0].Identifier = oldRegion->getName();
params2[1].Enum = PVP_CLAN::getFactionIndex(regionFaction);
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_FACTION_REGION",params2);
}
}
else
{
params[0].Identifier = oldRegion->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_NEUTRAL_REGION",params);
}
oldRegion->removePlayer( user->getId() );
// check if user leaves newbieland
if ( region != 0 && oldRegion->isNewbieRegion() && !region->isNewbieRegion() )
{
user->getRespawnPoints().clearRespawnPoints();
}
}
if( region == 0 )
{
user->setCurrentRegion( 0xFFFF );
// remove spire effects for Pvp-flagged players
if ( user->getPVPFlag() )
CPVPFactionRewardManager::getInstance().removeTotemsEffects( user );
}
}
}
if ( region != 0 && (user->getCurrentRegion() != region->getId()) )
{
const CTotemBase* pTotem = CPVPFactionRewardManager::getInstance().getTotemBaseFromId( region->getId() );
if( pTotem )
{
PVP_CLAN::TPVPClan regionFaction = pTotem->getOwnerFaction();
if( regionFaction == PVP_CLAN::Neutral )
{
params[0].Identifier = region->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_NEUTRAL_REGION",params);
}
else
{
params2[0].Identifier = region->getName();
params2[1].Enum = PVP_CLAN::getFactionIndex(regionFaction);
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_FACTION_REGION",params2);
}
}
else
{
params[0].Identifier = region->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_NEUTRAL_REGION",params);
}
user->setCurrentRegion( region->getId() );
((CRegion*)region)->addPlayer( user->getId() );
// check if user leaves newbieland
if ( oldRegion != 0 && oldRegion->isNewbieRegion() && !region->isNewbieRegion() )
{
user->getRespawnPoints().clearRespawnPoints();
}
// add new spire effects for Pvp-flagged players
if ( user->getPVPFlag() )
CPVPFactionRewardManager::getInstance().giveTotemsEffects( user );
// Now the VisitPlace missions are checked in CMissionManager::checkVisitPlaceMissions()
//CMissionEventVisitPlace event(region->getId() );
//user->processMissionMultipleEvent(event);
}
// get new places
const uint newPlacesSize = (uint)places.size();
//bool sendWarning = false;
bool changed = false;
for ( uint i = 0; i < newPlacesSize; i++ )
{
if ( !user->isInPlace( places[i]->getId() ) )
{
if( places[i]->getReported() )
{
params[0].Identifier = places[i]->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_PLACE",params);
}
// Now the VisitPlace missions are checked in CMissionManager::checkVisitPlaceMissions()
//CMissionEventVisitPlace event( places[i]->getId() );
//user->processMissionMultipleEvent(event);
// validate respawn points
for ( uint j = 0; j< places[i]->getRespawnPoints().size(); j++ )
{
user->getRespawnPoints().addRespawnPoint( places[i]->getRespawnPoints()[j] );
}
changed = true;
/// tells mission system that user enters a place
for ( map<TAIAlias, CMission*>::iterator it = user->getMissionsBegin(); it != user->getMissionsEnd(); ++it )
{
CMissionManager::getInstance()->enterPlace( (*it).second,places[i]->getAlias(), places[i]->getId() );
}
}
}
// get left places
const uint oldPlacesSize = (uint)user->getPlaces().size();
for ( uint i = 0; i < oldPlacesSize; i++ )
{
uint j = 0;
for (; j < newPlacesSize; j++ )
{
if ( places[j]->getId() == user->getPlaces()[i] )
break;
}
if ( j == newPlacesSize )
{
CPlace * place = getPlaceFromId( user->getPlaces()[i] );
if ( place )
{
if( place->getReported() )
{
params[0].Identifier = place->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_PLACE",params);
}
/// tells mission system that user enters a place
for ( map<TAIAlias, CMission*>::iterator it = user->getMissionsBegin(); it != user->getMissionsEnd(); ++it )
{
CMissionManager::getInstance()->leavePlace( (*it).second,place->getAlias(), place->getId() );
}
}
changed = true;
}
}
// enter/leave PVP zones
TAIAlias pvpZoneAlias = CPVPManager::getInstance()->getPVPZoneFromUserPosition( user );
if ( pvpZoneAlias != user->getCurrentPVPZone() && !user->isDead() )
{
if ( user->getCurrentPVPZone() != CAIAliasTranslator::Invalid )
{
CPVPManager::getInstance()->leavePVPZone( user );
}
if ( pvpZoneAlias != CAIAliasTranslator::Invalid )
{
CPVPManager::getInstance()->enterPVPZone( user, pvpZoneAlias );
}
user->setCurrentPVPZone( pvpZoneAlias );
}
// enter/leave outpost zones
TAIAlias outpostAlias = COutpostManager::getInstance().getOutpostFromUserPosition( user );
if ( outpostAlias != user->getCurrentOutpostZone() && !user->isDead() )
{
if ( user->getCurrentOutpostZone() != CAIAliasTranslator::Invalid )
{
COutpostManager::getInstance().leaveOutpostZone( user );
}
user->setCurrentOutpostZone( outpostAlias );
if ( outpostAlias != CAIAliasTranslator::Invalid )
{
COutpostManager::getInstance().enterOutpostZone( user );
}
}
if ( changed )
user->setPlaces( places );
// and stable
// if the player is now in an unknown stable
if( stable == NULL )
{
// disable this message because stables are already treated as places
/*CPlace * oldStable = getPlaceFromId( user->getCurrentStable() );
if (oldStable)
{
if( oldStable->getReported() )
{
params[0].Identifier = oldStable->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_PLACE",params);
}
}*/
user->setCurrentStable( 0xFFFF,0xFFFF);
}
// check if player left old current stable for enter to another
else if( user->getCurrentStable() != stable->getId() )
{
// disable this message because stables are already treated as places
/*CPlace * oldStable = getPlaceFromId( user->getCurrentStable() );
if (oldStable)
{
if( oldStable->getReported() )
{
params[0].Identifier = oldStable->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_LEAVE_PLACE",params);
}
}
if( stable->getReported() )
{
params[0].Identifier = stable->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(user->getEntityRowId(),"EGS_ENTER_PLACE",params);
}*/
for ( uint i = 0; i < newPlacesSize; i++ )
{
if ( places[i]->isMainPlace() )
{
user->setCurrentStable( stable->getId(), places[i]->getId() );
break;
}
}
// Now the VisitPlace missions are checked in CMissionManager::checkVisitPlaceMissions()
//CMissionEventVisitPlace event(stable->getId() );
//user->processMissionMultipleEvent(event);
}
// apply goo damage if needed
user->applyGooDamage( gooDistance );
//}
}// CZoneManager updateCharacterPosition
//-----------------------------------------------
// CZoneManager tickUpdate
//-----------------------------------------------
void CZoneManager::tickUpdate()
{
// *** Update deposits at low frequency (each deposit is updated once per DepositUpdateFrequency (which is a period in game cycles, actually))
// CPU is smoothed if there are more deposits than cycles in the period.
uint32 nbDeposit = (uint32)_Deposits.size();
if( ( (_NextDepositIndexUpdated != 0) || (CTickEventHandler::getGameCycle() - _SpreadUpdateLoopBeginTick ) >= DepositUpdateFrequency.get()) )
{
if ( _NextDepositIndexUpdated == 0 )
{
_SpreadUpdateLoopBeginTick = CTickEventHandler::getGameCycle();
}
uint32 i, nbDepositUpdatedByTick = (uint32 ) ( nbDeposit / DepositUpdateFrequency.get() ) + 1;
for( i = _NextDepositIndexUpdated; i < _NextDepositIndexUpdated + nbDepositUpdatedByTick; ++i )
{
if( i < nbDeposit )
{
_Deposits[ i ]->lowFreqUpdate();
}
}
if( i >= nbDeposit )
_NextDepositIndexUpdated = 0;
else
_NextDepositIndexUpdated = i;
}
// *** Update the deposits that need an update for auto spawn
std::set< CDeposit* >::iterator itDeposit= _DepositNeedingAutoSpawnUpdate.begin();
while(itDeposit!= _DepositNeedingAutoSpawnUpdate.end())
{
CDeposit *deposit= *itDeposit;
nlassert(deposit);
deposit->autoSpawnUpdate();
// remove the deposit from the set, and go next to update
std::set< CDeposit* >::iterator itNext= itDeposit;
itNext++;
_DepositNeedingAutoSpawnUpdate.erase(itDeposit);
itDeposit= itNext;
}
}// CZoneManager tickUpdate
//-----------------------------------------------
// CZoneManager dumpWorld
//-----------------------------------------------
void CZoneManager::dumpWorld(CLog & log)
{
log.displayNL("%u continents", _Continents.size() );
for (uint i = 0; i < _Continents.size(); i++ )
{
log.displayNL("CONTINENT %u : id=%u, name=%s", i, _Continents[i].getId(),_Continents[i].getName().c_str() );
const std::vector< CRegion* > & regions = _Continents[i].getRegions();
for (uint j = 0; j < regions.size();j++ )
{
log.displayNL(" region %u : id=%u, name=%s",j, regions[j]->getId(),regions[j]->getName().c_str() );
const std::vector< CPlace* > & places = regions[j]->getPlaces();
for (uint k = 0; k < places.size();k++ )
{
log.displayNL(" place %u : id=%u, name=%s", k, places[k]->getId(),places[k]->getName().c_str() );
}
log.displayNL("");
const std::vector< CDeposit* > & deposits = regions[j]->getDeposits();
log.displayNL("%u deposits", deposits.size() );
//for (uint k = 0; k < deposits.size();k++ )
//{
// log.displayNL(" deposits %u : id=%u", k, /*deposits[k]->getId()*/0, /*deposits[k]->getName().c_str()*/ );
//}
}
}
}
//-----------------------------------------------
// CZoneManager dumpTpSpawnZones
//-----------------------------------------------
void CZoneManager::dumpTpSpawnZones(CLog & log)
{
log.displayNL("%u tp spawn zones", _TpSpawnZones.size());
for (uint i = 0; i < _TpSpawnZones.size(); i++)
{
log.displayNL("TP SPAWN ZONE %u : name=%s", i, _TpSpawnZones[i].getName().c_str());
}
}
//-----------------------------------------------
// CZoneManager answerWhere
//-----------------------------------------------
void CZoneManager::answerWhere(const NLMISC::CEntityId & eId)
{
///\todo nico manage building
CCharacter * c = PlayerManager.getChar( eId );
if (c )
{
c->setAfkState(false);
CContinent * cont = getContinentFromId(c->getCurrentContinent());
if ( !cont )
{
nlwarning("<CZoneManager answerWhere> invalid continent %u for entity %s",c->getCurrentContinent(),eId.toString().c_str());
return;
}
CPlace * region = getPlaceFromId( c->getCurrentRegion() );
if ( !region )
{
nlwarning("<CZoneManager answerWhere> invalid region %u for entity %s",c->getCurrentRegion(),eId.toString().c_str());
return;
}
uint size = (uint)c->getPlaces().size();
CPlace * place = NULL;
for ( uint i = 0; i < size; i++ )
{
CPlace * placeTest = getPlaceFromId( c->getPlaces()[i] );
nlassert( placeTest );
if ( placeTest->isMainPlace() )
{
place = placeTest;
break;
}
}
STRING_MANAGER::TParam param;
param.Type = STRING_MANAGER::place;
if (place)
{
SM_STATIC_PARAMS_3(params, STRING_MANAGER::place, STRING_MANAGER::place, STRING_MANAGER::place);
params[0].Identifier = cont->getName();
params[1].Identifier = region->getName();
params[2].Identifier = place->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(eId),"EGS_ANSWER_WHERE",params);
}
else
{
SM_STATIC_PARAMS_2(params, STRING_MANAGER::place, STRING_MANAGER::place);
params[0].Identifier = cont->getName();
params[1].Identifier = region->getName();
PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(eId),"EGS_ANSWER_WHERE_NO_PLACE",params);
}
/*
std::vector< NLMISC::CEntityId > bots;
for ( uint i = 0; i < c->getPickedMissions().size(); i++ )
{
if ( c->getPickedMissions()[i] )
{
CStaticMission * mission = c->getPickedMissions()[i]->getTemplate();
NLMISC::CEntityId bot;
if ( CAIAliasTranslator::getInstance()->getEntityId(c->getPickedMissions()[i]->getRewardGiver(), bot ) )
{
uint j = 0;
for (; j < bots.size(); j++ )
{
if ( bots[j] == bot )
break;
}
if ( j == bots.size() )
bots.push_back( bot );
}
for (uint j = 0; j < mission->getSteps().size(); j++ )
{
mission->getSteps()[j]->addImpliedBots( bots );
}
}
}
if ( !bots.empty() )
{
CCharacter::sendMessageToClient( eId,"EGS_MISSION_DIR_INTRO" );
double xUser = (double)c->getState().X;
double yUser = (double)c->getState().Y;
for ( uint i = 0; i < bots.size(); i++ )
{
CCreature * botPtr = CreatureManager.getCreature( bots[i] );
if ( botPtr )
{
string botName;
if ( CAIAliasTranslator::getInstance()->getNPCNameFromAlias( botPtr->getAlias(), botName ) )
{
double dx = (double)botPtr->getState().X/1000.0-(double)xUser/1000.0;
double dy = (double)botPtr->getState().Y/1000.0-(double)yUser/1000.0;
double dist = sqrt(dx*dx+dy*dy);
uint32 distshort = (uint16)dist;
double angle = atan2 (dy, dx) + NLMISC::Pi;
sint direction =(sint) floor( 0.5 + 8.0 * angle /(NLMISC::Pi) );
direction = direction %16;
static string txts[]=
{
"W",
"WSW",
"SW",
"SSW",
"S",
"SSE",
"SE",
"ESE",
"E",
"ENE",
"NE",
"NNE",
"N",
"NNW",
"NW",
"WNW",
};
static string msgBot = ("EGS_MISSION_DIR_BOT");
CMessage msgout("STATIC_STRING");
msgout.serial( const_cast<CEntityId&>(eId) );
std::set<CEntityId> empty;
msgout.serialCont( empty );
msgout.serial( msgBot );
msgout.serial( botName );
msgout.serial( distshort );
msgout.serial( txts[direction] );
sendMessageViaMirror( "IOS", msgout );
}
}
}
}
*/
}
else
{
nlwarning( "<CZoneManager answerWhere>Invalid char %s",eId.toString().c_str() );
}
}
//-----------------------------------------------
// CZoneManager harvestDeposit
//-----------------------------------------------
/*void CZoneManager::harvestDeposit(CCharacter * user)
{
nlassert(user);
vector<CDeposit*> deposits;
nlerror( "getDepositsUnderUser(user,deposits);" );
if ( deposits.size() )
{
uint nbMps = 0;
for (uint i = 0; i < deposits.size(); i++ )
nbMps+= deposits[i]->getContentSize();
uint result = RandomGenerator.rand( nbMps - 1 );
nbMps = 0;
for (uint i = 0; i < deposits.size(); i++ )
{
if ( result < nbMps + deposits[i]->getContentSize() )
{
nlerror( "deposits[i]->harvestInfo(user->getId(),user->getHarvestInfos());" );
break;
}
nbMps += deposits[i]->getContentSize();
}
}
if (user->getHarvestInfos().Sheet == CSheetId::Unknown)
{
// no raw material found, return
return;
}
user->getHarvestInfos().EndCherchingTime = CTickEventHandler::getGameCycle() + DepositSearchTime;
user->setCurrentAction( CLIENT_ACTION_TYPE::Harvest, user->getHarvestInfos().EndCherchingTime );
}// CZoneManager harvestDeposit
*/
//-----------------------------------------------
// CZoneManager displayAllDeposit
//-----------------------------------------------
void CZoneManager::dumpDeposits( NLMISC::CLog & log, const std::string& depName, bool extendedInfo )
{
bool displayAll = (depName == "ALL");
for( uint i = 0; i < _Deposits.size(); i++ )
{
if ( _Deposits[i] )
{
if ( displayAll || (_Deposits[i]->name() == depName) )
_Deposits[i]->displayContent( &log, extendedInfo );
}
else
log.displayNL( "===== Deposit %d is NULL" );
}
}// CZoneManager displayAllDeposit
//-----------------------------------------------
// CZoneManager getStartPointVector
//-----------------------------------------------
vector<CZoneManager::CStartPoint> CZoneManager::getStartPointVector( uint16 startPointIdx ) const
{
if ( startPointIdx >= _StartPoints.size() )
{
nlwarning("bad start point index %u ( count %u )",startPointIdx , _StartPoints.size() );
return vector<CStartPoint>();
}
return _StartPoints[startPointIdx];
}// CZoneManager getStartPointVector
//-----------------------------------------------
// Get the ecotype zone under the position.
// If not found, a NULL pointer is returned.
//-----------------------------------------------
ECOSYSTEM::EECosystem CZoneManager::getEcotype( const NLMISC::CVector& pos )
{
// The ecotypes must not be overlapped: only the first one found is returned
for ( CEcotypeZones::iterator it=_EcotypeZones.begin(); it!=_EcotypeZones.end(); ++it )
{
CEcotypeZone *ecotypeZone = (*it);
if ( ecotypeZone->contains( pos ) )
{
return ecotypeZone->ecotype();
}
}
return ECOSYSTEM::unknown;
}
//-----------------------------------------------
// Clear ecotype information
//-----------------------------------------------
void CZoneManager::clearEcotypes()
{
for ( CEcotypeZones::iterator iez=_EcotypeZones.begin(); iez!=_EcotypeZones.end(); ++iez )
{
delete (*iez);
}
_EcotypeZones.clear();
}
//-----------------------------------------------
// deposit auto spawn
//-----------------------------------------------
void CZoneManager::registerDepositToAutoSpawnUpdate(CDeposit *deposit)
{
if(deposit)
_DepositNeedingAutoSpawnUpdate.insert(deposit);
}
void CZoneManager::unregisterDepositToAutoSpawnUpdate(CDeposit *deposit)
{
if(deposit)
_DepositNeedingAutoSpawnUpdate.erase(deposit);
}
// dump the world organisation
NLMISC_COMMAND(dumpWorld," dump the world organisation","")
{
if (args.size() == 0)
{
CZoneManager::getInstance().dumpWorld(log);
return true;
}
return false;
}
NLMISC_COMMAND(dumpTpSpawnZones, "dump the tp spawn zones", "")
{
if (args.size() == 0)
{
CZoneManager::getInstance().dumpTpSpawnZones(log);
return true;
}
return false;
}