khanat-code-old/code/nel/src/3d/instance_group_user.cpp

543 lines
17 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "std3d.h"
#include "nel/misc/debug.h"
#include "nel/3d/instance_group_user.h"
#include "nel/3d/scene_user.h"
#include "nel/3d/mesh_multi_lod_instance.h"
#include "nel/3d/text_context_user.h"
#include "nel/3d/particle_system_model.h"
#include "nel/misc/path.h"
#include "nel/misc/file.h"
#include "nel/3d/u_instance.h"
using namespace NLMISC;
using namespace std;
namespace NL3D
{
// ***************************************************************************
UInstanceGroup *UInstanceGroup::createInstanceGroup (const std::string &instanceGroup)
{
// Create the instance group
CInstanceGroupUser *user=new CInstanceGroupUser;
// Init the class
if (!user->init (instanceGroup))
{
// Prb, erase it
delete user;
// Return error code
return NULL;
}
// return the good value
return user;
}
// ***************************************************************************
void UInstanceGroup::createInstanceGroupAsync (const std::string &instanceGroup, UInstanceGroup **pIG)
{
CAsyncFileManager3D::getInstance().loadIGUser (instanceGroup, pIG);
}
// ***************************************************************************
void UInstanceGroup::stopCreateInstanceGroupAsync (UInstanceGroup **ppIG)
{
// Theorically should stop the async file manager but the async file manager can only be stopped
// between tasks (a file reading) so that is no sense to do anything here
while (*ppIG == NULL)
{
nlSleep (2);
}
if (*ppIG != (UInstanceGroup*)-1)
{
delete *ppIG;
}
}
// ***************************************************************************
CInstanceGroupUser::CInstanceGroupUser()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
_AddToSceneState = StateNotAdded;
// set user info for possible get
_InstanceGroup.setUserInterface(this);
}
// ***************************************************************************
CInstanceGroupUser::~CInstanceGroupUser()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
// ensure all instances proxys are deleted
removeInstancesUser();
}
// ***************************************************************************
bool CInstanceGroupUser::init (const std::string &instanceGroup, bool async)
{
// Create a file
CIFile file;
if(async)
{
file.setAsyncLoading(true);
file.setCacheFileOnOpen(true);
}
std::string path = CPath::lookup (instanceGroup, false);
if (!path.empty() && file.open (path))
{
// Serialize this class
try
{
// Read the class
_InstanceGroup.serial (file);
}
catch (const EStream& e)
{
// Avoid visual warning
EStream ee=e;
// Serial problem
return false;
}
}
else
{
// Failed.
return false;
}
// Ok
return true;
}
// ***************************************************************************
void CInstanceGroupUser::setTransformNameCallback (ITransformName *pTN)
{
_InstanceGroup.setTransformNameCallback (pTN);
}
// ***************************************************************************
void CInstanceGroupUser::setAddRemoveInstanceCallback(IAddRemoveInstance *callback)
{
_InstanceGroup.setAddRemoveInstanceCallback(callback);
}
// ***************************************************************************
void CInstanceGroupUser::setIGAddBeginCallback(IIGAddBegin *callback)
{
_InstanceGroup.setIGAddBeginCallback(callback);
}
// ***************************************************************************
void CInstanceGroupUser::addToScene (class UScene& scene, UDriver *driver, uint selectedTexture)
{
// Get driver pointer
IDriver *cDriver= driver ? NLMISC::safe_cast<CDriverUser*>(driver)->getDriver() : NULL;
// Add to the scene
addToScene (((CSceneUser*)&scene)->getScene(), cDriver, selectedTexture);
}
// ***************************************************************************
void CInstanceGroupUser::getInstanceMatrix(uint instanceNb,NLMISC::CMatrix &dest) const
{
_InstanceGroup.getInstanceMatrix(instanceNb, dest);
}
// ***************************************************************************
void CInstanceGroupUser::addToScene (class CScene& scene, IDriver *driver, uint selectedTexture)
{
if (!_InstanceGroup.addToScene (scene, driver, selectedTexture))
return;
// Fill in the vector and the map accelerating search of instance by names
for( uint32 i = 0; i < _InstanceGroup._Instances.size(); ++i)
{
string stmp;
if (_InstanceGroup._Instances[i] != NULL)
{
// insert in map (may fail if double name)
stmp = _InstanceGroup.getInstanceName (i);
_InstanceMap.insert (map<string,CTransformShape*>::value_type(stmp, _InstanceGroup._Instances[i]));
}
}
}
// ***************************************************************************
void CInstanceGroupUser::addToSceneAsync (class UScene& scene, UDriver *driver, uint selectedTexture)
{
IDriver *cDriver= driver ? NLMISC::safe_cast<CDriverUser*>(driver)->getDriver() : NULL;
// Add to the scene
_InstanceGroup.addToSceneAsync (((CSceneUser*)&scene)->getScene(), cDriver, selectedTexture);
_AddToSceneState = StateAdding;
_AddToSceneTempScene = &scene;
_AddToSceneTempDriver = driver;
}
// ***************************************************************************
void CInstanceGroupUser::stopAddToSceneAsync ()
{
_InstanceGroup.stopAddToSceneAsync ();
}
// ***************************************************************************
UInstanceGroup::TState CInstanceGroupUser::getAddToSceneState ()
{
UInstanceGroup::TState newState = (UInstanceGroup::TState)_InstanceGroup.getAddToSceneState ();
if ((_AddToSceneState == StateAdding) && (newState == StateAdded))
{
// Fill in the vector and the map accelerating search of instance by names
for( uint32 i = 0; i < _InstanceGroup._Instances.size(); ++i)
{
string stmp;
if (_InstanceGroup._Instances[i] != NULL)
{
// create but don't want to delete from scene, since added/removed with _InstanceGroup
// insert in map (may fail if double name)
stmp = _InstanceGroup.getInstanceName (i);
_InstanceMap.insert (map<string,CTransformShape*>::value_type(stmp, _InstanceGroup._Instances[i]));
}
}
_AddToSceneState = StateAdded;
}
return newState;
}
// ***************************************************************************
void CInstanceGroupUser::removeFromScene (class UScene& scene)
{
_InstanceGroup.removeFromScene (((CSceneUser*)&scene)->getScene());
// Remove all instance user object in the array/map
removeInstancesUser();
}
// ***************************************************************************
uint CInstanceGroupUser::getNumInstance () const
{
return _InstanceGroup.getNumInstance ();
}
// ***************************************************************************
const std::string& CInstanceGroupUser::getShapeName (uint instanceNb) const
{
// Check args
if (instanceNb>=_InstanceGroup.getNumInstance ())
nlerror("getShapeName*(): bad instance Id");
return _InstanceGroup.getShapeName (instanceNb);
}
// ***************************************************************************
const std::string& CInstanceGroupUser::getInstanceName (uint instanceNb) const
{
// Check args
if (instanceNb>=_InstanceGroup.getNumInstance ())
nlerror("getInstanceName*(): bad instance Id");
return _InstanceGroup.getInstanceName (instanceNb);
}
// ***************************************************************************
const NLMISC::CVector& CInstanceGroupUser::getInstancePos (uint instanceNb) const
{
// Check args
if (instanceNb>=_InstanceGroup.getNumInstance ())
nlerror("getInstancePos*(): bad instance Id");
return _InstanceGroup.getInstancePos (instanceNb);
}
// ***************************************************************************
const NLMISC::CQuat& CInstanceGroupUser::getInstanceRot (uint instanceNb) const
{
// Check args
if (instanceNb>=_InstanceGroup.getNumInstance ())
nlerror("getInstanceRot*(): bad instance Id");
return _InstanceGroup.getInstanceRot (instanceNb);
}
// ***************************************************************************
const NLMISC::CVector& CInstanceGroupUser::getInstanceScale (uint instanceNb) const
{
// Check args
if (instanceNb>=_InstanceGroup.getNumInstance ())
nlerror("getInstanceScale*(): bad instance Id");
return _InstanceGroup.getInstanceScale (instanceNb);
}
// ***************************************************************************
UInstance CInstanceGroupUser::getByName (const std::string &name) const
{
map<string,CTransformShape*>::const_iterator it = _InstanceMap.find (name);
if (it != _InstanceMap.end())
return UInstance (it->second);
else
return UInstance ();
}
// ***************************************************************************
sint CInstanceGroupUser::getIndexByName(const std::string &name) const
{
map<string,CTransformShape*>::const_iterator it = _InstanceMap.find (name);
if (it == _InstanceMap.end()) return -1;
for(uint k = 0; k < _InstanceGroup._Instances.size(); ++k)
{
if (_InstanceGroup._Instances[k] == it->second) return (sint) k;
}
return -1;
}
// ***************************************************************************
void CInstanceGroupUser::setBlendShapeFactor (const std::string &bsName, float rFactor)
{
_InstanceGroup.setBlendShapeFactor (bsName, rFactor);
}
// ***************************************************************************
void CInstanceGroupUser::createRoot (UScene &scene)
{
_InstanceGroup.createRoot (((CSceneUser*)&scene)->getScene());
}
// ***************************************************************************
void CInstanceGroupUser::setClusterSystemForInstances (UInstanceGroup *pClusterSystem)
{
_InstanceGroup.setClusterSystemForInstances (&((CInstanceGroupUser*)pClusterSystem)->_InstanceGroup);
}
// ***************************************************************************
bool CInstanceGroupUser::linkToParentCluster(UInstanceGroup *father)
{
if (father)
return _InstanceGroup.linkToParent(&(NLMISC::safe_cast<CInstanceGroupUser *>(father)->_InstanceGroup));
else
{
nlwarning("Trying to link a cluster system to a NULL parent cluster");
return false;
}
}
// ***************************************************************************
void CInstanceGroupUser::getDynamicPortals (std::vector<std::string> &names)
{
_InstanceGroup.getDynamicPortals (names);
}
// ***************************************************************************
void CInstanceGroupUser::setDynamicPortal (std::string& name, bool opened)
{
_InstanceGroup.setDynamicPortal (name, opened);
}
// ***************************************************************************
bool CInstanceGroupUser::getDynamicPortal (std::string& name)
{
return _InstanceGroup.getDynamicPortal (name);
}
// ***************************************************************************
void CInstanceGroupUser::setPos (const NLMISC::CVector &pos)
{
_InstanceGroup.setPos (pos);
}
// ***************************************************************************
void CInstanceGroupUser::setRotQuat (const NLMISC::CQuat &q)
{
_InstanceGroup.setRotQuat (q);
}
// ***************************************************************************
CVector CInstanceGroupUser::getPos ()
{
return _InstanceGroup.getPos ();
}
// ***************************************************************************
CQuat CInstanceGroupUser::getRotQuat ()
{
return _InstanceGroup.getRotQuat();
}
// ***************************************************************************
void CInstanceGroupUser::freezeHRC()
{
_InstanceGroup.freezeHRC();
}
// ***************************************************************************
void CInstanceGroupUser::unfreezeHRC()
{
_InstanceGroup.unfreezeHRC();
}
// ***************************************************************************
bool CInstanceGroupUser::getStaticLightSetup(NLMISC::CRGBA sunAmbient,
uint retrieverIdentifier, sint surfaceId, const NLMISC::CVector &localPos,
std::vector<CPointLightInfluence> &pointLightList, uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
{
return _InstanceGroup.getStaticLightSetup(sunAmbient, retrieverIdentifier, surfaceId, localPos, pointLightList,
sunContribution, localAmbient);
}
// ***************************************************************************
/*virtual*/ void CInstanceGroupUser::setDistMax(uint instance, float dist)
{
if (instance > _InstanceGroup.getNumInstance())
{
nlwarning("CInstanceGroupUser::setDistMax : instance index %d is invalid", instance);
return;
}
if (_InstanceGroup._Instances[instance]) _InstanceGroup._Instances[instance]->setDistMax(dist);
}
// ***************************************************************************
/*virtual*/ float CInstanceGroupUser::getDistMax(uint instance) const
{
if (instance > _InstanceGroup.getNumInstance())
{
nlwarning("CInstanceGroupUser::getDistMax : instance index %d is invalid", instance);
return -1.f;
}
if (_InstanceGroup._Instances[instance]) return _InstanceGroup._Instances[instance]->getDistMax();
else return -1.f;
}
// ***************************************************************************
/*virtual*/ void CInstanceGroupUser::setCoarseMeshDist(uint instance, float dist)
{
if (instance > _InstanceGroup.getNumInstance())
{
nlwarning("CInstanceGroupUser::setCoarseMeshDist : instance index %d is invalid", instance);
return;
}
if (_InstanceGroup._Instances[instance])
{
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(_InstanceGroup._Instances[instance]);
if (mmli) mmli->setCoarseMeshDist(dist);
}
}
// ***************************************************************************
/*virtual*/ float CInstanceGroupUser::getCoarseMeshDist(uint instance) const
{
if (instance > _InstanceGroup.getNumInstance())
{
nlwarning("getCoarseMeshDist::getDistMax : instance index %d is invalid", instance);
return -1.f;
}
if (_InstanceGroup._Instances[instance])
{
CMeshMultiLodInstance *mmli = dynamic_cast<CMeshMultiLodInstance *>(_InstanceGroup._Instances[instance]);
if (mmli) return mmli->getCoarseMeshDist();
else return -1.f;
}
else return -1.f;
}
// ***************************************************************************
UInstance CInstanceGroupUser::getInstance (uint instanceNb) const
{
if(instanceNb<_InstanceGroup._Instances.size())
return UInstance (_InstanceGroup._Instances[instanceNb]);
else
return UInstance ();
}
// ***************************************************************************
void CInstanceGroupUser::removeInstancesUser()
{
/* ***********************************************
* WARNING: This Class/Method must be thread-safe (ctor/dtor/serial): no static access for instance
* It can be loaded/called through CAsyncFileManager for instance
* ***********************************************/
// clear the array and the map
_InstanceMap.clear();
}
// ***************************************************************************
UInstanceGroup *CInstanceGroupUser::getParentCluster() const
{
CInstanceGroup *parent= _InstanceGroup.getParentClusterSystem();
if(parent)
// NB: return NULL if this is the GlobalInstanceGroup.
return parent->getUserInterface();
else
return NULL;
}
// ***************************************************************************
void CInstanceGroupUser::displayDebugClusters(UDriver *drv, UTextContext *txtCtx)
{
if(!drv)
return;
CTextContext *pTxtCtx= NULL;
if(txtCtx)
pTxtCtx= &((CTextContextUser*)txtCtx)->getTextContext();
_InstanceGroup.displayDebugClusters(((CDriverUser*)drv)->getDriver(), pTxtCtx);
// restore the matrix context cause of font rendering
((CDriverUser*)drv)->restoreMatrixContext();
}
// ***************************************************************************
bool CInstanceGroupUser::dontCastShadowForInterior(uint instance) const
{
if (instance>=_InstanceGroup.getNumInstance ())
return false;
return _InstanceGroup.getInstance(instance).DontCastShadowForInterior;
}
// ***************************************************************************
bool CInstanceGroupUser::dontCastShadowForExterior(uint instance) const
{
if (instance>=_InstanceGroup.getNumInstance ())
return false;
return _InstanceGroup.getInstance(instance).DontCastShadowForExterior;
}
} // NL3D