mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-30 07:35:59 +00:00
66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#if !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
|
|
#define AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_
|
|
|
|
#if _MSC_VER > 1000
|
|
#pragma once
|
|
#endif // _MSC_VER > 1000
|
|
// splash_screen.h : header file
|
|
//
|
|
#include "resource.h"
|
|
#include "nel/misc/progress_callback.h"
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CSplashScreen dialog
|
|
|
|
class CSplashScreen : public CDialog, public NLMISC::IProgressCallback
|
|
{
|
|
// Construction
|
|
public:
|
|
CSplashScreen(CWnd* pParent = NULL); // standard constructor
|
|
|
|
// Dialog Data
|
|
//{{AFX_DATA(CSplashScreen)
|
|
enum { IDD = IDD_SPLASHSCREEN };
|
|
CString m_load_list;
|
|
//}}AFX_DATA
|
|
|
|
virtual void progress (float progressValue);
|
|
void addLine(std::string newLine);
|
|
void close();
|
|
// Overrides
|
|
// ClassWizard generated virtual function overrides
|
|
//{{AFX_VIRTUAL(CSplashScreen)
|
|
protected:
|
|
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
|
//}}AFX_VIRTUAL
|
|
|
|
|
|
// Implementation
|
|
protected:
|
|
|
|
// Generated message map functions
|
|
//{{AFX_MSG(CSplashScreen)
|
|
// NOTE: the ClassWizard will add member functions here
|
|
//}}AFX_MSG
|
|
DECLARE_MESSAGE_MAP()
|
|
};
|
|
|
|
//{{AFX_INSERT_LOCATION}}
|
|
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
|
|
|
#endif // !defined(AFX_SPLASHSCREEN_H__9CC775DA_1173_415D_AC2C_D3CDF05265F6__INCLUDED_)
|