mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-28 19:30:54 +00:00
75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#ifndef NL_MESH_BLENDER_H
|
|
#define NL_MESH_BLENDER_H
|
|
|
|
#include "nel/misc/types_nl.h"
|
|
#include "nel/3d/material.h"
|
|
|
|
|
|
namespace NL3D
|
|
{
|
|
|
|
|
|
class IDriver;
|
|
|
|
// ***************************************************************************
|
|
/**
|
|
* A tool class used for Alpha Blending of Meshes.
|
|
* Actually, it takes a material, modify it and modify driver so it will be correctly rendered.
|
|
* The backup method must be used after render, to restore the material.
|
|
* \author Lionel Berenguier
|
|
* \author Nevrax France
|
|
* \date 2002
|
|
*/
|
|
class CMeshBlender
|
|
{
|
|
public:
|
|
|
|
/// Constructor
|
|
CMeshBlender() {}
|
|
|
|
/// Modify the material and the driver for Global Alpha Use.
|
|
void prepareRenderForGlobalAlpha(CMaterial &material, IDriver *drv, float globalAlpha, uint8 globalAlphaInt, bool gaDisableZWrite);
|
|
|
|
/// Restore the material and driver in their initial state.
|
|
void restoreRender(CMaterial &material, IDriver *drv, bool gaDisableZWrite);
|
|
|
|
/// Same method, but special for CoarseMesh (used by CMeshMultiLod::renderMeshGeom).
|
|
void prepareRenderForGlobalAlphaCoarseMesh(CMaterial &material, IDriver *drv, NLMISC::CRGBA color, float globalAlpha, bool gaDisableZWrite);
|
|
|
|
/// Same method, but special for CoarseMesh (used by CMeshMultiLod::renderMeshGeom).
|
|
void restoreRenderCoarseMesh(CMaterial &material, IDriver *drv, bool gaDisableZWrite);
|
|
|
|
private:
|
|
uint8 _BkOpacity;
|
|
bool _BkZWrite;
|
|
bool _BkBlend;
|
|
CMaterial::TBlend _BkSrcBlend;
|
|
CMaterial::TBlend _BkDstBlend;
|
|
float _BkAlphaTestThreshold;
|
|
NLMISC::CRGBA _BkupColor;
|
|
|
|
};
|
|
|
|
|
|
} // NL3D
|
|
|
|
|
|
#endif // NL_MESH_BLENDER_H
|
|
|
|
/* End of mesh_blender.h */
|