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269 lines
7.4 KiB
C++
269 lines
7.4 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_VERTEX_PROGRAM_PARSE_H
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#define NL_VERTEX_PROGRAM_PARSE_H
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#include <vector>
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/**
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* This class is a vertex program.
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*
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* D3D / OPENGL compatibility notes:
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* ---------------------------------
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*
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* To make your program compatible with D3D and OPENGL nel drivers, please follow thoses directives to write your vertex programs
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*
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* - Use only v[0], v[1] etc.. syntax for input registers. Don't use v0, v1 or v[OPOS] etc..
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* - Use only c[0], c[1] etc.. syntax for constant registers. Don't use c0, c1 etc..
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* - Use only o[HPOS], o[COL0] etc.. syntax for output registers. Don't use oPos, oD0 etc..
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* - Use only uppercase for registers R1, R2 etc.. Don't use lowercase r1, r2 etc..
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* - Use a semicolon to delineate instructions.
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* - Use ARL instruction to load the adress register and not MOV.
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* - Don't use the NOP instruction.
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* - Don't use macros.
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*
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* -> Thoses programs work without any change under OpenGL.
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* -> Direct3D driver implementation will have to modify the syntax on the fly before the setup like this:
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* - "v[0]" must be changed in "v0" etc..
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* - "o[HPOS]" must be changed in oPos etc..
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* - Semicolon must be changed in line return character.
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* - ARL instruction must be changed in MOV.
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*
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* Behaviour of LOG may change depending on implementation: You can only expect to have dest.z = log2(abs(src.w)).
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* LIT may or may not clamp the specular exponent to [-128, 128] (not done when EXT_vertex_shader is used for example ..)
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*
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* Depending on the implementation, some optimizations can be achieved by masking the unused output values of instructions
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* as LIT, EXPP ..
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*
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* \author Cyril 'Hulud' Corvazier
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* \author Nevrax France
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* \date 2001
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*/
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/// Swizzle of an operand in a vertex program
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struct CVPSwizzle
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{
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enum EComp { X = 0, Y = 1, Z = 2, W = 3};
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EComp Comp[4];
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// Test if all values are the same
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bool isScalar() const
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{
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return Comp[0] == Comp[1]
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&& Comp[0] == Comp[2]
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&& Comp[0] == Comp[3];
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}
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// Test if no swizzle is applied
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bool isIdentity() const
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{
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return Comp[0] == X
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&& Comp[1] == Y
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&& Comp[2] == Z
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&& Comp[3] == W;
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}
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};
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/** An operand in a vertex program
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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struct CVPOperand
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{
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// type of operand
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enum EOperandType
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{
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Variable = 0, // (R[0], R[1] ..)
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Constant, // (
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InputRegister,
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OutputRegister,
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AddressRegister, // for now, only means a0.x, no additionnal info is needed
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OperandTypeCount
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};
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// input registers
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enum EInputRegister
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{
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IPosition = 0,
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IWeight,
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INormal,
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IPrimaryColor,
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ISecondaryColor,
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IFogCoord,
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IPaletteSkin,
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IEmpty,
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ITex0,
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ITex1,
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ITex2,
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ITex3,
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ITex4,
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ITex5,
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ITex6,
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ITex7,
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InputRegisterCount
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};
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// output registers
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enum EOutputRegister
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{
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OHPosition = 0,
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OPrimaryColor,
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OSecondaryColor,
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OBackFacePrimaryColor, // warning : backface colors are not supported on all implementations
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OBackFaceSecondaryColor,
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OFogCoord,
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OPointSize,
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OTex0,
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OTex1,
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OTex2,
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OTex3,
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OTex4,
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OTex5,
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OTex6,
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OTex7,
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OutputRegisterCount
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};
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EOperandType Type;
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// Datas for the various types.
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union
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{
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EOutputRegister OutputRegisterValue;
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EInputRegister InputRegisterValue;
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uint VariableValue; // Index from 0 to 11
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sint ConstantValue; // Index from 0 to 95, or -64 to +63 for constants with displacement
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} Value;
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bool Indexed; // true if it is a constant value, and if it is indexed
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// write mask (for output operands)
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uint WriteMask; // b0 -> X, b1 -> Y, b2 -> Z, b3 -> W
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// swizzle & negate
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bool Negate;
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CVPSwizzle Swizzle;
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};
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/// An instruction in a vertex program with its operands
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struct CVPInstruction
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{
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enum EOpcode
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{
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MOV = 0,
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ARL, // in D3D, is equivalent to MOV
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MUL,
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ADD,
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MAD,
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RSQ,
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DP3,
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DP4,
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DST,
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LIT,
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MIN,
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MAX,
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SLT,
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SGE,
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EXPP,
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LOG,
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RCP,
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OpcodeCount
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};
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EOpcode Opcode;
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CVPOperand Dest;
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CVPOperand Src1;
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CVPOperand Src2; // if used
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CVPOperand Src3; // if used
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const CVPOperand &getSrc(uint index) const
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{
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nlassert(index < getNumUsedSrc());
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switch(index)
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{
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case 0: return Src1;
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case 1: return Src2;
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case 2: return Src3;
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default: nlstop;
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}
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return Src1; // avoid warning
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}
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// Get the number of source used depending on the opcode. Might be 1, 2, or 3
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uint getNumUsedSrc() const;
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};
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/** A vertex program parser.
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* \author Nicolas Vizerie
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* \author Nevrax France
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* \date 2002
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*/
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class CVPParser
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{
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public:
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typedef std::vector<CVPInstruction> TProgram;
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public:
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/** Parse a vertex program, and convert to proprietary format.
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* It is intended to be used by a driver implementation.
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* \warning: Only syntax is checked. It doesn't check that a register has been initialised before use.
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* \param src The input text of a vertex program, in OpenGL format.
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* \param result The result program.
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* \param errorOutput If parsing failed, contains the reason
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* \result true if the parsing succeeded
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*/
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bool parse(const char *src, TProgram &result, std::string &errorOutput);
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/** Debugging purpose : This output a parsed vertex program in a string, with the standard format.
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* This can serve as a base for other format code generation
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*/
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static void dump(const TProgram &prg, std::string &dest);
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// test if a specific input is used by a vertex program
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static bool isInputUsed(const TProgram &prg, CVPOperand::EInputRegister input);
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////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////
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private:
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const char *_CurrChar;
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const char *_LineStart;
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uint _LineIndex;
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uint _RegisterMask[96]; // which components of registers have been written
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private:
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bool parseOperand(CVPOperand &operand, bool outputOperand, std::string &errorOutput);
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//
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bool parseInputRegister(CVPOperand &operand, std::string &errorOutput);
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bool parseOutputRegister(CVPOperand &operand, std::string &errorOutput);
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bool parseConstantRegister(CVPOperand &operand, std::string &errorOutput);
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bool parseVariableRegister(CVPOperand &operand, std::string &errorOutput);
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bool parseAddressRegister(CVPOperand &operand, std::string &errorOutput);
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//
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bool parseSwizzle(CVPSwizzle &swizzle, std::string &errorOutput);
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bool parseWriteMask(uint &mask, std::string &errorOutput);
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//
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bool parseInstruction(CVPInstruction &instr, std::string &errorOutput, bool &endEncountered);
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// parse instruction in the form dest, src1, src2
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bool parseOp2(CVPInstruction &instr, std::string &errorOutput);
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bool parseOp3(CVPInstruction &instr, std::string &errorOutput);
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bool parseOp4(CVPInstruction &instr, std::string &errorOutput);
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// skip spaces and count lines
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void skipSpacesAndComments();
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};
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#endif
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