mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-25 00:06:16 +00:00
195 lines
6.8 KiB
Lua
195 lines
6.8 KiB
Lua
-- In this file we define functions that serves for game config windows
|
||
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- create the game namespace without reseting if already created in an other file.
|
||
if (game==nil) then
|
||
game= {};
|
||
end
|
||
|
||
-- init the temp space for color picker
|
||
if (game.ColorPicker == nil) then
|
||
game.ColorPicker = {};
|
||
game.ColorPicker.r = 255;
|
||
game.ColorPicker.g = 255;
|
||
game.ColorPicker.b = 255;
|
||
game.ColorPicker.button = nil;
|
||
game.ColorPicker.pal = 0;
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- WIDGET TO CHOOSE A COLOR
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- called when we click a button to choose a color from
|
||
function game:mcwChooseColor(title, pal)
|
||
|
||
local ui = getUICaller();
|
||
|
||
-- get the color of the button and store it in temporary db location
|
||
local rgba = ui.col_normal_rgba;
|
||
game.ColorPicker.r = rgba.R;
|
||
game.ColorPicker.g = rgba.G;
|
||
game.ColorPicker.b = rgba.B;
|
||
game.ColorPicker.button = ui;
|
||
game.ColorPicker.pal = pal;
|
||
|
||
-- setup the color picker window
|
||
local uiModalWin = getUI('ui:interface:define_mcw_color');
|
||
if (game.ColorPicker.pal == 0) then
|
||
uiModalWin.pick.r = rgba.R;
|
||
uiModalWin.pick.g = rgba.G;
|
||
uiModalWin.pick.b = rgba.B;
|
||
uiModalWin.pick.active = true;
|
||
uiModalWin.pick2.active = false;
|
||
else
|
||
uiModalWin.pick2.r = rgba.R;
|
||
uiModalWin.pick2.g = rgba.G;
|
||
uiModalWin.pick2.b = rgba.B;
|
||
uiModalWin.pick.active = false;
|
||
uiModalWin.pick2.active = true;
|
||
end
|
||
uiModalWin.text.hardtext = title;
|
||
|
||
game.mcwOnColorChanged();
|
||
|
||
-- launch the color picker modal window
|
||
runAH(ui, 'push_modal', 'group=ui:interface:define_mcw_color');
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- called when we have finished choosing the color in the modal window and the chosen color is valid
|
||
function game:mcwValidateColor()
|
||
|
||
if (game.ColorPicker.button == nil) then
|
||
return;
|
||
end
|
||
game.ColorPicker.button.col_normal = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b;
|
||
--debugInfo(game.ColorPicker.button.col_normal)
|
||
game.ColorPicker.button.col_over = game.ColorPicker.button.col_normal;
|
||
game.ColorPicker.button.col_pushed = game.ColorPicker.button.col_normal;
|
||
runAH(game.ColorPicker.button, 'ddx_color', '');
|
||
runAH(game.ColorPicker.button, 'leave_modal', '');
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- called when the color changed
|
||
function game:mcwOnColorChanged()
|
||
|
||
local uiPath = 'ui:interface:define_mcw_color:';
|
||
if (game.ColorPicker.pal == 0) then
|
||
uiPath = uiPath .. 'pick';
|
||
else
|
||
uiPath = uiPath .. 'pick2';
|
||
end
|
||
local ui = getUI(uiPath);
|
||
game.ColorPicker.r = ui.r;
|
||
game.ColorPicker.g = ui.g;
|
||
game.ColorPicker.b = ui.b;
|
||
|
||
local uiModalWin = getUI('ui:interface:define_mcw_color');
|
||
uiModalWin.color = game.ColorPicker.r .. ' ' .. game.ColorPicker.g .. ' ' .. game.ColorPicker.b;
|
||
uiModalWin.text.color = uiModalWin.color;
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- CONFIG WINDOW
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
------------------------------------------------------------------------------------------------------------
|
||
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- hide all the pages of the config window
|
||
function game:configHideAll()
|
||
|
||
local uiList = {
|
||
'explanation', 'general', 'landscape', 'fx', 'char', 'hud', 'language', 'alpha_colors',
|
||
'chat_colors', 'entity_colors', 'in_scene_user', 'in_scene_friend', 'in_scene_enemy',
|
||
'in_scene_chat_messages', 'win_colors', 'win_colors_r2', 'mouse', 'keyb', 'vr', 'sound', 'landmark_colors', 'help'
|
||
};
|
||
|
||
for k,v in pairs(uiList) do
|
||
local uiGrp = getUI('ui:interface:game_config:content:' .. v);
|
||
uiGrp.active = false;
|
||
end
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
-- show one of the multiple pages in the config window
|
||
function game:configShowOne(strUIToShow)
|
||
|
||
game:configHideAll();
|
||
-- special case : if the display tab was shown, update the aspect ratio if needed
|
||
local generalGrp = getUI('ui:interface:game_config:content:general');
|
||
local uiGrp = getUI('ui:interface:game_config:content:' .. strUIToShow);
|
||
-- Removed the following code to solve RT n<>14720
|
||
-- The 'game_config_change_screen_ratio_custom' action handler
|
||
-- should only be called if the user changed the apect ratio himself
|
||
-- (else the edit box containing the aspect ratio may not have been initiliazed here)
|
||
--if uiGrp ~= generalGrp then
|
||
-- runAH(nil, 'game_config_change_screen_ratio_custom', '')
|
||
--end
|
||
uiGrp.active = true;
|
||
end
|
||
|
||
------------------------------------------------------------------------------------------------------------
|
||
--
|
||
function game:configInit()
|
||
|
||
-- init language
|
||
local lang = getClientCfg('LanguageCode');
|
||
local langNb = 0;
|
||
|
||
if (lang == 'de') then
|
||
langNb = 2;
|
||
elseif (lang == 'fr') then
|
||
langNb = 1;
|
||
end
|
||
|
||
-- force observers call
|
||
setDbProp('UI:TEMP:LANGUAGE', -1);
|
||
setDbProp('UI:TEMP:LANGUAGE', langNb);
|
||
|
||
runAH(nil, 'game_config_init', '');
|
||
|
||
local r2WinOn = false
|
||
if r2 ~= nil then
|
||
if r2.Mode ~= "r2ed_anim_test" then
|
||
r2WinOn = true
|
||
end
|
||
end
|
||
local win = getUI("ui:interface:game_config")
|
||
|
||
local dy = -24
|
||
|
||
local function winActive(name, active)
|
||
local win = win:find(name)
|
||
win.active = active
|
||
if not active then
|
||
win.y = 0
|
||
else
|
||
win.y = dy
|
||
dy = -4
|
||
end
|
||
end
|
||
|
||
winActive("wc_r2_palette", r2WinOn)
|
||
winActive("wc_r2_scenario", r2WinOn)
|
||
winActive("wc_r2_prop_window", r2WinOn)
|
||
winActive("wc_r2_form", r2WinOn)
|
||
winActive("wc_r2_custom_look", r2WinOn)
|
||
winActive("wc_r2_dialogs", r2WinOn)
|
||
winActive("wc_r2_events", r2WinOn)
|
||
winActive("wc_r2_activities", r2WinOn)
|
||
winActive("wc_r2_feature_help", r2WinOn)
|
||
winActive("wc_r2_connect", not r2WinOn)
|
||
winActive("wc_r2_session_browser", not r2WinOn)
|
||
winActive("wc_r2_scenario_control", true)
|
||
winActive("wc_r2_player_tracking", r2WinOn)
|
||
end
|