mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-11 20:04:46 +00:00
656 lines
18 KiB
C++
656 lines
18 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
/////////////
|
|
// INCLUDE //
|
|
/////////////
|
|
#include "stdpch.h"
|
|
// Misc.
|
|
#include "nel/misc/debug.h"
|
|
#include "nel/misc/async_file_manager.h"
|
|
#include "nel/misc/system_utils.h"
|
|
// 3D Interface.
|
|
#include "nel/3d/bloom_effect.h"
|
|
#include "nel/3d/fasthls_modifier.h"
|
|
#include "nel/3d/particle_system_manager.h"
|
|
#include "nel/3d/particle_system.h"
|
|
#include "nel/3d/particle_system_shape.h"
|
|
#include "nel/3d/u_driver.h"
|
|
#include "nel/3d/u_scene.h"
|
|
#include "nel/3d/u_visual_collision_manager.h"
|
|
#include "nel/3d/u_shape_bank.h"
|
|
#include "nel/3d/stereo_hmd.h"
|
|
// Client
|
|
#include "global.h"
|
|
#include "release.h"
|
|
#include "actions.h"
|
|
#include "ig_client.h"
|
|
#include "entities.h"
|
|
#include "net_manager.h"
|
|
#include "pacs_client.h"
|
|
#include "world_database_manager.h"
|
|
#include "continent_manager.h"
|
|
#include "sound_manager.h"
|
|
#include "weather.h"
|
|
#include "weather_manager_client.h"
|
|
#include "prim_file.h"
|
|
#include "interface_v3/input_handler_manager.h"
|
|
#include "interface_v3/interface_manager.h"
|
|
#include "interface_v3/people_interraction.h"
|
|
#include "connection.h"
|
|
#include "commands.h"
|
|
#include "timed_fx_manager.h"
|
|
#include "interface_v3/sphrase_manager.h"
|
|
#include "interface_v3/chat_text_manager.h"
|
|
#include "interface_v3/dbctrl_sheet.h"
|
|
#include "projectile_manager.h"
|
|
#include "init_main_loop.h"
|
|
#include "fx_manager.h"
|
|
#include "animation_fx_misc.h"
|
|
#include "fx_manager.h"
|
|
#include "micro_life_manager.h"
|
|
#include "attack_list.h"
|
|
#include "auto_anim.h"
|
|
#include "string_manager_client.h"
|
|
#include "precipitation_clip_grid.h"
|
|
#include "interface_v3/music_player.h"
|
|
#include "login.h"
|
|
#include "actions_client.h"
|
|
#include "login_progress_post_thread.h"
|
|
//
|
|
#include "r2/editor.h"
|
|
#include "nel/misc/big_file.h"
|
|
#include "nel/net/module_manager.h"
|
|
#include "game_share/fame.h"
|
|
#include "interface_v3/sbrick_manager.h"
|
|
#include "interface_v3/skill_manager.h"
|
|
#include "sheet_manager.h"
|
|
#include "interface_v3/macrocmd_manager.h"
|
|
#include "game_share/scenario_entry_points.h"
|
|
#include "interface_v3/bar_manager.h"
|
|
#include "landscape_poly_drawer.h"
|
|
#include "game_share/visual_slot_manager.h"
|
|
#include "door_manager.h"
|
|
#include "interface_v3/encyclopedia_manager.h"
|
|
#include "faction_war_manager.h"
|
|
#include "interface_v3/interface_ddx.h"
|
|
#include "bg_downloader_access.h"
|
|
#include "nel/gui/lua_manager.h"
|
|
|
|
|
|
///////////
|
|
// USING //
|
|
///////////
|
|
using namespace NL3D;
|
|
using namespace NLMISC;
|
|
|
|
////////////
|
|
// EXTERN //
|
|
////////////
|
|
extern UDriver *Driver;
|
|
extern UScene *Scene;
|
|
extern UCloudScape *CloudScape;
|
|
extern UVisualCollisionManager *CollisionManager;
|
|
extern CEventsListener EventsListener; // Inputs Manager
|
|
extern ULandscape *Landscape;
|
|
extern UCamera MainCam;
|
|
extern UScene *SceneRoot;
|
|
extern UScene *SkyScene;
|
|
extern UInstanceGroup *BackgroundIG;
|
|
extern bool LastScreenSaverEnabled;
|
|
extern bool IsInRingSession;
|
|
extern bool noUserChar;
|
|
extern bool userChar;
|
|
extern bool serverReceivedReady;
|
|
extern bool CharNameValidArrived;
|
|
|
|
|
|
extern void releaseContextualCursor();
|
|
extern void selectTipsOfTheDay (uint tips);
|
|
|
|
///////////////
|
|
// FUNCTIONS //
|
|
///////////////
|
|
|
|
// ***************************************************************************
|
|
// 3D element release, called from both releaseMainLoopReselect() and releaseMainLoop()
|
|
static void releaseMainLoopScenes()
|
|
{
|
|
if(!Driver)
|
|
return;
|
|
|
|
// Delete the main scene
|
|
if(Scene)
|
|
{
|
|
// Release water envmap
|
|
#ifdef USE_WATER_ENV_MAP
|
|
Driver->deleteWaterEnvMap(WaterEnvMap);
|
|
#endif
|
|
|
|
// Release FX manager
|
|
CTimedFXManager::getInstance().reset();
|
|
|
|
WeatherManager.release();
|
|
|
|
// Release the landscape. NB: all pending async loading zones are deleted here
|
|
if (Landscape)
|
|
{
|
|
Scene->deleteLandscape (Landscape);
|
|
Landscape = NULL;
|
|
}
|
|
|
|
// Release the collision manager
|
|
Scene->deleteVisualCollisionManager(CollisionManager);
|
|
CollisionManager = NULL;
|
|
|
|
// release cloud scape
|
|
if (CloudScape)
|
|
{
|
|
Scene->deleteCloudScape(CloudScape);
|
|
CloudScape = NULL;
|
|
}
|
|
|
|
// remove the scene from the sound lib
|
|
if (SoundMngr != NULL)
|
|
SoundMngr->getMixer()->initClusteredSound((UScene*)NULL, 0.01f, 100.0f, 1.0f);
|
|
|
|
// Stop any async loading. Actually all should have been stop before
|
|
CAsyncFileManager::terminate();
|
|
|
|
// Release the scene.
|
|
Driver->deleteScene(Scene);
|
|
Scene = NULL;
|
|
MainCam = NULL;
|
|
|
|
// remove scene from bloom
|
|
CBloomEffect::getInstance().setScene(NULL);
|
|
}
|
|
|
|
// Delete the scene with the Big Root
|
|
if (SceneRoot)
|
|
{
|
|
if (BackgroundIG)
|
|
{
|
|
BackgroundIG->removeFromScene (*SceneRoot);
|
|
SceneRoot->deleteInstanceGroup (BackgroundIG);
|
|
BackgroundIG = NULL;
|
|
|
|
}
|
|
Driver->deleteScene(SceneRoot);
|
|
SceneRoot = NULL;
|
|
}
|
|
}
|
|
|
|
volatile bool TempResetShapeBankOnRetCharSelect = false;
|
|
|
|
// ***************************************************************************
|
|
// Release all the memory before come back to out game (real thing!)
|
|
void releaseMainLoopReselect()
|
|
{
|
|
ProgressBar.release();
|
|
|
|
CInterfaceManager *pIM= CInterfaceManager::getInstance();
|
|
|
|
// save keys loaded and interface cfg (not done in releaseMainLoop() because done at end of mainLoop()...)
|
|
pIM->uninitInGame0();
|
|
|
|
// alredy called from farTPMainLoop()
|
|
// --R2::getEditor().autoConfigRelease(IsInRingSession);
|
|
|
|
// Pause any user played music
|
|
MusicPlayer.pause();
|
|
|
|
// only really needed at exit
|
|
// --STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
|
|
|
|
// Remove all entities.
|
|
if (Driver)
|
|
{
|
|
nldebug("RCSR1: %u textures", Driver->getTotalAsyncTextureSizeAsked());
|
|
}
|
|
|
|
EntitiesMngr.release();
|
|
|
|
if (Driver)
|
|
{
|
|
nldebug("RCSR2: %u textures", Driver->getTotalAsyncTextureSizeAsked());
|
|
}
|
|
|
|
// Reset Fx manager (must be done after EntitiesMngr.release()) Important because may still point to 3D elements
|
|
FXMngr.reset();
|
|
|
|
// Interface release
|
|
CInterfaceManager::getInstance()->uninitInGame1();
|
|
|
|
// Remove key / action / some interface stuff (done through CInterfaceManager::destroy() in releaseMainLoop I think)
|
|
ActionsContext.removeAllCombos();
|
|
EditActions.releaseAllKeyNoRunning();
|
|
Actions.releaseAllKeyNoRunning();
|
|
CWidgetManager::getInstance()->getParser()->removeAllTemplates();
|
|
CWidgetManager::getInstance()->setCaptureKeyboard(NULL);
|
|
CWidgetManager::getInstance()->setCapturePointerLeft(NULL);
|
|
CWidgetManager::getInstance()->setCapturePointerRight(NULL);
|
|
|
|
// Yoyo: Don't release attack list manager, because I think it only owns static data (and 3D data created from Driver, not Scenes)
|
|
// Note that in initMainLoop(), CAttackListManager::getInstance().init() will do nothing (since already created and not released here)
|
|
// --CAttackListManager::getInstance().release();
|
|
|
|
// Still release the AnimFXMisc, because btw will still be released at AnimFXMisc.init() time init initMainLoop()
|
|
AnimFXMisc.release();
|
|
|
|
// Don't care!
|
|
// --selectTipsOfTheDay (rand());
|
|
|
|
// Reset the continent manager. NB: btw will be done at initMainLoop() (from preloadSheets)
|
|
// and important to do before release of timedfx manager
|
|
ContinentMngr.reset();
|
|
|
|
// Remove all projectile
|
|
CProjectileManager::getInstance().reset();
|
|
|
|
// Remove micro-life (btw done at each CContinent::unselect())
|
|
CMicroLifeManager::getInstance().release();
|
|
|
|
// not really needed (static GuildMat Material created from Driver)
|
|
// --CDBCtrlSheet::release ();
|
|
|
|
// Release the Entities Animation Manager (Yoyo: fuckingly important because keep a pointer
|
|
// on a _PlayListManager that is created from Scene)
|
|
if (Driver)
|
|
{
|
|
nldebug("RCSR3: %u textures", Driver->getTotalAsyncTextureSizeAsked());
|
|
}
|
|
|
|
CEntityAnimationManager::delInstance();
|
|
EAM= NULL;
|
|
|
|
if (Driver)
|
|
{
|
|
nldebug("RCSR4: %u textures", Driver->getTotalAsyncTextureSizeAsked());
|
|
}
|
|
|
|
// Not necessary I think because owns only static data (string + function ptrs)
|
|
// --releaseContextualCursor();
|
|
|
|
// Release 3D components
|
|
if(Driver)
|
|
{
|
|
// Release Scene, SceneRoot and their elements
|
|
// Yoyo: important to do it else leak because recreated/reloaded in initMainLoop() on same pointer (=> old one not released)!!!
|
|
releaseMainLoopScenes();
|
|
|
|
// release the auto animation (btw done in initMainLoop()...)
|
|
releaseAutoAnimation();
|
|
|
|
// Don't Release the shape bank! => optimisation: preloading of character/objects shapes will not be redone!
|
|
if (ClientCfg.ResetShapeBankOnRetCharSelect)
|
|
{
|
|
Driver->getShapeBank()->reset();
|
|
nldebug("RCSR5: %u textures", Driver->getTotalAsyncTextureSizeAsked());
|
|
}
|
|
|
|
}
|
|
|
|
// Release FX manager
|
|
CTimedFXManager::getInstance().reset();
|
|
|
|
// Don't Purge memory because PointLight may still be present in other Scenes (sky scene...) for instance
|
|
// --UDriver::purgeMemory();
|
|
|
|
// String manager: remove all waiting callbacks and removers
|
|
// (if some interface stuff has not received its string yet, its remover will get useless)
|
|
STRING_MANAGER::CStringManagerClient::release( false );
|
|
|
|
// release titles info
|
|
CSkillManager::getInstance()->uninitInGame();
|
|
|
|
// Ugly globals
|
|
userChar = false;
|
|
noUserChar = false;
|
|
serverReceivedReady = false;
|
|
CharNameValidArrived = false;
|
|
UserCharPosReceived = false;
|
|
SabrinaPhraseBookLoaded = false;
|
|
|
|
// Unlink the net manager
|
|
NetMngr.setDataBase (NULL);
|
|
|
|
// reset the client database and clear all observers. must do this while we are disconnected!
|
|
// First remove the auto copy observers
|
|
pIM->releaseServerToLocalAutoCopyObservers();
|
|
// Then remove the SERVER and LOCAL database (NB: "UI" node was removed by uninitIngame1())
|
|
ICDBNode::CTextId serverId("SERVER"), localId("LOCAL");
|
|
NLGUI::CDBManager::getInstance()->getDB()->removeNode(serverId);
|
|
NLGUI::CDBManager::getInstance()->getDB()->removeNode(localId);
|
|
nlassert(IngameDbMngr.getNodePtr()==NULL); // actually it is the "SERVER" node kept by CRefPtr => should be NULL
|
|
IngameDbMngr.clear(); // still important for CDBBranch statics data release
|
|
// NB: "SERVER" and "LOCAL" node will be recreated by initMainLoop
|
|
|
|
|
|
// Don't destroy the whole interface manager. Hope it is not important....
|
|
// --CInterfaceManager::destroy ();
|
|
|
|
// Leave Connection stuff to farTPMainLoop
|
|
// --NetMngr.....
|
|
}
|
|
|
|
|
|
// ***************************************************************************
|
|
// Release all the memory before come back to out game.
|
|
// Yoyo: actually, because of change by AJM, this method is called only when the user quit the app.
|
|
// see releaseMainLoopReselect() for the actual method called for reselection
|
|
// Btw the 2 methods should have strong similarities
|
|
void releaseMainLoop(bool closeConnection)
|
|
{
|
|
ProgressBar.release();
|
|
|
|
// Release R2 editor if applicable
|
|
R2::getEditor().autoConfigRelease(IsInRingSession);
|
|
|
|
// Pause any user played music
|
|
MusicPlayer.pause();
|
|
|
|
// flush the server string cache
|
|
STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
|
|
|
|
// Remove all entities.
|
|
EntitiesMngr.release();
|
|
|
|
// Reset Fx manager (must be done after EntitiesMngr.release())
|
|
FXMngr.reset();
|
|
|
|
// Interface release
|
|
CInterfaceManager::getInstance()->uninitInGame1();
|
|
|
|
// release attack list manager
|
|
CAttackListManager::getInstance().release();
|
|
|
|
AnimFXMisc.release();
|
|
|
|
// Change the tips
|
|
selectTipsOfTheDay (rand());
|
|
|
|
// Reset the continent manager
|
|
ContinentMngr.reset();
|
|
|
|
// Remove all projectile
|
|
CProjectileManager::getInstance().reset();
|
|
|
|
if (Landscape)
|
|
{
|
|
//Landscape->removeTileCallback(&HeightGrid);
|
|
}
|
|
|
|
// Remove micro-life
|
|
CMicroLifeManager::getInstance().release();
|
|
|
|
// CCtrlSheetInfo release
|
|
CDBCtrlSheet::release ();
|
|
|
|
// Release the Entities Animation Manager
|
|
CEntityAnimationManager::delInstance();
|
|
EAM= NULL;
|
|
|
|
// Release the cursors
|
|
releaseContextualCursor();
|
|
|
|
|
|
// Release 3D
|
|
if(Driver)
|
|
{
|
|
// Release Scene, SceneRoot and their elements
|
|
releaseMainLoopScenes();
|
|
|
|
// release the auto animation
|
|
releaseAutoAnimation();
|
|
|
|
// Release the shape bank
|
|
Driver->getShapeBank()->reset();
|
|
}
|
|
|
|
// Release FX manager
|
|
CTimedFXManager::getInstance().reset();
|
|
|
|
// Purge memory
|
|
UDriver::purgeMemory();
|
|
|
|
// Unlink the net manager
|
|
NetMngr.setDataBase (NULL);
|
|
|
|
// Send a msg to server
|
|
if(!ClientCfg.Local)
|
|
{
|
|
if (closeConnection)
|
|
NetMngr.disconnect();
|
|
else
|
|
NetMngr.quit();
|
|
/*
|
|
// Quit game, return to select character
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:QUIT_GAME", out))
|
|
{
|
|
NetMngr.push(out);
|
|
}
|
|
else
|
|
nlwarning(" unknown message name 'CONNECTION:QUIT_GAME'");
|
|
*/
|
|
|
|
// to be sure server crash is not fault of client
|
|
ConnectionReadySent= false;
|
|
}
|
|
|
|
}// release //
|
|
|
|
// ***************************************************************************
|
|
// Called when Quit from OutGame
|
|
void releaseOutGame()
|
|
{
|
|
CBGDownloaderAccess::getInstance().release();
|
|
|
|
ProgressBar.release();
|
|
|
|
// flush the server string cache
|
|
STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
|
|
|
|
// Disconnect the client from the server.
|
|
NetMngr.disconnect();
|
|
|
|
// Interface release
|
|
CInterfaceManager::getInstance()->uninitOutGame();
|
|
|
|
// delete the sound manager
|
|
if(SoundMngr)
|
|
{
|
|
delete SoundMngr;
|
|
SoundMngr = 0;
|
|
}
|
|
|
|
// Delete the driver.
|
|
if(Driver)
|
|
{
|
|
// Stop any async loading. Actually nohting should be async loaded in outgame.
|
|
CAsyncFileManager::terminate();
|
|
|
|
// If there is a scene.
|
|
if(Scene)
|
|
{
|
|
// Release the scene.
|
|
Driver->deleteScene(Scene);
|
|
Scene = 0;
|
|
}
|
|
|
|
// Remove the Actions listener from the Events Server.
|
|
EventsListener.removeFromServer(CInputHandlerManager::getInstance()->FilteredEventServer);
|
|
|
|
// Release Bloom
|
|
CBloomEffect::releaseInstance();
|
|
|
|
// Release Scene, textcontexts, materials, ...
|
|
Driver->release();
|
|
|
|
// Delete the driver.
|
|
delete Driver;
|
|
Driver = 0;
|
|
}
|
|
|
|
ContinentMngr.reset();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
// final release : Release before exit.
|
|
void release()
|
|
{
|
|
if (StartPlayTime != 0)
|
|
{
|
|
CLoginProgressPostThread::getInstance().step(CLoginStep(LoginStep_GameExit, "login_step_game_exit&play_time=" + toString((NLMISC::CTime::getLocalTime() - StartPlayTime) / 1000)));
|
|
}
|
|
|
|
CBGDownloaderAccess::getInstance().release();
|
|
|
|
ProgressBar.release();
|
|
|
|
R2::getEditor().release();
|
|
R2::CEditor::releaseInstance();
|
|
|
|
// flush the server string cache
|
|
STRING_MANAGER::CStringManagerClient::instance()->flushStringCache();
|
|
STRING_MANAGER::CStringManagerClient::release(true);
|
|
|
|
// restore screensaver state
|
|
CSystemUtils::enableScreensaver(LastScreenSaverEnabled);
|
|
|
|
// release PACS primitives
|
|
deletePrimitiveBlocks();
|
|
|
|
// Release the commands
|
|
releaseCommands();
|
|
|
|
// Exit config file stuff
|
|
ClientCfg.release ();
|
|
|
|
// Disconnect the client from the server.
|
|
NetMngr.disconnect();
|
|
|
|
// delete the sound manager
|
|
if(SoundMngr)
|
|
{
|
|
delete SoundMngr;
|
|
SoundMngr = 0;
|
|
}
|
|
|
|
// Release the Entities Animation Manager
|
|
CEntityAnimationManager::delInstance();
|
|
EAM= NULL;
|
|
|
|
nldebug("VR [C]: VR Shutting down");
|
|
if (StereoDisplay)
|
|
{
|
|
delete StereoDisplay;
|
|
StereoDisplay = NULL;
|
|
StereoHMD = NULL;
|
|
}
|
|
IStereoDisplay::releaseAllLibraries();
|
|
|
|
// Delete the driver.
|
|
if(Driver)
|
|
{
|
|
// Release the prim
|
|
PrimFiles.release (*Driver);
|
|
|
|
if (TextContext != NULL)
|
|
Driver->deleteTextContext(TextContext);
|
|
TextContext = NULL;
|
|
|
|
// Release Bloom
|
|
CBloomEffect::releaseInstance();
|
|
|
|
// Release Scene, textcontexts, materials, ...
|
|
Driver->release();
|
|
|
|
// Delete the driver.
|
|
delete Driver;
|
|
Driver = 0;
|
|
}
|
|
|
|
NetMngr.getConnection().close();
|
|
HttpClient.disconnect();
|
|
|
|
// Remove the Actions listener from the Events Server.
|
|
EventsListener.removeFromServer(CInputHandlerManager::getInstance()->FilteredEventServer);
|
|
|
|
IDisplayer *clientLogDisplayer = ErrorLog->getDisplayer("CLIENT.LOG");
|
|
if( clientLogDisplayer )
|
|
{
|
|
DebugLog->removeDisplayer (clientLogDisplayer);
|
|
InfoLog->removeDisplayer (clientLogDisplayer);
|
|
WarningLog->removeDisplayer (clientLogDisplayer);
|
|
ErrorLog->removeDisplayer (clientLogDisplayer);
|
|
AssertLog->removeDisplayer (clientLogDisplayer);
|
|
delete clientLogDisplayer;
|
|
}
|
|
|
|
CSheetId::uninit();
|
|
|
|
// shutdown a few other singletons
|
|
CLoginProgressPostThread::releaseInstance();
|
|
CAttackListManager::releaseInstance();
|
|
CFactionWarManager::release();
|
|
CEncyclopediaManager::releaseInstance();
|
|
CDoorManager::releaseInstance();
|
|
NL3D::CParticleSystemManager::release();
|
|
CUserCommand::release();
|
|
CStaticFames::releaseInstance();
|
|
CSPhraseManager::releaseInstance(); // must release before BrickManager, SkillManager
|
|
CSBrickManager::releaseInstance();
|
|
CSkillManager::releaseInstance();
|
|
CVisualSlotManager::releaseInstance();
|
|
CEntityAnimationManager::delInstance();
|
|
CBarManager::releaseInstance();
|
|
CInterfaceManager::destroy();
|
|
CDDXManager::releaseInstance();
|
|
R2::CObjectSerializer::releaseInstance();
|
|
NLMISC::CBigFile::getInstance().removeAll();
|
|
NLMISC::CBigFile::releaseInstance();
|
|
NL3D::CFastHLSModifier::releaseInstance();
|
|
CLandscapePolyDrawer::releaseInstance();
|
|
NL3D::CParticleSystemShape::releaseInstance();
|
|
NLMISC::CPath::releaseInstance();
|
|
SheetMngr.release();
|
|
// releaseWeather(); // AJM FIXME conflicting ownership with SheetManager
|
|
R2::CScenarioEntryPoints::releaseInstance();
|
|
CMacroCmdManager::releaseInstance();
|
|
CInputHandlerManager::releaseInstance();
|
|
ICDBNode::releaseStringMapper();
|
|
CClassRegistry::release();
|
|
CReflectSystem::release();
|
|
CInterfaceExpr::release();
|
|
CPdrTokenRegistry::releaseInstance();
|
|
NLNET::IModuleManager::releaseInstance();
|
|
delete &CLuaManager::getInstance();
|
|
NLGUI::CDBManager::release();
|
|
CWidgetManager::release();
|
|
|
|
|
|
|
|
|
|
#if FINAL_VERSION
|
|
// openURL ("http://ryzom.com/exit/");
|
|
#endif
|
|
|
|
}// release //
|