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104 lines
2.5 KiB
C++
104 lines
2.5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_LANDSCAPEVB_INFO_H
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#define NL_LANDSCAPEVB_INFO_H
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#include "nel/misc/types_nl.h"
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#include "nel/3d/vertex_buffer.h"
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namespace NL3D
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{
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class CVertexBuffer;
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// ***************************************************************************
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/// Info for the current Far VertexBuffer setuped (iether normal or hard).
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class CFarVertexBufferInfo
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{
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public:
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CVertexBufferReadWrite Accessor;
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uint32 VertexFormat;
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uint32 VertexSize;
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uint32 NumVertices;
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void *VertexCoordPointer;
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void *TexCoordPointer0;
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void *TexCoordPointer1;
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void *ColorPointer;
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uint32 TexCoordOff0;
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uint32 TexCoordOff1;
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uint32 ColorOff;
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// VertexProgram Only.
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void *GeomInfoPointer;
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void *DeltaPosPointer;
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void *AlphaInfoPointer;
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uint32 GeomInfoOff;
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uint32 DeltaPosOff;
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uint32 AlphaInfoOff;
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void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram);
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void setupNullPointers();
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private:
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void setupPointersForVertexProgram();
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};
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// ***************************************************************************
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/// Info for the current Far VertexBuffer setuped (iether normal or hard).
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class CNearVertexBufferInfo
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{
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public:
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CVertexBufferReadWrite Accessor;
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uint32 VertexFormat;
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uint32 VertexSize;
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uint32 NumVertices;
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void *VertexCoordPointer;
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void *TexCoordPointer0;
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void *TexCoordPointer1;
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void *TexCoordPointer2;
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uint32 TexCoordOff0;
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uint32 TexCoordOff1;
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uint32 TexCoordOff2;
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// VertexProgram Only.
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void *GeomInfoPointer;
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void *DeltaPosPointer;
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uint32 GeomInfoOff;
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uint32 DeltaPosOff;
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void setupVertexBuffer(CVertexBuffer &vb, bool forVertexProgram);
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void setupNullPointers();
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private:
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void setupPointersForVertexProgram();
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};
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} // NL3D
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#endif // NL_LANDSCAPEVB_INFO_H
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/* End of landscapevb_info.h */
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