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916 lines
24 KiB
C++
916 lines
24 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_NETWORK_CONNECTION_H
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#define NL_NETWORK_CONNECTION_H
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#include "nel/misc/types_nl.h"
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#include "nel/misc/bit_set.h"
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#include <string>
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#include <vector>
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#include <list>
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#include <deque>
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#include <set>
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#include <nel/misc/bit_mem_stream.h>
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#include <nel/net/inet_address.h>
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#include <nel/net/login_cookie.h>
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#include <nel/net/login_client.h>
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#include <nel/net/udp_sim_sock.h>
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#include <nel/misc/vectord.h>
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#include <nel/misc/md5.h>
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#include "time_client.h"
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#include "game_share/entity_types.h"
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#include "property_decoder.h"
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#include "impulse_decoder.h"
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#include "game_share/action.h"
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#include "game_share/ryzom_entity_id.h"
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#include "game_share/action_block.h"
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#include "game_share/loot_harvest_state.h"
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/*
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* ENABLE_INCOMING_MSG_RECORDER for recording/replaying incoming network messages
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*/
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#undef ENABLE_INCOMING_MSG_RECORDER
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#ifdef ENABLE_INCOMING_MSG_RECORDER
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#include <nel/misc/file.h>
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#endif
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/*
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// UNUSED
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const uint PropertiesPerEntity = 16;
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const uint EntitiesPerClient = 256;
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*/
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class CCDBNodeBranch;
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namespace CLFECOMMON
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{
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class CActionGeneric;
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class CActionGenericMultiPart;
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}
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// Hierachical timer
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H_AUTO_DECL ( RZ_Client_Network_Connection_Set_Reference_Position )
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//#define MEASURE_FE_SENDING
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extern const char * ConnectionStateCStr [9];
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/**
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* Exception thrown when the sending returns a "blocking operation interrupted".
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*/
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class EBlockedByFirewall : public NLNET::ESocket
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{};
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struct TNewEntityInfo
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{
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void reset()
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{
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DataSetIndex = CLFECOMMON::INVALID_CLIENT_DATASET_INDEX;
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Alias = 0;
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}
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/// Compressed dataset row
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CLFECOMMON::TClientDataSetIndex DataSetIndex;
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/// Alias (only for mission giver NPCs)
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uint32 Alias;
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};
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// ***************************************************************************
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/**
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* Abstracts the connection client towards front-end
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* \author Benjamin Legros, Olivier Cado
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* \author Nevrax France
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* \date 2001-2002
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*/
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class CNetworkConnection
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{
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public:
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enum
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{
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/*
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* DO LEAVE ENOUGH ROOM FOR FUTURE PROPERTIES !
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*/
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AddNewEntity = 32,
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RemoveOldEntity,
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ConnectionReady,
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LagDetected,
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ProbeReceived
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};
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struct TVPNodeClient : public CLFECOMMON::TVPNodeBase
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{
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struct TSlotContext
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{
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CNetworkConnection *NetworkConnection;
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CLFECOMMON::TCLEntityId Slot;
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NLMISC::TGameCycle Timestamp;
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};
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// Static data
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static TSlotContext SlotContext;
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///
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TVPNodeClient() : TVPNodeBase() {}
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TVPNodeClient *a() { return (TVPNodeClient*)VPA; }
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TVPNodeClient *b() { return (TVPNodeClient*)VPB; }
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TVPNodeClient *parent() { return (TVPNodeClient*)VPParent; }
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///
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void decodeDiscreetProperties( NLMISC::CBitMemStream& msgin )
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{
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msgin.serialBitAndLog( BranchHasPayload );
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if ( BranchHasPayload )
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{
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if ( isLeaf() )
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{
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SlotContext.NetworkConnection->decodeDiscreetProperty( msgin, PropIndex );
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}
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else
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{
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if ( a() ) a()->decodeDiscreetProperties( msgin );
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if ( b() ) b()->decodeDiscreetProperties( msgin );
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}
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}
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}
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void makeChildren()
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{
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VPA = new TVPNodeClient();
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VPA->VPParent = this;
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VPB = new TVPNodeClient();
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VPB->VPParent = this;
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}
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void makeDescendants( uint nbLevels )
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{
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makeChildren();
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if ( nbLevels > 1 )
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{
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a()->makeDescendants( nbLevels-1 );
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b()->makeDescendants( nbLevels-1 );
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}
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}
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void deleteBranches()
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{
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if ( a() )
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{ a()->deleteBranches();
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delete a();
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}
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if ( b() )
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{ b()->deleteBranches();
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delete b();
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}
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}
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void deleteA()
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{
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if ( a() )
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{ a()->deleteBranches();
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delete a();
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}
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}
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void deleteB()
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{
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if ( b() )
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{ b()->deleteBranches();
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delete b();
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}
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}
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};
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/// Additional info for position updates
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struct TPositionInfo
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{
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/**
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* Only for positions (property index 0): interval, in game cycle unit, between the current
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* position update and the next predicted one. In most cases the next real position update
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* will occur just before the predicted interval elapses.
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*
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* If the interval cannot be predicted yet (e.g. before having received two updates
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* for the same entity), PredictedInterval is set to ~0.
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*/
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NLMISC::TGameCycle PredictedInterval;
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/// Is position interior (only for position)
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bool IsInterior;
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};
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/**
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* A property change
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*/
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class CChange
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{
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public:
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/// Constructor
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CChange( CLFECOMMON::TCLEntityId id = 0, uint8 prop = 255, NLMISC::TGameCycle gc = 0 ) :
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ShortId(id), Property(prop), GameCycle(gc) {}
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/// Slot
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CLFECOMMON::TCLEntityId ShortId;
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/// Property index
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uint8 Property;
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/// The tick when the property changed, in server time
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NLMISC::TGameCycle GameCycle;
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// These contextual additional properties must be set by hand (not by constructor)
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union
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{
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/// Position additional information (prediction & interior)
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TPositionInfo PositionInfo;
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/// Additional information when creating an entitys
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TNewEntityInfo NewEntityInfo;
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};
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};
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/// The states of the connection to the server (if you change them, change ConnectionStateCStr)
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enum TConnectionState
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{
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NotInitialised = 0, // nothing happened yet
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NotConnected, // init() called
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Authenticate, // connect() called, identified by the login server
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Login, // connecting to the frontend, sending identification
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Synchronize, // connection accepted by the frontend, synchronizing
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Connected, // synchronized, connected, ready to work
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Probe, // connection lost by frontend, probing for response
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Stalled, // server is stalled
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Disconnect, // disconnect() called, or timeout, or connection closed by frontend
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Quit // quit() called
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};
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typedef void (*TImpulseCallback)(NLMISC::CBitMemStream &, CLFECOMMON::TPacketNumber packet, void *arg);
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static bool LoggingMode;
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public:
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/// Constructor
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CNetworkConnection();
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/// Destructor
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virtual ~CNetworkConnection();
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/// @name Connection initialisation
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//@{
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/**
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* Inits the client connection to the front-end.
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* \param cookie it s the cookie in string format that was passed to the exe command line (given by the nel_launcher)
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* \param addr it s the front end address in string format that was passed to the exe command line (given by the nel_launcher)
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*/
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void init(const std::string &cookie, const std::string &addr);
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/**
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* Sets the cookie and front-end address, resets the connection state.
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*/
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void initCookie(const std::string &cookie, const std::string &addr);
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/**
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* Connects to the front-end (using or not the login system, depending on what was specified at init())
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* \param result the message returned in case of an error
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* Returns true if no error occured.
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*/
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bool connect(std::string &result);
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/**
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* Sets the callback called when a generic impulse comes
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*/
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void setImpulseCallback(TImpulseCallback callback, void *argument = NULL);
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//@}
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/// @name Connection management
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//@{
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/**
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* Tells if the client is yet connected or not
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*/
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bool isConnected();
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/**
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* Gets the connection state
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*/
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TConnectionState getConnectionState() const { return _ConnectionState; }
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/**
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* Updates the whole connection with the frontend.
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*
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* Behaviour in login state when a firewall does not grant the sending:
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* - When a sending is refused (error "Blocking operation interrupted")
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* the exception EBlockedByFirewall in thrown. The first time, a time-out is armed.
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* - In a later attempt, if the time-out expired, the function sets state to
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* Disconnect, then throws EBlockedByFirewall.
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*
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* \return bool 'true' if data were sent/received.
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*/
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bool update();
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/**
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* Disconnects the current connection
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*/
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void disconnect();
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//@}
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/**
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* Quit the game till the connection is reset
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*/
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void quit();
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/// @name Database management
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//@{
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/**
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* Set database entry point
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*/
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void setDataBase(CCDBNodeBranch *database);
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//@}
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/// @name Push and Send
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//@{
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/**
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* Buffers a bitmemstream, that will be converted into a generic action, to be sent later to the server (at next update).
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*/
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void push (NLMISC::CBitMemStream &msg);
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/**
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* Buffers an action to be sent at next update (or later updates if network overload occurs)
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*/
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void push(CLFECOMMON::CAction *action);
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/**
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* Buffers a target action (set targetOrPickup to true for target, false for pick-up
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*/
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void pushTarget(CLFECOMMON::TCLEntityId slot, LHSTATE::TLHState targetOrPickup);
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/**
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* Send
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*/
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void send(NLMISC::TGameCycle);
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/**
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* Send last information without changes (only acknowedges frontend)
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*/
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void send();
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/**
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* Clear not acknownledged actions in sending buffer
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*/
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void flushSendBuffer() { _Actions.clear(); }
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/**
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* Set player reference position
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*/
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// void setReferencePosition(const NLMISC::CVectorD &position) { _ImpulseDecoder.setReferencePosition(position); }
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//@}
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/// @name Temp methods
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// @{
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const std::vector<CChange> &getChanges() { return _Changes; }
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void clearChanges() { _Changes.clear(); }
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// @}
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/// @name Client time hints
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// @{
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NLMISC::TTime getCurrentClientTime() { return _CurrentClientTime; } // the time currently played at this frame (in the past)
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NLMISC::TGameCycle getCurrentClientTick() { return _CurrentClientTick; } // the tick for the current frame (also in the past)
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NLMISC::TGameCycle getCurrentServerTick() { return _CurrentServerTick; } // the last tick sent by the server.
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NLMISC::TTime getMachineTimeAtTick() { return _MachineTimeAtTick; } // the machine time at the beginning of the current tick
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NLMISC::TTicks getMachineTicksAtTick() { return _MachineTicksAtTick; }
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sint32 getMsPerTick() { return _MsPerTick; }
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NLMISC::TGameCycle getSynchronize() { return _Synchronize; }
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uint32 getBestPing() { return _BestPing; }
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uint32 getPing() const { return _InstantPing; }
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NLMISC::TTime getLCT() { return _LCT; } // Lag compensation time
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NLMISC::TTime getUpdateTime() { return _UpdateTime; }
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NLMISC::TTicks getUpdateTicks() { return _UpdateTicks; }
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// Return an estimated smooth server tick. Increment only and accelerate/decelerate according to network
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sint64 getCurrentSmoothServerTick() const { return _CurrentSmoothServerTick; }
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// Convert a GameCycle to a SmoothServerTick
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sint64 convertToSmoothServerTick(NLMISC::TGameCycle t) const;
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// @}
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/// Set the Lag Compensation Time in ms (default: 1000)
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void setLCT( NLMISC::TTime lct ) { _LCT = lct; }
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/// Allocation statistics
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void displayAllocationStats();
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/// Get Allocation statistics
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std::string getAllocationStats();
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/// @name Network Stats Methods
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// @{
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uint32 getSentBytes() { return _TotalSentBytes; }
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uint32 getPartialSentBytes() { uint32 ret = _PartialSentBytes; _PartialSentBytes = 0; return ret; }
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uint32 getReceivedBytes() { return _TotalReceivedBytes; }
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uint32 getPartialReceivedBytes() { uint32 ret = _PartialReceivedBytes; _PartialReceivedBytes = 0; return ret; }
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bool getConnectionQuality() { return _ConnectionQuality; }
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NLMISC::TTime getTimeSinceLastReceivedPacket() { return NLMISC::CTime::getLocalTime()-_LastReceivedNormalTime; }
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/// Return the average billed download rate in kbps, including all headers (UDP+IP+Ethernet)
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float getMeanDownload() { return (_MeanDownload.mean(ryzomGetLocalTime ())+20+8+14)*0.008f; }
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/// Return the average billed upload rate in kbps, including all headers (UDP+IP+Ethernet)
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float getMeanUpload() { return (_MeanUpload.mean(ryzomGetLocalTime ())+20+8+14)*0.008f; }
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/// Return the packet loss average
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float getMeanPacketLoss()
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{
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NLMISC::TTime time = ryzomGetLocalTime ();
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_MeanPackets.check(time);
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_MeanLoss.check(time);
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float dpk = _MeanPackets.Values.empty() ? 0.0f : _MeanPackets.Values.back().second-_MeanPackets.Values.front().second+1;
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float tloss = _MeanLoss.Content;
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return (dpk > 0.0f) ? std::min(100.0f, tloss*100.0f/dpk) : 0.0f;
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}
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/// Get total lost packets
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uint32 getTotalLostPackets() const { return _TotalLostPackets; }
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// @}
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/// Get the NLMISC::CEntityId from the TCLEntityId
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CLFECOMMON::TSheetId get(CLFECOMMON::TCLEntityId id) const { return _PropertyDecoder.sheet(id); }
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/// Get the TCLEntityId from the NLMISC::CEntityId
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sint get(CLFECOMMON::TSheetId id) const
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{
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TIdMap::const_iterator it = _IdMap.find(id);
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return (it != _IdMap.end()) ? (*it).second : -1;
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}
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/// Set player's reference position
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void setReferencePosition(const NLMISC::CVectorD &position)
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{
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H_AUTO_USE ( RZ_Client_Network_Connection_Set_Reference_Position )
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_PropertyDecoder.setReferencePosition( position );
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}
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/// Get local IP address
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const NLNET::CInetAddress& getAddress()
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{
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return _Connection.localAddr();
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}
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/// Get socket
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NLNET::CUdpSock& getConnection()
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{
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return _Connection.UdpSock;
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}
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/// Get userId
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uint32 getUserId()
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{
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if(_LoginCookie.isValid())
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return _LoginCookie.getUserId();
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else
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return 0xFFFFFFFF;
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}
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/// Get connection state c_string
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const char * getConnectionStateCStr()
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{
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return ConnectionStateCStr[_ConnectionState];
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}
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/// Return the login cookie
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const NLNET::CLoginCookie& getLoginCookie() const
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{
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return _LoginCookie;
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}
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#ifdef ENABLE_INCOMING_MSG_RECORDER
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/// Return 'true' if currently recording.
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bool isRecording() const {return _RecordIncomingMessagesOn;}
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/// Return 'true' if currently replaying.
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bool isReplaying() const {return _ReplayIncomingMessagesOn;}
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/// Start/stop recording the incoming messages (in online mode)
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void setRecordingMode( bool onOff, const std::string& filename = "");
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/// Start/stop replaying the incoming messages (in offline mode)
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void setReplayingMode( bool onOff, const std::string& filename = "");
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#endif
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void decodeDiscreetProperty( NLMISC::CBitMemStream& msgin, CLFECOMMON::TPropIndex propIndex );
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const std::string &getFrontendAddress() { return _FrontendAddress; }
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protected:
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/// The current state of the connection
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TConnectionState _ConnectionState;
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/// Connection Quality check
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bool _ConnectionQuality;
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/// The address of the frontend service
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std::string _FrontendAddress;
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/// The cookie for the login service
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|
NLNET::CLoginCookie _LoginCookie;
|
|
|
|
/// The UDP connection to the frontend
|
|
NLNET::CUdpSimSock _Connection;
|
|
|
|
/// The receive buffer
|
|
uint32 _ReceiveBuffer[65536];
|
|
|
|
/// The impulse decoder
|
|
CImpulseDecoder _ImpulseDecoder;
|
|
|
|
/// The callback for generic actions
|
|
TImpulseCallback _ImpulseCallback;
|
|
|
|
/// The callback argument
|
|
void *_ImpulseArg;
|
|
|
|
|
|
/// Position update tick queues (used for statistical interval prediction), one per slot
|
|
std::deque<NLMISC::TGameCycle> _PosUpdateTicks[256];
|
|
|
|
/// Position update interval sorted sets (used for statistical interval prediction), one per slot
|
|
std::multiset<NLMISC::TGameCycle> _PosUpdateIntervals[256];
|
|
|
|
/// MD5 hash keys of msg.xml and database.xml
|
|
NLMISC::CHashKeyMD5 _MsgXmlMD5;
|
|
NLMISC::CHashKeyMD5 _DatabaseXmlMD5;
|
|
// if prec don't work, those may (if the server run on windows, prec won't work)
|
|
NLMISC::CHashKeyMD5 _AltMsgXmlMD5;
|
|
NLMISC::CHashKeyMD5 _AltDatabaseXmlMD5;
|
|
|
|
|
|
/// @name Network statistics
|
|
//@{
|
|
|
|
class CMeanComputer
|
|
{
|
|
public:
|
|
CMeanComputer() : MeanPeriod(2000), Content(0.0f) {}
|
|
std::deque< std::pair<NLMISC::TTime, float> > Values;
|
|
uint32 MeanPeriod; // in ms
|
|
float Content;
|
|
|
|
// checks all values have valid time (inside the mean period)
|
|
void check(NLMISC::TTime time)
|
|
{
|
|
while (!Values.empty() && Values.front().first < time-MeanPeriod)
|
|
{
|
|
Content -= Values.front().second;
|
|
Values.pop_front();
|
|
}
|
|
}
|
|
|
|
// updates the mean with a new value and time
|
|
void update(float value, NLMISC::TTime time)
|
|
{
|
|
if (!Values.empty() && Values.back().first > time)
|
|
return;
|
|
|
|
check(time);
|
|
Values.push_back(std::make_pair(time, value));
|
|
Content += value;
|
|
}
|
|
|
|
// gets the mean
|
|
float mean(NLMISC::TTime time)
|
|
{
|
|
check(time);
|
|
return Content*1000.0f/(float)MeanPeriod;
|
|
}
|
|
};
|
|
|
|
/// The total received length (from the beginning)
|
|
uint32 _TotalReceivedBytes;
|
|
|
|
/// The partial received length (since last read)
|
|
uint32 _PartialReceivedBytes;
|
|
|
|
/// The total sent length
|
|
uint32 _TotalSentBytes;
|
|
|
|
/// Partial sent length
|
|
uint32 _PartialSentBytes;
|
|
|
|
/// Total lost packets
|
|
uint32 _TotalLostPackets;
|
|
|
|
/// Mean download (payload bytes)
|
|
CMeanComputer _MeanDownload;
|
|
|
|
/// Mean upload (payload bytes)
|
|
CMeanComputer _MeanUpload;
|
|
|
|
/// Mean packets
|
|
CMeanComputer _MeanPackets;
|
|
|
|
/// Mean lost
|
|
CMeanComputer _MeanLoss;
|
|
|
|
//@}
|
|
|
|
|
|
/// The property decoder
|
|
CPropertyDecoder _PropertyDecoder;
|
|
|
|
/// The database entry
|
|
CCDBNodeBranch *_DataBase;
|
|
|
|
|
|
/// @name Header message decoding
|
|
//@{
|
|
|
|
/// Was the header decoded for the last received message?
|
|
bool _DecodedHeader;
|
|
|
|
/// The received number lastly decoded
|
|
CLFECOMMON::TPacketNumber _CurrentReceivedNumber;
|
|
|
|
/// The message is in system mode
|
|
bool _SystemMode;
|
|
|
|
/// Did we received a probe since last update
|
|
bool _ReceivedSync;
|
|
|
|
uint _TotalMessages;
|
|
|
|
//@}
|
|
|
|
|
|
|
|
/// @name Client and Server packet numbering management
|
|
//@{
|
|
|
|
CLFECOMMON::TPacketNumber _CurrentSendNumber; // number that will be used to send the next packet
|
|
|
|
CLFECOMMON::TPacketNumber _LastReceivedNumber; // number of the last packet receive from the server
|
|
uint32 _AckBitMask; // this mask contains ack of old messages received by the server
|
|
uint32 _LastAckBit; // a remember of the status of the previous received packet
|
|
NLMISC::TTime _LastReceivedTime; // last time the client received something from the server
|
|
|
|
NLMISC::CBitSet _LongAckBitField;
|
|
CLFECOMMON::TPacketNumber _LastAckInLongAck;
|
|
|
|
NLMISC::TGameCycle _LastSentCycle;
|
|
|
|
CLFECOMMON::TPacketNumber _LastReceivedPacketInBothModes;
|
|
|
|
NLMISC::TTime _LastReceivedNormalTime; // last time the client received valid normal message from the server
|
|
|
|
uint8 _ImpulseMultiPartNumber;
|
|
|
|
//@}
|
|
|
|
|
|
/// @name Client and Server time management
|
|
//@{
|
|
|
|
/// The stamps queues
|
|
typedef std::deque<std::pair<sint32, NLMISC::TTime> > TStampQueue;
|
|
|
|
// used for lag compensation
|
|
NLMISC::TTime _CurrentClientTime; // the time currently played at this frame (in the past)
|
|
NLMISC::TGameCycle _CurrentClientTick; // the tick for the current frame (also in the past)
|
|
NLMISC::TGameCycle _CurrentServerTick; // the last tick sent by the server.
|
|
NLMISC::TTime _MachineTimeAtTick; // the machine time at the beginning of the current tick
|
|
NLMISC::TTicks _MachineTicksAtTick;
|
|
sint32 _MsPerTick;
|
|
NLMISC::TGameCycle _Synchronize;
|
|
uint32 _BestPing;
|
|
uint32 _InstantPing;
|
|
NLMISC::TTime _LCT; // Lag compensation time
|
|
TStampQueue _PacketStamps;
|
|
|
|
NLMISC::TTime _UpdateTime;
|
|
NLMISC::TTicks _UpdateTicks;
|
|
NLMISC::TTime _LastSentSync;
|
|
|
|
NLMISC::TTime _LastSendTime;
|
|
|
|
//@}
|
|
|
|
std::list<CLFECOMMON::CActionBlock> _Actions;
|
|
|
|
/// Changes since
|
|
std::vector<CChange> _Changes;
|
|
|
|
// TEMP
|
|
uint32 _DummySend;
|
|
|
|
static bool _Registered;
|
|
|
|
/// @name Generic action multipart handling structures
|
|
//@{
|
|
struct CGenericMultiPartTemp
|
|
{
|
|
CGenericMultiPartTemp () : NbBlock(0xFFFFFFFF) { }
|
|
uint32 NbBlock;
|
|
uint32 NbCurrentBlock;
|
|
uint32 TempSize;
|
|
std::vector<std::vector<uint8> > Temp;
|
|
|
|
std::vector<bool> BlockReceived;
|
|
|
|
void set (CLFECOMMON::CActionGenericMultiPart *agmp, CNetworkConnection *parent);
|
|
};
|
|
|
|
std::vector<CGenericMultiPartTemp> _GenericMultiPartTemp;
|
|
//@}
|
|
|
|
/// @name NLMISC::CEntityId handling (for gamedev)
|
|
//@{
|
|
class CHash
|
|
{
|
|
public:
|
|
static const size_t bucket_size = 4;
|
|
static const size_t min_buckets = 8;
|
|
|
|
CHash() {}
|
|
|
|
size_t operator () (const CLFECOMMON::TSheetId &id) const { return id; }
|
|
|
|
inline bool operator() (const CLFECOMMON::TSheetId &id1, const CLFECOMMON::TSheetId &id2) const { return (size_t)id1 < (size_t)id2; }
|
|
};
|
|
|
|
typedef CHashMap<CLFECOMMON::TSheetId, CLFECOMMON::TCLEntityId, CHash> TIdMap;
|
|
|
|
TIdMap _IdMap;
|
|
//@}
|
|
|
|
|
|
TVPNodeClient *_VisualPropertyTreeRoot;
|
|
|
|
|
|
/// \name Smooth ServerTick mgt.
|
|
// @{
|
|
sint64 _CurrentSmoothServerTick;
|
|
NLMISC::TTime _SSTLastLocalTime;
|
|
|
|
void updateSmoothServerTick();
|
|
// @}
|
|
|
|
void reinit();
|
|
|
|
private:
|
|
|
|
/// Set MsPerTick value
|
|
void setMsPerTick(sint32 msPerTick);
|
|
|
|
|
|
/// Builds the CBitMemStream from the next incoming packet
|
|
bool buildStream(NLMISC::CBitMemStream &msgin);
|
|
|
|
/// @name Client automaton states and actions
|
|
//@{
|
|
|
|
//
|
|
void sendSystemLogin();
|
|
bool stateLogin();
|
|
NLMISC::TTime _LatestLoginTime;
|
|
|
|
//
|
|
void receiveSystemSync(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemAckSync();
|
|
bool stateSynchronize();
|
|
NLMISC::TTime _LatestSyncTime;
|
|
uint32 _LatestSync;
|
|
|
|
//
|
|
void receiveNormalMessage(NLMISC::CBitMemStream &msgin);
|
|
void sendNormalMessage();
|
|
bool stateConnected();
|
|
CLFECOMMON::TPacketNumber _LastReceivedAck;
|
|
uint _NormalPacketsReceived;
|
|
|
|
//
|
|
void receiveSystemProbe(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemAckProbe();
|
|
bool stateProbe();
|
|
std::vector<CLFECOMMON::TPacketNumber> _LatestProbes;
|
|
CLFECOMMON::TPacketNumber _LatestProbe;
|
|
NLMISC::TTime _LatestProbeTime;
|
|
|
|
//
|
|
void receiveSystemStalled(NLMISC::CBitMemStream &msgin);
|
|
bool stateStalled();
|
|
|
|
//
|
|
void sendSystemDisconnection();
|
|
|
|
//
|
|
bool stateQuit();
|
|
void receiveSystemAckQuit(NLMISC::CBitMemStream &msgin);
|
|
void sendSystemQuit();
|
|
uint32 _QuitId;
|
|
bool _ReceivedAckQuit;
|
|
NLMISC::TTime _LatestQuitTime;
|
|
|
|
//
|
|
void reset();
|
|
void initTicks();
|
|
|
|
//@}
|
|
|
|
//
|
|
bool decodeHeader(NLMISC::CBitMemStream &msgin, bool checkMessageNumber = true);
|
|
|
|
//
|
|
void buildSystemHeader(NLMISC::CBitMemStream &msgout);
|
|
|
|
//
|
|
void genericAction (CLFECOMMON::CActionGeneric *ag);
|
|
void genericAction (CLFECOMMON::CActionGenericMultiPart *agmp);
|
|
|
|
//
|
|
void statsSend(uint32 bytes);
|
|
void statsReceive(uint32 bytes);
|
|
|
|
bool associationBitsHaveChanged( CLFECOMMON::TCLEntityId slot, uint32 associationBits )
|
|
{
|
|
bool res = ((uint16)associationBits != _PropertyDecoder.associationBits( slot ));
|
|
_PropertyDecoder.associationBits( slot ) = (uint16)associationBits;
|
|
return res;
|
|
}
|
|
|
|
void decodeVisualProperties( NLMISC::CBitMemStream& msgin );
|
|
|
|
/// Return true if there is some messages to replay (in replay mode)
|
|
bool dataToReplayAvailable();
|
|
|
|
uint32 _AssociationBits;
|
|
|
|
#ifdef ENABLE_INCOMING_MSG_RECORDER
|
|
NLMISC::COFile _RecordedMessagesOut;
|
|
|
|
NLMISC::CIFile _RecordedMessagesIn;
|
|
NLMISC::TGameCycle _NextClientTickToReplay; // ~0 when no more message
|
|
NLMISC::CBitMemStream _NextMessageToReplay; // loaded at beginning of update(), read in buildStream()
|
|
|
|
bool _RecordIncomingMessagesOn;
|
|
bool _ReplayIncomingMessagesOn;
|
|
|
|
#endif
|
|
|
|
//
|
|
friend struct CGenericMultiPartTemp;
|
|
};
|
|
|
|
|
|
#endif // NL_NETWORK_CONNECTION_H
|
|
|
|
/* End of network_connection.h */
|