khanat-code-old/code/ryzom/server/src/sabrina/entity_base.h

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C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "nel/misc/sheet_id.h"
#include "nel/misc/entity_id.h"
#include "game_share/base_types.h"
#ifndef SAB_ENTITY_BASE_H
#define SAB_ENTITY_BASE_H
class ISabrinaActor;
class CEntityBase
{
public:
CEntityBase(): _Target(NULL), _EntityRowId(0) {}
virtual ISabrinaActor* getSabrinaActor() =0;
NLMISC::CSheetId getSheetId() const { return NLMISC::CSheetId(); }
const NLMISC::CEntityId getId() const { return NLMISC::CEntityId(); }
TDataSetRow getEntityRowId() const { return TDataSetRow::createFromRawIndex(_EntityRowId); }
void setEntityRowId(uint32 i) { _EntityRowId=i; }
CEntityBase* getTarget() const { return _Target; }
void setTarget(CEntityBase* t) { _Target=t; }
private:
CEntityBase* _Target;
uint32 _EntityRowId;
};
#endif