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https://port.numenaute.org/aleajactaest/khanat-code-old.git
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2229 lines
66 KiB
C++
2229 lines
66 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "phrase_utilities_functions.h"
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#include "egs_mirror.h"
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// game share
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#include "game_share/mode_and_behaviour.h"
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#include "game_share/tick_event_handler.h"
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#include "game_share/msg_combat_move_service.h"
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#include "game_share/characteristics.h"
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// georges
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#include "nel/georges/u_form.h"
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#include "nel/georges/u_form_elm.h"
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#include "nel/georges/u_form_loader.h"
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// misc
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#include "nel/misc/command.h"
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// std
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#include <map>
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//
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#include "player_manager.h"
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#include "phrase_manager.h"
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#include "creature_manager.h"
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#include "egs_globals.h"
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extern uint8 CMSIsUp;
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extern CPlayerManager PlayerManager;
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extern CCreatureManager CreatureManager;
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extern CGameItemManager GameItemManager;
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extern CPhraseManager *PhraseManager;
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extern bool AllowPVP;
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extern uint8 EntityForcedDefaultLevel; // 0 by default, it's the level of an entity when it has a level 0 (for tests purposes only)
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extern CGenericXmlMsgHeaderManager GenericMsgManager;
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using namespace std;
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using namespace NLGEORGES;
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using namespace NLMISC;
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using namespace NLNET;
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bool VerboseBrickManagerInfo = false;
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bool VerboseBrickManagerDbg = false;
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bool AggroLog = false;
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NLMISC_COMMAND(verboseBrickManagerInfo,"Turn on or off or check the state of verbose brick manager logging (for info)","")
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{
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if(args.size()>1)
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return false;
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if(args.size()==1)
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{
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if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
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VerboseBrickManagerInfo=true;
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if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
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VerboseBrickManagerInfo=false;
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}
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log.displayNL("VerboseBrickManagerInfo is %s",VerboseBrickManagerInfo?"ON":"OFF");
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return true;
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}
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// debug msg
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NLMISC_COMMAND(verboseBrickManagerDbg,"Turn on or off or check the state of verbose brick manager logging (for debug)","")
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{
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if(args.size()>1)
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return false;
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if(args.size()==1)
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{
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if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
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VerboseBrickManagerDbg=true;
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if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
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VerboseBrickManagerDbg=false;
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}
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log.displayNL("VerboseBrickManagerDbg is %s",VerboseBrickManagerDbg?"ON":"OFF");
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return true;
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}
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// aggro msg
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NLMISC_COMMAND(aggroLog,"Turn on or off aggro log display or check the state of the flag","")
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{
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if(args.size()>1)
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return false;
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if(args.size()==1)
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{
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if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
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AggroLog=true;
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if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
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AggroLog=false;
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}
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log.displayNL("AggroLog is %s",AggroLog?"ON":"OFF");
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return true;
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}
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namespace PHRASE_UTILITIES
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{
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std::string toString(ERange range)
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{
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switch(range)
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{
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case POINT_BLANK:
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return std::string("POINT_BLANK");
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case SHORT_RANGE:
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return std::string("SHORT_RANGE");
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case MEDIUM_RANGE:
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return std::string("MEDIUM_RANGE");
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case LONG_RANGE:
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return std::string("LONG_RANGE");
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default:
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return std::string("UNDEFINED");
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};
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}
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typedef set< SLocalisation > TLocalisationSet;
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/// table of damage localisation (take shield into account)
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TLocalisationSet LocalisationTable;
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/// the table giving the localisation adjustement for the specified attacker and defender size
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sint8 LocalisationAdjustments[CREATURE_SIZE::NB_SIZE][CREATURE_SIZE::NB_SIZE];
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static string OrientationStrings[]=
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{
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"W",
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"WSW",
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"SW",
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"SSW",
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"S",
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"SSE",
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"SE",
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"ESE",
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"E",
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"ENE",
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"NE",
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"NNE",
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"N",
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"NNW",
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"NW",
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"WNW",
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};
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//--------------------------------------------------------------
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// entityPtrFromId()
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//--------------------------------------------------------------
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CEntityBase* entityPtrFromId( const CEntityId &id )
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{
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switch( id.getType() )
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{
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case RYZOMID::player:
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return PlayerManager.getChar( id );
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break;
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case RYZOMID::npc:
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case RYZOMID::creature:
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case RYZOMID::kami:
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return CreatureManager.getCreature( id );
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break;
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default:
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nlwarning( "<entityPtrFromId> entity type %d unknown", id.getType(), id.toString().c_str() );
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return 0;
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}
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}
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//--------------------------------------------------------------
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// loadLocalisationTable()
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//--------------------------------------------------------------
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void loadLocalisationTable( const std::string &tableName )
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{
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UFormLoader *loader = UFormLoader::createLoader ();
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CSmartPtr<UForm> form = loader->loadForm (tableName.c_str());
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if ( !form)
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{
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nlwarning("<loadLocalisationTable> Failed to load the form %s", tableName.c_str() );
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return;
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}
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// Get the root node, always exist
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UFormElm &root = form->getRootNode ();
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const UFormElm *array = NULL;
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// lines
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if (root.getNodeByName (&array, "Lines") && array)
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{
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// Get array size
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uint size;
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array->getArraySize (size);
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// Get a array value
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for (uint i=0; i<size; ++i)
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{
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const UFormElm *line = NULL;
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if ( array->getArrayNode( &line, i) && line)
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{
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SLocalisation localisation;
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// the localisation number
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line->getValueByName( localisation.LocalisationNumber, "ValueNumber" );
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string shield;
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// the type of shield
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line->getValueByName( shield, "ShieldType" );
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localisation.ShieldType = SHIELDTYPE::stringToShieldType( shield );
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string slot;
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line->getValueByName( slot, "Localisation" );
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localisation.Slot = SLOT_EQUIPMENT::stringToSlotEquipment( slot);
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line->getValueByName( localisation.ShieldIsEffective, "ProtectionWorks" );
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LocalisationTable.insert( localisation );
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//nlinfo("loadLocalisationTable : for value %d and shield %s, localisation=%s, shield=%d",localisation.LocalisationNumber, shield.c_str(), slot.c_str(), localisation.ShieldIsEffective);
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}
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}
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}
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} // loadLocalisationTable //
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//--------------------------------------------------------------
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// loadLocalisationSizeAdjusmentTable()
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//--------------------------------------------------------------
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void loadLocalisationSizeAdjusmentTable( const std::string &tableName )
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{
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UFormLoader *loader = UFormLoader::createLoader ();
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CSmartPtr<UForm> form = loader->loadForm (tableName.c_str());
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if ( !form)
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{
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nlwarning("<loadLocalisationSizeAdjusmentTable> Failed to load the form %s", tableName.c_str() );
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return;
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}
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// Get the root node, always exist
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UFormElm &root = form->getRootNode ();
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const UFormElm *array = NULL;
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// lines
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if (root.getNodeByName (&array, "Table") && array)
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{
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// Get array size
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uint size;
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array->getArraySize (size);
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// Get a array value
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for (uint i=0; i<size; ++i)
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{
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const UFormElm *line = NULL;
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if ( array->getArrayNode( &line, i) && line)
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{
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string attacker;
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line->getValueByName( attacker, "AttackerSize" );
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CREATURE_SIZE::ECreatureSize attackerSize = CREATURE_SIZE::stringToCreatureSize( attacker );
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string defender;
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line->getValueByName( defender, "DefenderSize" );
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CREATURE_SIZE::ECreatureSize defenderSize = CREATURE_SIZE::stringToCreatureSize( defender );
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sint8 modifier;
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line->getValueByName( modifier, "Adjustment" );
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if ( attackerSize > CREATURE_SIZE::NB_SIZE || defenderSize > CREATURE_SIZE::NB_SIZE || attackerSize < 0 || defenderSize < 0)
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{
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nlwarning("<loadLocalisationSizeAdjusmentTable> Invalid line, attacker size = %s, defender size = %s", attacker.c_str(), defender.c_str() );
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continue;
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}
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///
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LocalisationAdjustments[attackerSize][defenderSize] = modifier;
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}
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}
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}
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} // loadLocalisationSizeAdjusmentTable //
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//--------------------------------------------------------------
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// getSuccessChance()
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//--------------------------------------------------------------
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uint8 getSuccessChance( sint32 playerRelativeLevel )
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{
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// clip delta level to min / max value
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if( playerRelativeLevel > MAX_DELTA_LVL ) playerRelativeLevel = MAX_DELTA_LVL;
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if( playerRelativeLevel < MIN_DELTA_LVL ) playerRelativeLevel = MIN_DELTA_LVL;
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return (uint8) CEntityBaseManager::_SuccessXpTable[ MIDDLE_DELTA_LVL - playerRelativeLevel ].SuccessProbability;
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} // getSuccessChance //
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//--------------------------------------------------------------
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// getSuccessFactor()
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// Return SF (Success Factor) > 1 if critical success
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// Return SF = 1 if success
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// Return 1 < SF < 0 if partial success
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// Return SF = 0 if Failure
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// Return SF < 0 if Critical Failure
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//--------------------------------------------------------------
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float getSucessFactor( uint8 chances, uint8 tirage )
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{
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// Check if critical success
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if( float(CEntityBaseManager::_SuccessTable.CriticalSuccess * chances) / float( CEntityBaseManager::_SuccessTable.CriticalSuccess + CEntityBaseManager::_SuccessTable.Success ) > float(tirage) ) return 1.1f;
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// Check if Success
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if( chances > tirage ) return 1.0f;
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// Check if Partial Success
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const uint8 pSChance = (uint8) (float(CEntityBaseManager::_SuccessTable.PartialSuccess) / float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure + CEntityBaseManager::_SuccessTable.CriticalFailure) * (100.0f-chances));
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if ( pSChance > (tirage-chances) )
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{
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return ( float(pSChance - tirage + chances) / float(pSChance));
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}
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// Check if Failure
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if( ( float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure ) / float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure + CEntityBaseManager::_SuccessTable.CriticalFailure ) * (100.0f-chances) ) > float(tirage-chances) )
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return 0.0f;
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// stay Critical Failure
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return -1.0f;
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}
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//--------------------------------------------------------------
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// testTargetValidityForCombat()
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//--------------------------------------------------------------
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bool testTargetValidityForCombat( const CEntityId &targetId, string &errorCode )
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{
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switch ( targetId.getType() )
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{
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case RYZOMID::player:
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break;
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case RYZOMID::creature:
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case RYZOMID::kami:
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case RYZOMID::npc:
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case RYZOMID::mount:
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{
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CCreature* entity = CreatureManager.getCreature( targetId );
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if (entity == NULL)
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{
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nlwarning("<testTargetValidityForCombat> Invalid entity Id %s", targetId.toString().c_str() );
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errorCode = "BS_INVALID_TARGET";
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return false;
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}
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/*
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// get creature form
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const CSheetId &sheet = entity->getType();
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const CStaticCreatures *creature = CSheets::getCreaturesForm( sheet );
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if ( ! creature)
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{
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nlwarning("<testTargetValidityForCombat> can't found CStaticCreature for entity %s", targetId.toString().c_str() );
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errorCode = "BS_INVALID_TARGET";
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return false;
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}
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*/
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if ( ! entity->getContextualProperty().getValue().attackable() )
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{
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errorCode = "BS_TARGET_NOT_ATTACKABLE";
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return false;
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}
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}
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break;
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default:
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break;
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};
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return true;
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} // testTargetValidityForCombat //
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//--------------------------------------------------------------
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// getLocalisation()
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//--------------------------------------------------------------
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TPairSlotShield getLocalisation( SHIELDTYPE::EShieldType shield, sint8 adjustement, SLOT_EQUIPMENT::TSlotEquipment forcedSlot)
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{
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TPairSlotShield slotShield;
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SLocalisation local;
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if ( forcedSlot == SLOT_EQUIPMENT::UNDEFINED)
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{
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sint32 randVal = RandomGenerator.rand() + adjustement;
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if (randVal < 0)
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randVal = 0;
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local.LocalisationNumber = randVal%10 + 1;
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local.ShieldType = shield;
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TLocalisationSet::iterator it = LocalisationTable.find( local );
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if (it != LocalisationTable.end() )
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{
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slotShield.first = (*it).Slot;
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slotShield.second = (*it).ShieldIsEffective;
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}
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else
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{
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slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
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slotShield.second = false;
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}
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}
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else
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{
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TLocalisationSet subTable;
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TLocalisationSet::iterator it;
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for (it = LocalisationTable.begin() ; it != LocalisationTable.end() ; ++it)
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{
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uint8 val = 0;
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if ( (*it).ShieldType == shield && (*it).Slot == forcedSlot )
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{
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SLocalisation local;
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local.LocalisationNumber = ++val;
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local.ShieldType = shield;
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local.ShieldIsEffective = (*it).ShieldIsEffective;
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local.Slot = forcedSlot;
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subTable.insert( local );
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}
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}
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if ( subTable.empty() == true )
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{
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slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
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slotShield.second = false;
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}
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else
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{
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local.LocalisationNumber = 1 + (uint8)RandomGenerator.rand(subTable.size()-1);
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local.ShieldType = shield;
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it = subTable.find( local );
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if (it != subTable.end() )
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{
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slotShield.first = (*it).Slot;
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slotShield.second = (*it).ShieldIsEffective;
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}
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else
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{
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slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
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slotShield.second = false;
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}
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}
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}
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INFOLOG("<getLocalisation> with shield %d, with forced slot %d, localisation is slot %d, and shield is %d (0=inactive) (random value is %u)", shield, forcedSlot, slotShield.first, slotShield.second, local.LocalisationNumber );
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return slotShield;
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} // getLocalisation //
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//--------------------------------------------------------------
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// getLocalisationSizeAdjustement()
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//--------------------------------------------------------------
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sint8 getLocalisationSizeAdjustement( const CEntityId &attacker, const CEntityId &defender )
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{
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CREATURE_SIZE::ECreatureSize attackerSize, defenderSize;
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CEntityBase* entity = entityPtrFromId( attacker );
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if (entity == NULL)
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{
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nlwarning("<getLocalisationSizeAdjustement> Invalid entity Id %s", attacker.toString().c_str() );
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return 0;
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}
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attackerSize = entity->getSize();
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entity = entityPtrFromId( defender );
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if (entity == NULL)
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{
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nlwarning("<getLocalisationSizeAdjustement> Invalid entity Id %s", defender.toString().c_str() );
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return 0;
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}
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defenderSize = entity->getSize();
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if ( attackerSize > CREATURE_SIZE::NB_SIZE || defenderSize > CREATURE_SIZE::NB_SIZE || attackerSize < 0 || defenderSize < 0)
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{
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return 0;
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}
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return LocalisationAdjustments[attackerSize][defenderSize];
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} // getLocalisationSizeAdjustement //
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//--------------------------------------------------------------
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// getWeaponDamageFactor()
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//--------------------------------------------------------------
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float getWeaponDamageFactor( WEAPONTYPE::EWeaponType type, uint16 quality, uint16 entityLevel )
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{
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if (quality > 21)
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quality = 21;
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if (quality == 0)
|
|
return float(0);
|
|
|
|
switch(type)
|
|
{
|
|
case WEAPONTYPE::LIGHT:
|
|
case WEAPONTYPE::LIGHT_GUN:
|
|
{
|
|
if ( entityLevel > 0 && entityLevel > quality)
|
|
return TableLightMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
|
|
else
|
|
return TableLightMeleeWeaponGenerics[quality-1].damageFactor;
|
|
}
|
|
break;
|
|
|
|
case WEAPONTYPE::MEDIUM:
|
|
case WEAPONTYPE::MEDIUM_GUN:
|
|
{
|
|
if ( entityLevel > 0 && entityLevel > quality)
|
|
return TableMediumMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
|
|
else
|
|
return TableMediumMeleeWeaponGenerics[quality-1].damageFactor;
|
|
}
|
|
break;
|
|
|
|
case WEAPONTYPE::HEAVY:
|
|
case WEAPONTYPE::HEAVY_GUN:
|
|
{
|
|
if ( entityLevel > 0 && entityLevel > quality)
|
|
return TableHeavyMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
|
|
else
|
|
return TableHeavyMeleeWeaponGenerics[quality-1].damageFactor;
|
|
}
|
|
break;
|
|
|
|
case WEAPONTYPE::HANDS:
|
|
return TableLightMeleeWeaponGenerics[quality-1].damageFactor * (float) HANDS_DAMAGE_FACTOR_MULTIPLIER;
|
|
|
|
default:
|
|
nlwarning("<getWeaponDamageFactor> Unknown weapon type %d, return 0", type);
|
|
return 0;
|
|
};
|
|
} // getWeaponDamageFactor //
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getArmorCharacteristics()
|
|
//--------------------------------------------------------------
|
|
TPairUInt8UInt16 getArmorCharacteristics( ARMORTYPE::EArmorType type, uint16 quality )
|
|
{
|
|
if (quality > 21)
|
|
quality = 21;
|
|
|
|
TPairUInt8UInt16 ret;
|
|
|
|
switch(type)
|
|
{
|
|
case ARMORTYPE::LIGHT:
|
|
ret.first = TableLightArmorGenerics[quality-1].percentProtection;
|
|
ret.second = TableLightArmorGenerics[quality-1].maxProtection;
|
|
break;
|
|
|
|
case ARMORTYPE::MEDIUM:
|
|
ret.first = TableMediumArmorGenerics[quality-1].percentProtection;
|
|
ret.second = TableMediumArmorGenerics[quality-1].maxProtection;
|
|
break;
|
|
|
|
case ARMORTYPE::HEAVY:
|
|
ret.first = TableHeavyArmorGenerics[quality-1].percentProtection;
|
|
ret.second = TableHeavyArmorGenerics[quality-1].maxProtection;
|
|
break;
|
|
|
|
default:
|
|
nlwarning("<getArmorCharacteristics> Unknown armor type %d, return 0", type);
|
|
ret.first = 0;
|
|
ret.second = 0;
|
|
|
|
};
|
|
|
|
return ret;
|
|
} // getArmorCharacteristics //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getEntityLevel()
|
|
//--------------------------------------------------------------
|
|
uint32 getEntityLevel( const CEntityId &entityId, SKILLS::ESkills skill, sint32 skillModifier, float skillMultiplier )
|
|
{
|
|
CEntityBase* entity = entityPtrFromId( entityId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<getEntityLevel> Invalid entity Id %s", entityId.toString().c_str() );
|
|
return 0;
|
|
}
|
|
|
|
sint32 level = 0;
|
|
|
|
// skillModifier += entity->getGlobalSkillModifier();
|
|
|
|
if ( skill < SKILLS::NUM_SKILLS )
|
|
{
|
|
level = (sint32) ( skillMultiplier * float(entity->getSkills()._Skills[ skill ].Current) );
|
|
level += skillModifier;
|
|
if (level < 0)
|
|
level = 0;
|
|
}
|
|
|
|
level = getLevelFromSkill(level);
|
|
|
|
if (level == 0 && EntityForcedDefaultLevel > 0)
|
|
{
|
|
DEBUGLOG("<getEntityLevel> ONLY DEBUG : For entity %s, returns a level of %d instead of 0 for skill %s", entityId.toString().c_str(),EntityForcedDefaultLevel, SKILLS::toString(skill).c_str());
|
|
return EntityForcedDefaultLevel;
|
|
}
|
|
|
|
return (uint32)level;
|
|
|
|
} // getEntityLevel //
|
|
|
|
//--------------------------------------------------------------
|
|
// getEntityLevel()
|
|
//--------------------------------------------------------------
|
|
uint32 getEntityLevel( const CEntityId &entityId, SCORES::TScores score, sint32 scoreModifier, float scoreMultiplier )
|
|
{
|
|
CEntityBase* entity = entityPtrFromId( entityId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<getEntityLevel> Invalid entity Id %s", entityId.toString().c_str() );
|
|
return 0;
|
|
}
|
|
|
|
uint32 level = 0;
|
|
|
|
|
|
if ( score != SCORES::unknown )
|
|
{
|
|
level = (sint32) ( scoreMultiplier * float(entity->getScores()._PhysicalScores[ score ].Current ) );
|
|
level += scoreModifier;
|
|
if (score < 0)
|
|
level = 0;
|
|
}
|
|
|
|
level = getLevelFromScore(level);
|
|
|
|
if (level == 0 && EntityForcedDefaultLevel > 0)
|
|
{
|
|
DEBUGLOG("<getEntityLevel> ONLY DEBUG : For entity %s, returns a level of %d instead of 0 for score %s", entityId.toString().c_str(),EntityForcedDefaultLevel, SCORES::toString(score).c_str() );
|
|
return EntityForcedDefaultLevel;
|
|
}
|
|
|
|
return level;
|
|
|
|
} // getEntityLevel //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getDistance()
|
|
//--------------------------------------------------------------
|
|
double getDistance( const CEntityId &entity1, const CEntityId &entity2 )
|
|
{
|
|
TDataSetRow entityIndex1 = TheDataset.getDataSetRow( entity1 );
|
|
if ( !entityIndex1.isValid() || !TheDataset.isDataSetRowStillValid(entityIndex1) )
|
|
return -1;
|
|
CMirrorPropValueRO<TYPE_POSX> posX( TheDataset, entityIndex1, DSPropertyPOSX );
|
|
const double playerX = (double)posX / 1000.0f;
|
|
CMirrorPropValueRO<TYPE_POSY> posY( TheDataset, entityIndex1, DSPropertyPOSY );
|
|
const double playerY = (double)posY / 1000.0f;
|
|
|
|
double targetX, targetY;//, targetZ;
|
|
// get second entity position
|
|
/* if (entity2.Type != RYZOMID::position)
|
|
{*/
|
|
|
|
TDataSetRow entityIndex2 = TheDataset.getDataSetRow( entity2 );
|
|
if ( !entityIndex2.isValid() || !TheDataset.isDataSetRowStillValid(entityIndex2) )
|
|
return -1;
|
|
CMirrorPropValueRO<TYPE_POSX> targX( TheDataset, entityIndex2, DSPropertyPOSX );
|
|
targetX = (double)targX() / 1000.0f;
|
|
CMirrorPropValueRO<TYPE_POSY> targY( TheDataset, entityIndex2, DSPropertyPOSY );
|
|
targetY = (double)targY() / 1000.0f;
|
|
|
|
//
|
|
INFOLOG("Player position (in meters) : X = %g, Y = %g", playerX, playerY );
|
|
INFOLOG("Target position (in meters) : X = %g, Y = %g", targetX, targetY );
|
|
|
|
const double d = sqrt( sqr(playerX-targetX) + sqr(playerY-targetY) ); //+sqr (playerZ-targetZ) );
|
|
INFOLOG("Distance = %g meters", d);
|
|
|
|
return d;
|
|
} // getDistance //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendUpdateBehaviour()
|
|
//--------------------------------------------------------------
|
|
void sendUpdateBehaviour( const CEntityId &entityId, const MBEHAV::CBehaviour &behaviour, bool forceUpdate )
|
|
{
|
|
MBEHAV::CBehaviour b = behaviour;
|
|
|
|
b.Combat.Time = uint16(CTickEventHandler::getGameCycle() >>3);
|
|
|
|
if (behaviour.Behaviour > MBEHAV::COMBAT_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::COMBAT_BEHAVIOUR_END)
|
|
{
|
|
INFOLOG("<sendUpdateBehaviour> entity %s param : attackintensity = %u, impact intensity = %u, behaviour %s",entityId.toString().c_str(), behaviour.Combat.AttackIntensity, behaviour.Combat.ImpactIntensity, MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
|
|
}
|
|
else if (behaviour.Behaviour > MBEHAV::MAGIC_CASTING_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::MAGIC_END_CASTING_BEHAVIOUR_END)
|
|
{
|
|
INFOLOG("<sendUpdateBehaviour> entity %s param : SpellPower = %u, resist = %d, impact intensity = %u, behaviour %s", entityId.toString().c_str(), behaviour.Magic.TargetResists, behaviour.Magic.SpellPower, behaviour.Magic.ImpactIntensity, MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
|
|
}
|
|
else
|
|
{
|
|
INFOLOG("<sendUpdateBehaviour> entity %s, behaviour %s",entityId.toString().c_str(), MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
|
|
}
|
|
|
|
/* switch( entityId.getType() )
|
|
{
|
|
case RYZOMID::player:
|
|
{
|
|
//CMessage msgout("SET_BEHAVIOUR");
|
|
//msgout.serial( const_cast<CEntityId&> (entityId) );
|
|
//msgout.serial( b );
|
|
//sendMessageViaMirror ("OPS", msgout);
|
|
}
|
|
break;
|
|
|
|
case RYZOMID::npc:
|
|
case RYZOMID::creature:
|
|
case RYZOMID::kami:
|
|
{
|
|
//----------TEMP
|
|
// CMessage msg("SET_BEHAVIOUR");
|
|
// msg.serial( const_cast<CEntityId&> (entityId) );
|
|
// msg.serial( b );
|
|
// sendMessageViaMirror ("OPS", msg);
|
|
//----------TEMP
|
|
|
|
// CMessage msgout("U_FIGHT_BEHAVIOUR");
|
|
// msgout.serial( const_cast<CEntityId&> (entityId) );
|
|
// string bes = MBEHAV::behaviourToString( behaviour.Behaviour );
|
|
//msgout.serialEnum( behaviour );
|
|
// msgout.serial( bes );
|
|
// sendMessageViaMirror ("AIS", msgout);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
nlwarning( "<sendUpdateBehaviour> entity type %d unknown, fail to send update behaviour msg", entityId.getType() );
|
|
}
|
|
*/
|
|
CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( entityId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<sendUpdateBehaviour> Invalid entity Id %s", entityId.toString().c_str() );
|
|
return;
|
|
}
|
|
|
|
entity->setBehaviour( b, forceUpdate );
|
|
} // sendUpdateBehaviour //
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSimpleMessage()
|
|
//--------------------------------------------------------------
|
|
void sendSimpleMessage( const CEntityId &entityId, const std::string &msgName )
|
|
{
|
|
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
|
|
return;
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
|
|
msg.serial( const_cast<CEntityId&> (entityId) );
|
|
|
|
set<CEntityId> excluded;
|
|
msg.serialCont( excluded );
|
|
|
|
msg.serial( const_cast<string&> (msgName) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
|
|
INFOLOG("<sendSimpleMessage>send %s for entity %s",msgName.c_str(), entityId.toString().c_str());
|
|
} // sendSimpleMessage //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendMessage()
|
|
//--------------------------------------------------------------
|
|
void sendMessage( const NLMISC::CEntityId &entityId, const std::string &msgName, const ucstring &txt )
|
|
{
|
|
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
|
|
return;
|
|
|
|
/// TEMP : convert the uctring to a string
|
|
const string txtStr = txt.toString();
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
|
|
msg.serial( const_cast<CEntityId&> (entityId) );
|
|
|
|
set<CEntityId> excluded;
|
|
msg.serialCont( excluded );
|
|
|
|
msg.serial( const_cast<string&> (msgName) );
|
|
msg.serial( const_cast<string&> (txtStr) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
|
|
INFOLOG("<sendMessage>send %s (param %s) for entity %s",msgName.c_str(), txt.toString().c_str(), entityId.toString().c_str());
|
|
} // sendMessage //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendMessage()
|
|
//--------------------------------------------------------------
|
|
void sendMessage( const NLMISC::CEntityId &entityId, const std::string &msgName, const NLMISC::CEntityId &entityIdForText )
|
|
{
|
|
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
|
|
return;
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
|
|
msg.serial( const_cast<CEntityId&> (entityId) );
|
|
|
|
set<CEntityId> excluded;
|
|
msg.serialCont( excluded );
|
|
|
|
msg.serial( const_cast<string&> (msgName) );
|
|
msg.serial( const_cast<CEntityId&> (entityIdForText) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
|
|
INFOLOG("<sendMessage>send %s (param entity %s) for entity %s",msgName.c_str(), entityIdForText.toString().c_str(), entityId.toString().c_str());
|
|
} // sendMessage //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSimpleDynamicChatMessage()
|
|
//--------------------------------------------------------------
|
|
void sendDynamicChatMessage( const CEntityId &entityId, const string &msgText )
|
|
{
|
|
if ( msgText.empty() )
|
|
return;
|
|
|
|
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
|
|
return;
|
|
|
|
CMessage msg("CHAT_MESSAGE");
|
|
|
|
TDataSetRow dsr = TheDataset.getDataSetRow(entityId)
|
|
msg.serial( dsr );
|
|
msg.serial( const_cast<string&> (msgText) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
|
|
INFOLOG("<sendSimpleDynamicChatMessage>send %s for entity %s",msgText.c_str(), entityId.toString().c_str());
|
|
} // sendSimpleDynamicChatMessage //
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendCombatResistMessages()
|
|
//--------------------------------------------------------------
|
|
void sendCombatResistMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( victimId.getType() == RYZOMID::player)
|
|
{
|
|
msgName ="BS_MISSES_YOU_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
INFOLOG("<sendCombatResistMessages>send BS_MISSES_YOU_E with param e=%s for entity %s",aggressorId.toString().c_str(), victimId.toString().c_str());
|
|
}
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player)
|
|
{
|
|
msgName ="BS_YOU_MISS_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
|
|
INFOLOG("<sendCombatResistMessages>send BS_YOU_MISS with for entity %s", aggressorId.toString().c_str());
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "BS_MISSES_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
else
|
|
return;
|
|
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
} // sendCombatResistMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendDeathMessages()
|
|
//--------------------------------------------------------------
|
|
void sendDeathMessages( const NLMISC::CEntityId &killerId, const NLMISC::CEntityId &deadId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (killerId.getType() != RYZOMID::player) && ( deadId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( killerId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "OPS_DEATH_KILLER_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (killerId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (deadId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
if ( deadId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "OPS_DEATH_KILLED_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (deadId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (killerId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "OPS_DEATH_KILL_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( deadId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = deadId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = killerId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgSpectators("STATIC_STRING");
|
|
|
|
msgSpectators.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( deadId );
|
|
excluded.insert( killerId );
|
|
msgSpectators.serialCont( excluded );
|
|
msgSpectators.serial( msgName );
|
|
|
|
msgSpectators.serial( const_cast<CEntityId&> (killerId) );
|
|
msgSpectators.serial( const_cast<CEntityId&> (deadId) );
|
|
sendMessageViaMirror ("IOS", msgSpectators);
|
|
|
|
} // sendDeathMessages //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendHitMessages()
|
|
//--------------------------------------------------------------
|
|
void sendHitMessages( const CEntityId &aggressorId, const CEntityId &victimId, sint32 amount, sint32 lostStamina, sint32 lostSap)
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
if ( !amount && !lostStamina && !lostSap)
|
|
return;
|
|
|
|
amount = abs(amount);
|
|
lostStamina = abs(lostStamina);
|
|
lostSap = abs(lostSap);
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_YOU_HIT_EI";
|
|
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
msgAggressor.serial( amount );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
INFOLOG("<sendHitMessages>send BS_YOU_HIT_EI with param e=%s and i=%i for entity %s",victimId.toString().c_str(), amount, aggressorId.toString().c_str());
|
|
|
|
// lost stamina
|
|
if (lostStamina>0)
|
|
{
|
|
msgName = "EGS_LOSE_STA_EI";
|
|
CMessage msgSta("STATIC_STRING");
|
|
msgSta.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgSta.serialCont( excluded );
|
|
msgSta.serial( msgName );
|
|
msgSta.serial( const_cast<CEntityId&> (victimId) );
|
|
msgSta.serial( lostStamina );
|
|
sendMessageViaMirror ("IOS", msgSta);
|
|
}
|
|
// lost sap
|
|
if (lostSap>0)
|
|
{
|
|
msgName = "EGS_LOSE_SAP_EI";
|
|
CMessage msgSap("STATIC_STRING");
|
|
msgSap.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgSap.serialCont( excluded );
|
|
msgSap.serial( msgName );
|
|
msgSap.serial( const_cast<CEntityId&> (victimId) );
|
|
msgSap.serial( lostSap );
|
|
sendMessageViaMirror ("IOS", msgSap);
|
|
}
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_HITS_YOU_EI";
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( amount );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
INFOLOG("<sendHitMessages>send BS_HITS_YOU_EI with param e=%s and i=%i for entity %s",aggressorId.toString().c_str(), amount, victimId.toString().c_str());
|
|
|
|
// lost stamina
|
|
if (lostStamina>0)
|
|
{
|
|
msgName = "EGS_U_LOSE_STA_EI";
|
|
CMessage msgSta("STATIC_STRING");
|
|
msgSta.serial( const_cast<CEntityId&> (victimId) );
|
|
msgSta.serialCont( excluded );
|
|
msgSta.serial( msgName );
|
|
msgSta.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgSta.serial( lostStamina );
|
|
sendMessageViaMirror ("IOS", msgSta);
|
|
}
|
|
// lost sap
|
|
if (lostSap>0)
|
|
{
|
|
msgName = "EGS_U_LOSE_SAP_EI";
|
|
CMessage msgSap("STATIC_STRING");
|
|
msgSap.serial( const_cast<CEntityId&> (victimId) );
|
|
msgSap.serialCont( excluded );
|
|
msgSap.serial( msgName );
|
|
msgSap.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgSap.serial( lostSap );
|
|
sendMessageViaMirror ("IOS", msgSap);
|
|
}
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "BS_HIT_EEI";
|
|
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
msgVictim.serial( amount );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
} // sendHitMessages //
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendCriticalHitMessage()
|
|
//--------------------------------------------------------------
|
|
void sendCriticalHitMessage( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "EGS_YOU_CRITICAL_HIT_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "EGS_CRITICAL_HIT_YOU_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "EGS_CRITICAL_HIT_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
} // sendCriticalHitMessage //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendHitNullMessages()
|
|
//--------------------------------------------------------------
|
|
void sendHitNullMessages( const CEntityId &aggressorId, const CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_YOU_HIT_NULL_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
|
|
INFOLOG("<sendHitMessages>send BS_YOU_HIT_NULL_E with param e=%s for entity %s",victimId.toString().c_str(), aggressorId.toString().c_str());
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_HITS_YOU_NULL_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
INFOLOG("<sendHitMessages>send BS_HITS_YOU_EI with param e=%s for entity %s",aggressorId.toString().c_str(), victimId.toString().c_str());
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "BS_HIT_NULL_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
} // sendHitNullMessages //
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendFumbleMessage()
|
|
//--------------------------------------------------------------
|
|
void sendFumbleMessage( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "EGS_YOU_FUMBLE";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "EGS_ENEMY_FUMBLE_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "EGS_FUMBLE_E";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
} // sendFumbleMessage //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendEngageMessages()
|
|
//--------------------------------------------------------------
|
|
void sendEngageMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_YOU_ATTACK_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_ATTACKS_YOU_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "BS_ATTACKS_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
} // sendEngageMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendDisengageMessages()
|
|
//--------------------------------------------------------------
|
|
void sendDisengageMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
|
|
{
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_YOU_END_ATTACK_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
msgName = "BS_END_ATTACKS_YOU_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
// spectators
|
|
// Send to 'speech' group
|
|
msgName = "BS_END_ATTACKS_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( aggressorId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msgVictim.serialCont( excluded );
|
|
|
|
msgVictim.serial( msgName );
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
|
|
} // sendDisengageMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// engageTargetInMelee()
|
|
//--------------------------------------------------------------
|
|
bool engageTargetInMelee( const CEntityId &entityId , const CEntityId &targetId , sint8 mode)
|
|
{
|
|
if ( targetId == CEntityId::Unknown )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// check target is alive??
|
|
|
|
// indicate the new engaged target (for player only)
|
|
if ( entityId.getType() == RYZOMID::player)
|
|
{
|
|
CCharacter *ch = PlayerManager.getChar( entityId );
|
|
if (ch == NULL)
|
|
{
|
|
nlwarning("<engageTargetInMelee> Invalid char Id %s", entityId.toString().c_str() );
|
|
return false;
|
|
}
|
|
ch->setFightingTarget( targetId );
|
|
}
|
|
|
|
//CBrickSentenceManager::engageMelee( entityId, targetId );
|
|
PhraseManager->engageMelee( TheDataset.getDataSetRow(entityId), TheDataset.getDataSetRow(targetId) );
|
|
return true;
|
|
|
|
} // engageTargetInMelee //
|
|
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// engageTargetRange()
|
|
//--------------------------------------------------------------
|
|
bool engageTargetRange( const CEntityId &entityId , const CEntityId &targetId )
|
|
{
|
|
if ( targetId == CEntityId::Unknown )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// check target is alive??
|
|
|
|
//CBrickSentenceManager::engageRange( entityId, targetId );
|
|
PhraseManager->engageRange( TheDataset.getDataSetRow(entityId), TheDataset.getDataSetRow(targetId) );
|
|
|
|
//
|
|
INFOLOG("<engageTargetRange> entity %s engage entity %s in range combat",entityId.toString().c_str(),targetId.toString().c_str() );
|
|
|
|
// indicate the new engaged target (for player only)
|
|
if ( entityId.getType() == RYZOMID::player)
|
|
{
|
|
CCharacter *ch = PlayerManager.getChar( entityId );
|
|
if (ch == NULL)
|
|
{
|
|
nlwarning("<engageTargetRange> Invalid char Id %s", entityId.toString().c_str() );
|
|
return false;
|
|
}
|
|
ch->setFightingTarget( targetId );
|
|
}
|
|
|
|
return true;
|
|
} // engageTargetRange //
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getImpactIntensity()
|
|
//--------------------------------------------------------------
|
|
INTENSITY_TYPE::TImpactIntensity getImpactIntensity( sint32 impact, const TDataSetRow &victimRowId, SCORES::TScores score )
|
|
{
|
|
if (impact == 0)
|
|
return INTENSITY_TYPE::IMPACT_NONE;
|
|
|
|
if (impact < 0)
|
|
impact = impact * (-1);
|
|
|
|
if ( score >= SCORES::NUM_SCORES)
|
|
{
|
|
nlwarning("<getImpactIntensity> Unknown score %d", score);
|
|
return INTENSITY_TYPE::IMPACT_NONE;
|
|
}
|
|
|
|
CEntityBase* entity = CEntityBaseManager::getEntityBasePtr( victimRowId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<getImpactIntensity> Invalid entity row %u", victimRowId.getIndex() );
|
|
return INTENSITY_TYPE::IMPACT_NONE;
|
|
}
|
|
|
|
const sint32 scoreMax = entity->getScores()._PhysicalScores[ score ].Max;
|
|
|
|
// percentage
|
|
uint32 percent = (uint32) fabs(100 * (double)impact / (double)scoreMax );
|
|
|
|
if (percent < 2)
|
|
return INTENSITY_TYPE::IMPACT_INSIGNIFICANT;
|
|
else if (percent < 5)
|
|
return INTENSITY_TYPE::IMPACT_VERY_WEAK;
|
|
else if (percent < 10)
|
|
return INTENSITY_TYPE::IMPACT_WEAK;
|
|
else if (percent < 20)
|
|
return INTENSITY_TYPE::IMPACT_AVERAGE;
|
|
else if (percent < 30)
|
|
return INTENSITY_TYPE::IMPACT_STRONG;
|
|
else if (percent < 40)
|
|
return INTENSITY_TYPE::IMPACT_VERY_STRONG;
|
|
else
|
|
return INTENSITY_TYPE::IMPACT_HUGE;
|
|
} // getImpactIntensity //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getAttackIntensity()
|
|
//--------------------------------------------------------------
|
|
INTENSITY_TYPE::TAttackIntensity getAttackIntensity( uint32 attackLevel )
|
|
{
|
|
if (attackLevel < 2)
|
|
return INTENSITY_TYPE::NONE;
|
|
else if (attackLevel < 5)
|
|
return INTENSITY_TYPE::WEAK;
|
|
else if (attackLevel < 10)
|
|
return INTENSITY_TYPE::STANDARD;
|
|
else
|
|
return INTENSITY_TYPE::STRONG;
|
|
} // getAttackIntensity //
|
|
|
|
//--------------------------------------------------------------
|
|
// getOrientationString()
|
|
//--------------------------------------------------------------
|
|
std::string getOrientationString( const NLMISC::CVector &dir)
|
|
{
|
|
return getOrientationString( (sint32)dir.x, (sint32)dir.y );
|
|
} // getOrientationString //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getOrientationString()
|
|
//--------------------------------------------------------------
|
|
std::string getOrientationString( sint32 x, sint32 y)
|
|
{
|
|
float angle = (float)(atan2(y, x));
|
|
|
|
//get the direction
|
|
uint direction =(uint) ( 8.0f* (angle + Pi)/(Pi) );
|
|
|
|
if (direction>15)
|
|
{
|
|
nlwarning("Direction for compass should never be >15");
|
|
return "";
|
|
}
|
|
|
|
return OrientationStrings[direction];
|
|
} // getOrientationString //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// getEntityCurrentAction()
|
|
//--------------------------------------------------------------
|
|
ENTITY_ACTION::EEntityAction getEntityCurrentAction( const NLMISC::CEntityId &entityId)
|
|
{
|
|
// test melee combat
|
|
TDataSetRow targetRowId = PhraseManager->getEntityEngagedMeleeBy( TheDataset.getDataSetRow(entityId) );
|
|
//if (targetId != CEntityId::Unknown )
|
|
if (targetRowId.isValid() && TheDataset.isDataSetRowStillValid(targetRowId))
|
|
{
|
|
return ENTITY_ACTION::MELEE_COMBAT;
|
|
}
|
|
|
|
// test range combat
|
|
//targetId = CBrickSentenceManager::getEntityEngagedRangeBy( targetId );
|
|
targetRowId = PhraseManager->getEntityEngagedRangeBy( TheDataset.getDataSetRow(entityId) );
|
|
//if (targetId != CEntityId::Unknown )
|
|
if (targetRowId.isValid() && TheDataset.isDataSetRowStillValid(targetRowId))
|
|
{
|
|
return ENTITY_ACTION::RANGE_COMBAT;
|
|
}
|
|
|
|
|
|
/// \todo Malkav : test faber/tracking/casting/walking and running
|
|
CEntityBase* entity = entityPtrFromId( entityId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<getEntityCurrentAction> Invalid entity Id %s", entityId.toString().c_str() );
|
|
return ENTITY_ACTION::IDLE;
|
|
}
|
|
|
|
const MBEHAV::CBehaviour &behaviour = entity->getBehaviour();
|
|
switch( behaviour.Behaviour )
|
|
{
|
|
case MBEHAV::HARVESTING:
|
|
return ENTITY_ACTION::HARVESTING;
|
|
break;
|
|
|
|
case MBEHAV::FABER:
|
|
case MBEHAV::REPAIR:
|
|
case MBEHAV::REFINE:
|
|
return ENTITY_ACTION::DOING_FABER;
|
|
break;
|
|
|
|
default:
|
|
{
|
|
/// Problem : how to detect a casting entity when this entity use the suffix tryker brick 'hide' ??? :'(
|
|
if (behaviour.Behaviour >= MBEHAV::MAGIC_CASTING_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::MAGIC_END_CASTING_BEHAVIOUR_BEGIN)
|
|
return ENTITY_ACTION::CASTING;
|
|
}
|
|
break;
|
|
};
|
|
|
|
|
|
// by default : return IDLE
|
|
return ENTITY_ACTION::IDLE;
|
|
|
|
} // getEntityCurrentAction //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// testOffensiveActionAllowed
|
|
//--------------------------------------------------------------
|
|
bool testOffensiveActionAllowed( const NLMISC::CEntityId &actorId, const NLMISC::CEntityId &targetId, string &errorCode )
|
|
{
|
|
switch ( targetId.getType() )
|
|
{
|
|
case RYZOMID::player:
|
|
{
|
|
if (actorId.getType() == RYZOMID::player)
|
|
{
|
|
if (!AllowPVP)
|
|
errorCode = "EGS_PVP_NOT_ALLOWED";
|
|
|
|
return AllowPVP;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case RYZOMID::creature:
|
|
case RYZOMID::mount:
|
|
case RYZOMID::kami:
|
|
case RYZOMID::npc:
|
|
{
|
|
CEntityBase* entity = CreatureManager.getCreature( targetId );
|
|
if (entity == NULL)
|
|
{
|
|
nlwarning("<testOffensiveActionAllowed> Invalid entity Id %s", targetId.toString().c_str() );
|
|
errorCode = "BS_INVALID_TARGET";
|
|
return false;
|
|
}
|
|
|
|
/*// get creature form
|
|
const CSheetId &sheet = entity->getType();
|
|
|
|
const CStaticCreatures *creature = CSheets::getCreaturesForm( sheet );
|
|
if ( ! creature)
|
|
{
|
|
nlwarning("<testOffensiveActionAllowed> can't found CStaticCreature for entity %s", targetId.toString().c_str() );
|
|
errorCode = "BS_INVALID_TARGET";
|
|
return false;
|
|
}
|
|
|
|
if ( ! creature->properties.attackable() )
|
|
{
|
|
errorCode = "BS_TARGET_NOT_ATTACKABLE";
|
|
return false;
|
|
}
|
|
*/
|
|
|
|
if (!entity->getContextualProperty().getValue().attackable())
|
|
{
|
|
errorCode = "BS_TARGET_NOT_ATTACKABLE";
|
|
return false;
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
|
|
};
|
|
return true;
|
|
} // testOffensiveActionAllowed //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendScoreModifierSpellMessage
|
|
//--------------------------------------------------------------
|
|
void sendScoreModifierSpellMessage( CEntityBase * aggressor, CEntityBase* victim, sint32 value, SCORES::TScores score, ACTNATURE::EActionNature nature )
|
|
{
|
|
nlassert(aggressor);
|
|
nlassert(victim);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressor->getId().getType() != RYZOMID::player) && ( victim->getId().getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgAgressor;
|
|
string msgVictim;
|
|
|
|
switch (nature )
|
|
{
|
|
case ACTNATURE::OFFENSIVE:
|
|
switch(score)
|
|
{
|
|
case SCORES::sap:
|
|
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_SAP";
|
|
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_SAP";
|
|
break;
|
|
case SCORES::stamina:
|
|
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_STA";
|
|
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_STA";
|
|
break;
|
|
case SCORES::hit_points:
|
|
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_HP";
|
|
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_HP";
|
|
break;
|
|
default:
|
|
nlwarning("<PHRASE_UTILITIES sendScoreModifierSpellMessage> invalid scrore %s", SCORES::toString(score).c_str() );
|
|
}
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
switch(score)
|
|
{
|
|
case SCORES::sap:
|
|
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_SAP";
|
|
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_SAP";
|
|
break;
|
|
case SCORES::stamina:
|
|
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_STA";
|
|
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_STA";
|
|
break;
|
|
case SCORES::hit_points:
|
|
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_HP";
|
|
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_HP";
|
|
break;
|
|
default:
|
|
nlwarning("<PHRASE_UTILITIES sendScoreModifierSpellMessage> invalid scrore %s", SCORES::toString(score).c_str() );
|
|
}
|
|
break;
|
|
};
|
|
|
|
if ( aggressor->getId().getType() == RYZOMID::player )
|
|
{
|
|
CCharacter::sendMessageToClient(aggressor->getId(),msgAgressor,victim->getId(),(uint32)value );
|
|
}
|
|
if ( victim->getId().getType() == RYZOMID::player )
|
|
{
|
|
CCharacter::sendMessageToClient(victim->getId(),msgVictim,aggressor->getId(),(uint32)value );
|
|
}
|
|
} // sendScoreModifierSpellMessage //
|
|
|
|
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSpellResistMessages()
|
|
//--------------------------------------------------------------
|
|
void sendSpellResistMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
|
|
{
|
|
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
|
|
return;
|
|
|
|
CEntityId victimId = TheDataset.getEntityId(victimRowId);
|
|
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
|
|
if ( victimId.getType() == RYZOMID::player)
|
|
{
|
|
msgName ="EGS_TARGET_CASTING_RESIST_E";
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player)
|
|
{
|
|
msgName ="EGS_ACTOR_CASTING_RESIST_E";
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
// send message to spectators
|
|
// Send to 'speech' group
|
|
msgName ="EGS_SPECT_CASTING_RESIST_EE";
|
|
|
|
CEntityId speechGroupId;
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
|
|
msg.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
|
|
msg.serialCont( excluded );
|
|
msg.serial( msgName );
|
|
|
|
msg.serial( const_cast<CEntityId&> (victimId) );
|
|
msg.serial( const_cast<CEntityId&> (aggressorId) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
} // sendSpellResistMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSpellBeginCastMessages()
|
|
//--------------------------------------------------------------
|
|
void sendSpellBeginCastMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId, ACTNATURE::EActionNature nature )
|
|
{
|
|
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
|
|
return;
|
|
|
|
CEntityId victimId = TheDataset.getEntityId(victimRowId);
|
|
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
string msgName;
|
|
bool self = (aggressorId == victimId);
|
|
|
|
if ( aggressorId.getType() == RYZOMID::player)
|
|
{
|
|
switch( nature )
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
msgName = self ? "EGS_ACTOR_BEGIN_SELFCAST_NEUTRAL" : "EGS_ACTOR_BEGIN_CASTING_NEUTRAL_E";
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
msgName = self ? "EGS_ACTOR_BEGIN_SELFCAST_GOOD" : "EGS_ACTOR_BEGIN_CASTING_GOOD_E";
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
default:
|
|
msgName ="EGS_ACTOR_BEGIN_CASTING_BAD_E";
|
|
};
|
|
|
|
CMessage msgVictim("STATIC_STRING");
|
|
|
|
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
|
|
set<CEntityId> excluded;
|
|
msgVictim.serialCont( excluded );
|
|
msgVictim.serial( msgName );
|
|
|
|
if (!self)
|
|
msgVictim.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msgVictim);
|
|
}
|
|
|
|
if (self)
|
|
return;
|
|
|
|
if ( victimId.getType() == RYZOMID::player)
|
|
{
|
|
switch( nature )
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
msgName = "EGS_TARGET_BEGIN_CASTING_NEUTRAL_E";
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
msgName = "EGS_TARGET_BEGIN_CASTING_GOOD_E";
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
default:
|
|
msgName ="EGS_TARGET_BEGIN_CASTING_BAD_E";
|
|
};
|
|
|
|
CMessage msgAggressor("STATIC_STRING");
|
|
|
|
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
|
|
set<CEntityId> excluded;
|
|
msgAggressor.serialCont( excluded );
|
|
msgAggressor.serial( msgName );
|
|
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msgAggressor);
|
|
}
|
|
|
|
// send message to spectators
|
|
// Send to 'speech' group
|
|
switch( nature )
|
|
{
|
|
case ACTNATURE::NEUTRAL:
|
|
msgName = "EGS_SPECT_BEGIN_CASTING_NEUTRAL_EE";
|
|
break;
|
|
case ACTNATURE::DEFENSIVE:
|
|
msgName = "EGS_SPECT_BEGIN_CASTING_GOOD_EE";
|
|
break;
|
|
case ACTNATURE::OFFENSIVE:
|
|
default:
|
|
msgName ="EGS_SPECT_BEGIN_CASTING_BAD_EE";
|
|
};
|
|
|
|
CEntityId speechGroupId;
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
{
|
|
speechGroupId = victimId;
|
|
}
|
|
else
|
|
{
|
|
speechGroupId = aggressorId;
|
|
}
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
|
|
msg.serial( speechGroupId );
|
|
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
|
|
msg.serialCont( excluded );
|
|
msg.serial( msgName );
|
|
|
|
msg.serial( const_cast<CEntityId&> (aggressorId) );
|
|
msg.serial( const_cast<CEntityId&> (victimId) );
|
|
|
|
sendMessageViaMirror ("IOS", msg);
|
|
} // sendSpellBeginCastMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSpellSuccessMessages()
|
|
//--------------------------------------------------------------
|
|
void sendSpellSuccessMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
|
|
{
|
|
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
|
|
return;
|
|
|
|
CEntityId victimId = TheDataset.getEntityId(victimRowId);
|
|
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_SUCCESS");
|
|
|
|
if ( aggressorRowId == victimRowId)
|
|
return;
|
|
|
|
sendMessage(victimRowId, "EGS_TARGET_CAST_END_SUCCESS_E", aggressorRowId);
|
|
|
|
|
|
// send message to spectators
|
|
// Send to 'speech' group
|
|
string msgName ="EGS_SPECT_CAST_END_SUCCESS_EE";
|
|
CEntityId speechGroupId;
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
speechGroupId = victimId;
|
|
else
|
|
speechGroupId = aggressorId;
|
|
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
msg.serial( speechGroupId );
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msg.serialCont( excluded );
|
|
msg.serial( msgName );
|
|
msg.serial( const_cast<CEntityId&> (victimId) );
|
|
msg.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msg);
|
|
} // sendSpellSuccessMessages //
|
|
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSpellFailedMessages()
|
|
//--------------------------------------------------------------
|
|
void sendSpellFailedMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
|
|
{
|
|
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
|
|
return;
|
|
|
|
CEntityId victimId = TheDataset.getEntityId(victimRowId);
|
|
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_FAILED");
|
|
|
|
if ( aggressorRowId == victimRowId)
|
|
return;
|
|
|
|
sendMessage(victimRowId, "EGS_TARGET_CAST_END_FAILED_E", aggressorRowId);
|
|
|
|
|
|
// send message to spectators
|
|
// Send to 'speech' group
|
|
string msgName ="EGS_SPECT_CAST_END_FAILED_E";
|
|
CEntityId speechGroupId;
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
speechGroupId = victimId;
|
|
else
|
|
speechGroupId = aggressorId;
|
|
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
msg.serial( speechGroupId );
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msg.serialCont( excluded );
|
|
msg.serial( msgName );
|
|
msg.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msg);
|
|
} // sendSpellFailedMessages //
|
|
|
|
//--------------------------------------------------------------
|
|
// sendSpellFumbleMessages()
|
|
//--------------------------------------------------------------
|
|
void sendSpellFumbleMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
|
|
{
|
|
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
|
|
return;
|
|
|
|
CEntityId victimId = TheDataset.getEntityId(victimRowId);
|
|
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
|
|
|
|
// at least the victim or the agressor must be a player, otherwise do not send any messages
|
|
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
|
|
return;
|
|
|
|
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_FUMBLE");
|
|
|
|
if ( aggressorRowId == victimRowId)
|
|
return;
|
|
|
|
sendMessage(victimRowId, "EGS_TARGET_CAST_END_FUMBLE_E", aggressorRowId);
|
|
|
|
|
|
// send message to spectators
|
|
// Send to 'speech' group
|
|
string msgName ="EGS_SPECT_CAST_END_FUMBLE_E";
|
|
CEntityId speechGroupId;
|
|
if ( victimId.getType() == RYZOMID::player )
|
|
speechGroupId = victimId;
|
|
else
|
|
speechGroupId = aggressorId;
|
|
|
|
speechGroupId.setType( RYZOMID::dynChatGroup );
|
|
|
|
CMessage msg("STATIC_STRING");
|
|
msg.serial( speechGroupId );
|
|
set<CEntityId> excluded;
|
|
excluded.insert( aggressorId );
|
|
excluded.insert( victimId );
|
|
msg.serialCont( excluded );
|
|
msg.serial( msgName );
|
|
msg.serial( const_cast<CEntityId&> (aggressorId) );
|
|
sendMessageViaMirror ("IOS", msg);
|
|
} // sendSpellFumbleMessages //
|
|
|
|
}; // namespace PHRASE_UTILITIES
|
|
|