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125 lines
3 KiB
C++
125 lines
3 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef EGS_PD_H
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#define EGS_PD_H
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#include <nel/misc/types_nl.h>
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#include <pd_lib/pd_lib.h>
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namespace EGSPD
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{
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//
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// Global Forward Declarations
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//
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class CFameContainerEntryPD;
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class CFameContainerPD;
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class CGuildFameContainerPD;
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class CGuildMemberPD;
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class CGuildPD;
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class CGuildContainerPD;
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class CActiveStepStatePD;
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class CActiveStepPD;
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class CDoneStepPD;
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class CMissionCompassPD;
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class CMissionTeleportPD;
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class CMissionInsidePlacePD;
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class CMissionOutsidePlacePD;
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class CHandledAIGroupPD;
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class CMissionPD;
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class CMissionGuildPD;
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class CMissionTeamPD;
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class CMissionSoloPD;
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class CMissionContainerPD;
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//
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/// \name Public API for EGSPD database
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// @{
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/**
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* Initialise the whole database engine.
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* Call this function at service init.
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*/
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void init(uint32 overrideDbId);
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/**
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* Tells if database engine is ready to work.
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* Engine may not be ready because PDS is down, not yet ready
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* or message queue to PDS is full.
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*/
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bool ready();
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/**
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* Update the database engine.
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* Call this method once per tick, only if engine is ready (see also ready() above).
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*/
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void update();
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/**
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* Logs chat sentence with sender and receipiants.
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*/
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void logChat(const ucstring& sentence, const NLMISC::CEntityId& from, const std::vector<NLMISC::CEntityId>& to);
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/**
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* Logs tell sentence with sender and single recipient (might be player or group).
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*/
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void logTell(const ucstring& sentence, const NLMISC::CEntityId& from, const NLMISC::CEntityId& to);
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/**
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* Release the whole database engine.
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* Call this function at service release.
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*/
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void release();
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// @}
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extern RY_PDS::CPDSLib PDSLib;
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} // End of EGSPD
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//
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// Includes
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//
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#include "common_pd.h"
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#include "game_share/people_pd.h"
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#include "game_share/sp_type.h"
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#include "game_share/guild_grade.h"
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#include "game_share/season.h"
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#include "fame_pd.h"
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#include "guild_member_pd.h"
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#include "guild_pd.h"
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#include "guild_container_pd.h"
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#include "mission_pd.h"
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#include "fame_pd_inline.h"
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#include "guild_member_pd_inline.h"
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#include "guild_pd_inline.h"
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#include "guild_container_pd_inline.h"
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#include "mission_pd_inline.h"
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//
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#include "egs_pd_inline.h"
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#endif
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