khanat-code-old/code/ryzom/server/src/entities_game_service/entity_matrix.cpp
2010-05-06 02:08:41 +02:00

93 lines
5.3 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "entity_matrix.h"
// static data
std::vector<CEntityMatrixPatternSymetrical*> CEntityMatrixPatternSymetrical::_DiscPatterns;
//--------------------------------------------------------------------------
// DATA TABLES FOR ENTITY MATRIX
//--------------------------------------------------------------------------
// a series of tables giving the minimum iterator table forms for entity matrix iterators for all sizes up to 127m
static uint32 EntityMatrixDiscTbl0[] = { 3, 3, 3};
static uint32 EntityMatrixDiscTbl16[] = { 3, 5, 5, 5, 3};
static uint32 EntityMatrixDiscTbl23[] = { 5, 5, 5, 5, 5};
static uint32 EntityMatrixDiscTbl32[] = { 3, 5, 7, 7, 7, 5, 3};
static uint32 EntityMatrixDiscTbl36[] = { 5, 7, 7, 7, 7, 7, 5};
static uint32 EntityMatrixDiscTbl46[] = { 7, 7, 7, 7, 7, 7, 7};
static uint32 EntityMatrixDiscTbl48[] = { 3, 7, 7, 9, 9, 9, 7, 7, 3};
static uint32 EntityMatrixDiscTbl51[] = { 5, 7, 9, 9, 9, 9, 9, 7, 5};
static uint32 EntityMatrixDiscTbl58[] = { 7, 9, 9, 9, 9, 9, 9, 9, 7};
static uint32 EntityMatrixDiscTbl64[] = { 3, 7, 9, 9, 11, 11, 11, 9, 9, 7, 3};
static uint32 EntityMatrixDiscTbl66[] = { 5, 7, 9, 11, 11, 11, 11, 11, 9, 7, 5};
static uint32 EntityMatrixDiscTbl68[] = { 5, 9, 9, 11, 11, 11, 11, 11, 9, 9, 5};
static uint32 EntityMatrixDiscTbl72[] = { 7, 9, 11, 11, 11, 11, 11, 11, 11, 9, 7};
static uint32 EntityMatrixDiscTbl80[] = { 3, 9, 11, 11, 11, 13, 13, 13, 11, 11, 11, 9, 3};
static uint32 EntityMatrixDiscTbl82[] = { 5, 9, 11, 11, 13, 13, 13, 13, 13, 11, 11, 9, 5};
static uint32 EntityMatrixDiscTbl87[] = { 7, 9, 11, 13, 13, 13, 13, 13, 13, 13, 11, 9, 7};
static uint32 EntityMatrixDiscTbl91[] = { 7, 11, 11, 13, 13, 13, 13, 13, 13, 13, 11, 11, 7};
static uint32 EntityMatrixDiscTbl94[] = { 9, 11, 13, 13, 13, 13, 13, 13, 13, 13, 13, 11, 9};
static uint32 EntityMatrixDiscTbl96[] = { 3, 9, 11, 13, 13, 13, 15, 15, 15, 13, 13, 13, 11, 9, 3};
static uint32 EntityMatrixDiscTbl98[] = { 5, 9, 11, 13, 13, 15, 15, 15, 15, 15, 13, 13, 11, 9, 5};
static uint32 EntityMatrixDiscTbl102[] = { 7, 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9, 7};
static uint32 EntityMatrixDiscTbl103[] = { 7, 11, 13, 13, 15, 15, 15, 15, 15, 15, 15, 13, 13, 11, 7};
static uint32 EntityMatrixDiscTbl108[] = { 9, 11, 13, 15, 15, 15, 15, 15, 15, 15, 15, 15, 13, 11, 9};
static uint32 EntityMatrixDiscTbl112[] = { 3, 9, 11, 13, 15, 15, 15, 17, 17, 17, 15, 15, 15, 13, 11, 9, 3};
static uint32 EntityMatrixDiscTbl114[] = { 5, 9, 13, 13, 15, 15, 17, 17, 17, 17, 17, 15, 15, 13, 13, 9, 5};
static uint32 EntityMatrixDiscTbl116[] = { 5, 11, 13, 15, 15, 15, 17, 17, 17, 17, 17, 15, 15, 15, 13, 11, 5};
static uint32 EntityMatrixDiscTbl117[] = { 7, 11, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 11, 7};
static uint32 EntityMatrixDiscTbl122[] = { 9, 11, 13, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 13, 11, 9};
static uint32 EntityMatrixDiscTbl125[] = { 9, 13, 15, 15, 17, 17, 17, 17, 17, 17, 17, 17, 17, 15, 15, 13, 9};
// a few larger special case matrices
static uint32 EntityMatrixDiscTblUpTo150[] = { 7, 11, 15, 17, 17, 19, 19, 21, 21, 21, 21, 21, 21, 21, 19, 19, 17, 17, 15, 11, 7};
static uint32 EntityMatrixDiscTblUpTo200[] = { 9, 13, 17, 19, 21, 23, 23, 25, 25, 27, 27, 27, 27, 27, 27, 27, 27, 27, 25, 25, 23, 23, 21, 19, 17, 13, 9};
static uint32 EntityMatrixDiscTblUpTo250[] = {11, 15, 19, 23, 25, 27, 27, 29, 29, 31, 31, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 31, 31, 29, 29, 27, 27, 25, 23, 19, 15, 11};
void CEntityMatrixPatternSymetrical::initMatrixPatterns()
{
// initialise the vectors with the first tables
_DiscPatterns.push_back(new CEntityMatrixPatternSymetrical(&(EntityMatrixDiscTbl0[0]),3));
// local macros undefined at end of function
#define ADD_TBL(d) \
{ \
while (_DiscPatterns.size()<d) \
_DiscPatterns.push_back(_DiscPatterns[_DiscPatterns.size()-1]); \
_DiscPatterns.push_back(new CEntityMatrixPatternSymetrical(EntityMatrixDiscTbl##d,sizeof(EntityMatrixDiscTbl##d)/sizeof(EntityMatrixDiscTbl##d[0]))); \
}
// setup the disc tables ...
ADD_TBL(16) ADD_TBL(23)
ADD_TBL(32) ADD_TBL(36) ADD_TBL(46)
ADD_TBL(48) ADD_TBL(51) ADD_TBL(58)
ADD_TBL(64) ADD_TBL(66) ADD_TBL(68) ADD_TBL(72)
ADD_TBL(80) ADD_TBL(82) ADD_TBL(87) ADD_TBL(91) ADD_TBL(94)
ADD_TBL(96) ADD_TBL(98) ADD_TBL(102) ADD_TBL(103) ADD_TBL(108)
ADD_TBL(112) ADD_TBL(114) ADD_TBL(116) ADD_TBL(117) ADD_TBL(122) ADD_TBL(125)
#undef ADD_TBL
}