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109 lines
2.2 KiB
C++
109 lines
2.2 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef NL_LIGHT_IG_LOADER_H
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#define NL_LIGHT_IG_LOADER_H
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// misc
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#include "nel/misc/types_nl.h"
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#include <nel/misc/path.h>
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#include <nel/misc/file.h>
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#include <nel/misc/stream.h>
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#include <nel/misc/matrix.h>
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#include <nel/misc/vector.h>
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#include <nel/misc/quat.h>
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// STL
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#include <string>
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#include <vector>
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/**
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* <Class description>
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* \author Benjamin Legros
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* \author Nevrax France
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* \date 2003
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*/
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class CLightIGLoader
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{
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public:
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/// Constructor
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CLightIGLoader();
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/// Load IG
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void loadIG(const std::string &filename);
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/// Num instances
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uint getNumInstance()
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{
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return (uint)_ShapeNames.size();
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}
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/// get shape name
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const std::string &getShapeName(uint i)
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{
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return _ShapeNames[i];
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}
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/// get shape name
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const std::string &getInstanceName(uint i)
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{
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return _InstanceNames[i];
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}
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/// get instance matrix
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void getInstanceMatrix(uint i, NLMISC::CMatrix &matrix)
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{
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matrix.identity();
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matrix.translate(_ShapePos[i]);
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matrix.rotate(_ShapeRots[i]);
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matrix.scale(_ShapeScales[i]);
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}
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protected:
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/// File
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NLMISC::CIFile _File;
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/// Shape names array
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std::vector<std::string> _ShapeNames;
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/// Shape names array
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std::vector<std::string> _InstanceNames;
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/// Shape pos array
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std::vector<NLMISC::CVector> _ShapePos;
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/// Shape Rots array
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std::vector<NLMISC::CQuat> _ShapeRots;
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/// Shape Scales array
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std::vector<NLMISC::CVector> _ShapeScales;
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};
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#endif // NL_LIGHT_IG_LOADER_H
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/* End of light_ig_loader.h */
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