mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-11-24 15:56:22 +00:00
153 lines
5 KiB
C++
153 lines
5 KiB
C++
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
|
|
// Copyright (C) 2010 Winch Gate Property Limited
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as
|
|
// published by the Free Software Foundation, either version 3 of the
|
|
// License, or (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#include <string>
|
|
|
|
#include "nel/misc/common.h"
|
|
#include "nel/misc/path.h"
|
|
#include "nel/misc/system_info.h"
|
|
|
|
// contains the service base class
|
|
#include "nel/net/service.h"
|
|
|
|
using namespace std;
|
|
using namespace NLMISC;
|
|
using namespace NLNET;
|
|
|
|
// a service is a process, a program. the goal is to automatically use
|
|
// common initialization and features (like command line, file check,
|
|
// debug features, signal redirection and more).
|
|
|
|
// a service has a listen socket for external connection. when a message
|
|
// comes on the socket, the message is automatically updated and the
|
|
// associated callback is called.
|
|
|
|
// to create a service, you have to inherit from IService and to implement
|
|
// a few functions (init, update, release). you are not forced to implement
|
|
// these functions if you have nothing to do in them.
|
|
|
|
// to launch a service, the naming_service must run.
|
|
|
|
|
|
// this stupid example creates a chat service. it's a 1 person chat, it
|
|
// means that you can send strings to the service and it sends them back to you
|
|
// (and only to you) so you can't see strings from other people :)
|
|
// (i warned you! it's really stupid!)
|
|
|
|
class CChatService : public IService
|
|
{
|
|
public:
|
|
|
|
// FILE *fp;
|
|
|
|
void init ()
|
|
{
|
|
// this function is called after all standard service initialization.
|
|
// put here your code that inits your application.
|
|
|
|
nlinfo ("init() was called");
|
|
|
|
// fp = fopen (NLMISC::CFile::findNewFile("stat.csv").c_str(), "wt");
|
|
}
|
|
|
|
bool update ()
|
|
{
|
|
// this function is called every "loop". you return true if you want
|
|
// to continue or return false if you want to exit the service.
|
|
// the loop is called evenly (by default, at least one time per second).
|
|
|
|
nlinfo ("update() was called");
|
|
|
|
/* static uint ii = 0;
|
|
if(ii++ == 15)
|
|
{
|
|
nlstop;
|
|
}*/
|
|
|
|
//////debug to test log flood for memory leak
|
|
|
|
// DebugLog->addNegativeFilter("flood");
|
|
// InfoLog->addNegativeFilter("flood");
|
|
// WarningLog->addNegativeFilter("flood");
|
|
|
|
/* string s;
|
|
|
|
uint v = (uint)frand(80), i;
|
|
for (i = 0; i < v; i++)
|
|
{
|
|
s+='a'+rand()%26;
|
|
}
|
|
|
|
static uint32 val = 0;
|
|
for(i = 0; i < 10; i++)
|
|
{
|
|
nldebug ("debg flood %d %s", val++, s.c_str());
|
|
nlinfo ("info flood %d %s", val++, s.c_str());
|
|
nlwarning ("warn flood %d %s", val++, s.c_str());
|
|
// nldebug ("debg flood %10d %s %d %d", val++, bytesToHumanReadable(CSystemInfo::getAllocatedSystemMemory ()).c_str(), UserSpeedLoop, NetSpeedLoop);
|
|
// nlinfo ("info flood %10d %s %d %d", val++, bytesToHumanReadable(CSystemInfo::getAllocatedSystemMemory ()).c_str(), UserSpeedLoop, NetSpeedLoop);
|
|
// nlwarning ("warn flood %10d %s %d %d", val++, bytesToHumanReadable(CSystemInfo::getAllocatedSystemMemory ()).c_str(), UserSpeedLoop, NetSpeedLoop);
|
|
}
|
|
*/
|
|
/////////
|
|
// fprintf (fp, "%d;%d;%d\n", CMemUtils::getAllocatedSystemMemory (), UserSpeedLoop, NetSpeedLoop);
|
|
// fflush (fp);
|
|
return true;
|
|
}
|
|
|
|
void release ()
|
|
{
|
|
// this function is called before all standard service release code.
|
|
// put here your code that releases your application.
|
|
|
|
// fclose (fp);
|
|
|
|
nlinfo ("release() was called");
|
|
}
|
|
};
|
|
|
|
|
|
// each time the message CHAT is received, this function is called.
|
|
// the first param contains parameters of the message. the second one is the
|
|
// identifier of who sent this message
|
|
static void cbChat (CMessage &msgin, const std::string &serviceName, TServiceId sid)
|
|
{
|
|
// get the chat string of the client
|
|
string chat;
|
|
msgin.serial (chat);
|
|
|
|
// create the message to send to the other
|
|
CMessage msgout ("CHAT");
|
|
msgout.serial (chat);
|
|
|
|
// send it back to the sender
|
|
CUnifiedNetwork::getInstance()->send (sid, msgout);
|
|
}
|
|
|
|
|
|
// this array contains all callback functions. it associates the callbackname (messagename),
|
|
// with a callback
|
|
TUnifiedCallbackItem CallbackArray[] =
|
|
{
|
|
{ "CHAT", cbChat }
|
|
};
|
|
|
|
|
|
// this macro is the "main". the first param is the class name inherited from IService.
|
|
// the second one is the name of the service used to register and find the service
|
|
// using the naming service. the third one is the port where the listen socket will
|
|
// be created. If you put 0, the system automatically finds a port.
|
|
NLNET_SERVICE_MAIN (CChatService, "CS", "chat_service", 0, CallbackArray, "", "");
|