mirror of
https://port.numenaute.org/aleajactaest/khanat-code-old.git
synced 2024-12-05 01:34:48 +00:00
500 lines
12 KiB
Lua
500 lines
12 KiB
Lua
if r2.Utils == nil
|
||
then
|
||
r2.Utils={}
|
||
end
|
||
|
||
|
||
r2.Utils.addReaction = function(this,event,action)
|
||
local reactions = this.Reactions[event]
|
||
if reactions == nil
|
||
then
|
||
reactions = {}
|
||
this.Reactions[event]=reactions
|
||
end
|
||
table.insert(reactions,action)
|
||
end
|
||
|
||
------------------------------------------------------
|
||
--Create the states and groups to represent:
|
||
-- -A counter mission
|
||
-- -The counters used for this mission
|
||
r2.Utils._obsolete_initCounterStates = function(counter,context)
|
||
|
||
if counter.Class =="Counter"
|
||
then
|
||
|
||
local pGroup = r2.createPseudoGroup(context)
|
||
context.RtCounters[counter.InstanceId]=pGroup
|
||
|
||
for k,v in pairs(counter.Counters)
|
||
do
|
||
Translator.LogicEntityTranslator(v,context)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
r2.Utils.createGroup = function(x,y,n,base,name,mode)
|
||
|
||
if mode == nil
|
||
then
|
||
mode = "circle"
|
||
end
|
||
|
||
local isGeneric = false
|
||
|
||
if string.find(base, "palette.entities.players.") ~= nil then
|
||
isGeneric = true
|
||
end
|
||
|
||
|
||
local npcGroup = r2.newComponent("NpcGrpFeature")
|
||
assert(npcGroup)
|
||
npcGroup.Name = name
|
||
|
||
if mode == "circle"
|
||
then
|
||
|
||
local pas = (2 * math.pi)/n
|
||
local r = (n/(2*math.pi))+2
|
||
for i=1,n do
|
||
local npc = nil
|
||
if ( isGeneric == true) then
|
||
npc = r2.newComponent("NpcCustom")
|
||
else
|
||
npc = r2.newComponent("Npc")
|
||
end
|
||
|
||
npc.Name = name.."_".."Npc"..i
|
||
npc.Base = base
|
||
npc.Position.x = x + (r-1) * math.cos((i-1)*pas)
|
||
npc.Position.y = y + (r-1) * math.sin((i-1)*pas)
|
||
npc.Position.z = r2:snapZToGround(npc.Position.x, npc.Position.y)
|
||
npc.Angle = (i-1)*pas + math.pi
|
||
table.insert(npcGroup.Components,npc)
|
||
end
|
||
end
|
||
if mode == "line"
|
||
then
|
||
local pas = 1
|
||
for i=1,n do
|
||
local npc = r2.newComponent("Npc")
|
||
npc.Name = name.."_".."Npc"..i
|
||
npc.Base = base
|
||
npc.Position.x = x + i * pas
|
||
npc.Position.y = y
|
||
npc.Position.z = r2:snapZToGround(npc.Position.x, npc.Position.y)
|
||
npc.Angle = 0
|
||
table.insert(npcGroup.Components,npc)
|
||
end
|
||
end
|
||
return npcGroup
|
||
end
|
||
|
||
--region = region to fill
|
||
--x,y = region's center
|
||
--r = region's ray
|
||
--nbPoints = number of points to create the region
|
||
r2.Utils.createRegion = function(region,x, y, r,nbPoints)
|
||
region.Points = {}
|
||
local tmpPositions = region.Points
|
||
local pas = (2 * math.pi)/nbPoints
|
||
local Angle = 0
|
||
while nbPoints ~= 0
|
||
do
|
||
local tmpVertex = r2.newComponent("RegionVertex")
|
||
local tmpPosition = r2.newComponent("Position")
|
||
local sx, sy, sz
|
||
sx = x + r * math.cos(Angle)
|
||
sy = y + r * math.sin(Angle)
|
||
sx, sy, sz = r2:snapPosToGround(sx, sy)
|
||
tmpPosition.x = sx
|
||
tmpPosition.y = sy
|
||
tmpPosition.z = sz
|
||
tmpVertex.Position = tmpPosition
|
||
table.insert(tmpPositions, tmpVertex)
|
||
Angle = Angle + pas
|
||
nbPoints = nbPoints - 1
|
||
end
|
||
end
|
||
|
||
--region = region to fill
|
||
--x,y = region's center
|
||
--r = region's ray
|
||
--nbPoints = number of points to create the region
|
||
r2.Utils.createNonDeleteableRegion = function(region,x, y, r,nbPoints)
|
||
region.Deletable = 0
|
||
region.Points = {}
|
||
local tmpPositions = region.Points
|
||
local pas = (2 * math.pi)/nbPoints
|
||
local Angle = 0
|
||
while nbPoints ~= 0
|
||
do
|
||
local tmpVertex = r2.newComponent("RegionVertex")
|
||
tmpVertex.Deletable = 0
|
||
local tmpPosition = r2.newComponent("Position")
|
||
local sx, sy, sz
|
||
sx = x + r * math.cos(Angle)
|
||
sy = y + r * math.sin(Angle)
|
||
sx, sy, sz = r2:snapPosToGround(sx, sy)
|
||
tmpPosition.x = sx
|
||
tmpPosition.y = sy
|
||
tmpPosition.z = sz
|
||
tmpVertex.Position = tmpPosition
|
||
table.insert(tmpPositions, tmpVertex)
|
||
Angle = Angle + pas
|
||
nbPoints = nbPoints - 1
|
||
end
|
||
end
|
||
|
||
--region = trigger Zone
|
||
--x,y = region's center
|
||
--r = region's ray
|
||
--nbPoints = number of points to create the region
|
||
r2.Utils.createTriggerRegion = function(region,x, y, r)
|
||
return r2.Utils.createNonDeleteableRegion(region, x, y, r, 4)
|
||
end
|
||
|
||
|
||
|
||
-- Create a Road
|
||
-- ex local road = createRoad("rout1", { {21570, -1363}, {21570, -1363}, {21570, -1363})
|
||
r2.Utils.createRoute = function(name, positions)
|
||
local road = r2.newComponent("Road")
|
||
local function wp(x, y, z)
|
||
local wayPoint = r2.newComponent("WayPoint")
|
||
local pos = r2.newComponent("Position")
|
||
pos.x = x
|
||
pos.y = y
|
||
pos.z = z
|
||
wayPoint.Position = pos
|
||
return wayPoint
|
||
end
|
||
|
||
-- road.Base = "palette.geom.road"
|
||
road.Name = name
|
||
local tmpPositions = road.Points -- depart a arriv<69>e
|
||
|
||
for index, points in pairs(positions)
|
||
do
|
||
table.insert(tmpPositions, wp(points[1], points[2], 0))
|
||
end
|
||
|
||
return road
|
||
end
|
||
|
||
|
||
--function to set an RtAiState with a npc's behavior
|
||
r2.Utils.setState = function(context,behavior,rtAiState)
|
||
local aiMovement = behavior.Type
|
||
rtAiState.Name = rtAiState.Id .. "|" .. aiMovement
|
||
rtAiState.AiMovement = aiMovement
|
||
if (aiMovement == "wander" or aiMovement == "follow_route" or aiMovement == "patrol_route" or aiMovement == "repeat_road") then
|
||
local id = behavior.ZoneId
|
||
local zone = context.Components[id]
|
||
assert( zone ~= nil)
|
||
local points=zone.Points
|
||
assert( points ~= nil)
|
||
local size = table.getn(points)
|
||
rtAiState.Pts = {}
|
||
local k,v = next(points, nil)
|
||
local i = 0
|
||
while k ~= nil
|
||
do
|
||
if (k ~= "Keys")
|
||
then
|
||
-- replacement for getworldPos
|
||
assert(v ~= nil)
|
||
i = i +1
|
||
rtAiState.Pts[i] = {}
|
||
-- ??? v.Position.x ??
|
||
rtAiState.Pts[i].x = r2.getWorldPos(v).x
|
||
rtAiState.Pts[i].y = r2.getWorldPos(v).y
|
||
rtAiState.Pts[i].z = r2.getWorldPos(v).z
|
||
end
|
||
k,v = next(points, k)
|
||
end
|
||
-- do reverse
|
||
if (aiMovement == "patrol_route") then
|
||
i = 0
|
||
for i = 1, size -1 , 1
|
||
do
|
||
local first = size - i
|
||
local last = size + i
|
||
|
||
rtAiState.Pts[last] = {}
|
||
rtAiState.Pts[last].x = rtAiState.Pts[first].x
|
||
rtAiState.Pts[last].y = rtAiState.Pts[first].y
|
||
rtAiState.Pts[last].z = rtAiState.Pts[first].z
|
||
end
|
||
end
|
||
if (aiMovement == "patrol_route" or aiMovement == "repeat_road") then
|
||
rtAiState.AiMovement = "follow_route"
|
||
local eventHandler = Actions.createEvent("destination_reached", rtAiState.Id ,"")
|
||
assert( eventHandler ~= nil)
|
||
local eName = rtAiState.Id .. ":destination_reached"
|
||
eventHandler.Name=eName
|
||
table.insert(context.RtAct.Events,eventHandler)
|
||
|
||
local action = Actions.createAction("begin_state", rtAiState.Id)
|
||
action.Name="begin state " .. rtAiState.Id
|
||
table.insert(context.RtAct.Actions,action)
|
||
table.insert(eventHandler.ActionsId,action.Id)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
r2.Utils.invertRoad = function(road)
|
||
local road2 = r2.newComponent("Road")
|
||
local function wp(x, y, z)
|
||
local wayPoint = r2.newComponent("WayPoint")
|
||
local pos = r2.newComponent("Position")
|
||
pos.x = x
|
||
pos.y = y
|
||
pos.z = z
|
||
wayPoint.Position = pos
|
||
return wayPoint
|
||
end
|
||
local max = table.getn(road.Points)
|
||
|
||
for i=1,max do
|
||
local point = road.Points[max-i+1].Position
|
||
table.insert(road2.Points,wp(point.x,point.y,point.z))
|
||
end
|
||
return road2
|
||
end
|
||
|
||
|
||
r2.Utils.createEntry = function(who,states,event,actions)
|
||
local entry = r2.newComponent("EventHandlerEntry")
|
||
entry.Who = who
|
||
entry.States = states
|
||
entry.Event = event
|
||
entry.Actions = actions
|
||
return entry
|
||
end
|
||
|
||
r2.Utils.createPlace = function(x,y,z,r)
|
||
local place = r2.newComponent("Place")
|
||
place.Position.x=x
|
||
place.Position.y=y
|
||
place.Position.z=z
|
||
place.Radius = r
|
||
return place
|
||
end
|
||
|
||
r2.Utils.searchEntry = function(activity,who,event,state)
|
||
local max = table.getn(activity.Entries)
|
||
for i=1, max do
|
||
local entry = activity.Entries[i]
|
||
if entry.Who==who and entry.Event == event and (entry.States == state or state=="")
|
||
then
|
||
return entry
|
||
end
|
||
end
|
||
return nil
|
||
end
|
||
|
||
r2.Utils.groupActivities = function(activity1,activity2,event1,state1,event2,state2)
|
||
local entry
|
||
entry = r2.Utils.searchEntry(activity1,activity1.Entries[1].Who,event1,state1)
|
||
|
||
if entry == nil
|
||
then
|
||
entry = r2.Utils.createEntry(activity1.Entries[1].Who,state1,event1,"begin_state\n"..state2)
|
||
table.insert(activity1.Entries,entry)
|
||
else
|
||
entry.Actions = entry.Actions .. "\nbegin_state\n"..state2
|
||
end
|
||
|
||
entry = r2.Utils.searchEntry(activity2,activity2.Entries[1].Who,event2,state2)
|
||
if entry == nil
|
||
then
|
||
entry = r2.Utils.createEntry(activity2.Entries[1].Who,state2,event2,"begin_state\n"..state1)
|
||
table.insert(activity2.Entries,entry)
|
||
else
|
||
entry.Actions = entry.Actions .. "\nbegin_state\n"..state
|
||
end
|
||
end
|
||
|
||
r2.Utils.evalCost = function(feature)
|
||
--luaObject(feature)
|
||
local components = feature.Components
|
||
--luaObject(components)
|
||
local cost = 0
|
||
if components ~= nil
|
||
then
|
||
for key,comp in pairs(components)
|
||
do
|
||
if key~="Keys" and comp.Class == "Npc"
|
||
then
|
||
cost = cost + 1
|
||
end
|
||
end
|
||
end
|
||
return cost
|
||
end
|
||
|
||
r2.Utils.createChatAction = function(who,says,emote,face)
|
||
local chatStep
|
||
|
||
chatStep = r2.newComponent("ChatAction")
|
||
chatStep.Who = who
|
||
|
||
if says ~= ""
|
||
then
|
||
local entry=r2.registerText(says)
|
||
chatStep.Says = entry.InstanceId
|
||
else
|
||
chatStep.Says = says
|
||
end
|
||
|
||
if face ~="" and face ~=nil
|
||
then
|
||
chatStep.Facing = face
|
||
end
|
||
|
||
chatStep.Emote = emote
|
||
return chatStep
|
||
end
|
||
|
||
|
||
|
||
--replace each instanceId in the table by the new one
|
||
r2.Utils.replaceTab = function(this,ttable)
|
||
for k,v in pairs(this)
|
||
do
|
||
if k ~="Keys"
|
||
then
|
||
this[k]=ttable[this[k]]
|
||
end
|
||
end
|
||
end
|
||
--call the replace function for each object in the table
|
||
r2.Utils.callReplace = function(this,ttable)
|
||
for k,v in pairs(this)
|
||
do
|
||
if k ~="Keys"
|
||
then
|
||
v:replace(ttable)
|
||
end
|
||
end
|
||
end
|
||
|
||
|
||
r2.Utils.changeRepere = function(position,center)
|
||
position.x=position.x - center.x
|
||
position.y=position.y - center.y
|
||
position.z = r2:snapZToGround(position.x,position.y)
|
||
end
|
||
|
||
r2.Utils.changeZoneRepere = function(zone,center)
|
||
for i=1,table.getn(zone.Points)
|
||
do
|
||
r2.Utils.changeRepere(zone.Points[i])
|
||
end
|
||
end
|
||
|
||
r2.Utils.changeRepereRt = function(npc,center)
|
||
local x,y
|
||
local position = npc.Position
|
||
x = position.x - center.x
|
||
y = position.y - center.y
|
||
r2.requestSetNode(position.InstanceId,"x",x)
|
||
r2.requestSetNode(position.InstanceId,"y",y)
|
||
r2.requestSetNode(position.InstanceId,"z",r2:snapZToGround(x,y))
|
||
end
|
||
|
||
r2.Utils.setNewGroupCenter = function(group,x,y)
|
||
local k,v = next(group.Components,nil)
|
||
local center = r2.newComponent("Position")
|
||
local first = true
|
||
center.x = x
|
||
center.y = y
|
||
|
||
while k~=nil
|
||
do
|
||
if first == true
|
||
then
|
||
first = false
|
||
local newCenter = {}
|
||
newCenter.x = -(center.x - v.Position.x)
|
||
newCenter.y = -(center.y - v.Position.y)
|
||
center.z = r2:snapZToGround(center.x,center.y)
|
||
r2.requestSetNode(v.Position.InstanceId,"x",center.x)
|
||
r2.requestSetNode(v.Position.InstanceId,"y",center.y)
|
||
r2.requestSetNode(v.Position.InstanceId,"z",r2:snapZToGround(center.x,center.y))
|
||
center = newCenter
|
||
else
|
||
r2.Utils.changeRepereRt(v,center)
|
||
end
|
||
k,v = next(group.Components,k)
|
||
end
|
||
|
||
end
|
||
|
||
-- Obsolete
|
||
r2.Utils.getRtGroup = function(context,instanceId)
|
||
debugInfo("Call obsolete function: call r2.Translator.getRtGroup")
|
||
-- use r2.Translator.getRtGroup instead
|
||
return r2.Translator.getRtGroup(context, instanceId)
|
||
end
|
||
|
||
r2.Utils.concat = function(text,textSup)
|
||
if text == ""
|
||
then
|
||
return textSup
|
||
else
|
||
return text.."\n"..textSup
|
||
end
|
||
end
|
||
|
||
|
||
-----------------------------------------------------------
|
||
--return a string like: "group1:Npc1" for use with actions
|
||
r2.Utils.getNpcParam = function(npcId, context)
|
||
|
||
assert( type(npcId) == "string")
|
||
local who = r2:getInstanceFromId(tostring(npcId))
|
||
-- local group = who:getParentGroup()
|
||
local rtNpcGrp = context.RtGroups[tostring(npcId)]
|
||
if rtNpcGrp == nil
|
||
then
|
||
debugInfo("Err: unable to know the npc's group name ("..npcId..")")
|
||
return nil
|
||
end
|
||
|
||
return rtNpcGrp.Name..":"..tostring(who.Name)
|
||
end
|
||
|
||
|
||
--
|
||
-- Returns the RtNpcGrp Id for a given instanceId
|
||
--
|
||
r2.Utils.getRtIdFromInstanceId = function(context, instanceId)
|
||
assert(instanceId ~= nil and type(instanceId) == "string")
|
||
local instance = r2:getInstanceFromId(instanceId)
|
||
assert(instance)
|
||
return context.RtGroups[instanceId].Id
|
||
end
|
||
|
||
|
||
-- vianney tests
|
||
function r2.testVianney1()
|
||
r2.requestStartAct(1)
|
||
end
|
||
|
||
function r2.testVianney2()
|
||
r2.requestStartAct(2)
|
||
end
|
||
|
||
function r2.testVianney3()
|
||
r2.requestStopAct()
|
||
end
|
||
|
||
function r2:lowerTranslate(uiR2EdStr)
|
||
return string.lower(i18n.get(uiR2EdStr):toUtf8())
|
||
end
|
||
|
||
|