khanat-code-old/code/ryzom/common/data_common/r2/r2_logic_entities.lua
Guillaume Dupuy 6f1197d633 Allow target to work with sheetName and a quiet option
HG : Enter commit message.  Lines beginning with 'HG:' are removed.
2016-11-28 00:54:33 +01:00

598 lines
18 KiB
Lua

local logicEntity =
{
BaseClass = "WorldObject",
Name="LogicEntity",
InEventUI = false,
Parameters = {},
ApplicableActions = {},
Events = {},
Conditions = {},
TextContexts = {},
TextParameters = {},
LiveParameters = {},
DisplayerProperties = "R2::CDisplayerLua",
DisplayerPropertiesParams = "logicEntityPropertySheetDisplayer",
PermanentTreeIcon = "r2ed_icon_permanent_macro_components.tga",
TreeIcon = "r2ed_icon_macro_components.tga",
SelectBarType = i18n.get("uiR2EDMacroComponents"):toUtf8(),
Prop =
{
{Name="Behavior", Type="LogicEntityBehavior"},
},
---------------------------------------------------------------------------------------------------------
-- from base class
getContextualTreeIcon = function(this)
if this:getParentAct():isBaseAct() then
return this:getPermanentTreeIcon()
end
return ""
end,
getSelectBarIcon = function(this)
return r2.Classes.BaseClass.getContextualTreeIcon(this)
end,
---------------------------------------------------------------------------------------------------------
-- from base class
getPermanentStatutIcon = function(this)
if not this:isBotObject() and this:getParentAct():isBaseAct() then
return "r2ed_permanent_pins.tga"
else
return ""
end
end ,
--------------------------------------------------------------------------------------------
-- Get the currently selected sequence, or nil if there's no available sequence
getSelectedSequenceIndex = function(this)
local activities = this:getBehavior().Activities
if activities.Size == 0 then return nil end
local index = defaulting(this.User.SelectedSequence, 0)
if index >= activities.Size then
index = activities.Size - 1
end
return index
end,
--------------------------------------------------------------------------------------------
-- from WorldObject
canChangeDisplayMode = function(this)
return true
end,
---------------------------------------------------------------------------------------------------------
-- get the "Category" for this logic entity (Category entry found in the palette)
getCategory = function(this)
return this.Category
end,
---------------------------------------------------------------------------------------------------------
-- get the "Sub-Category" for this logic entity (Category entry found in the palette)
getSubCategory = function(this)
return this.SubCategory
end,
--------------------------------------------------------------------------------------------
isNextSelectable = function(this)
return true
end,
--------------------------------------------------------------------------------------------
-- return the behavior object, depending on wether this npc is grouped or not
getBehavior = function(this)
if this:isKindOf("NpcGrpFeature") then
return this.Components[0].Behavior
elseif this:isGrouped() and this.ParentInstance:isKindOf("NpcGrpFeature") then
return this.ParentInstance.Components[0].Behavior
else
return this.Behavior
end
end,
--------------------------------------------------------------------------------------------
-- check if that npc is part of a group
isGrouped = function(this)
if this.User.Grouped == true then return true end
if this.ParentInstance then
return this.ParentInstance:isKindOf("NpcGrpFeature")
end
return false
end,
-- get list of command for display in the toolbar
getAvailableCommands = function(this, dest)
r2.Classes.WorldObject.getAvailableCommands(this, dest)
if not this:isBotObject() and not this:isKindOf("Act") then
table.insert(dest, this:buildCommand(this.editActions, "edit_actions", "uiR2EDEditEventsTriggers", "r2ed_edit_events.tga", false))
if not this:getParentAct():isBaseAct() then
table.insert(dest, this:buildCommand(this.togglePermanentCurrentAct, "permanent_content", "uimR2EDMenuPermanentContent", "r2ed_permanent_content.tga", true))
else
table.insert(dest, this:buildCommand(this.togglePermanentCurrentAct, "current_content", "uimR2EDMenuCurrentActContent", "r2ed_current_act_content.tga", true))
end
end
end,
--
togglePermanentCurrentAct = function(this, noNewAction)
local newAct
local actionName=""
if this:getParentAct():isBaseAct() then
newAct = r2:getCurrentAct()
actionName = "uiR2EDCurrentActEntityAction"
else
newAct = r2.Scenario:getBaseAct()
actionName = "uiR2EDPermanentEntityAction"
end
local parent = newAct.Features[0]
local attr = "Components"
local instance = this
if not this:isInDefaultFeature() then
parent = newAct
attr = "Features"
end
if this:isGrouped() or this:isKindOf("Creature") then
instance = this.ParentInstance
end
if noNewAction~=false then
r2.requestNewAction(i18n.get(actionName))
end
r2.requestMoveNode(instance.InstanceId, "", -1, parent.InstanceId, attr, -1)
end,
--
onPostCreate = function(this)
if this.User.DisplayProp and this.User.DisplayProp == 1 then
r2:setSelectedInstanceId(this.InstanceId)
r2:showProperties(this)
this.User.DisplayProp = nil
end
end,
--
editActions = function(this)
r2.events:openEditor()
end,
--------------------------------------------------------------------------------------------
-- Test if this entity is a bot object
isBotObject = function(this)
return false
end,
--------------------------------------------------------------------------------------------
-- Test if thisentity is a plant
isPlant = function(this)
return false
end,
--------------------------------------------------------------------------------------------
-- from base class
onPostHrcMove = function (this)
-- if no more in a group, then mark as 'ungrouped'
local grouped = false
if this.ParentInstance then
grouped = this.ParentInstance:isKindOf("NpcGrpFeature")
end
this.User.Grouped = grouped
-- force update of the available options
--if this == r2:getSelectedInstance() then
r2.ContextualCommands:update()
--end
end,
getAiCost = function(this)
if this.User.GhostDuplicate then return 0 end
return r2.getAiCost(this)
end,
getStaticObjectCost = function(this)
return r2.getStaticObjectCost(this)
end,
hasScenarioCost = function(this)
return true;
end,
createProtected = function(this)
if not r2:checkAiQuota() then return end
if this.create then
this.create()
end
end,
--
getApplicableActions = function(this)
return r2.Classes[this.Class].ApplicableActions
end,
----------------------------------------------------------------------------
-- add a line to the event sub menu
initEventTypeMenu = function(this, subMenu, eventCategory)
local class = r2.Classes[this.Class]
local eventsTable = {}
if eventCategory=="ApplicableActions" then
eventsTable = this:getApplicableActions()
else
eventsTable = class[eventCategory]
end
for k, eventType in pairs(eventsTable) do
local endRequest = (r2.events.eventTypeWithValue[eventType]==nil)
if not r2.getLogicAttribute(this.Class, eventCategory, eventType) then
debugInfo("Error: '"..eventCategory.. "' '" ..eventType .. "' is not defined for class'"..this.Class.."'")
assert(r2.getLogicAttribute(this.Class, eventCategory, eventType))
end
local uc_eventType = ucstring()
local menuTitle = r2.getLogicAttribute(this.Class, eventCategory, eventType)
local addLine = true
if r2.events.memberManagement and this:isKindOf("Npc") and this:isGrouped() and menuTitle.groupIndependant~=true then
addLine = false
end
if addLine then
uc_eventType:fromUtf8(menuTitle.menu)
subMenu:addLine(uc_eventType, "lua",
"r2.events:setEventType('".. eventType .."','" .. tostring(endRequest) .. "','" .. eventCategory .. "')", eventType)
end
end
if table.getn(class[eventCategory])==0 then
subMenu:addLine(i18n.get("uiR2EdNoSelelection"), "", "", "")
end
end,
}
function logicEntity:getLogicTranslations()
local logicTranslations = {
["ApplicableActions"] = {
["activate"] = { menu=i18n.get( "uiR2AA0Activate" ):toUtf8(),
text=i18n.get( "uiR2AA1Activate" ):toUtf8()},
["deactivate"] = { menu=i18n.get( "uiR2AA0Deactivate" ):toUtf8(),
text=i18n.get( "uiR2AA1Deactivate" ):toUtf8()},
["trigger"] = { menu=i18n.get( "uiR2AA0Trigger" ):toUtf8(),
text=i18n.get( "uiR2AA1Trigger" ):toUtf8()},
},
["Events"] = {
["activation"] = { menu=i18n.get( "uiR2Event0Activation" ):toUtf8(),
text=i18n.get( "uiR2Event1Activation" ):toUtf8()},
["deactivation"] = { menu=i18n.get( "uiR2Event0Deactivation" ):toUtf8(),
text=i18n.get( "uiR2Event1Deactivation" ):toUtf8()},
["trigger"] = { menu=i18n.get( "uiR2Event0Trigger" ):toUtf8(),
text=i18n.get( "uiR2Event1Trigger" ):toUtf8()},
},
["Conditions"] = {
["is active"] = { menu=i18n.get( "uiR2Test0Active" ):toUtf8(),
text=i18n.get( "uiR2Test1Active" ):toUtf8()},
["is inactive"] = { menu=i18n.get( "uiR2Test0Inactive" ):toUtf8(),
text=i18n.get( "uiR2Test1Inactive" ):toUtf8()},
}
}
return logicTranslations
end
-----------------------------------------
--- register the curent Feature to menu
--function logicEntity.initLogicEntitiesMenu(this, logicEntityMenu)
--
-- if this.InEventUI == true then
-- local name = i18n.get("uiR2ED" .. this.Name)
-- local tableInstances = r2.Scenario:getAllInstancesByType(this.Name)
-- if table.getn(tableInstances) > 0 then
-- logicEntityMenu:addLine(name, "lua", "", this.Name)
-- end
-- end
--end
----------------------------------------------------------------------------
-- add a line to the event sub menu
--function logicEntity.initLogicEntitiesInstancesMenu(this, subMenu, calledFunction)
--
-- local entitiesTable = r2.Scenario:getAllInstancesByType(this.Name)
-- for key, entity in pairs(entitiesTable) do
-- local uc_name = ucstring()
-- uc_name:fromUtf8(entity.Name)
-- subMenu:addLine(uc_name, "lua", calledFunction.."('".. entity.InstanceId .."')", entity.InstanceId)
-- end
--
-- if table.getn(entitiesTable)==0 then
-- subMenu:addLine(i18n.get("uiR2EdNoSelelection"), "", "", "")
-- end
--end
-----------------------------------------
--- register the curent Feature to menu
function logicEntity.initLogicEntitiesMenu(this, logicEntityMenu)
--debugInfo("####5")
if this.InEventUI == true then
local name = i18n.get("uiR2ED" .. this.Name)
--local startTime = nltime.getPreciseLocalTime()
local enumerator = r2:enumInstances(this.Name)
--local endTime = nltime.getPreciseLocalTime()
--debugInfo(string.format("time for enumInstances is %f", endTime - startTime))
startTime = endTime
if enumerator:next() then
logicEntityMenu:addLine(name, "lua", "", this.Name)
end
--endTime = nltime.getPreciseLocalTime()
--debugInfo(string.format("time for next is %f", endTime - startTime))
end
end
------------------------------------------------------------------------------
---- add a line to the event sub menu
function logicEntity.initLogicEntitiesInstancesMenu(this, subMenu, calledFunction)
local enumerator = r2:enumInstances(this.Name)
local found = false
while 1 do
local entity = enumerator:next()
if not entity then break end
found= true
local uc_name = ucstring()
uc_name:fromUtf8(entity.Name)
subMenu:addLine(uc_name, "lua", calledFunction.."('".. entity.InstanceId .."')", entity.InstanceId)
end
if not found then
subMenu:addLine(i18n.get("uiR2EdNoSelelection"), "", "", "")
end
end
r2.registerComponent(logicEntity)
---------------------------------------------------
--useful to represent a mission
--an empty group, an active state, a inactive state
--and a finished state. Use the createPseudoGroup
--function to directly add these in the context
--local pseudoGroup=
--{
-- BaseClass="BaseClass",
-- Name="PseudoGroup",
-- Prop=
-- {
-- {Name="RtGroup",Type="RtNpcGrp"},
-- {Name="InactiveState",Type="RtAiState"},
-- {Name="ActiveState",Type="RtAiState"},
-- {Name="FinishedState",Type="RtAiState"},
-- }
--}
--r2.registerComponent(pseudoGroup)
--insert a new text in the textManager, after it has been translated
local insertTextRt = function(text,context)
local rtEntry = r2.newComponent("RtEntryText")
rtEntry.Text = text
debugInfo(colorTag(128,128,0).."insertion : "..text.." "..rtEntry.Id)
table.insert(context.RtScenario.Texts.Texts,rtEntry)
debugInfo(colorTag(128,128,0).."new size : "..table.getn(context.RtScenario.Texts.Texts))
return rtEntry.Id
end
----------------------------------------------
----create a psudo group to translate missions
----insert the elements in the context
--r2.createPseudoGroup = function(context)
-- local PseudoGroup = r2.newComponent("PseudoGroup")
-- local group = PseudoGroup.RtGroup
-- group.Name = group.Id
--
-- table.insert(context.RtAct.NpcGrps, group)
--
-- do
-- local state
--
-- state= PseudoGroup.InactiveState
-- state.Name = state.Id
-- table.insert(context.RtAct.AiStates,state)
-- table.insert(state.Children,group.Id)
--
-- state= PseudoGroup.ActiveState
-- state.Name = state.Id
-- table.insert(context.RtAct.AiStates,state)
--
--
-- state= PseudoGroup.FinishedState
-- state.Name = state.Id
-- table.insert(context.RtAct.AiStates,state)
--
-- end
-- return PseudoGroup
--end
--
--
--
local feature = {}
--
--local logicTexts ={
-- BaseClass="BaseClass",
-- Name="LogicTexts",
-- Prop=
-- {
-- {Name="Spontaneous",Type="Table"},
-- {Name="Interrogated",Type="Table"},
-- },
--}
--
--local LogicTextsTranslator = function(this,context,logicEntity)
-- local addTriggeredAction = r2.Features["ActivitySequence"].addTriggeredAction
-- local action
-- local index
-- local counter =context.Counter
--
-- if logicEntity == nil
-- then
-- debugInfo("logic entity nil!!")
-- end
--
-- if context.RtGroups == nil
-- then
-- debugInfo("context.RtGroups nil!!")
-- end
--
-- if context.RtGroups[logicEntity.NpcGrpId] == nil
-- then
-- debugInfo("context.RtGroups[logicEntity.NpcGrpId] nil!!")
-- end
--
-- for k,v in pairs(this.Spontaneous)
-- do
-- if k ~= "Keys"
-- then
-- --get the "npc_say" action
-- action = Translator.LogicEntityTranslator(v,context,logicEntity)
-- --add this action to the triggerable actions of the npc group which give the mission
-- index = addTriggeredAction(context,context.RtGroups[logicEntity.NpcGrpId].Name,action)
--
-- local name = context.RtGroups[logicEntity.NpcGrpId].Name
--
-- --create an action to trigg the action to the npc group
-- action = Actions.createAction("modify_variable",name..":v3 = "..index)
--
-- --then, add the action to the correct state/event
--
-- if k=="Activated"
-- then
-- r2.Utils.addReaction(counter.ActiveState,"start_of_state",action)
-- end
--
-- if k=="Deactivated"
-- then
-- r2.Utils.addReaction(counter.InactiveState,"start_of_state",action)
-- end
--
-- if k=="Progresses"
-- then
-- r2.Utils.addReaction(counter.ActiveState,"user_event_0",action)
-- end
-- end
-- end
--
-- for k,v in pairs(this.Interrogated)
-- do
-- if k ~= "Keys"
-- then
-- --get the "npc_say" action
-- action = r2.Translator.LogicEntityTranslator(v,context)
-- --add this action to the triggerable actions of the npc group which give the mission
-- index = addTriggeredAction(context,context.RtGroups[logicEntity.NpcGrpId].Name,action)
-- local name = context.RtGroups[logicEntity.NpcGrpId].Name
-- --create an action to trigg the action to the npc group
-- action = Actions.createAction("modify_variable",name..":v3 = "..index)
--
-- --TODO insert the action in the correct state/event ...
-- end
-- end
--
--end
--
--r2.registerComponent(logicTexts)
--
--
--r2.registerComponent(varText)
---------------------------------------------------------
--This component is linked to a BaseCounter.It's used in
--the ParametrableText component to represent the value
--of the variable
--local var =
--{
-- BaseClass="BaseClass",
-- Name="TextParam",
-- Prop=
-- {
-- {Name="BaseCounterId",Type="String"}
-- }
--}
--r2.registerComponent(var)
--
----------------------------------------------------
--this component represents a text with parameters.
--It's a table of strings and/or TextParam elements.
--It allows to build sentences with variables.
--The Translator build a sentence with the strings
-- and parameters, and returns a "npc_say" action.
--see the UnitTest.testCounter() function.
--local paramText =
--{
-- BaseClass="BaseClass",
-- Name="ParametrableText",
-- Prop=
-- {
-- --components are : "TextParam" objects or strings
-- {Name="Components",Type="Table"},
-- {Name="Npc",Type="String"}
-- }
--
--}
--r2.registerComponent(paramText)
--
--
--local ParamTextTranslator = function(this,context)
-- local text=""
-- local param=""
-- for k,v in pairs(this.Components)
-- do
-- if k~="Keys"
-- then
-- if type(v) == "string"
-- then
-- text = text..v
-- else
-- if v.Class == "TextParam"
-- then
-- local id = v.BaseCounterId
-- local baseCounter = context.Components[id]
-- local counterName = context.CounterNames[id]
-- param = r2.Utils.concat(param,counterName)
-- text = text.."$d "..baseCounter.Object.." "
-- end
-- end
--
-- end
-- end
-- local action = r2.newComponent("RtNpcEventHandlerAction")
-- action.Action = "npc_say"
-- local who = r2.Utils.getNpcParam(this.Npc,context)
-- action.Parameters = who.."\n"..insertTextRt(text,context).."\n"..param
-- return action
--end
--
-- Obsolette?
--Translator.LogicEntityTranslator = function(logicEntity,context,ParentLogicEntity)
-- local class = logicEntity.Class
-- if class == "VarText"
-- then
-- return VarTextTranslator(logicEntity,context,ParentLogicEntity)
-- end
-- if class == "Counter"
-- then
-- return CounterTranslator(logicEntity,context,ParentLogicEntity)
-- end
-- if class == "LogicTexts"
-- then
-- return LogicTextsTranslator(logicEntity,context,ParentLogicEntity)
-- end
-- if class == "BaseCounter"
-- then
-- return BaseCounterTranslator(logicEntity,context,ParentLogicEntity)
-- end
-- if class == "ParametrableText"
-- then
-- return ParamTextTranslator(logicEntity,context)
-- end
--end