khanat-code-old/code/ryzom/server/src/sabrina/phrase_utilities_functions.cpp

2229 lines
64 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdpch.h"
#include "phrase_utilities_functions.h"
#include "egs_mirror.h"
// game share
#include "game_share/mode_and_behaviour.h"
#include "game_share/tick_event_handler.h"
#include "game_share/msg_combat_move_service.h"
#include "game_share/characteristics.h"
// georges
#include "nel/georges/u_form.h"
#include "nel/georges/u_form_elm.h"
#include "nel/georges/u_form_loader.h"
// misc
#include "nel/misc/command.h"
// std
#include <map>
//
#include "player_manager.h"
#include "phrase_manager.h"
#include "creature_manager.h"
#include "egs_globals.h"
extern uint8 CMSIsUp;
extern CPlayerManager PlayerManager;
extern CCreatureManager CreatureManager;
extern CGameItemManager GameItemManager;
extern CPhraseManager *PhraseManager;
extern bool AllowPVP;
extern uint8 EntityForcedDefaultLevel; // 0 by default, it's the level of an entity when it has a level 0 (for tests purposes only)
extern CGenericXmlMsgHeaderManager GenericMsgManager;
using namespace std;
using namespace NLGEORGES;
using namespace NLMISC;
using namespace NLNET;
bool VerboseBrickManagerInfo = false;
bool VerboseBrickManagerDbg = false;
bool AggroLog = false;
NLMISC_COMMAND(verboseBrickManagerInfo,"Turn on or off or check the state of verbose brick manager logging (for info)","")
{
if(args.size()>1)
return false;
if(args.size()==1)
{
if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
VerboseBrickManagerInfo=true;
if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
VerboseBrickManagerInfo=false;
}
log.displayNL("VerboseBrickManagerInfo is %s",VerboseBrickManagerInfo?"ON":"OFF");
return true;
}
// debug msg
NLMISC_COMMAND(verboseBrickManagerDbg,"Turn on or off or check the state of verbose brick manager logging (for debug)","")
{
if(args.size()>1)
return false;
if(args.size()==1)
{
if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
VerboseBrickManagerDbg=true;
if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
VerboseBrickManagerDbg=false;
}
log.displayNL("VerboseBrickManagerDbg is %s",VerboseBrickManagerDbg?"ON":"OFF");
return true;
}
// aggro msg
NLMISC_COMMAND(aggroLog,"Turn on or off aggro log display or check the state of the flag","")
{
if(args.size()>1)
return false;
if(args.size()==1)
{
if(args[0]==string("on")||args[0]==string("ON")||args[0]==string("true")||args[0]==string("TRUE")||args[0]==string("1"))
AggroLog=true;
if(args[0]==string("off")||args[0]==string("OFF")||args[0]==string("false")||args[0]==string("FALSE")||args[0]==string("0"))
AggroLog=false;
}
log.displayNL("AggroLog is %s",AggroLog?"ON":"OFF");
return true;
}
namespace PHRASE_UTILITIES
{
std::string toString(ERange range)
{
switch(range)
{
case POINT_BLANK:
return std::string("POINT_BLANK");
case SHORT_RANGE:
return std::string("SHORT_RANGE");
case MEDIUM_RANGE:
return std::string("MEDIUM_RANGE");
case LONG_RANGE:
return std::string("LONG_RANGE");
default:
return std::string("UNDEFINED");
};
}
typedef set< SLocalisation > TLocalisationSet;
/// table of damage localisation (take shield into account)
TLocalisationSet LocalisationTable;
/// the table giving the localisation adjustement for the specified attacker and defender size
sint8 LocalisationAdjustments[CREATURE_SIZE::NB_SIZE][CREATURE_SIZE::NB_SIZE];
static string OrientationStrings[]=
{
"W",
"WSW",
"SW",
"SSW",
"S",
"SSE",
"SE",
"ESE",
"E",
"ENE",
"NE",
"NNE",
"N",
"NNW",
"NW",
"WNW",
};
//--------------------------------------------------------------
// entityPtrFromId()
//--------------------------------------------------------------
CEntityBase* entityPtrFromId( const CEntityId &id )
{
switch( id.getType() )
{
case RYZOMID::player:
return PlayerManager.getChar( id );
break;
case RYZOMID::npc:
case RYZOMID::creature:
case RYZOMID::kami:
return CreatureManager.getCreature( id );
break;
default:
nlwarning( "<entityPtrFromId> entity type %d unknown", id.getType(), id.toString().c_str() );
return 0;
}
}
//--------------------------------------------------------------
// loadLocalisationTable()
//--------------------------------------------------------------
void loadLocalisationTable( const std::string &tableName )
{
UFormLoader *loader = UFormLoader::createLoader ();
CSmartPtr<UForm> form = loader->loadForm (tableName.c_str());
if ( !form)
{
nlwarning("<loadLocalisationTable> Failed to load the form %s", tableName.c_str() );
return;
}
// Get the root node, always exist
UFormElm &root = form->getRootNode ();
const UFormElm *array = NULL;
// lines
if (root.getNodeByName (&array, "Lines") && array)
{
// Get array size
uint size;
array->getArraySize (size);
// Get a array value
for (uint i=0; i<size; ++i)
{
const UFormElm *line = NULL;
if ( array->getArrayNode( &line, i) && line)
{
SLocalisation localisation;
// the localisation number
line->getValueByName( localisation.LocalisationNumber, "ValueNumber" );
string shield;
// the type of shield
line->getValueByName( shield, "ShieldType" );
localisation.ShieldType = SHIELDTYPE::stringToShieldType( shield );
string slot;
line->getValueByName( slot, "Localisation" );
localisation.Slot = SLOT_EQUIPMENT::stringToSlotEquipment( slot);
line->getValueByName( localisation.ShieldIsEffective, "ProtectionWorks" );
LocalisationTable.insert( localisation );
//nlinfo("loadLocalisationTable : for value %d and shield %s, localisation=%s, shield=%d",localisation.LocalisationNumber, shield.c_str(), slot.c_str(), localisation.ShieldIsEffective);
}
}
}
} // loadLocalisationTable //
//--------------------------------------------------------------
// loadLocalisationSizeAdjusmentTable()
//--------------------------------------------------------------
void loadLocalisationSizeAdjusmentTable( const std::string &tableName )
{
UFormLoader *loader = UFormLoader::createLoader ();
CSmartPtr<UForm> form = loader->loadForm (tableName.c_str());
if ( !form)
{
nlwarning("<loadLocalisationSizeAdjusmentTable> Failed to load the form %s", tableName.c_str() );
return;
}
// Get the root node, always exist
UFormElm &root = form->getRootNode ();
const UFormElm *array = NULL;
// lines
if (root.getNodeByName (&array, "Table") && array)
{
// Get array size
uint size;
array->getArraySize (size);
// Get a array value
for (uint i=0; i<size; ++i)
{
const UFormElm *line = NULL;
if ( array->getArrayNode( &line, i) && line)
{
string attacker;
line->getValueByName( attacker, "AttackerSize" );
CREATURE_SIZE::ECreatureSize attackerSize = CREATURE_SIZE::stringToCreatureSize( attacker );
string defender;
line->getValueByName( defender, "DefenderSize" );
CREATURE_SIZE::ECreatureSize defenderSize = CREATURE_SIZE::stringToCreatureSize( defender );
sint8 modifier;
line->getValueByName( modifier, "Adjustment" );
if ( attackerSize > CREATURE_SIZE::NB_SIZE || defenderSize > CREATURE_SIZE::NB_SIZE || attackerSize < 0 || defenderSize < 0)
{
nlwarning("<loadLocalisationSizeAdjusmentTable> Invalid line, attacker size = %s, defender size = %s", attacker.c_str(), defender.c_str() );
continue;
}
///
LocalisationAdjustments[attackerSize][defenderSize] = modifier;
}
}
}
} // loadLocalisationSizeAdjusmentTable //
//--------------------------------------------------------------
// getSuccessChance()
//--------------------------------------------------------------
uint8 getSuccessChance( sint32 playerRelativeLevel )
{
// clip delta level to min / max value
if( playerRelativeLevel > MAX_DELTA_LVL ) playerRelativeLevel = MAX_DELTA_LVL;
if( playerRelativeLevel < MIN_DELTA_LVL ) playerRelativeLevel = MIN_DELTA_LVL;
return (uint8) CEntityBaseManager::_SuccessXpTable[ MIDDLE_DELTA_LVL - playerRelativeLevel ].SuccessProbability;
} // getSuccessChance //
//--------------------------------------------------------------
// getSuccessFactor()
// Return SF (Success Factor) > 1 if critical success
// Return SF = 1 if success
// Return 1 < SF < 0 if partial success
// Return SF = 0 if Failure
// Return SF < 0 if Critical Failure
//--------------------------------------------------------------
float getSucessFactor( uint8 chances, uint8 tirage )
{
// Check if critical success
if( float(CEntityBaseManager::_SuccessTable.CriticalSuccess * chances) / float( CEntityBaseManager::_SuccessTable.CriticalSuccess + CEntityBaseManager::_SuccessTable.Success ) > float(tirage) ) return 1.1f;
// Check if Success
if( chances > tirage ) return 1.0f;
// Check if Partial Success
const uint8 pSChance = (uint8) (float(CEntityBaseManager::_SuccessTable.PartialSuccess) / float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure + CEntityBaseManager::_SuccessTable.CriticalFailure) * (100.0f-chances));
if ( pSChance > (tirage-chances) )
{
return ( float(pSChance - tirage + chances) / float(pSChance));
}
// Check if Failure
if( ( float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure ) / float(CEntityBaseManager::_SuccessTable.PartialSuccess + CEntityBaseManager::_SuccessTable.Failure + CEntityBaseManager::_SuccessTable.CriticalFailure ) * (100.0f-chances) ) > float(tirage-chances) )
return 0.0f;
// stay Critical Failure
return -1.0f;
}
//--------------------------------------------------------------
// testTargetValidityForCombat()
//--------------------------------------------------------------
bool testTargetValidityForCombat( const CEntityId &targetId, string &errorCode )
{
switch ( targetId.getType() )
{
case RYZOMID::player:
break;
case RYZOMID::creature:
case RYZOMID::kami:
case RYZOMID::npc:
case RYZOMID::mount:
{
CCreature* entity = CreatureManager.getCreature( targetId );
if (entity == NULL)
{
nlwarning("<testTargetValidityForCombat> Invalid entity Id %s", targetId.toString().c_str() );
errorCode = "BS_INVALID_TARGET";
return false;
}
/*
// get creature form
const CSheetId &sheet = entity->getType();
const CStaticCreatures *creature = CSheets::getCreaturesForm( sheet );
if ( ! creature)
{
nlwarning("<testTargetValidityForCombat> can't found CStaticCreature for entity %s", targetId.toString().c_str() );
errorCode = "BS_INVALID_TARGET";
return false;
}
*/
if ( ! entity->getContextualProperty().getValue().attackable() )
{
errorCode = "BS_TARGET_NOT_ATTACKABLE";
return false;
}
}
break;
default:
break;
};
return true;
} // testTargetValidityForCombat //
//--------------------------------------------------------------
// getLocalisation()
//--------------------------------------------------------------
TPairSlotShield getLocalisation( SHIELDTYPE::EShieldType shield, sint8 adjustement, SLOT_EQUIPMENT::TSlotEquipment forcedSlot)
{
TPairSlotShield slotShield;
SLocalisation local;
if ( forcedSlot == SLOT_EQUIPMENT::UNDEFINED)
{
sint32 randVal = RandomGenerator.rand() + adjustement;
if (randVal < 0)
randVal = 0;
local.LocalisationNumber = randVal%10 + 1;
local.ShieldType = shield;
TLocalisationSet::iterator it = LocalisationTable.find( local );
if (it != LocalisationTable.end() )
{
slotShield.first = (*it).Slot;
slotShield.second = (*it).ShieldIsEffective;
}
else
{
slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
slotShield.second = false;
}
}
else
{
TLocalisationSet subTable;
TLocalisationSet::iterator it;
for (it = LocalisationTable.begin() ; it != LocalisationTable.end() ; ++it)
{
uint8 val = 0;
if ( (*it).ShieldType == shield && (*it).Slot == forcedSlot )
{
SLocalisation local;
local.LocalisationNumber = ++val;
local.ShieldType = shield;
local.ShieldIsEffective = (*it).ShieldIsEffective;
local.Slot = forcedSlot;
subTable.insert( local );
}
}
if ( subTable.empty() == true )
{
slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
slotShield.second = false;
}
else
{
local.LocalisationNumber = 1 + (uint8)RandomGenerator.rand(subTable.size()-1);
local.ShieldType = shield;
it = subTable.find( local );
if (it != subTable.end() )
{
slotShield.first = (*it).Slot;
slotShield.second = (*it).ShieldIsEffective;
}
else
{
slotShield.first = SLOT_EQUIPMENT::UNDEFINED;
slotShield.second = false;
}
}
}
INFOLOG("<getLocalisation> with shield %d, with forced slot %d, localisation is slot %d, and shield is %d (0=inactive) (random value is %u)", shield, forcedSlot, slotShield.first, slotShield.second, local.LocalisationNumber );
return slotShield;
} // getLocalisation //
//--------------------------------------------------------------
// getLocalisationSizeAdjustement()
//--------------------------------------------------------------
sint8 getLocalisationSizeAdjustement( const CEntityId &attacker, const CEntityId &defender )
{
CREATURE_SIZE::ECreatureSize attackerSize, defenderSize;
CEntityBase* entity = entityPtrFromId( attacker );
if (entity == NULL)
{
nlwarning("<getLocalisationSizeAdjustement> Invalid entity Id %s", attacker.toString().c_str() );
return 0;
}
attackerSize = entity->getSize();
entity = entityPtrFromId( defender );
if (entity == NULL)
{
nlwarning("<getLocalisationSizeAdjustement> Invalid entity Id %s", defender.toString().c_str() );
return 0;
}
defenderSize = entity->getSize();
if ( attackerSize > CREATURE_SIZE::NB_SIZE || defenderSize > CREATURE_SIZE::NB_SIZE || attackerSize < 0 || defenderSize < 0)
{
return 0;
}
return LocalisationAdjustments[attackerSize][defenderSize];
} // getLocalisationSizeAdjustement //
//--------------------------------------------------------------
// getWeaponDamageFactor()
//--------------------------------------------------------------
float getWeaponDamageFactor( WEAPONTYPE::EWeaponType type, uint16 quality, uint16 entityLevel )
{
if (quality > 21)
quality = 21;
if (quality == 0)
return float(0);
switch(type)
{
case WEAPONTYPE::LIGHT:
case WEAPONTYPE::LIGHT_GUN:
{
if ( entityLevel > 0 && entityLevel > quality)
return TableLightMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
else
return TableLightMeleeWeaponGenerics[quality-1].damageFactor;
}
break;
case WEAPONTYPE::MEDIUM:
case WEAPONTYPE::MEDIUM_GUN:
{
if ( entityLevel > 0 && entityLevel > quality)
return TableMediumMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
else
return TableMediumMeleeWeaponGenerics[quality-1].damageFactor;
}
break;
case WEAPONTYPE::HEAVY:
case WEAPONTYPE::HEAVY_GUN:
{
if ( entityLevel > 0 && entityLevel > quality)
return TableHeavyMeleeWeaponGenerics[quality-1].secondaryDamageFactor;
else
return TableHeavyMeleeWeaponGenerics[quality-1].damageFactor;
}
break;
case WEAPONTYPE::HANDS:
return TableLightMeleeWeaponGenerics[quality-1].damageFactor * (float) HANDS_DAMAGE_FACTOR_MULTIPLIER;
default:
nlwarning("<getWeaponDamageFactor> Unknown weapon type %d, return 0", type);
return 0;
};
} // getWeaponDamageFactor //
//--------------------------------------------------------------
// getArmorCharacteristics()
//--------------------------------------------------------------
TPairUInt8UInt16 getArmorCharacteristics( ARMORTYPE::EArmorType type, uint16 quality )
{
if (quality > 21)
quality = 21;
TPairUInt8UInt16 ret;
switch(type)
{
case ARMORTYPE::LIGHT:
ret.first = TableLightArmorGenerics[quality-1].percentProtection;
ret.second = TableLightArmorGenerics[quality-1].maxProtection;
break;
case ARMORTYPE::MEDIUM:
ret.first = TableMediumArmorGenerics[quality-1].percentProtection;
ret.second = TableMediumArmorGenerics[quality-1].maxProtection;
break;
case ARMORTYPE::HEAVY:
ret.first = TableHeavyArmorGenerics[quality-1].percentProtection;
ret.second = TableHeavyArmorGenerics[quality-1].maxProtection;
break;
default:
nlwarning("<getArmorCharacteristics> Unknown armor type %d, return 0", type);
ret.first = 0;
ret.second = 0;
};
return ret;
} // getArmorCharacteristics //
//--------------------------------------------------------------
// getEntityLevel()
//--------------------------------------------------------------
uint32 getEntityLevel( const CEntityId &entityId, SKILLS::ESkills skill, sint32 skillModifier, float skillMultiplier )
{
CEntityBase* entity = entityPtrFromId( entityId );
if (entity == NULL)
{
nlwarning("<getEntityLevel> Invalid entity Id %s", entityId.toString().c_str() );
return 0;
}
sint32 level = 0;
// skillModifier += entity->getGlobalSkillModifier();
if ( skill < SKILLS::NUM_SKILLS )
{
level = (sint32) ( skillMultiplier * float(entity->getSkills()._Skills[ skill ].Current) );
level += skillModifier;
if (level < 0)
level = 0;
}
level = getLevelFromSkill(level);
if (level == 0 && EntityForcedDefaultLevel > 0)
{
DEBUGLOG("<getEntityLevel> ONLY DEBUG : For entity %s, returns a level of %d instead of 0 for skill %s", entityId.toString().c_str(),EntityForcedDefaultLevel, SKILLS::toString(skill).c_str());
return EntityForcedDefaultLevel;
}
return (uint32)level;
} // getEntityLevel //
//--------------------------------------------------------------
// getEntityLevel()
//--------------------------------------------------------------
uint32 getEntityLevel( const CEntityId &entityId, SCORES::TScores score, sint32 scoreModifier, float scoreMultiplier )
{
CEntityBase* entity = entityPtrFromId( entityId );
if (entity == NULL)
{
nlwarning("<getEntityLevel> Invalid entity Id %s", entityId.toString().c_str() );
return 0;
}
uint32 level = 0;
if ( score != SCORES::unknown )
{
level = (sint32) ( scoreMultiplier * float(entity->getScores()._PhysicalScores[ score ].Current ) );
level += scoreModifier;
if (score < 0)
level = 0;
}
level = getLevelFromScore(level);
if (level == 0 && EntityForcedDefaultLevel > 0)
{
DEBUGLOG("<getEntityLevel> ONLY DEBUG : For entity %s, returns a level of %d instead of 0 for score %s", entityId.toString().c_str(),EntityForcedDefaultLevel, SCORES::toString(score).c_str() );
return EntityForcedDefaultLevel;
}
return level;
} // getEntityLevel //
//--------------------------------------------------------------
// getDistance()
//--------------------------------------------------------------
double getDistance( const CEntityId &entity1, const CEntityId &entity2 )
{
TDataSetRow entityIndex1 = TheDataset.getDataSetRow( entity1 );
if ( !entityIndex1.isValid() || !TheDataset.isDataSetRowStillValid(entityIndex1) )
return -1;
CMirrorPropValueRO<TYPE_POSX> posX( TheDataset, entityIndex1, DSPropertyPOSX );
const double playerX = (double)posX / 1000.0f;
CMirrorPropValueRO<TYPE_POSY> posY( TheDataset, entityIndex1, DSPropertyPOSY );
const double playerY = (double)posY / 1000.0f;
double targetX, targetY;//, targetZ;
// get second entity position
/* if (entity2.Type != RYZOMID::position)
{*/
TDataSetRow entityIndex2 = TheDataset.getDataSetRow( entity2 );
if ( !entityIndex2.isValid() || !TheDataset.isDataSetRowStillValid(entityIndex2) )
return -1;
CMirrorPropValueRO<TYPE_POSX> targX( TheDataset, entityIndex2, DSPropertyPOSX );
targetX = (double)targX() / 1000.0f;
CMirrorPropValueRO<TYPE_POSY> targY( TheDataset, entityIndex2, DSPropertyPOSY );
targetY = (double)targY() / 1000.0f;
//
INFOLOG("Player position (in meters) : X = %g, Y = %g", playerX, playerY );
INFOLOG("Target position (in meters) : X = %g, Y = %g", targetX, targetY );
const double d = sqrt( sqr(playerX-targetX) + sqr(playerY-targetY) ); //+sqr (playerZ-targetZ) );
INFOLOG("Distance = %g meters", d);
return d;
} // getDistance //
//--------------------------------------------------------------
// sendUpdateBehaviour()
//--------------------------------------------------------------
void sendUpdateBehaviour( const CEntityId &entityId, const MBEHAV::CBehaviour &behaviour, bool forceUpdate )
{
MBEHAV::CBehaviour b = behaviour;
b.Combat.Time = uint16(CTickEventHandler::getGameCycle() >>3);
if (behaviour.Behaviour > MBEHAV::COMBAT_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::COMBAT_BEHAVIOUR_END)
{
INFOLOG("<sendUpdateBehaviour> entity %s param : attackintensity = %u, impact intensity = %u, behaviour %s",entityId.toString().c_str(), behaviour.Combat.AttackIntensity, behaviour.Combat.ImpactIntensity, MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
}
else if (behaviour.Behaviour > MBEHAV::MAGIC_CASTING_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::MAGIC_END_CASTING_BEHAVIOUR_END)
{
INFOLOG("<sendUpdateBehaviour> entity %s param : SpellPower = %u, resist = %d, impact intensity = %u, behaviour %s", entityId.toString().c_str(), behaviour.Magic.TargetResists, behaviour.Magic.SpellPower, behaviour.Magic.ImpactIntensity, MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
}
else
{
INFOLOG("<sendUpdateBehaviour> entity %s, behaviour %s",entityId.toString().c_str(), MBEHAV::behaviourToString(behaviour.Behaviour).c_str() );
}
/* switch( entityId.getType() )
{
case RYZOMID::player:
{
//CMessage msgout("SET_BEHAVIOUR");
//msgout.serial( const_cast<CEntityId&> (entityId) );
//msgout.serial( b );
//sendMessageViaMirror ("OPS", msgout);
}
break;
case RYZOMID::npc:
case RYZOMID::creature:
case RYZOMID::kami:
{
//----------TEMP
// CMessage msg("SET_BEHAVIOUR");
// msg.serial( const_cast<CEntityId&> (entityId) );
// msg.serial( b );
// sendMessageViaMirror ("OPS", msg);
//----------TEMP
// CMessage msgout("U_FIGHT_BEHAVIOUR");
// msgout.serial( const_cast<CEntityId&> (entityId) );
// string bes = MBEHAV::behaviourToString( behaviour.Behaviour );
//msgout.serialEnum( behaviour );
// msgout.serial( bes );
// sendMessageViaMirror ("AIS", msgout);
}
break;
default:
nlwarning( "<sendUpdateBehaviour> entity type %d unknown, fail to send update behaviour msg", entityId.getType() );
}
*/
CEntityBase* entity = PHRASE_UTILITIES::entityPtrFromId( entityId );
if (entity == NULL)
{
nlwarning("<sendUpdateBehaviour> Invalid entity Id %s", entityId.toString().c_str() );
return;
}
entity->setBehaviour( b, forceUpdate );
} // sendUpdateBehaviour //
//--------------------------------------------------------------
// sendSimpleMessage()
//--------------------------------------------------------------
void sendSimpleMessage( const CEntityId &entityId, const std::string &msgName )
{
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
return;
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&> (entityId) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( const_cast<string&> (msgName) );
sendMessageViaMirror ("IOS", msg);
INFOLOG("<sendSimpleMessage>send %s for entity %s",msgName.c_str(), entityId.toString().c_str());
} // sendSimpleMessage //
//--------------------------------------------------------------
// sendMessage()
//--------------------------------------------------------------
void sendMessage( const NLMISC::CEntityId &entityId, const std::string &msgName, const ucstring &txt )
{
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
return;
/// TEMP : convert the uctring to a string
const string txtStr = txt.toString();
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&> (entityId) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( const_cast<string&> (msgName) );
msg.serial( const_cast<string&> (txtStr) );
sendMessageViaMirror ("IOS", msg);
INFOLOG("<sendMessage>send %s (param %s) for entity %s",msgName.c_str(), txt.toString().c_str(), entityId.toString().c_str());
} // sendMessage //
//--------------------------------------------------------------
// sendMessage()
//--------------------------------------------------------------
void sendMessage( const NLMISC::CEntityId &entityId, const std::string &msgName, const NLMISC::CEntityId &entityIdForText )
{
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
return;
CMessage msg("STATIC_STRING");
msg.serial( const_cast<CEntityId&> (entityId) );
set<CEntityId> excluded;
msg.serialCont( excluded );
msg.serial( const_cast<string&> (msgName) );
msg.serial( const_cast<CEntityId&> (entityIdForText) );
sendMessageViaMirror ("IOS", msg);
INFOLOG("<sendMessage>send %s (param entity %s) for entity %s",msgName.c_str(), entityIdForText.toString().c_str(), entityId.toString().c_str());
} // sendMessage //
//--------------------------------------------------------------
// sendSimpleDynamicChatMessage()
//--------------------------------------------------------------
void sendDynamicChatMessage( const CEntityId &entityId, const string &msgText )
{
if ( msgText.empty() )
return;
if ( entityId.getType() != RYZOMID::player && entityId.getType() != RYZOMID::chatGroup && entityId.getType() != RYZOMID::dynChatGroup )
return;
CMessage msg("CHAT_MESSAGE");
TDataSetRow dsr = TheDataset.getDataSetRow(entityId)
msg.serial( dsr );
msg.serial( const_cast<string&> (msgText) );
sendMessageViaMirror ("IOS", msg);
INFOLOG("<sendSimpleDynamicChatMessage>send %s for entity %s",msgText.c_str(), entityId.toString().c_str());
} // sendSimpleDynamicChatMessage //
//--------------------------------------------------------------
// sendCombatResistMessages()
//--------------------------------------------------------------
void sendCombatResistMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( victimId.getType() == RYZOMID::player)
{
msgName ="BS_MISSES_YOU_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
INFOLOG("<sendCombatResistMessages>send BS_MISSES_YOU_E with param e=%s for entity %s",aggressorId.toString().c_str(), victimId.toString().c_str());
}
if ( aggressorId.getType() == RYZOMID::player)
{
msgName ="BS_YOU_MISS_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
INFOLOG("<sendCombatResistMessages>send BS_YOU_MISS with for entity %s", aggressorId.toString().c_str());
}
// spectators
// Send to 'speech' group
msgName = "BS_MISSES_EE";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else if ( victimId.getType() == RYZOMID::player )
{
speechGroupId = victimId;
}
else
return;
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
} // sendCombatResistMessages //
//--------------------------------------------------------------
// sendDeathMessages()
//--------------------------------------------------------------
void sendDeathMessages( const NLMISC::CEntityId &killerId, const NLMISC::CEntityId &deadId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (killerId.getType() != RYZOMID::player) && ( deadId.getType() != RYZOMID::player ))
return;
string msgName;
if ( killerId.getType() == RYZOMID::player )
{
msgName = "OPS_DEATH_KILLER_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (killerId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (deadId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
if ( deadId.getType() == RYZOMID::player )
{
msgName = "OPS_DEATH_KILLED_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (deadId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (killerId) );
sendMessageViaMirror ("IOS", msgVictim);
}
// spectators
// Send to 'speech' group
msgName = "OPS_DEATH_KILL_EE";
CEntityId speechGroupId;
if ( deadId.getType() == RYZOMID::player )
{
speechGroupId = deadId;
}
else
{
speechGroupId = killerId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgSpectators("STATIC_STRING");
msgSpectators.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( deadId );
excluded.insert( killerId );
msgSpectators.serialCont( excluded );
msgSpectators.serial( msgName );
msgSpectators.serial( const_cast<CEntityId&> (killerId) );
msgSpectators.serial( const_cast<CEntityId&> (deadId) );
sendMessageViaMirror ("IOS", msgSpectators);
} // sendDeathMessages //
//--------------------------------------------------------------
// sendHitMessages()
//--------------------------------------------------------------
void sendHitMessages( const CEntityId &aggressorId, const CEntityId &victimId, sint32 amount, sint32 lostStamina, sint32 lostSap)
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
if ( !amount && !lostStamina && !lostSap)
return;
amount = abs(amount);
lostStamina = abs(lostStamina);
lostSap = abs(lostSap);
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "BS_YOU_HIT_EI";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
msgAggressor.serial( amount );
sendMessageViaMirror ("IOS", msgAggressor);
INFOLOG("<sendHitMessages>send BS_YOU_HIT_EI with param e=%s and i=%i for entity %s",victimId.toString().c_str(), amount, aggressorId.toString().c_str());
// lost stamina
if (lostStamina>0)
{
msgName = "EGS_LOSE_STA_EI";
CMessage msgSta("STATIC_STRING");
msgSta.serial( const_cast<CEntityId&> (aggressorId) );
msgSta.serialCont( excluded );
msgSta.serial( msgName );
msgSta.serial( const_cast<CEntityId&> (victimId) );
msgSta.serial( lostStamina );
sendMessageViaMirror ("IOS", msgSta);
}
// lost sap
if (lostSap>0)
{
msgName = "EGS_LOSE_SAP_EI";
CMessage msgSap("STATIC_STRING");
msgSap.serial( const_cast<CEntityId&> (aggressorId) );
msgSap.serialCont( excluded );
msgSap.serial( msgName );
msgSap.serial( const_cast<CEntityId&> (victimId) );
msgSap.serial( lostSap );
sendMessageViaMirror ("IOS", msgSap);
}
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "BS_HITS_YOU_EI";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( amount );
sendMessageViaMirror ("IOS", msgVictim);
INFOLOG("<sendHitMessages>send BS_HITS_YOU_EI with param e=%s and i=%i for entity %s",aggressorId.toString().c_str(), amount, victimId.toString().c_str());
// lost stamina
if (lostStamina>0)
{
msgName = "EGS_U_LOSE_STA_EI";
CMessage msgSta("STATIC_STRING");
msgSta.serial( const_cast<CEntityId&> (victimId) );
msgSta.serialCont( excluded );
msgSta.serial( msgName );
msgSta.serial( const_cast<CEntityId&> (aggressorId) );
msgSta.serial( lostStamina );
sendMessageViaMirror ("IOS", msgSta);
}
// lost sap
if (lostSap>0)
{
msgName = "EGS_U_LOSE_SAP_EI";
CMessage msgSap("STATIC_STRING");
msgSap.serial( const_cast<CEntityId&> (victimId) );
msgSap.serialCont( excluded );
msgSap.serial( msgName );
msgSap.serial( const_cast<CEntityId&> (aggressorId) );
msgSap.serial( lostSap );
sendMessageViaMirror ("IOS", msgSap);
}
}
// spectators
// Send to 'speech' group
msgName = "BS_HIT_EEI";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
msgVictim.serial( amount );
sendMessageViaMirror ("IOS", msgVictim);
} // sendHitMessages //
//--------------------------------------------------------------
// sendCriticalHitMessage()
//--------------------------------------------------------------
void sendCriticalHitMessage( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "EGS_YOU_CRITICAL_HIT_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "EGS_CRITICAL_HIT_YOU_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
}
// spectators
// Send to 'speech' group
msgName = "EGS_CRITICAL_HIT_EE";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
} // sendCriticalHitMessage //
//--------------------------------------------------------------
// sendHitNullMessages()
//--------------------------------------------------------------
void sendHitNullMessages( const CEntityId &aggressorId, const CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "BS_YOU_HIT_NULL_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
INFOLOG("<sendHitMessages>send BS_YOU_HIT_NULL_E with param e=%s for entity %s",victimId.toString().c_str(), aggressorId.toString().c_str());
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "BS_HITS_YOU_NULL_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
INFOLOG("<sendHitMessages>send BS_HITS_YOU_EI with param e=%s for entity %s",aggressorId.toString().c_str(), victimId.toString().c_str());
}
// spectators
// Send to 'speech' group
msgName = "BS_HIT_NULL_EE";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
} // sendHitNullMessages //
//--------------------------------------------------------------
// sendFumbleMessage()
//--------------------------------------------------------------
void sendFumbleMessage( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "EGS_YOU_FUMBLE";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
sendMessageViaMirror ("IOS", msgAggressor);
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "EGS_ENEMY_FUMBLE_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
}
// spectators
// Send to 'speech' group
msgName = "EGS_FUMBLE_E";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
sendMessageViaMirror ("IOS", msgVictim);
} // sendFumbleMessage //
//--------------------------------------------------------------
// sendEngageMessages()
//--------------------------------------------------------------
void sendEngageMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "BS_YOU_ATTACK_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "BS_ATTACKS_YOU_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
}
// spectators
// Send to 'speech' group
msgName = "BS_ATTACKS_EE";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
} // sendEngageMessages //
//--------------------------------------------------------------
// sendDisengageMessages()
//--------------------------------------------------------------
void sendDisengageMessages( const NLMISC::CEntityId &aggressorId, const NLMISC::CEntityId &victimId )
{
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( aggressorId.getType() == RYZOMID::player )
{
msgName = "BS_YOU_END_ATTACK_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
if ( victimId.getType() == RYZOMID::player )
{
msgName = "BS_END_ATTACKS_YOU_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
}
// spectators
// Send to 'speech' group
msgName = "BS_END_ATTACKS_EE";
CEntityId speechGroupId;
if ( aggressorId.getType() == RYZOMID::player )
{
speechGroupId = aggressorId;
}
else
{
speechGroupId = victimId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
} // sendDisengageMessages //
//--------------------------------------------------------------
// engageTargetInMelee()
//--------------------------------------------------------------
bool engageTargetInMelee( const CEntityId &entityId , const CEntityId &targetId , sint8 mode)
{
if ( targetId == CEntityId::Unknown )
{
return false;
}
// check target is alive??
// indicate the new engaged target (for player only)
if ( entityId.getType() == RYZOMID::player)
{
CCharacter *ch = PlayerManager.getChar( entityId );
if (ch == NULL)
{
nlwarning("<engageTargetInMelee> Invalid char Id %s", entityId.toString().c_str() );
return false;
}
ch->setFightingTarget( targetId );
}
//CBrickSentenceManager::engageMelee( entityId, targetId );
PhraseManager->engageMelee( TheDataset.getDataSetRow(entityId), TheDataset.getDataSetRow(targetId) );
return true;
} // engageTargetInMelee //
//--------------------------------------------------------------
// engageTargetRange()
//--------------------------------------------------------------
bool engageTargetRange( const CEntityId &entityId , const CEntityId &targetId )
{
if ( targetId == CEntityId::Unknown )
{
return false;
}
// check target is alive??
//CBrickSentenceManager::engageRange( entityId, targetId );
PhraseManager->engageRange( TheDataset.getDataSetRow(entityId), TheDataset.getDataSetRow(targetId) );
//
INFOLOG("<engageTargetRange> entity %s engage entity %s in range combat",entityId.toString().c_str(),targetId.toString().c_str() );
// indicate the new engaged target (for player only)
if ( entityId.getType() == RYZOMID::player)
{
CCharacter *ch = PlayerManager.getChar( entityId );
if (ch == NULL)
{
nlwarning("<engageTargetRange> Invalid char Id %s", entityId.toString().c_str() );
return false;
}
ch->setFightingTarget( targetId );
}
return true;
} // engageTargetRange //
//--------------------------------------------------------------
// getImpactIntensity()
//--------------------------------------------------------------
INTENSITY_TYPE::TImpactIntensity getImpactIntensity( sint32 impact, const TDataSetRow &victimRowId, SCORES::TScores score )
{
if (impact == 0)
return INTENSITY_TYPE::IMPACT_NONE;
if (impact < 0)
impact = impact * (-1);
if ( score >= SCORES::NUM_SCORES)
{
nlwarning("<getImpactIntensity> Unknown score %d", score);
return INTENSITY_TYPE::IMPACT_NONE;
}
CEntityBase* entity = CEntityBaseManager::getEntityBasePtr( victimRowId );
if (entity == NULL)
{
nlwarning("<getImpactIntensity> Invalid entity row %u", victimRowId.getIndex() );
return INTENSITY_TYPE::IMPACT_NONE;
}
const sint32 scoreMax = entity->getScores()._PhysicalScores[ score ].Max;
// percentage
uint32 percent = (uint32) fabs(100 * (double)impact / (double)scoreMax );
if (percent < 2)
return INTENSITY_TYPE::IMPACT_INSIGNIFICANT;
else if (percent < 5)
return INTENSITY_TYPE::IMPACT_VERY_WEAK;
else if (percent < 10)
return INTENSITY_TYPE::IMPACT_WEAK;
else if (percent < 20)
return INTENSITY_TYPE::IMPACT_AVERAGE;
else if (percent < 30)
return INTENSITY_TYPE::IMPACT_STRONG;
else if (percent < 40)
return INTENSITY_TYPE::IMPACT_VERY_STRONG;
else
return INTENSITY_TYPE::IMPACT_HUGE;
} // getImpactIntensity //
//--------------------------------------------------------------
// getAttackIntensity()
//--------------------------------------------------------------
INTENSITY_TYPE::TAttackIntensity getAttackIntensity( uint32 attackLevel )
{
if (attackLevel < 2)
return INTENSITY_TYPE::NONE;
else if (attackLevel < 5)
return INTENSITY_TYPE::WEAK;
else if (attackLevel < 10)
return INTENSITY_TYPE::STANDARD;
else
return INTENSITY_TYPE::STRONG;
} // getAttackIntensity //
//--------------------------------------------------------------
// getOrientationString()
//--------------------------------------------------------------
std::string getOrientationString( const NLMISC::CVector &dir)
{
return getOrientationString( (sint32)dir.x, (sint32)dir.y );
} // getOrientationString //
//--------------------------------------------------------------
// getOrientationString()
//--------------------------------------------------------------
std::string getOrientationString( sint32 x, sint32 y)
{
float angle = (float)(atan2(y, x));
//get the direction
uint direction =(uint) ( 8.0f* (angle + Pi)/(Pi) );
if (direction>15)
{
nlwarning("Direction for compass should never be >15");
return "";
}
return OrientationStrings[direction];
} // getOrientationString //
//--------------------------------------------------------------
// getEntityCurrentAction()
//--------------------------------------------------------------
ENTITY_ACTION::EEntityAction getEntityCurrentAction( const NLMISC::CEntityId &entityId)
{
// test melee combat
TDataSetRow targetRowId = PhraseManager->getEntityEngagedMeleeBy( TheDataset.getDataSetRow(entityId) );
//if (targetId != CEntityId::Unknown )
if (targetRowId.isValid() && TheDataset.isDataSetRowStillValid(targetRowId))
{
return ENTITY_ACTION::MELEE_COMBAT;
}
// test range combat
//targetId = CBrickSentenceManager::getEntityEngagedRangeBy( targetId );
targetRowId = PhraseManager->getEntityEngagedRangeBy( TheDataset.getDataSetRow(entityId) );
//if (targetId != CEntityId::Unknown )
if (targetRowId.isValid() && TheDataset.isDataSetRowStillValid(targetRowId))
{
return ENTITY_ACTION::RANGE_COMBAT;
}
/// \todo Malkav : test faber/tracking/casting/walking and running
CEntityBase* entity = entityPtrFromId( entityId );
if (entity == NULL)
{
nlwarning("<getEntityCurrentAction> Invalid entity Id %s", entityId.toString().c_str() );
return ENTITY_ACTION::IDLE;
}
const MBEHAV::CBehaviour &behaviour = entity->getBehaviour();
switch( behaviour.Behaviour )
{
case MBEHAV::HARVESTING:
return ENTITY_ACTION::HARVESTING;
break;
case MBEHAV::FABER:
case MBEHAV::REPAIR:
case MBEHAV::REFINE:
return ENTITY_ACTION::DOING_FABER;
break;
default:
{
/// Problem : how to detect a casting entity when this entity use the suffix tryker brick 'hide' ??? :'(
if (behaviour.Behaviour >= MBEHAV::MAGIC_CASTING_BEHAVIOUR_BEGIN && behaviour.Behaviour < MBEHAV::MAGIC_END_CASTING_BEHAVIOUR_BEGIN)
return ENTITY_ACTION::CASTING;
}
break;
};
// by default : return IDLE
return ENTITY_ACTION::IDLE;
} // getEntityCurrentAction //
//--------------------------------------------------------------
// testOffensiveActionAllowed
//--------------------------------------------------------------
bool testOffensiveActionAllowed( const NLMISC::CEntityId &actorId, const NLMISC::CEntityId &targetId, string &errorCode )
{
switch ( targetId.getType() )
{
case RYZOMID::player:
{
if (actorId.getType() == RYZOMID::player)
{
if (!AllowPVP)
errorCode = "EGS_PVP_NOT_ALLOWED";
return AllowPVP;
}
}
break;
case RYZOMID::creature:
case RYZOMID::mount:
case RYZOMID::kami:
case RYZOMID::npc:
{
CEntityBase* entity = CreatureManager.getCreature( targetId );
if (entity == NULL)
{
nlwarning("<testOffensiveActionAllowed> Invalid entity Id %s", targetId.toString().c_str() );
errorCode = "BS_INVALID_TARGET";
return false;
}
/*// get creature form
const CSheetId &sheet = entity->getType();
const CStaticCreatures *creature = CSheets::getCreaturesForm( sheet );
if ( ! creature)
{
nlwarning("<testOffensiveActionAllowed> can't found CStaticCreature for entity %s", targetId.toString().c_str() );
errorCode = "BS_INVALID_TARGET";
return false;
}
if ( ! creature->properties.attackable() )
{
errorCode = "BS_TARGET_NOT_ATTACKABLE";
return false;
}
*/
if (!entity->getContextualProperty().getValue().attackable())
{
errorCode = "BS_TARGET_NOT_ATTACKABLE";
return false;
}
}
break;
default:
break;
};
return true;
} // testOffensiveActionAllowed //
//--------------------------------------------------------------
// sendScoreModifierSpellMessage
//--------------------------------------------------------------
void sendScoreModifierSpellMessage( CEntityBase * aggressor, CEntityBase* victim, sint32 value, SCORES::TScores score, ACTNATURE::EActionNature nature )
{
nlassert(aggressor);
nlassert(victim);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressor->getId().getType() != RYZOMID::player) && ( victim->getId().getType() != RYZOMID::player ))
return;
string msgAgressor;
string msgVictim;
switch (nature )
{
case ACTNATURE::OFFENSIVE:
switch(score)
{
case SCORES::sap:
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_SAP";
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_SAP";
break;
case SCORES::stamina:
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_STA";
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_STA";
break;
case SCORES::hit_points:
msgVictim = "MAGIC_U_SUFFER_OFFENSIVE_SPELL_E_HP";
msgAgressor = "MAGIC_U_CAST_OFFENSIVE_SPELL_E_HP";
break;
default:
nlwarning("<PHRASE_UTILITIES sendScoreModifierSpellMessage> invalid scrore %s", SCORES::toString(score).c_str() );
}
break;
case ACTNATURE::DEFENSIVE:
switch(score)
{
case SCORES::sap:
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_SAP";
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_SAP";
break;
case SCORES::stamina:
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_STA";
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_STA";
break;
case SCORES::hit_points:
msgVictim = "MAGIC_U_SUFFER_HEAL_SPELL_E_HP";
msgAgressor = "MAGIC_U_CAST_HEAL_SPELL_E_HP";
break;
default:
nlwarning("<PHRASE_UTILITIES sendScoreModifierSpellMessage> invalid scrore %s", SCORES::toString(score).c_str() );
}
break;
};
if ( aggressor->getId().getType() == RYZOMID::player )
{
CCharacter::sendMessageToClient(aggressor->getId(),msgAgressor,victim->getId(),(uint32)value );
}
if ( victim->getId().getType() == RYZOMID::player )
{
CCharacter::sendMessageToClient(victim->getId(),msgVictim,aggressor->getId(),(uint32)value );
}
} // sendScoreModifierSpellMessage //
//--------------------------------------------------------------
// sendSpellResistMessages()
//--------------------------------------------------------------
void sendSpellResistMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
{
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
return;
CEntityId victimId = TheDataset.getEntityId(victimRowId);
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
if ( victimId.getType() == RYZOMID::player)
{
msgName ="EGS_TARGET_CASTING_RESIST_E";
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgVictim);
}
if ( aggressorId.getType() == RYZOMID::player)
{
msgName ="EGS_ACTOR_CASTING_RESIST_E";
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
// send message to spectators
// Send to 'speech' group
msgName ="EGS_SPECT_CASTING_RESIST_EE";
CEntityId speechGroupId;
if ( victimId.getType() == RYZOMID::player )
{
speechGroupId = victimId;
}
else
{
speechGroupId = aggressorId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msg("STATIC_STRING");
msg.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<CEntityId&> (victimId) );
msg.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msg);
} // sendSpellResistMessages //
//--------------------------------------------------------------
// sendSpellBeginCastMessages()
//--------------------------------------------------------------
void sendSpellBeginCastMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId, ACTNATURE::EActionNature nature )
{
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
return;
CEntityId victimId = TheDataset.getEntityId(victimRowId);
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
string msgName;
bool self = (aggressorId == victimId);
if ( aggressorId.getType() == RYZOMID::player)
{
switch( nature )
{
case ACTNATURE::NEUTRAL:
msgName = self ? "EGS_ACTOR_BEGIN_SELFCAST_NEUTRAL" : "EGS_ACTOR_BEGIN_CASTING_NEUTRAL_E";
break;
case ACTNATURE::DEFENSIVE:
msgName = self ? "EGS_ACTOR_BEGIN_SELFCAST_GOOD" : "EGS_ACTOR_BEGIN_CASTING_GOOD_E";
break;
case ACTNATURE::OFFENSIVE:
default:
msgName ="EGS_ACTOR_BEGIN_CASTING_BAD_E";
};
CMessage msgVictim("STATIC_STRING");
msgVictim.serial( const_cast<CEntityId&> (aggressorId) );
set<CEntityId> excluded;
msgVictim.serialCont( excluded );
msgVictim.serial( msgName );
if (!self)
msgVictim.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msgVictim);
}
if (self)
return;
if ( victimId.getType() == RYZOMID::player)
{
switch( nature )
{
case ACTNATURE::NEUTRAL:
msgName = "EGS_TARGET_BEGIN_CASTING_NEUTRAL_E";
break;
case ACTNATURE::DEFENSIVE:
msgName = "EGS_TARGET_BEGIN_CASTING_GOOD_E";
break;
case ACTNATURE::OFFENSIVE:
default:
msgName ="EGS_TARGET_BEGIN_CASTING_BAD_E";
};
CMessage msgAggressor("STATIC_STRING");
msgAggressor.serial( const_cast<CEntityId&> (victimId) );
set<CEntityId> excluded;
msgAggressor.serialCont( excluded );
msgAggressor.serial( msgName );
msgAggressor.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msgAggressor);
}
// send message to spectators
// Send to 'speech' group
switch( nature )
{
case ACTNATURE::NEUTRAL:
msgName = "EGS_SPECT_BEGIN_CASTING_NEUTRAL_EE";
break;
case ACTNATURE::DEFENSIVE:
msgName = "EGS_SPECT_BEGIN_CASTING_GOOD_EE";
break;
case ACTNATURE::OFFENSIVE:
default:
msgName ="EGS_SPECT_BEGIN_CASTING_BAD_EE";
};
CEntityId speechGroupId;
if ( victimId.getType() == RYZOMID::player )
{
speechGroupId = victimId;
}
else
{
speechGroupId = aggressorId;
}
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msg("STATIC_STRING");
msg.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<CEntityId&> (aggressorId) );
msg.serial( const_cast<CEntityId&> (victimId) );
sendMessageViaMirror ("IOS", msg);
} // sendSpellBeginCastMessages //
//--------------------------------------------------------------
// sendSpellSuccessMessages()
//--------------------------------------------------------------
void sendSpellSuccessMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
{
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
return;
CEntityId victimId = TheDataset.getEntityId(victimRowId);
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_SUCCESS");
if ( aggressorRowId == victimRowId)
return;
sendMessage(victimRowId, "EGS_TARGET_CAST_END_SUCCESS_E", aggressorRowId);
// send message to spectators
// Send to 'speech' group
string msgName ="EGS_SPECT_CAST_END_SUCCESS_EE";
CEntityId speechGroupId;
if ( victimId.getType() == RYZOMID::player )
speechGroupId = victimId;
else
speechGroupId = aggressorId;
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msg("STATIC_STRING");
msg.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<CEntityId&> (victimId) );
msg.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msg);
} // sendSpellSuccessMessages //
//--------------------------------------------------------------
// sendSpellFailedMessages()
//--------------------------------------------------------------
void sendSpellFailedMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
{
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
return;
CEntityId victimId = TheDataset.getEntityId(victimRowId);
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_FAILED");
if ( aggressorRowId == victimRowId)
return;
sendMessage(victimRowId, "EGS_TARGET_CAST_END_FAILED_E", aggressorRowId);
// send message to spectators
// Send to 'speech' group
string msgName ="EGS_SPECT_CAST_END_FAILED_E";
CEntityId speechGroupId;
if ( victimId.getType() == RYZOMID::player )
speechGroupId = victimId;
else
speechGroupId = aggressorId;
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msg("STATIC_STRING");
msg.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msg);
} // sendSpellFailedMessages //
//--------------------------------------------------------------
// sendSpellFumbleMessages()
//--------------------------------------------------------------
void sendSpellFumbleMessages( const TDataSetRow &aggressorRowId, const TDataSetRow &victimRowId )
{
if ( !aggressorRowId.isValid() || !TheDataset.isDataSetRowStillValid(aggressorRowId) || !victimRowId.isValid() || !TheDataset.isDataSetRowStillValid(victimRowId) )
return;
CEntityId victimId = TheDataset.getEntityId(victimRowId);
CEntityId aggressorId = TheDataset.getEntityId(aggressorRowId);
// at least the victim or the agressor must be a player, otherwise do not send any messages
if ( (aggressorId.getType() != RYZOMID::player) && ( victimId.getType() != RYZOMID::player ))
return;
sendSimpleMessage(aggressorRowId, "EGS_ACTOR_CAST_END_FUMBLE");
if ( aggressorRowId == victimRowId)
return;
sendMessage(victimRowId, "EGS_TARGET_CAST_END_FUMBLE_E", aggressorRowId);
// send message to spectators
// Send to 'speech' group
string msgName ="EGS_SPECT_CAST_END_FUMBLE_E";
CEntityId speechGroupId;
if ( victimId.getType() == RYZOMID::player )
speechGroupId = victimId;
else
speechGroupId = aggressorId;
speechGroupId.setType( RYZOMID::dynChatGroup );
CMessage msg("STATIC_STRING");
msg.serial( speechGroupId );
set<CEntityId> excluded;
excluded.insert( aggressorId );
excluded.insert( victimId );
msg.serialCont( excluded );
msg.serial( msgName );
msg.serial( const_cast<CEntityId&> (aggressorId) );
sendMessageViaMirror ("IOS", msg);
} // sendSpellFumbleMessages //
}; // namespace PHRASE_UTILITIES